: Why are Tanks so useless in the Top lane
its not toplane. its tanks in general. with a few exceptions. because, as you said, their items suck.
KakarotDZ (EUW)
: doesn't change the fact that quinn is the first champion in ranking when it comes to winrate top lane of all champions , and adc,, how ironic, also , vayne literally has more winrate than renekton who people are saying is broken , nerf tooo op and trist winrate as of now iss 48.33 it rose up buddy
Quinn is an exception, not the rule. And shes not 1st, not the 2nd either, shes 7th. And vayne is <50% wr in top. with is bad, just like tristana's.
Player 123 (EUNE)
: Take a look at Akali stats. Negative. But she is still one of the strongest picks in Challenger,Gm across all servers, especially EUNE and EUW. Ryze is another example where bad stats meaning nothing to the champ where is played. They can have a free lane due to their kit when they want to, which is why they are strong there. When bruisers were meta some champions also had bad stats, but that's because people were playing them for the first time on lanes where aren't supposed to be at, where bruisers that were played top by mains were bringing that winrate up. Taking winrate into an example to tel me that ADCs top aren't that good and that players are bad at countering is so troll and ignorant. Lanning phase is unplayable because of them and that is where they shine, it's not my issue they throw the lead later or int to have that winrate. The point is about lanning phase being unbearable for melees. There is a reason why ADC's are played on solo lanes in Challenger. So i'm not sure why you think people in Challenger are bad and can't counter them, but here you are telling me it's fine. Are you rank1 smurfing with that account or am i missing something?
why are you bringing up challenger? none of us play there, so its irrelevant. You need to look at silver, gold, plat and maybe diamond. If you balance champs according to challenger, nothing will be balanced anywhere else.
DELDE115 (EUW)
: Unranked to Bronze 2 to Gold 4 in 65 games (What I noticed and did). // general thoughts.
> [{quoted}](name=DELDE115,realm=EUW,application-id=2BfrHbKG,discussion-id=iBAbArrc,comment-id=,timestamp=2019-08-09T11:29:22.364+0000) > I know that there are a lot of youtube videos from Challengers and Diamonds saying how they know everything about Bronze and silver elo when they were there _over 5 years ago_ absolute truth
FURRY V2 (EUNE)
: I think, you should not complain about randomness in a game-mode which is about randomness.
its not rly about randomness. It's riot's failure to steal a game mode that is already developed elsewhere. Im playing another auto chess game, where theres much less rng. very similar gameplay, but less frustrating.
: where there is RNG there is complexity
? no. Look chess, checkers, go - no rng, and extremely complex.
Rioter Comments
Wannes (EUW)
: Merchandise and age
having pictures on a tie ruins the professional look you want to have by wearing a tie. As for shirts, they have no age limit. A simple T-shirt fits everyone, but a polo is mostly worn by old people. im 28, but %%%% me if i ever wear a polo.
: Yes some kind of reward would be necessary to help this system to work. But I can't agree with the second case, similar like in cs go - overwatch, you have a set time in which you must review the evidence once you accepted the case .. you can go past the time limit if you want, but not under. Basically you need to watch the replay for a set time amount as 5/ 10 min etc. In this case you could say, **"oh yea but then they will just afk for 10 min and randomly choose the punishment at the end of replay"**, * In which case I can tell you they won't, once because since honorable players only access this feature and they have proven to overall have a better general attitude than the average player. * Secondly you are not rewarded just for reviewing the evidence and making a decision, you, as a judge are rewarded for correctly judging a case and fairly punishing a player who deserves it, so players won't be able to abuse the system for the said reward. * Also a high rate of the same decision is required eg. close to 90 % so the "random" decisions, if they ever happen, won't lead to an unfair ban of a player, they'll just lower the decision rate lower than 90% sending the case to be automatically reviewed or judged by riot's staff... how it is today (don't know exactly which of those happen)
> [{quoted}](name=AYAYA CUTE UwU,realm=EUW,application-id=NzaqEm3e,discussion-id=T0cWtiKr,comment-id=00040000,timestamp=2019-07-30T03:56:51.563+0000) > * In which case I can tell you they won't, once because since honorable players only access this feature and they have proven to overall have a better general attitude than the average player. > * Secondly you are not rewarded just for reviewing the evidence and making a decision, you, as a judge are rewarded for correctly judging a case and fairly punishing a player who deserves it, so players won't be able to abuse the system for the said reward. This WAS the case when tribunal was around. Still didn't work. And with the amount of reports in LoL (probably an average of >1/game.) you need A LOT of people to judge. Just a couple of hundred isnt enough.
