Vulpine (EUW)
: How about the next mission? Do you need 1 jinx or can you abandon her too?
i think it said you can only take 1. So i think you can abandon her, it doesnt say you have to play with 1, it just says you can only take 1 jinx.
Rioter Comments
Oreios (EUW)
: [Onslaught]Looking for people to beat the 5 Sonas/Ziggs mission or the 2 augments mission
It doesnt have to be 5 Sonas or 5 Ziggs, you can have like 2 sonas and 3 ziggs. The mission says you have to have 5 people playing as eiter ziggs or sona. Just a Heads up, when i knew that, it made it way more easy to complete the mission.
Rioter Comments
Rioter Comments
: Surely, you people have something better to be doing right now? Reading a book? Playing another game? Watching a movie or something?
Well, its 10 pm, i have read all the books i have, my computer isnt a war machine so i cant play many other games. And im not much of a movie guy. I apologize if this post seemed too mean, but i cant handle riots way of dealing with the EUW region for over the years, we had shit servers for entire seasons, events not working here, and we get jack for it. Meanwhile if a server in NA or Korea went down, they would go "oh we are sorry, have some rp or a skin"
Rioter Comments
iOwnPT (EUW)
: You guys need to chill
So, you are telling that with every release of something on EUW, that event/clash has to break down 100% of the time. If so, cool mah dude. It's not like Riot shouldnt have a fair image of how big EUW is. I dont see Overwatch or other multiplayer games being so shit when events happen.
DutchPro (EUW)
: Its hard to compare playing a game when you are new to it, to playing a game when you played it many years. But yeah I don't have fun on League much anymore. Already quit ranked, now only playing aram and even that not much anymore. It's what it is tho, I am sure people who are new to the game can still have a good time, allthough that might involve muting everyone every game
I mean, i remember when i used to play CS:GO and i knew I was trash and my friends were too, and we put hundreds of hours on it, and i remember laughing a lot in that game even after like 500 hours, either because we couldnt aim, or because we would win one round by doing some stupid shit. And i think the difference in that game is that balancing wasnt complete butt, everything was kinda stable, guns werent getting changed just because you knew how to use them. I think balancing can kill a game. I still remember when Blizzard nerfed McCree because pretty much people knew how to aim. It's the same thing with Riot, people that could play Kalista in Solo Q really well were rewarded with a win but apparently she was too good in pro play , what does riot do to fix it, make it a garbage champion that no one can play right now, and if you do play it you might as well say, "yo fam im just soft inting"
: Question: Do you still have fun playing League ?
Wow. I didn't expect this post to blow up like it did, but I wish Riot could notice this post since it made it into the top of "Hot". Should probably make a post on Reddit about it since usually it's there that riot seems to look at stuff. It could be a little eye opener for them, I at least see that 90% of people on this post answer with a no. (And due to posting this after midnight I forgot there is an option to do a poll, but reading your opinions is way better)
: Acknowledging that no team is perfect and that the game is not completely balanced I have fun playing the game :) The toxidity and constant salt ingame makes it a little less fun, but I try to ignore it and it goes good :D If the enemy is salty I'm all up for it, better win condition for us
I'm sure the community would be a lot better if they had your mentality.
Ðequñ (EUNE)
: Has anyone ever thought there is a chance that the competitive scene has an impact on the game? Maybe i'm wrong, but i am getting the impression that probably players see it more as a competitive e-sport and less as a fun casual game. I'm not implying that people want to actually be professional players. But maybe they prefer to have a quality game, rather than login and do some goofs with their friends. The fact, that competition has integrated so much into League as time passes by, could mean that nowadays the No1 thing is not to just play, but to play well. This also leads me to think that, since the majority is being labeled as "not good enough", has it's toll on how frustrated the average player is. About more than 60% of players are Silver and Bronze, and that's not something too exciting for a lot of people. Not counting the unranked accounts. Maybe most people are looking for quality games to improve and hone their skills nowadays, so they can one day climb the ladder, much more than kill some time and have fun. Maybe LoL has changed a lot since it's early days. Can't say for sure, but then again, who knows.
