: would you feel stupid, if you understand your own post, and understand that by "catching draven axes" it means step on them to just disable them? huh {{sticker:zombie-brand-mindblown}}
> [{quoted}](name=What2Do With BE,realm=EUW,application-id=39gqIYVI,discussion-id=A4YdJTBq,comment-id=000500000000,timestamp=2018-05-03T17:42:39.522+0000) > > would you feel stupid, if you understand your own post, and understand that by "catching draven axes" it means step on them to just disable them? huh {{sticker:zombie-brand-mindblown}} It does not seem like yo understand your own post there. When you say "catch" it means catch, not step or disable. You got to use the correct words to what you mean to say if people on a forum is to understand it. Otherwise I might aswell go about and say that I'm going to dance when what I mean is I'm going to do my best and expect everyone to get the failed use of words. If you use "catch draven axe" then you certainly don't seem smart concidering you can already do that in a draven mirror match.
: So your point was he needs a buff and my answer was he gets an indirect buff by his opponents receiving an indirect nerf through item cost change that will affect backtiming and lane dynamics. {{sticker:sg-ezreal}} Tho I never said that might be enough. Just a small headsup ^_^
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=00010000000000000000,timestamp=2018-05-01T17:36:24.900+0000) > > So your point was he needs a buff and my answer was he gets an indirect buff by his opponents receiving an indirect nerf through item cost change that will affect backtiming and lane dynamics. > {{sticker:sg-ezreal}} > > Tho I never said that might be enough. Just a small headsup ^_^ Wont be enough, his scalings requires much more, they will all outscale him with the same cost.
: > [{quoted}](name=Story For Glory,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=00010000,timestamp=2018-05-01T16:56:53.948+0000) > > Aha, how does that help in a meta where everything is early burst? > > Allow me to edit that: How does that help in a meta where Viktor has nothing to bring to the table anymore where everyone can do most of it WAY better all game? List the midlaners that have strong AOE zoning potential, relatively safe range, great damage and scaling and 1v1 strength combined with chasing potential and do a better job on all that than viktor in every stage of the fame?
> [{quoted}](name=NU Male official,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=000100000001,timestamp=2018-05-01T17:22:28.732+0000) > > List the midlaners that have strong AOE zoning potential, relatively safe range, great damage and scaling and 1v1 strength combined with chasing potential and do a better job on all that than viktor in every stage of the fame? Leblanc can go in rather safely with high burst if she choose, Ahri, Karthus, Syndra, Orianna, Lux, Fizz ult and Veigar.
: Idk, it was not the intention of my post to answer everything ^_^
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=000100000000,timestamp=2018-05-01T17:06:44.094+0000) > > Idk, it was not the intention of my post to answer everything ^_^ The intention of my post was to point out that riot needs to give Viktor something because in his current state he got nothing to offer on the table. In mid it's about getting alot of damage fast and if you can't do that you need the mobility to survive or both in most cases now. Ahri can throw out 2 Q's while Viktor's laser is on cdr. 2 Q is enough to push lane easily. Viktor can't buy cdr early because he needs his upgrades, even with upgraded passive his damage is not good enough except to push lanes. If he wants the mobility he needs, he has to spend more gold. To get both things he needs he needs to spend together 2250 gold. However he needs some mobility, so 300 more on boots to get any form of early mobility. Another atleast 900 to get some AP and cdr because Viktor does not have much damage with 100 AP like Ahri, Leblanc, Ryze, Vel'koz, Fizz and other ap damage champions has. So, he has to spend atleast 2250 to get 2 things he need, still he is weak. So he has to spend more, so his early game depends on getting the laser and mostly hide because his early game is terrible. Kha gets to upgrade each time he levels his ult, Kai'Sa upgrades from items and levels. Similar to Viktor Kai'sa needs to spend gold to upgrade, different from Viktor she can actually buy whatever she wants giving her a much wider selection on what to do. Viktor needs a buff now because he is shit. What he really needs is a propper rework but he is not even on the list so that will never happend within the next 3 years. Viktor is at the point Kassadin was right before his visual rework where they reduced his ult range so it was slightly shorter than flash so he could not rift through most walls making him useless because his key ability was worthless. Viktor needs a buff, but he is not Riot's lovechild so he is left in the dirt.