: ap malp legit oneshots everything ?
As someone who plays AP malp, i can testify that he can NOT oneshot ANYONE with 200MR, UNLESS he is extremely ahead. Talking {{item:3285}} {{item:3089}} {{item:3020}} {{item:3135}} at 20min. You know whats more bullshit? {{champion:31}} {{item:1401}} {{item:3027}} {{item:3285}} {{item:3089}} . ult does like 70% hp true dmg :<
: My humble suggestion for improving player experience.
The thing about tribunal is: 1. If there are no rewards, very few ppl would bother 2. of there are rewards, people would just punish randomly, just to get it over with faster. it just doesnt work.
: They are all champions with kit reworks... a rework is any change where an ability was removed and replaced... so all champions memtioned checked out {{champion:266}} was to reduce stat checking nature, improve health, capitalise on his theme, and improve skill depth... all goals of the rework where reached. He might still be difficult to balance but he’s much easier, before aatrox was either op or up with no middle ground, he’s closer to balanced now than ever before {{champion:84}} win rate is affected by difficulty hence is a bad stat to look at... akali is a high skill champion thus will always have a low win rate. Her rework was to decrease stat checking and increase skill depth, both goals where reached. {{champion:55}} goals where to slow her down, add better counter play, add obvert skill expression (she was so fast she looked like it was just a button mash to everyone else), while still retaining her AoE assasin and reset mechanics... all goals where reached and while it alienated some fans that was unavoidable as those fans don’t like how slow she is. {{champion:82}} really easy to counter play... you can get QSS, hourglass, or banshees veil to block his ult (untargetability during the cast time cancels it with full cooldown), you can punish a very weak early game, highly kitable, long cooldowns, his shield relies on being low so a backloaded cc chain or burst can kill him, his ult is outright bad in situations where your team loses the 4v4 or multi carry teams, if he’s behind he can’t safely ult anyone. Plenty of counter play, not impossible to balance. {{champion:39}} again same as above difficult champions naturally have a low win rate. And her mechanics aren’t difficult to balance, Riot ditched the ones that where, she doesn’t really have anything that is out of the ordinary tbh {{champion:31}} his E went from a toggled flat AoE on attack to 3 hits of % AoE and slow on activation, and his R stacking mechanic was completely reworked. So yeah it was a rework, probably the lightest one on the list but it changed a lot of core components on him and completely changed his playstyle. {{champion:107}} it was reverted because the rework failed, personally a decision I disagree with but regardless. ___ All reworks that have failed have been reworked again or reverted... just cause you don’t like a champion doesn’t make the rework a failure. If a rework has reached all its goals it’s a success, even if it’s still difficult to balance (seriously what is easy to balance, there’s no champion that hasn’t been an issue at someone point)... and if they are still an issue that means a second rework is needed not a revert.
lel please. by your definition every champion was reworked at some point. You are confusing skill reworks with a champion rework. e.g. Ezreal's W was reworked, but it didn't significantly change his gameplay - skill rework. AAtrox entire kit was reworked and his gameplay is completely different now - champion reworked. Just because you think that "all goals of the rework where reached", doesnt mean it was a success. A success is when the community in general approves of it, which is definitely not the case with most reworks. Some good examples of this are Maokai's ult, warwick, poppy (any it because poppy before rework was unusable to begin with). I exagerated that all reworks fail just to drive my point home, there are definitely oens that were great, but they are lost in between failures {{champion:13}} {{champion:84}} {{champion:72}} {{champion:96}} {{champion:76}} {{champion:14}}
Slaggmus (EUW)
: hey kha is on the weak side (51% winrate) lets buff hes Q with 5-20dmg per rank. HEY shaco has been on 48-49% winrate the last 4months lets not buff him cause hes not populor anyways.
winrate is not always a good indicator of how good a champion does. {{champion:35}} average player has 100s of games with him, so his winrate will be higher {{champion:81}} average player has very few games, so his winrate will be lower. Ideally you want a champion to be balanced between those two.