I can completely agree that the competitive scene has an impact on the game. Hell, I remember when someone asked for what my rank was, i said Diamond 5, and they just asked "why do you even want to play normals". And I think that proves your point in some ways, people dont come to play League to have some fun trying out comps or just having fun by playing with friends anymore (And with all honesty, i think the problem is that the meta changes so quickly now that people cant try to main a role they like or a champ they like, because one patch their champ can be fun and balanced, and the next patch it sucks, just look at what happened to adcs a couple of weeks back for an example). Everyone pretty much plays games like its the LCS, if you play something off meta in normals people will say "why are you picking that", i could still remember the days of ardent censer meta and wanting to play one normal game of braum and people leaving because i didnt pick something that was meta. But like you said, who knows.
Rioter Comments
ˉˉIˉˉ (EUW)
: Your summoner name in combination with that title makes the whole thingseem a little bit too fishy ... **investigating. **
: As a guy who has to work with models for source filmmaker whose models are a direct rip from League, I can agree a bit. Teemo looks like he's been going to McDonalds for 6 months while in his splash art, he looks like he's fit and in shape.
I think he kinda looks like that ingame in terms of hitboxes. Imagine trying to catch teemo with your mouse like if he was one of yoricks ghouls. It would be annoying as hell.
: I quit, i'm done.
Let me guess, you got banned, and banned again ? If you dont like the game now, go play something else and wait for the next season
Gaebolg2 (EUW)
: I'm playing jungle. And i have most objective dmg and turret dmg every game. Oh yea about that. There is no point like that in my games, They int so hard, i hardly get to the point of splitpushing or having a meaningful teamfight unfortunately.
Jungle or Top those two points still apply, know when to push a lane or join a fight, if anything i would recommend you to go and watch Dong Huap's video on Youtube about a Trydamere who is challenger. Pretty much all he says is exactly what i said, you gotta know when to do stuff. I used to play udyr jungle a lot, and all i did to win games was just split push when my team was holding off the enemy, and i was also just the jungler. I cant help you more than that since i dont know how you play, all i see is you kda and such. :/
Gaebolg2 (EUW)
: Can someone tell me how to carry?
Your KDA isnt everything, especially when playing trynda, you gotta know two basic things: -Should i hard push lane, try to get innib, rotate bot and do the same or -Should I go and help my team since i can actually help them win the fight It doesnt matter what your team says, if you think its a better idea to just hard push top, do it, most likely the enemy team are going to be all together and by the time they notice you, you already took innib and are already on nexus turrets.
: So I gave the gameplay team your feedback and asked them for some insight on towers in general for you guys. While I don't 100% agree with some of the response these guys know infinitely more about this than I do so I will default to their better judgement. To paraphrase the conversation: The difficult thing about this conversation is always that as a game element, towers are primarily objectives, not defenders. If we made them effective protectors, we'd also really hurt the flow of the game. There's probably some room to make them stronger in combat before things break down, but the end result would be something like "Tower dives are slightly riskier", not "Towers protect players well." For one example of why that is - if towers are effective protectors, then sieges become riskier, teams can defend their inhibitors better, and as a result the team with the upper hand tends to just go farm the map instead of trying to siege - which leaves them just about as likely to win, but can easily drag things out for 5-10 extra minutes without much better chance of a comeback occurring. He believed that part of the underwhelming feeling , was when they were made so big and imposing (and cool!) during the Summoners Rift Update - the visuals set the expectation that they'll be powerful but they really can't be, which leaves them permanently unsatisfying to play around.