: Afaik in the upcoming patch lost chapter cost will be increased to 1300g which makes it on par with Viktors first upgrade in costs. This should have an effect on lane matchups as given similar abilities, you get your first item spike at the same time instead of enemies gaining it slightly earlier.
> [{quoted}](name=Stahlvormund,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=0001,timestamp=2018-05-01T16:53:10.215+0000) > > Afaik in the upcoming patch lost chapter cost will be increased to 1300g which makes it on par with Viktors first upgrade in costs. This should have an effect on lane matchups as given similar abilities, you get your first item spike at the same time instead of enemies gaining it slightly earlier. Aha, how does that help in a meta where everything is early burst? Allow me to edit that: How does that help in a meta where Viktor has nothing to bring to the table anymore where everyone can do most of it WAY better all game?
: Op lost a normal game as viktor against ahri shortly before having made this post. Sad there's nothing here that's been thought through.
> [{quoted}](name=NU Male official,realm=EUW,application-id=39gqIYVI,discussion-id=4eFhUAua,comment-id=0000,timestamp=2018-05-01T16:29:16.331+0000) > > Op lost a normal game as viktor against ahri shortly before having made this post. Sad there's nothing here that's been thought through. I have played Viktor many times before, but the result is mostly the same because as the seasons change Viktor is still untouched. And yeah, that game showed me how much better ahri can push with less gold spendt than Viktor which is where the example came from, like any other ahri and viktor matchups I have played. he is not in a good spot, haven't been for a long time, he is not even in the list for reworks
Rioter Comments
Rismosch (EUW)
: Kai'Sa is not broken. She is just overbuffed. People couldn't play her on release and instead of waiting Riot buffed her which really wasn't necessary. She is actually very well designed if you look into her kit.
> [{quoted}](name=Rismosch,realm=EUW,application-id=39gqIYVI,discussion-id=Gl3XbQyh,comment-id=0001,timestamp=2018-05-01T07:36:45.945+0000) > > Kai'Sa is not broken. She is just overbuffed. People couldn't play her on release and instead of waiting Riot buffed her which really wasn't necessary. > She is actually very well designed if you look into her kit. Being an adc, have 3 people focus you and still come out on top even with grevious wound effect on you does not make a champ well designed. Creating an adc you can't build against is never a great design, because that means the tank is worthless because some guy locked in one specific thing. She shreds Sion faster than Vayne does, and Vayne is an anti tank to the core.
: Yeah, let's us catch Draven axes as well, he still has,W, E, As and R!!!!!!!!! Let us catch everything in game, even Pokémon, Gotta catch them all!
> [{quoted}](name=What2Do With BE,realm=EUW,application-id=39gqIYVI,discussion-id=A4YdJTBq,comment-id=0005,timestamp=2018-04-12T18:57:40.277+0000) > > Yeah, let's us catch Draven axes as well, he still has,W, E, As and R!!!!!!!!! > > Let us catch everything in game, even Pokémon, Gotta catch them all! Would you feel stupid if I told you that enemy team can already catch Draven axes?