: {{champion:51}} {{champion:69}} {{champion:31}} {{champion:42}} {{champion:122}} {{champion:28}} {{champion:81}} {{champion:114}} {{champion:3}} {{champion:41}} {{champion:79}} {{champion:104}} {{champion:74}} {{champion:39}} {{champion:38}} {{champion:10}} {{champion:127}} {{champion:21}} {{champion:76}} {{champion:2}} {{champion:20}} {{champion:78}} {{champion:421}} {{champion:14}} {{champion:16}} {{champion:50}} {{champion:91}} {{champion:44}} {{champion:18}} {{champion:15}} {{champion:48}} {{champion:6}} {{champion:45}} {{champion:112}} {{champion:8}} {{champion:19}} {{champion:5}} {{champion:83}} {{champion:26}} {{champion:143}} The vast majority of reworks have been successful... it’s quite rare for them not to be. And this is excluding good reworks which people don’t like for whatever reason.. {{champion:266}} {{champion:84}} {{champion:55}} {{champion:82}} {{champion:39}} {{champion:31}} where all fully successful reworks that reached all of their goals Only reworks that have actually failed are {{champion:96}} {{champion:107}} {{champion:121}} {{champion:7}} {{champion:13}} {{champion:154}} {{champion:72}} {{champion:57}} that’s still a minority, and all of these are minor GUs, which riot have stopped doing cause they failed so much... no VGU has actually been a complete failure
why do you list random champs? You list literally small changes to kits - that aren't reworks, but just balancing changes. {{champion:266}} was and still is a nightmare to balance {{champion:84}} same as aatrox. check her winrate {{champion:55}} same as above {{champion:82}} is broken AF, with mechanics that are impossible to balance {{champion:39}} 45% winrate coz mechanics are impossible to balance {{champion:31}} never got a major rework, only some veeery minor changes {{champion:107}} is one of very few exceptions that **WORKS** i can't be bothered enough to list all teh champs who were reworked into shit/OP/pain to balance champs. Reworks that actually worked can be counter with one hand.
: No he is right he needs a rework and he is getting one. You realise that rework he got was the same as swain, akali, and aatrox... litterally just to keep him in a spot where he can be ignored until the full VGU happened. His thematic is terrible (trickster who barely uses that in his kit unless you go ap), he’s stat checky (validates him for a rework in general), he’s obnoxious to play against when he’s strong, he feels horrible to play when he isn’t strong... he really needs a rework. And it won’t be like aatrox... what happened with that rework was Riot where removing toxicity and it was all coming from his W which made him aatrox... with shaco riot won’t be removing toxicity but instead building onto shaco so that he can actually get the tools to be what he’s meant to be... it’d prob be closer to Warwick or Taric than to aatrox. And you forget shaco mains aren’t the only ones who have to put up with him, for every time you play shaco 5 people play against him, so people who don’t play shaco are as important as those who do play him... people who play vs shaco want him to be fair, people who play shaco want him to be viable... Riot needs to operate in that middle ground so his opinion is just as important as yours
When did riot do a successful rework? NEVER
Nar7ia (EUW)
: > [{quoted}](name=Emperor Talquin,realm=EUW,application-id=NzaqEm3e,discussion-id=jaPs6i5x,comment-id=0000,timestamp=2019-07-28T20:21:49.544+0000) > > adcs are not nice people. Yeah maybe because we get a lot of autofilled supports who make tons of mistakes but rather flame us :)
> [{quoted}](name=Nar7ia,realm=EUW,application-id=NzaqEm3e,discussion-id=jaPs6i5x,comment-id=00000002,timestamp=2019-07-29T05:59:35.171+0000) > > Yeah maybe because we get a lot of autofilled supports who make tons of mistakes but rather flame us :) yeah and autofilled adcs dont make a ton of mistakes? But we're nice enough to not take their farm (half of which they miss anyway) or kills (that we earned for them). Yet if by chance we lose the lane, adcs flame supports, even if they have 50farm at 10mins, get caught by every poke, die 3 times in 10min.
: $$$ from Little Legends
i believe SR is a better cash cow than TFT. You cant buy champ/skins for TFT like u can for SR, the only thing is little legends. Until they make champs skins for TFT at least.