I know i am late to this post, but if turrets become scarier, wouldnt {{item:3056}} actually become an item that would have a bigger impact on the game? Think about it, if the towers become more scary for the enemy team, have the enemy team buy one ohmwrecker so that sieging can happen. Right now the item is kinda useless, but if turrets get buffed, tanks or maybe even supports could consider buying the item. And to make it so that it doesnt become banner of command 2.0 just have the turret have a cooldown for the next usage of ohmwrecker on that specific turret. Maybe change the stats on ohmwrecker if needed or whatever. But yeah, thats just my 2 cents about it
: > the dash is too short, Dash is about the radius of an illaoi Q... so long as your actually going the right way it will get you out. > his W has a shape so stupid that the enemy always escapes (by walking two steps to the side) Then you learn to punish that... aim skill shots towards the way they are trying to escape for a predicable and easy hit. Also re,ember they are slowed and the area they have to escape is quite large... so while they walk out you get free hits on them which could win you the fight, or they might use mobility spells in which case you punish. > the hitbox is weird, it misses champions that should hit most of the time That’s just something that you learn to deal with or riot fix... but I’ve not had any problems with it. > he deals no damage unless you PRECISELY hit a moving target with the end of each Q (and again, the hitbox doesn't work), And deals immense damage if you hit them right... I’ve seen aatrox’s one shot with a rotation of their skills, the third hit is lethal and frankly easy to hit on melee champions trying to kill you > his ultimate does absolutely nothing in terms of fighting potential unless you are already 5 kills ahead (compared to the old one that at least was usable to do some AOE in a teamfight) The ult is movement speed (good for rotations and getting into fights) and gives 20% ad... you don’t need to be ahead to be a threat with that (albeit you can’t be so behind you die instantly, but at that point old Aatrox ult wasn’t gonna do anything either), you just need a few items. > i can't even clear a wave of minions with a single level 3 Q (illaoi can) even after building black cleaver i need 2 if not 3 hits. Then your doing something wrong... I clear waves with one rotation of my Q at that point in the game... given illaoi only kills caster minions with her Q and needs to auto attack the rest I find his clear speed is on par if not better. > He has too little mobility and not enough defenses, either they give him more mobility or turn him into a tank and give him more cc and sustain. right now, he is unplayable. He has 4 different cc sources, and his sustain is really good (up to 20% of all physical damage dealt on a AoE caster... Q a wave and you restore a ton of health... there is a reason spell vamp is less effective on AoE abilities). Aatrox is a great mid game bruiser... struggles a bit before his first few items, but he seriously scales well and can have some surprising damage spikes... idk he plays a lot like top lane rhaast so I’m quite familiar in how to play something like this, play safe until your power spikes then surprise people in your knew found ability to kill... even the build is the same. ___ The community has a really bad habit of jumping the gun and your falling right into that trap... so many champions look weak on the first day of their release, but when people learn them they get a lot stronger... Gnar, swain, lucien, kaisa, ivern... all good examples of this mistake. Aatrox is a difficult champion, we need to give him time to actually come into his own before we start condemning him
Meanwhile Riot already gave him an hotfix due to the champ damage and dash being complete garbage. Omegalul. His dash was pathetic in terms of range and didnt reset auto for some reason making him super clunky, Q dealt no damage unless you had like 3 items, his base health was also horrible (a zoe without resolve had only 20 less hp than a juggernaut champ lul), and his ult was too long, especially for early game, compared to most top laners. I seriously dont know why aatrox has such a low hp pool compared to a juggernaut like darius. They practically build the same .-. God bless the hotfix and might he be actually decent in ranked. (i dont want another champ that is a complete failure for ranked play or not fun even in normals)
Rioter Comments
: Looking for good players to give me advise or play with me.
Well, the first step would be to try and recognize what you are currently bad at. Either that is farming, positioning, micro play, macro play and stuff like that. This account is Diamond 4 but im leveling up a new one (not because i got banned, but because its to play with lower elo friends in normals and such) The name of that account is: Just Monica We can do some games there and i can try and see what you might be struggling with. If you want to add me on my main feel free to (Tahm Klenchy, the one i am writing with) and we can play or something.
: It's just a cursor, why is everyone bothered by it?