Rioter Comments
: Let us step on Katarina daggers to destroy them on the ground
Hmm, lets see then. GP barrels has a cooldown early game when placed making it pretty predictable when he places it so you can destroy it, he gains a burst of movement speed like Ahri when they explode and enemies can destroy them and they have 3 stacks that very slowly regenerate early game. Katarina's daggers lands randomly but makes up for it by being able to throw her Q often, the range on her passive damage is not short so she can hit you if the dagger is remotely close, it takes cooldowns of her shunpo allowing for endless mobility, can trade half your health long before lvl 5 with Electrocute, No form of cost or stacks allowing her daggers to fly free and you cannot do anything but hide if a dagger lands on the field unless you play specific champions. Now being able to step on daggers would give a real challenge for Kata players in lane, because their daggers ain't safe. She can still jump to them BEFORE they step on them which will deal the damage anyway. But if a champ that gets her mobility refunded for no effort taken is also allowed to take 50% of your health with one trade early game then i honestly don't see the issue that her daggers can be destroyed. She can still roam, she can still ult in a teamfight and jump around if people die due to her passive. She will just have a slight harder time in lane.
Rioter Comments
Rioter Comments
: Looking at her build is important... need to know which kaisa your countering. On hit and ap deal primarily magic damage, so counter with magic resist... also if you can build {{item:3194}} as it will stop her passive. Cc... obvious for any adc Grevious wounds, a lot of kaisas have been using high sustain builds to survive... counter that. She has no escapes at all... so once you get on her so long as your not morde you can deal with her. Save some kind of mobility or cc for her E, she will try to use it to escape but she can’t get far so you can follow up easily Keep an eye on your allies when they are dealing with champions with cc if your on diving duty... she can use them to escape but that drags her to your front line or even back line so your team should collapse Kaisa is easiest dealt with in lane... use aggressive supports or constant ganks (she lacks any way out of a gank early) to get a lead you can use. Don’t feed her... she scales well but she is like Draven... she isn’t any more scary than you adc without a lead... so don’t give her a lead. Keep on the move when you know she might be near to make it harder to land a W... especially for ap or jungle kaisa as that’s her main way of ganking. If your running from don’t move predictably, a W could kill or at the least give her a way on to you so move unexpectedly to throw her aim off be ready to dodge. Attack speed slows really hurt her She struggles more with tanks (unless fed) due to how her passive works... she needs to take health before it does a lot... especially ones with sustain... she also isn’t the easiest for getting penetration on so you can abuse that. If your fighting someone with cc and you don’t know where she is assume she is near and avoid the cc at all costs... she can use that as an easy in during a fight. Ward... she is going to come from weird angles if she is jungle and if she isn’t she is a good roamer... put wards in weirder places like you would a zac and keep an eye if she hovers nearby as that’s a gank. If she is jungle gang up on her... she has no escape so a strong counter jungler can kill her or a support or mid laner can roam with the jungler as a makeshift gank Following on from that putting wards in her jungle can help prevent ganks as you will know where she is on the map meaning less successful ganks and more opportunities for ambushes. Her Q relies a lot on finding isolated targets... against 1 target she deal a lot of damage from the Q... against 2 targets that damage gets halted... fight her in a minion wave and it’s not going to do much. Her W gets blocked by minions... it could be an idea to position in lane so that the minion wave would be in her way if she tries to W, including jungle kaisa as trying to put the minion wave between where you last saw her or the enemy jungle/river can ruin her ganks. There is prob more.... but it’s 4am and im tired so my brain ain’t working the best... will add if I think of things in the morning but this is the gist of it.