Cräfty (EUW)
: Like I said, no offense. I didn't mean it in a bad way! But looking to your op.gg profile, anyone can tell you're not experienced enough to know what's exactly wrong with the SoloQ system. Besides, my arguments are already in my thread, no need to repeat myself. But again, I apologize if I offended you in any way, that was not my intention. {{sticker:slayer-pantheon-thumbs}}
did you read what i said? any info from op.gg is only used to dismiss the other person when out of arguments. It indicates youdont have any counter-arguments, so you just belittle the other person with his rank, and think its a valid argument. its not. **its not an argument.**
Tarolock (EUNE)
: you can disable the teamchat by default in the options since the last update
i know. idc about flamers. other people, though, do - and then come here and complain.
: >Separate SoloQ from DuoQ First of all one person can't win whole game, especially in higher elos, that's why people duo to increase their chance of winning even more, bring back solo carrying or it will be major problem for people, second Duos are matched with people on enemy that have higher mmr. >Limit autofills per game and balance the autofills in each time I agree on that, I would rather have longer search than get autofilled. >Rework the MMR system from the ground Yup the MMR is system is old, which they "fixed" in 2019 (LP gains are associated with MMR), they should just re-work it completely. >Stop focusing on what's said in game chat and focus more on actual gameplay and its consequences The problem with it is that flaming is straightforward and can be banned automaticaly, feeding/trolling isn't, and many people just report their teammates bcs they had bad matchup/game.
he only complains about duoQ, because he doesnt have a duo to play with. There is little argument why duoQ would affect the game overall. In my opinion, trolls and smurfs are far far more impactful to games than enemy duoQs.
Cräfty (EUW)
: ***
when someone has no argument he does one of the following: 1. check person's rank if that doesnt work 2. check the champs he plays if that doesnt work 3. check his match history. these are not arguments, its just you dismissing someone just because **you dont agree **with him.
Cräfty (EUW)
: SoloQ: My suggestions on how to fix it
heres tips how to make league less toxic: 1. move chat screen from bottom left side to top left side 2. immediately restrict chat for someone who uses anything thats unsportsmanslike: %%%, %%%%, %%%%%%, trash, report, troll, int and so forth. Just for that game, and it would be effective immediately. 3. disable enter key. instead of enter you would have to use shift+`+*+enter. There should be no option to change this keybind. there you go.
: oh boy can't wait to get killed in 1 second instead of 2 by one ability and an auto attack
so ur logic is.... lets nerf assasins til they cant assasinate anything? and complain about shyvana? shes like... the most useless jgl right now.
: I'm not sure yet how these changes will affect her, but I'd imagine it could lead to a lot of level 2-3 kills with aggressive supports (maybe a thresh or leona). Overall I'd like to see a shift in her power since I personally think that her early is not weak enough for the power she packs in the midgame. While I do think changing her E is a good idea I'd like to see a change like "Doesn't do damage if enemy doesn't hit a wall" and her E not giving a stack of her W. The damage she deals if the enemy hits a wall should probably be around the damage she deals right now and go up by 30% (compared to live) when maxed out.
lv2-3 this change will giver her 30ish extra damage on her E. It wont affect her early game much, if at all. > Condemn (E) wall damage increased from 100% increased damage to 150% increased damage http://www.surrenderat20.net/2019/07/724-pbe-update-tentative-balance-changes.html
: Another vayne buff with a 50% change.
> [{quoted}](name=Emperor Talquin,realm=EUW,application-id=39gqIYVI,discussion-id=eQAmWIun,comment-id=,timestamp=2019-07-26T20:23:29.207+0000) > > Earlier this year vayne got the 50% reduction on q while in R. She went from a strong lategame hypercarry into a unkillable permastealthed god champion. > > Then along came the rageblade nerf and the change which made her get 50% w reduction at level 16. Which didn't make a big difference due to her lategame not changing at all and the rageblade nerfs making a small decrease to her disgustingly op dps. The thing about it is... its not difficult to counter {{item:2055}} {{item:3364}} . Literally 1 button. As for her E, its not that big of a deal. She builds AS, so her E doesnt scale well, and she doesnt max E first, so base dmg is garbage until level14., And after, its minuscule in comparison to her AA dmg. Riot does shit job in every single thing, but you pick smh that isnt an issue? why?