It's the one thing that the balance team can't %%%% up. That's why we love it
: > I'm pretty sure a tanks like shen and maokai have a lot to gain from revitalize, hell i always take it on maokai Except both their heals and shields are health ratios... overgrowth gives just as much to their shields and heals if not more than revitalise and more health will increase their survivability than revitalise can. > And tanks can take revitalize if they want, and you say anything else is better, yeah sure, im seeing all my tanks with that unflinching rune 50% of my games yeah sure. buddy, a tank can use revitalize and it will work, maokai, shen, naut, ornn, sion can all use it well with their shields. Overgrowth takes time to actually be useful while revitalize can be useful throughout the entire game, there isnt one better than the other, they have their strenghts and weaknesses Wasn’t talking about unflinching... though on certain tanks it can be better (most common on naut for that tier... common in support tanks). But on almost all tanks overgrowth is better... you don’t look for survivability in early game you don’t really need it... you need survivability as you ramp up and overgrowth mid to late will always give more shield strengh and effective health than revitalise > But some tanks use them. (Maokai has a 53% pick of revitalize over 35% from overgrowth just saying buddy) That’s one tank... and yes mao uses revitalise, as does zac... this is because they are getting heals constantly throughout a fight and therefore it stands a chance of being as useful as overgrowth... but grevious wounds exists which drags them both right down. But we aren’t talking about healing we are talking about shields so talking about a tank with no shields is pointless. For tanks with shields none of them take revitalise... that’s because unlike healing shields can’t be used constantly throughout a fight and therefore putting a rune into shielding when one into health exists is much better for them. So revitalise isn’t used for shielding tanks making it being brought up here moot... and an item forcing tanks onto a worse rune for them isn’t a good idea (even though it wouldn’t help them much anyway). > And idk why you bothered to focus on a line out of 10. Its like you came here just to nit pick at one simple thing I came here to put my own comment on the subject... and because the rest wasn’t needed to be commented on... supports are an issue, tanks are barely viable if that... that’s why I said what I did, cause just citing revitalise and SV does not help tanks enough ever to validate killing them trying to get to supports (and besides I’ve argued this with you before... your still just gonna tunnel vision on the issue with supports without considering tanks).
Ok, here is the thing , in a 30 min game in which i played rammus, i got 160 extra hp. Now i dont know if you know, but 160 extra hp by 30 min isnt like, they best trade off. Keep in mind games nowadays take between 20 to 30 mins to end. I think in most cases people would prefer taking a rune that offers increased shielding than a rune in which you have to wait 30 minutes to get a tiny portion of 160 hp or something along that.
Marcua (EUW)
: Riot is doing their best
I think you are giving them too much hope when they literally destroyed the ADC role. Literally, now you might as well be called a troll for picking a marksman. I'm down for new stuff in the game, i dont care about yasuo adc, or darius or whatever, but when you make a certain champ pool useless thats not something to congratulate riot for {{sticker:zombie-brand-facepalm}} Next, the game will only be Support champions, nothing more no adc, no tank, no assassins, no fighters, no juggernauts, no nothing besides support. Come answer to this post when they destroy the game like that.
: > Tanks can get revitalize, and if they want more healing they can get a spirit visage Tanks don’t use revitalise, pretty much everything else in that tree is better for tanks than revitalise. And spirit visage is only brought vs ap heavy comps, it doesn’t give the right stats for a tank to be relying on it. SV also only helps healing so irelivant in a descussion about shields.
I'm pretty sure a tanks like shen and maokai have a lot to gain from revitalize, hell i always take it on maokai. And tanks can take revitalize if they want, and you say anything else is better, yeah sure, im seeing all my tanks with that unflinching rune 50% of my games yeah sure. buddy, a tank can use revitalize and it will work, maokai, shen, naut, ornn, sion can all use it well with their shields. Overgrowth takes time to actually be useful while revitalize can be useful throughout the entire game, there isnt one better than the other, they have their strenghts and weaknesses. But some tanks use them. (Maokai has a 53% pick of revitalize over 35% from overgrowth just saying buddy) And idk why you bothered to focus on a line out of 10. Its like you came here just to nit pick at one simple thing {{sticker:zombie-brand-facepalm}}
: Anti-shield trend
Here is the problem with shields. Shields were great because low cooldowns and no way to really counter them, with healing you have morello, ignite, and executioner's calling. Tanks can get revitalize, and if they want more healing they can get a spirit visage. A lulu with 40% CDR has her E on 6 sec CD, and guess what, the shield duration before was 6 seconds. A support with Shields could/can bring revitalize, build an ardent, get ap from ardent (increasing the shields) and also summon aery giving another shield. I feel like these nerfs were needed, now you actually need to think or react quickly for your shield to be good. Instead of being a Lulu thats does nothing besides pressing E on whoever needs it or just because she can.
Rioter Comments
DYR (EUNE)
: Devourer was toxic for the meta, and would make games a coinflip. Farming 20mins on a jungler, would mean if a lane loses 2v2 (which they always do) or 1v1, you will have to do a comeback 20mins later, lowering your winning chances. Picking an earlygame jungler into a devourer one, would just win you the game. About warrior and runic, they had to somewhat equalize them, movespeed is pretty busted on junglers, why let AP have such a big advantage over AD? There are currently no movespeed AD core items, but I guess you could do BF+jg item + 300G = warrior with movespeed instead of 10%CDR, and revert the runic "buff". I do feel that runic junglers took a big hit, however they wouldn't really fit into the meta now anyway, with the rise of the bruisers, you get outscaled, no matter what you do. Also do something about this taliyah jungle shit...it's annoying as hell, seeing it in high elo 24/7.