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=mfEfbYyE,comment-id=0002,timestamp=2018-04-02T02:41:14.078+0000) > > Looking at her build is important... need to know which kaisa your countering. > > On hit and ap deal primarily magic damage, so counter with magic resist... also if you can build {{item:3194}} as it will stop her passive. > > Cc... obvious for any adc > > Grevious wounds, a lot of kaisas have been using high sustain builds to survive... counter that. > > She has no escapes at all... so once you get on her so long as your not morde you can deal with her. > > Save some kind of mobility or cc for her E, she will try to use it to escape but she can’t get far so you can follow up easily > > Keep an eye on your allies when they are dealing with champions with cc if your on diving duty... she can use them to escape but that drags her to your front line or even back line so your team should collapse > > Kaisa is easiest dealt with in lane... use aggressive supports or constant ganks (she lacks any way out of a gank early) to get a lead you can use. > > Don’t feed her... she scales well but she is like Draven... she isn’t any more scary than you adc without a lead... so don’t give her a lead. > > Keep on the move when you know she might be near to make it harder to land a W... especially for ap or jungle kaisa as that’s her main way of ganking. > > If your running from don’t move predictably, a W could kill or at the least give her a way on to you so move unexpectedly to throw her aim off be ready to dodge. > > Attack speed slows really hurt her > > She struggles more with tanks (unless fed) due to how her passive works... she needs to take health before it does a lot... especially ones with sustain... she also isn’t the easiest for getting penetration on so you can abuse that. > > If your fighting someone with cc and you don’t know where she is assume she is near and avoid the cc at all costs... she can use that as an easy in during a fight. > > Ward... she is going to come from weird angles if she is jungle and if she isn’t she is a good roamer... put wards in weirder places like you would a zac and keep an eye if she hovers nearby as that’s a gank. > > If she is jungle gang up on her... she has no escape so a strong counter jungler can kill her or a support or mid laner can roam with the jungler as a makeshift gank > > Following on from that putting wards in her jungle can help prevent ganks as you will know where she is on the map meaning less successful ganks and more opportunities for ambushes. > > Her Q relies a lot on finding isolated targets... against 1 target she deal a lot of damage from the Q... against 2 targets that damage gets halted... fight her in a minion wave and it’s not going to do much. > > Her W gets blocked by minions... it could be an idea to position in lane so that the minion wave would be in her way if she tries to W, including jungle kaisa as trying to put the minion wave between where you last saw her or the enemy jungle/river can ruin her ganks. > > There is prob more.... but it’s 4am and im tired so my brain ain’t working the best... will add if I think of things in the morning but this is the gist of it. Thank you, I will try these tips out through a number of games.{{sticker:slayer-pantheon-thumbs}}
archerno1 (EUNE)
: > [{quoted}](name=Story For Glory,realm=EUW,application-id=39gqIYVI,discussion-id=mfEfbYyE,comment-id=00000000,timestamp=2018-04-02T01:09:21.024+0000) > > But if I'm not jungle? Well why are u asking how to counter her in jungle if u arent jungler?
> [{quoted}](name=archerno1,realm=EUNE,application-id=39gqIYVI,discussion-id=mfEfbYyE,comment-id=000000000001,timestamp=2018-04-02T01:25:24.388+0000) > > Well why are u asking how to counter her in jungle if u arent jungler? I asked how to counter her in general. Because no matter what I play or do she oneshot me.
archerno1 (EUNE)
: Well she is super squishy and she doesnt have any escapes especially early. As long as you invade her and counterjungle her she cant do anything. She is like more useless version of Master Yi.
> [{quoted}](name=archerno1,realm=EUNE,application-id=39gqIYVI,discussion-id=mfEfbYyE,comment-id=0000,timestamp=2018-04-02T00:58:57.967+0000) > > Well she is super squishy and she doesnt have any escapes especially early. As long as you invade her and counterjungle her she cant do anything. She is like more useless version of Master Yi. But if I'm not jungle?
Rioter Comments
Növa (EUNE)
: {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} Zoe, Zoe, Zoe, Zoe, Zoe everywhere! {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} Who the f* cares about a little bit of extra HP? Like how much? 10-20 HP more than your main? Is that really what matters? I am sure that's the main reason you aren't a high elo player yet, damn you Zoe for having a bit more HP than GP even when you're 1 level below! Just think that you have more sustain with your W and it can remove CC, you're way tankier and your scaling is much better.
