Raxyel (EUW)
: 2017 RANKED REWARDS HELP DESK
What happened to the remaining 9 hours? 0_0
: > What this means is instead of: 10/9/8/7/6 CD on your Q it will now look like this 9/8/7/6/5 (but this is only the beginning friends) Thats only correct for level 1. For all other levels its less than 1 second less. 10% CDR of a 6s CD is not 1s, it's 0,6s.
Rioter Comments
: {{champion:41}} {{champion:79}} {{champion:117}} {{champion:90}} {{champion:111}} {{champion:112}} {{champion:8}} Just some example of champs who were, in the past and more recently, nerfed because they had very good farming/waveclear on top of other things. But i'm sure there are others. Nothing really strange about that, it's one of the most common reason to nerf a champ.
There is nerfing and there is nerfing, I can't think of a single champion that has been made 25% less effective against creeps. I am going to have to run something odd like Sunrise Cape or take AD/attack speed runes + masteries to farm now. You know what, enough ranting; I'm going to hit the rift and do just that.
Doomley (EUW)
: >Not true, the sub 48% win rate is across all elos even those where people should have a mastery of him. There is no elo where everyone would know how to play a champion. Especially rumble. It's even harder to play champions properly in high elo because you get punished for your mistakes more. This point doesn't make any sense. >Rumble doesn't even make a real appearance in Bronze to Gold statistically for data and is only seen consistently from Plat and up. Because he is too hard for low elo players, he isn't flashy and low elo players do not want to put in the time to learn such a champion. >In the professional scene only is his win rate 56% and even that is little better than a coin toss. 56% is VERY good considering that he is played very often. It's even harder to play in pro scene because the teams can play around you while in soloq it's too chaotic.
What you are saying makes sense man, I'm just pretty upset. You have to admit that this is far from a small adjustment and is definitely going to throw him hugely out of favour. I will still be playing him like the metaphorical Piccolo wearing weighted armour but I feel they have done an Azir or Kallista on him and any player looking to climb in Ranked is gonna have a baaad time due to lack of decent team co-ordination. It may make tons of sense for the pro scene where they can lose lane and it's not a huge deal, he will then group and win teamfights consistently with good follow up, which is what was happening in MSI even before his adjustment. However this has been done for a tiny minority of players that are godlike in comparison to us mere mortals, for which he has now been made unplayable. I don't feel "git gud scrub" covers the complexity of this. I am far from a pro sure but I was working my ass off for my win rate as it was. There are plenty of simpler and better champions to win with and I just feel that he has been destroyed for Ranked especially low elos, where split pushing dominates over sloppy team fights. But yeah as I said, I'm just upset man. I doubt I'll get to watch him as often in pro games and will be able play him even less.
: > [{quoted}](name=Jesperr101,realm=EUW,application-id=yTagKVTg,discussion-id=iJEElw6U,comment-id=0001,timestamp=2017-06-14T13:25:37.588+0000) > > Maybe they were inspired by a recent OP.GG design > > https://attach.s.op.gg/logo/20170314173752.e5caf83cd2a7630ce5fd6137a67fc750.PNG Must have missed this somehow.....I feel like the last warrior standing , fighting for her honour And as Strigina said, they didnt even bother to give her soy sauce....so disrespectful -_-
It was because SKT Wolf wanted it incorporated into the design. Riot released a video covering the creation process of the new skins. While I do feel the new SKT skins lack the design coherency and unity of other skins. I like how much they let the pro players ideas shape the skins. They feel more personal to the the player and fun compared to the serious/lore driven skins. I do feel it is a little silly with her being nigiri but that is kind of the point. It shouldn't be taken as seriously as other skins.
Febos (EUW)
: I don't play Rumble neither do I play against him that often. What I'm going to say is just from a math standpoint. I'll look at everything, not just his Q. Passive -> Feels better and more consistent. I can't say if this makes it harder to maitain heat or not, but I guess it's just a thing you get used to. W -> More base shield, less duration. I think Rumble values duration more to duel. E -> More base damage early game (+33%) Q -> Damage to minions decreased by 25%; cooldown increased by 66% at level 1; base damage increased by 80% at level 1 Previously, his Q would deal 75 damage to minions every 6 seconds; that's 12.5 damage/s Now, it deals 101.25 every 10 seconds; that's 10.125 damage/s Let's look at the bigger picture then. ######I'm ignoring the AP ratio At levels 1, 2, 3, 4 and 5, those numbers (dps) are: level -> old | new minions | new champions 1 -> 12.5 | 10 | 13.5 2 -> 22.5 | 15 | 20 3 -> 32.5 | 21 | 28 4 -> 42.5 | 28 | 38.5 5 -> 52.5 | 39 | 52.5 I can only agree with you; he was hit pretty hard on the Q. His wave clear got worse and his dueling too, since now the enemy has 4 more seconds to punish him. The buff to his E isn't enough. Looking at his stats it isn't a popular champion, neither does he has a big win-rate. Why the nerf remains a mistery for me. Maybe someone can enlighten me.