: Being a beginner in League SUCKS
Its sad really, but majority of players in the beginning are: - alts who got their mains banned for toxicity -bots -smurf accounts that are much higher level than you. its really really sad, and what makes it even worse is that Riot gives 0 shit about it.
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=39gqIYVI,discussion-id=21cOXZ0Y,comment-id=0000000000000000000100000000,timestamp=2019-07-25T19:08:10.077+0000) > > https://imgur.com/tOat8ba man i don't know what to tell you > i can't teach you how to play the matchup > but garen is a counter to vladimir > > i will share with you 2 things > your W negates 60% of vlads burst > your Q is good enough to force his pool or he will take bad trades every time I don't know what to tell you. Do you know what high elo is? It's not some gold trash elo games where the players have no clue what they are doing. If a high elo player does not know how to play against a garen with such a basic kit, then they are really boosted and shouldn't be there in the 1st place.
people usually resort to naming ranks when theyre out of arguments. You just ignore every valid arguments and retort with nonsense. Wtf. Are you really so self-conceithed to ignore every good argument, or are you just stupid?
: > [{quoted}](name=Pxerkza,realm=EUNE,application-id=39gqIYVI,discussion-id=21cOXZ0Y,comment-id=000000000000,timestamp=2019-07-25T12:58:41.963+0000) > > who ever takes klepto on vladimir is inting > https://euw.op.gg/champion/vladimir/statistics/top/rune > > no it's not a massive advantage he is missing a keystone that has the potential to far outperform that item component > > very bad comparison > an accurate comparison would be your opponent got a bow and a chain vest and you got a bow while both of you going sorcs Yeah apparently the vlad i faced in Diamond/Masters elo taking klepto ( where i took that screenshot ) is inting. Statistics are quite irrelevant.
I checked your history, and i see you played against vlad quite a bit, but most of them had PHASE RUSH, and only ONE had klepto. You lost against him, so its automatically OP, coz there is no possible way you got outplayed.
: Yeah I should probably start doing that, definitely would help. I do like Kayn and have him mastery 6, but his early just feels so worthless to me that I stopped playing him.
meh same here. I feel jungle is 100% about early game for most champs, and kayn just doesnt deliver.
: Can’t settle on a main.
any champ that you really like. Think about it this way: its a champ you will play A LOT. If you just pick a FOTM champ that you don't enjoy, you won't wanna play him anyway. And any champ can carry by a skilled person below dia, so it doesnt matter which one u like.
: Remove autofill on ranked
As a support main myself, i feel for you. I can easily tell apart an adc main and autofilled people. Theres a huge difference. It isn't unfair, coz enemies get autofilled adcs too, but its very frustrating. At least I play AP supports, so i can farm kills and carry myself, instead of placing all my hopes that an adc i feed will carry.
: Anyone else who hates this mage support meta??
people hate every meta. And tank supports counter mage supports anyway {{champion:111}} {{champion:89}} {{champion:53}} can pretty much oneshot those supports. And honestly I played AP {{champion:99}} support long before it was in meta. Long before it was considered viable. before {{item:3098}} . And she was just as good as she is now. Same with {{champion:25}} , and {{champion:161}} was played as sup since his release. So its not really a meta.
: Just lost 10 LP for dodging a game wtf
You lose LP, but not MMR. You will get that LP back in the following games, in the form of extra LP for wins and/or less LP loss for losses.
Nxether (EUW)
: her BURST DAMAGE is too high, lets nerf her GAPCLOSER
her mobility and shield is the issue. her burst damage is shit, unless shes fed.
: > [{quoted}](name=HIVSuperposition,realm=EUW,application-id=39gqIYVI,discussion-id=TBEHjT9X,comment-id=000200000000,timestamp=2019-07-24T17:38:47.078+0000) > > I am/was a riven otp with somewhat good results - also, what elo are you talking about? No ELO considering it was a Normal game, but ELO shouldn't matter considering Riven's pick rate and Winrate on nearly all ELOs is extremely high and a viable champion nevertheless
https://champion.gg/champion/Riven/Top riven pickrates and winrates are extremely average. so idk what ure on about.