> [{quoted}](name=Növa,realm=EUNE,application-id=39gqIYVI,discussion-id=jWVLZiBK,comment-id=0001,timestamp=2018-04-02T00:17:41.116+0000) > > {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} Zoe, Zoe, Zoe, Zoe, Zoe, Zoe everywhere! {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} {{champion:142}} > > Who the f* cares about a little bit of extra HP? Like how much? 10-20 HP more than your main? Is that really what matters? I am sure that's the main reason you aren't a high elo player yet, damn you Zoe for having a bit more HP with 1 level below GP! > Just think that you have sustain with your W and removes CC, you're way tankier and your scaling is much better. GP also has the only strenght that is countered by basic attacking. Who else got that? Kata knives? I don't think so.
Rioter Comments
Rioter Comments
Ìxeas (EUW)
: Degrades to support? Like, if autofill is activated you will need to fill in sooner or later.
> [{quoted}](name=Ìxeas,realm=EUW,application-id=Mpd1UjGe,discussion-id=J1qETqVp,comment-id=0000,timestamp=2018-03-08T11:55:55.171+0000) > > Degrades to support? Like, if autofill is activated you will need to fill in sooner or later. If autofill is such an important aspect to the client then put me as support in the first queue like it is supposed to do and not give me the middle finger through 8 champ selects just to autofill me with a potato adc. Autofill is nothing more than a frustration. It does not help the team at all concidering how often the autofill cucks you or players on your team halfway tilting them before the game even starts. They can make an actually good system, or they can throw it away and let it be as it used too. Anything is better than this shit.
Rioter Comments
: Can we have a Kayn skin?
If they balance his assassin form. Until then Kayn players ain't deserving one.
Rioter Comments
: You main top, why are you even mad about rengar? Let the botlane worry about that.
> [{quoted}](name=Crosbythebest,realm=EUNE,application-id=39gqIYVI,discussion-id=cjv5EkJn,comment-id=0002,timestamp=2018-02-25T13:18:29.698+0000) > > You main top, why are you even mad about rengar? Let the botlane worry about that. Because if there is a Rengar top now there is no safe distance anymore. He can jump you from just about anywhere from the bushes in toplane. Even under turret range he can still jump you. So unless I play something more broken or just a pure rengar counter that can maintain 100% bush control at all times I will automaticly lose lane because he can instantly jump in with Electricution or whatever the new thunderlord is called and remove 50% of my health with minimal effort. Even if he knows I will out trade him he will deal less damage to walk away safely healing up all damage I did by spending his ferocity on that instead of one extra Q or stun. So it is a problem to me if there is not much chance in a lane by default where the matchup gives you the same experience in toplane against Rengar in general that you had in last season playing Kassadin against Zed before any nerfs or changes that made him more or less useless in unexperienced hands. It's honestly as horrible as if Sion could actually walk while he was charging his Q leaving you no chance to escape it because he'd follow your movements unless you played a heavy CC character to counter it. Edit: I even tested it in the practice tool. Rengar can jump you from anywhere in toplane so the only safe place is right next to your turret or extremely close to the river between the two walls in toplane. There is not much you can do about that when he rights click you making it even less skilled to deal damage than Master Yi lategame.
Solash (EUW)
: Because it was highly requested that his Q be reverted
> [{quoted}](name=Solash,realm=EUW,application-id=39gqIYVI,discussion-id=cjv5EkJn,comment-id=0000,timestamp=2018-02-25T12:21:45.122+0000) > > Because it was highly requested that his Q be reverted So they just threw it back without any thought of finding a way to balance it. Just added ridicules numbers and threw it in again with no concern how strong it would be with all the changes done to the game since it was changed. Amazing how Riot doesn't give much of a shit anymore.