Thanks for actually doing some research into Rumble before commenting, it is very refreshing. To answer your question about the passive. It isn't great, I like the idea behind it being a consistent value and easier to understand but in practice it has broken his sustained damage output in a fight. He now feels like a mid lane mage but doesn't have the burst or the range to justify the hit. Compare him to Kennen who is also a contested pro play pick. Also mana-less, has a ranged auto attack and crazy poke range + mobility and CC. There simply is no reason to choose Rumble anymore :/ I also mentioned GP as a better pick that will overshadow Rumble and allow for similar playstyles. I just don't understand.
Infernape (EUW)
: >Why the nerf remains a mistery for me. Maybe someone can enlighten me. COUGH PRO PLAY COUGH
56% win rate in pro play is hardly enough to warrant a nerf this bad though. Sure, if Riot must, shave off some Q damage or raise the CDs a little. But 25% less damage to creeps and 8 levels of hell to get through before you are back to being average in lane in comparison to other champions. This is going to make him unplayable for any tier. Riot won't achieve their goal of making him more approachable for new players and mains will be forced to pick him solely in counter matches or not at all.
Doomley (EUW)
: >Additionally his late game is not strong, just compare him to a similar champion like Gangplank You can't really compare him to the only true 6 item champion in the game with fiora. Those 2 are the true late game monsters and shouldn't be used as comparisons. Rumble will always be useful with his ult and doesn't even need to risk his own life to use it. One well placed equalizer can win the game. Especially since it can force enemy mid and adc out of the fights if they touch it even for a second. >He already has too many weak points (no mobility, lack of CC) this is shown by his 48% win rate The only thing that win rate shows is that rumble is not an easy champion (which is true) and bad match-ups being in the meta.
Not true, the sub 48% win rate is across all elos even those where people should have a mastery of him. Rumble doesn't even make a real appearance in Bronze to Gold statistically for data and is only seen consistently from Plat and up. In the professional scene only is his win rate 56% and even that is little better than a coin toss.
Doomley (EUW)
: Rumble has a very good late game thanks to his ult which means early game has to be his weak point. This naturally means that he can't have too safe laning phase like he previously had.
He already has too many weak points (no mobility, lack of CC) this is shown by his 48% win rate; he doesn't need more weak points. Additionally his late game is not strong, just compare him to a similar champion like Gangplank which has all of his kit and then some. Rumble used to be an early to mid game pick now he is neither. You will get butchered in early, won't be strong enough for mid game (lack of farm) and will be lucky to see late.
Rioter Comments
HrS Sylar (EUNE)
: How to get an S+?
You likely did not place any pink wards during that game, there are many small things like that which factor into an S rating.
Wise Alien (EUNE)
: you have great idea's here, but the simplest solution would be a loss prevention for ranked games. If we consider some buff to the team who has an afk, things may get a little complicated. But it's an ancient wish from ancient times that something will be done with afk's in games :/
I thought about the same thing but as someone else mentioned it would likely lead to abuse. You may have another account run by a friend who just goes AFK so that you can not lose that game if it starts looking bad. It's a tough problem but definitely not one that is unsolvable by Riot somehow.
Lsayu (EUNE)
: No. It would lead to flame and pressure for players to go afk. I've heard enough of go afk as a support and I don't want more of it. Peace.
Fair point, I'd hope that Riot would consider stuff like that if they ever did implement something like this. As I mentioned to someone else who responded, I am pretty much up for any idea that will make the game more enjoyable when someone does go AFK on your team, especially in Ranked. I had 3 games in a row where we had an AFK player on our team. I just feel that there must be something that can be done about this, even if my ideas aren't good ones ;)
: As i do think something has to be done, your ideas are just over the top. Lets say one of the bot laners is afk. The one left is in a 2v1, but when he is playing safe, he will get a xp advantage fairly quickly. Maybe your top laner is afk. Enemy top laner wont get that essential killing gold to get ahead. Jungler can go bot to kill/defend lane and get a gold/xp advantage It is very much possible to win a 4v5 as long as you know how to get a lead and how to keep it, and by emding it asap before they can catch up. I do suggest maybe somewhat shorter death timers for the team with the afk
I totally agree, was just throwing out some suggestions to start the debate. In all honesty there are many things to consider that my ideas haven't factored in but I am sure the minds at Riot can come up with something, maybe even something that is fun for both teams :)
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Sleepy Danger

Level 106 (EUW)
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