I mean, youmuu's is a core ad item that offers two movement speeds one passively and one in active. Meanwhile the only one that can be compared to AP champs is spellbinder.
Rioter Comments
Rioter Comments
Febos (EUW)
: > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > But here is the thing about tank shaco/ekko/fizz. All they had to fix was base damage numbers and those builds went poof. They weren't "fixed", they were nerfed to Oblivion and back. Fizz lost his W %hp that has been there for as long as I can remember; Shaco lost his base damage in all skills (passive, Q, W, E and R); Ekko was the least effected by the nerfs, even though he was nerfed quite substantially. I wouldn't call that "fixing" a champion. More like "we can't deal with this, so kaboom". *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > Yes i should be able to play pyke and have health if i wanted to, if tank pyke was a problem, lower the base damage and raise the ad ratios But this is the thing you are still missing. They don't want to change Pyke's damage. Besides, as I said, Pyke has **a lot** of base HP, more than any other assassin. In other words, a full build Pyke will have **more** HP than any other full build assassin and have **more** damage too. I really don't understand what is the fuss about Pyke being locked out of HP. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > What if i wanted to play pyke and use his kit for stunning and roaming, and not for super big amounts of damage, i mean if i want to go full tank with any assassin i can. You can still play Pyke as a Tank and do whatever you want. You just can't get more than 2470 HP. That number is quite high already. Besides, no assassin can ever compete with a true Tank. Pyke has CC going for him, so you can just build 1 AR and 1 MR items and you're gucci. For example, {{item:3190}} {{item:3156}} {{item:3026}} {{item:3193}} {{item:3110}} Stoneplate alone would give Pyke an isane ammount of AD (176). That scales of with his R. Even though Stoneplate reduces damage dealt, his R isn't affected by that, because it's an execute. No joke. You can literally walk into the enemy team, activate Stoneplate and, by base stats alone, have 272 AD (level 18). That's enough to raise the threshold on his R to 828. ######Don't tell anyone. It will be our little secret. *** More on that. It's not like you **can't** build HP on Pyke. You still can, but you'll get AD instead. For example, Black Cleaver is almost 100% cost efficient (base stats alone). You pay 3000 for 2950 worth of stats (with Pyke). Another one. Sterak's gives Pyke 80 AD and it's 87.5% cost efficient for him. If Pyke didn't have that passive, it would be 90% cost efficient. The downside of Sterak's is its passive (the shield); it doesn't work with Pyke. Anyway, what I'm trying to show you is that Pyke can still buy Tank items (armour and magic resist), but he just won't get any extra HP. 2470 is already good enough, so I don't see where the problem is. ######He would definitely be more useful as a "Tank" than any other assassin with the same build, because Pyke has other perks going for him. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > You can say Pyke is a high risk, high reward support. But you can literally play any other champion that has low risk, high reward. A tank like braum, a support like janna, lulu, nami. You don't understand what "high reward" means if you include those supports in that category, specifically Nami and Braum. I would maybe give a pass on Janna, given how good she is, iffy on Lulu and definitely not on the other two. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > And i dont see how pyke is the opposite of any complaints, the game shouldnt be made for low or high elo, it should be for everyone. It is for everyone. Just some champions are better in different MMRs. Why are you so upset about **one champion** not working in your MMR? Do you feel entitled to something? You don't see me complaining about Nidalee being atrocious in low MMR and I don't see you complaining about Master Yi not working in yours. Why is Pyke that much of a problem, but not the others?