Rioter Comments
: Just stop omg.... Zoe is gonna have a bigger nerf on patch 8.4 .... just dodge her skills.. Im sure people are gonna say, "You main zoe bla bla bla". Okey! Yes I am main zoe, and thats why I tell you guys. She is powerfull but also have a big percent of weakness. Zoe is like aurelion sol, aurelion is OP but if he misses everything its over, the same for, if you stay inside the circle of stars... the same for zoe but in her case its E or Q (it depends on the player) so please just trying to see her moves, dodge the skills, look at her counters, buy stopwatch. If Zoe fails E, just go with everything on her, even if she ults, you just need to dodge her Q (if she uses it) and wait until she comes back from ult. Another thing is that If she dissapears and you dont see her going to another lane or going to base, its pretty sure she is gonna use her bubble trouble on the wall for a big range to catch you (or just getting blue ;)), so stay with the minions. Like blitz, if you stay behing the minion he wont be able to catch you. Same for Zoe's E. And for the people who say that Zoe is useless without her Q (cuz I get that on chat when I play), every champion has the ONE skill which is the most powerful, ofc if it gets removed or changed in a completed different way, they will be more weak tho. People are gonna hate and that stuff, but its okey for me. It's just my opinion.. and yeah... sry for the bad english ;) {{sticker:slayer-jinx-wink}}
> [{quoted}](name=MarcelaGamer988,realm=EUW,application-id=39gqIYVI,discussion-id=5TGBGHHm,comment-id=0026,timestamp=2018-02-14T11:49:21.601+0000) > > Just stop omg.... Zoe is gonna have a bigger nerf on patch 8.4 .... just dodge her skills.. > Im sure people are gonna say, "You main zoe bla bla bla". Okey! Yes I am main zoe, and thats why I tell you guys. She is powerfull but also have a big percent of weakness. Zoe is like aurelion sol, aurelion is OP but if he misses everything its over, the same for, if you stay inside the circle of stars... the same for zoe but in her case its E or Q (it depends on the player) so please just trying to see her moves, dodge the skills, look at her counters, buy stopwatch. If Zoe fails E, just go with everything on her, even if she ults, you just need to dodge her Q (if she uses it) and wait until she comes back from ult. Another thing is that If she dissapears and you dont see her going to another lane or going to base, its pretty sure she is gonna use her bubble trouble on the wall for a big range to catch you (or just getting blue ;)), so stay with the minions. Like blitz, if you stay behing the minion he wont be able to catch you. Same for Zoe's E. And for the people who say that Zoe is useless without her Q (cuz I get that on chat when I play), every champion has the ONE skill which is the most powerful, ofc if it gets removed or changed in a completed different way, they will be more weak tho. > > People are gonna hate and that stuff, but its okey for me. It's just my opinion.. and yeah... sry for the bad english ;) > {{sticker:slayer-jinx-wink}} You do realize people say things like that to all characters that has been broken, right? When it came to GP fresh of the rework it was "Avoid barrels" or "destroy barrels before he does, easy" Hey, remember Sion E upon his rework? The one that basicly won the lane after 2 hits with minions? Just dodge that one, huh? Or old Kassadin when he had silence and a ever stacking ult, what was it then? Play AD? Didn't help much once he got into lategame and had some wits on how to play Kassadin. There is ALWAYS some way to counter even the most broken champions, but when the champ has strenghts that surpasses most champions one slipup means you die or have to leave because all your health is gone from minimum effort. Hitting one Q should not do over 600 damage 10 minutes into the game without the bubble. You know what I do when I spend my CC in lane which is my one chance to kill or escape? I hide in the background and play it safe so they can't engage me, which is what zoe can do easily and still farm with her Q because of it's low cooldown and high damage. It is not as simple as things seem on paper. If you are a Zoe main worth his salt then nerfs should not affect your love for playing the character. I played Sion since the rework release and from better or worse I played him because he is fun to me, you had your time of her being broken. She will NEVER be balanced, so having her a little too weak is better than having a almost free win just by having her on the team.