: Team-wide MMR system is what's wrong, so you should intentionally lose a game here and there to try and even out the system! Your MMR is calculated based on your wins x losses (number of games) / arbitrary number. So while you may sit on 70% WR at some point with (random number now) 1350 MMR, you can get paired with someone who's literally just starting ranked due to the default 1200 MMR but who has 51% WR, and the scenario is the same for other roles on your side. The same will apply to the enemy side, except the %WR could be spread out on all 5 enemies, so while in theory you should "easily" beat your lane enemy, you have 3 - 4 losing roles. Then it becomes the standard league game, 3 - 4 muppets providing training pratice for the enemy while you are suppose to 1v5 AFTER they get a solid lead.
Please share where you got the formula how MMR calculated. Im very interested to read it, because I have NEVER heard anyone claim to know it.
StikKAK (EUW)
: What's wrong with ranked?
so... essentially. You had a losing streak after a large winning streak? Its normal, you cant expect all the trolls/feeders/etc to be on the enemy team all the time.
: Tired of losing because of trolling team mates
> [{quoted}](name=RespectfuIRobbie,realm=EUW,application-id=39gqIYVI,discussion-id=EQ6B4oia,comment-id=,timestamp=2019-07-23T18:04:24.513+0000) > > negative (and I mean NEGATIVE) KDA Its (K+A)/D. Since neither can be <0, negative kda is impossible.
Shamose (EUW)
: I fear for Kled.
Well imho balancing kled is difficult, because he has the most base health of any champ. LV1 he has 740 base health, while most top laners have 570-590. Then, if player right, he can instantly regen 50-70% of his already absurd hp. Its just hard to balance. And since Riot is lazy, they pref killing him.
Silent Note (EUNE)
: Yeah, but gives an estimate about how much of the community likes and dislikes my post. And half of the people disliking positive and nice behaviour just feels so odd and out of place.
no. It gives an estimate about how many _of the current online users_ approve your post. Its really random, since your post definitely wont stay at the top of boards for long.
: Yeah but why would u want to learn/master to play her old kit now. Just wait for the new one.
yes, wasted time learning the champ.
: If I could, I would OTP Fiora.
Player 123 (EUNE)
: There is a reason why jungle is the best role to play in lower divisions since you can influence all 3 lanes. If you play mid, you mostly influence mid, Top for top, bot for bot. When you play for example, top and your bot is inting like you say, there is literally nothing you can do except to try and win your lane hard and hope your bot doesn't lose inhib in 10 min. When you play jungle, even if your bot is losing, you can hard camp mid or top and still win those lanes. In a lot of cases in lower divisions you win with camping and with enemy tilting because you camped him. And if not a single lane can be influenced, you can still hard abuse enemy jungler to get a lead and THEN go to a lane to win it with your big lead and item difference.
In low ranks, even if you feed someone to 5-0, theres a good chance he will lose his lane. You need to play for yourself, and not your team.
: how do i beat the heat?
a fan does the job for me. Unless it gets over 45C, then im fked.
: STOP feeding the useless company money and maybe they'll fix the damn game...all they make is skins...and idiots keep buying....smh
yeeees, coz not buying anything worked before. {{sticker:slayer-pantheon-thumbs}}
xZabaksx (EUW)
: What skin would you like to be made for your main?
None, already have a nice one on {{champion:99}} {{sticker:slayer-jinx-wink}}
: -Making comments as "suck %%%%s %%%%%%" a perma ban. -Restricted chat to honor 1 and above. -Instant ban to ppl saying "I'm going afk" and going afk or rage quit. . . .
saying % gets u banned? ok gotcha
SanZero (EUNE)
: Welcome to the league of legends where you hate your friends the most which are normal >(if there is any punishment in the first place) nope, I got punished... whoever I got punished for less, while I literally know people that toxic to the bone even in real life and still playing normally {{sticker:slayer-pantheon-popcorn}}
People who get punishes most likely deserve it, the issue lies with those who do not.
: What new client?
they made a new client once. Look what happened.
: Tahm Kench nerfs
They do this all the time. 1. can't figure out how to balance the champ 2. kill him so nobody would play 3. leave him for several years 4. rework him I can name a few such example from the top of my head {{champion:6}} {{champion:78}} {{champion:10}} {{champion:429}} .
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Super Hooker

Level 151 (EUW)
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