Well, but they dealt with fizz tho .-. if you build him ap, you get to oneshot people, if you dont, then thats that, he plays like an assassin. Shaco got nerfed and then buffed to oblivion and then needed to be nerfed again, and ekko is 100% ok with everyone, his passive doesnt slow and it scales better with ap, his base damage isnt high enough for tank, his ap scalings are nice. I'm upset about one champion, because its the one thats in the topic .-. , i dont see people coming here to talk about the weather, its to talk about the one champion, named pyke. Well, but Nidalee does work in low MMR if you are good enough and know what you are building, and who said yi doesnt work in high MMR. Literally just search up Cowsep, he plays in korean solo Q, nothing but Yi, and he isnt in low elo. I don't feel entitled to anything, you made the argument of me not talking about other champs when the post is about pyke. I want every champ to be good, i god damn hate metas, i wish i could play whatever champ i wanted and that champ being viable, lets be honest, when ardent was super meta, there was 0 reason for anyone to pick anything but ardent users. And another thing, you can literally go right now on youtube, see Imaqtpie's latest video, where he had a premade pyke support, and in one team fight, all you see pyke do is run back and forth, why, because pyke's cooldowns are high af, compared to other assassins. His E with 40%cdr is 9 seconds his Q is 4~ seconds. Even zed has better cooldown numbers with 0%cdr. If im playing an assassin, and i have to wait 9 seconds to use another ability while i have 40%, that sucks, like, really bad.
Febos (EUW)
: > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=0004,timestamp=2018-06-04T03:39:39.166+0000) > > if i want to build a tank item to get some HP because the enemy team's Cho gath or literally any other champ can one shot me because i have no extra health, that is horrible design. Do you remember when Tank Shaco was a thing? http://i0.kym-cdn.com/entries/icons/original/000/011/425/But_Pepperidge_Farm_aint_just_gonna_keep_it_to_Pepperidge__5c6a319f9b808bca3f929f02bc45f1b8.png That isn't horrible design. Allowing him to build HP is exactly what an Assassin isn't suppose to be: Tank. Just so you know, Pyke has the highest base HP in the game. Compared to his kin, once again Shaco, he is ahead on HP by 1 Giant's Belt (~1000 G). How is that bad design? He definetly has more HP than enchanter supports, even at full build: [Morgana](https://www.leagueofgraphs.com/champions/items/morgana/support/diamond) -> {{item:3107}} {{item:3092}} {{item:3157}} {{item:3190}} {{item:1001}} Total HP at level 18 = 2490 HP. Pyke is behind by 20 HP, but so you know I picked Morgana because she has the most HP out of the following: {{champion:117}} {{champion:497}} {{champion:267}} {{champion:40}} I'll ask again. If Pyke has that same HP by default, how is that bad design? It's actually clever design. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=0004,timestamp=2018-06-04T03:39:39.166+0000) > > If pyke's passive worked with jungle monster damage ( at a reduced rate for monsters, i know sustain in jungle can be a pain, looking at you release kindred ) and his Q or E dealt more damage to jungle monsters i feel like he could be a decent jungler Why do you think they didn't do that? The answer is as obvious as it seems. *** Pyke is supposed to be a high risk, high reward support. Will he ever be good enough for professional? I don't think so, but he'll definitely be a fun pick for Solo Q, especially lower MMR. I see so many players complaining about "Riot only cares about professional" or "Riot alienate low elo". Shouldn't Pyke be a thing to be happy about? I mean, he's literally the opposite of those complaints.
But here is the thing about tank shaco/ekko/fizz. All they had to fix was base damage numbers and those builds went poof. Yes i should be able to play pyke and have health if i wanted to, if tank pyke was a problem, lower the base damage and raise the ad ratios, just like they did for Ekko, Fizz, Shaco, Galio and whatever champion that could be tank and deal a shit ton amount of damage. What if i wanted to play pyke and use his kit for stunning and roaming, and not for super big amounts of damage, i mean if i want to go full tank with any assassin i can. i thought riot liked variety in their game. If i want to play zed with a randuins omen in my build it lets me, yes i lose some damage, but i get some tankiness. And if his base hp is sooooo high, they can lower it, everyone makes responses like riot doesnt balance game every patch. "how dare you talk about his hp, its not like riot can change it" everyone always sounds like that. And the reason why riot didnt give pyke extra damage vs monsters is because riot wanted to make him a support first, are we gonna forget the fact that riot literally made nidalee go from a super strong mid laner to a jungler, simply because her Q and W marks applied on jungle camps. Ekko is the same thing, he is a good mid laner and he was designed to be a mid lane assassin, but riot improved his passive for jungling. If enough people started to see him as a decent jungler, im sure riot would make some change to make him good at jungling. You can say Pyke is a high risk, high reward support. But you can literally play any other champion that has low risk, high reward. A tank like braum, a support like janna, lulu, nami. And i dont see how pyke is the opposite of any complaints, the game shouldnt be made for low or high elo, it should be for everyone. Yes i apologize for being high elo and the new champ sucks there, guess ill just kill myself out of boredom playing janna because free wins.