: Zoe should never have been made
I see alot of the defending posts on Zoe is "It's how her kit was made" Well if Zed's shadow could use ult if it was out when zed ulted to play on the shadow ninja part then that would be his kit too, wouldn't it? Her entire kit is the major flaw but so many refuse to admit or even see it because that would hit a champ they like. Her kit is an issue BECAUSE IT WAS BUILDT ON NIDALEE'S OLD KIT THAT WAS AN ISSUE! WAKE UP! Remember GP on release with the uncounterable barrel damage? THAT WAS HIS KIT! They still nerf him to the ground. The designer behind Zoe clearly had good ideas on paper and has his imagination in check, but he should NOT under any situation create a champion because he is terrible at it. I mean look at this thread, it's blown up like crazy with the majority agreeing Zoe is pure bullshit and the guy who made her is more incompitent than Trump. They might aswell scrap Zoe because her kit was buildt on Nidalee which was impossible to balance and forced a rework. Because of this Zoe will be OP or just useless, but never balanced in a good place. Zoe is a mistake, they should never recycle a broken concept such as this and call it a good job. The designer flopped hard, face it. Zoe has no real future in League unless we wait a couple of years for a rework. Cut her out and put the designer back at his desk and never let him lead design another champion.
Vonyalo (EUW)
: so funny to see how people argue about one-shotting in league when the whole game design idea is all about one-shots.
> [{quoted}](name=Vonyalo,realm=EUW,application-id=39gqIYVI,discussion-id=5TGBGHHm,comment-id=0017,timestamp=2018-02-12T17:48:23.193+0000) > > so funny to see how people argue about one-shotting in league when the whole game design idea is all about one-shots. The idea about oneshotting has to be done right. Zed needs to go ham and use all his abilities for a success with his ult which hourglass can save you from. Kassadin has to go in and until lategame if he makes a bad engage he is most likely dead until he get ult lvl 3 and 40% cdr. New Swain doesn't oneshot but widdles you down hard. Veigar needs his ult for success, otherwise he has to be smart or lucky with his stun. Gangplank NEED barrels. Heavy hitting oneshot champs needs their ult to achive success which has 30 seconds cooldown or more. Zoe does not need ult, it just makes it stronger. She has no CDR on her bubble and Q, which means she can overcome veigar damage with basic abilities. Thing with Veigar that his ult hits hard, but it hits hardest on low HP targets. Zoe overcomes even the highest damage of Veigar ult on FULL HEALTH TANKS! The balance was tossed out the window, they reused the flawed design from old Nidalee and made Zoe from it. All they did was create a loli fantasy some jagoffs in Riot jacks off too because I cannot see any fathomable reason why her damage is so high and CDR is so low. The "Nerfs" they put on her this upcoming patch is nothing. It's like reducing Urgot's movement speed resistance on purge by 10%, IT DOESN'T MATTER AND MAKES NO REAL DIFFERENCE! Zoe is the best evidence that the champion designers in Riot are incompitent and unfit for their job because they don't really know what they are doing, they just make some mess they think look good and doesn't care about balancing. This PBE patch "nerfs" on Zoe is nothing, it's just poking the issue hoping it will silence those that keeps calling out her flaws. If they are going to make oneshotting champions, make it so it requires something, if you have a champ who can oneshot people more safe than veigar with actually less effort because there is an ability allowing you to line your damage up removing all necessary skill then it is a horrible thing to add. Land the bubble, oneshot on none tanks. Hit without the bubble, you still won the fight even if they survive because they have no health. Zoe is the clear evidence how much riot is losing touch with their own game. They did the same thing Ubisoft did in For Honor when they made shaman. Created a character with no actual counterplay in the end because her strenghts are so great she will still deal damage in the end and oneshot carries from just the smallest hits.
: Unpopular opinion, but I think that, conceptually, Zoe is fine. Yes, she functions off the old Nidalee Q thing, but she has to throw herself at the target to get most out of her damage. The issue is that she is currently overtuned. Let's just see how she does after a lot of the unnecessary stuff is removed from her kit next patch.
> [{quoted}](name=The7thSeal,realm=EUW,application-id=39gqIYVI,discussion-id=5TGBGHHm,comment-id=000a,timestamp=2018-02-12T12:47:34.094+0000) > > Unpopular opinion, but I think that, conceptually, Zoe is fine. > Yes, she functions off the old Nidalee Q thing, but she has to throw herself at the target to get most out of her damage. > The issue is that she is currently overtuned. Let's just see how she does after a lot of the unnecessary stuff is removed from her kit next patch. She has an ult that takes care of going in and out safely. So that "risk" play is nothing. She is never really at a risk if she has any sign of wits. Her design in itself is a reused flaw that was previously removed. Bringing it back to fulfill some sick loli fantasies does not make it a good character to add when recycling scrapped flaws.
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Loonsteer (EUW)
: FOR THE LOVE OF GOD NERF ZOE Q
Zoe is an abomination in this game from the simple reasons her core strenght is based around old Nidalee which they reworked. If they rework a champion to avoid having that oneshot in only 1 basic ability but they use the very same issue in a new champion I honestly don't see why the champ should exist or even be reliable. It is buildt around a concept they wanted to avoid and makes it even stronger than before with CC to make the "skillshot" easier to land then the entire champion is a failed creation obviously not very thought through. Zoe should never have existed, otherwise they should never have reworked Nidalee if they love the distance to damage skillshot.
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Fathands (EUW)
: What Issue?
> [{quoted}](name=Fathands,realm=EUW,application-id=39gqIYVI,discussion-id=k3ktEeoG,comment-id=0000,timestamp=2017-10-11T11:22:23.243+0000) > > What Issue? Urgot's W does 1/3 of damage firing 3 times a second. However brambled vest and thornmail's effect dealt full damage, so early game brambled vest does 15 magic damage from basic attacks, with Urgot's W that becomes 45 damage each second, making the item pure cryptonite to him because he is punished for using his key ability in his kit because of one item. With other words, early Brambled vest makes Urgot utterly useless because that item alone is more than enough to punish him for his very core design.
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Fathands (EUW)
: It's 2 am on a workday. What do you expect?
> [{quoted}](name=Fathands,realm=EUW,application-id=39gqIYVI,discussion-id=FEFQYNxI,comment-id=0000,timestamp=2017-10-03T23:56:13.209+0000) > > It's 2 am on a workday. What do you expect? I played through entire yesterday with the same thing.
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: All that would make a lot of sense if Urgot wouldn't have received a litte change recently that reduces the effects of thorns to 1/3 of the usual amount when he is using his W. edit: I am currently looking for the change...might be on the PBE, but I definitely saw it somewhere. edit 2: Found it. It's coming next patch https://boards.na.leagueoflegends.com/en/c/developer-corner/2wjE4Iqs-quick-gameplay-thoughts-september-22
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=39gqIYVI,discussion-id=4N0MtGdg,comment-id=0001,timestamp=2017-10-02T09:52:52.976+0000) > > All that would make a lot of sense if Urgot wouldn't have received a litte change recently that reduces the effects of thorns to 1/3 of the usual amount when he is using his W. > > edit: I am currently looking for the change...might be on the PBE, but I definitely saw it somewhere. > > edit 2: Found it. It's coming next patch https://boards.na.leagueoflegends.com/en/c/developer-corner/2wjE4Iqs-quick-gameplay-thoughts-september-22 So they are reducing his damage too? Well ain't that terrific. Now he wont have any form of damage outside his legs only, not even proper damage over time his W alone used to provide.
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: Kinda ironic that your summoner icon is a yasuo icon,isn't it
> [{quoted}](name=What did i zed,realm=EUNE,application-id=39gqIYVI,discussion-id=RzFmgGG3,comment-id=0004,timestamp=2017-07-11T10:00:00.936+0000) > > Kinda ironic that your summoner icon is a yasuo icon,isn't it Was either that or Riven. And I'll bite my own %%%% off before I have anything to do with Riven.
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Story For Glory

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