CurseOfLife (EUNE)
: Did Pyke fail?
I mean, there is nothing he offers to the team besides his Ult. You could play any other support and do way more. If you build him full ad like an assassin you cant offer any protection, but at the same time if you build him tank, you cant even get extra hp because it all transfers to ad. I find him fun to play only because he is new, but besides that, i think he is hot garbage straight out of the oven. His Q, compared to a champ like Thresh or Blitz just blows. It is too predictable the travel speed of the hook is quite slow. I honestly dont know why his W gives away his position, a champion like twitch only tells you that you are near when in range of the enemy, not when you activate it, same thing for Eve. But for some weird ass reason for Pyke they give the enemy an indicator saying "hey sup guys im near and in my W", his roaming potential would be 10x better if he didnt show that mark while in W. His E at least should work if both Pyke's body and the enemy are touching when the ghost comes back to Pyke. But that can be me being bad, sometimes it looks like the ghost hits but it doesnt idk. The ult is ok, but i feel like its slow as hell, every time i try to use it in a fight, by the time they are low enough, i use my ult and my team have already killed the guy before I get to finish the animation. Building for Pyke is also another horrible thing, because of how they decided to make his passive work around health (giving him ad and such), im sure they could do something like Vladimir's passive. But nop, you arent even allowed to have tankiness with Pyke, like for god's sake, if i want to build a tank item to get some HP because the enemy team's Cho gath or literally any other champ can one shot me because i have no extra health, that is horrible design. You either go full AD and hope the enemy team is stupid and your team are all winning their lanes, or you might as well pick another support. If pyke's passive worked with jungle monster damage ( at a reduced rate for monsters, i know sustain in jungle can be a pain, looking at you release kindred ) and his Q or E dealt more damage to jungle monsters i feel like he could be a decent jungler, he has some meh cc, an execute at 6, which is perfect for ganking. So yeah, riot balance team, if somehow you read this, think on what you could have done better with this champ.
: LOl what, the system has no way of telling who is flaming and whos not, you see it time and time again where people getting banned for not even saying a word. don't believe me just go look it up. the game is having a mega downfall cause riot refuse to Nerf champs the right way to make them fair. they base there nerf and buff on the pro league alone and you can see this patch after patch. riot are after the money and the money alone now. they dont care about the game anymore, simple as that
So, what about lux buffs, bet those are all about that yummy pro league
Blakex13x (EUW)
: Here we are ONCE AGAIN !!!!!
I don't see a problem with the system, it seemed to work for you, playing outside of the meta isn't a banable offense btw. And yet again I ask everyone writing these posts. Why even bother to write in chat if only to flame? Do you not have self control? And if your teammates are flamming or feeding, wait for the game to end and report them, simple as that.
: Riot Games on Twitter
This post is like saying "everyone at riot games should just be balance team". No visual designers, no sound designers, no server management, no riot support, %%%% all that. Clearly all they hire for is just balancing, nothing else. {{sticker:zombie-brand-clap}}
: The ban system is a joke, 100% broken and yet riot do nothing to make it fair. it shows us they don't care anymore and just want to make money. for the amount of money they make everyday the game could be better then ever but they sit there with there heads up there arse,
I mean, there is literally 0 gain in flamming someone, they arent going to perform better, they will just do worse. The system bans those who were toxic, so, dont be toxic and you dont get banned. I see these crybaby posts all the time and i wonder if its that hard to seriously keep yourself cool in a damn video game. If people dont like the game, they can leave. Everyone makes it sound like league holds you down to you chair and says "play this game or we will kill your cat".
Vanëssa (EUNE)
: Is the end close?
I keep saying, play what you want. Most of the people that meme that are one of two things : Either players that got banned and are salty about it or People who just hop on hype trains, so fortnite is popular for a bit, it will die off. And then they will jump onto the next game.
GreyfellD (EUW)
: Warwick - A Champion Rework in the WRONG direction
The big difference between Smite and League has to do with it's point of view, imagine if in league, every adc was like graves, and the best way to play around adcs was just to hide behind minions because they couldnt hit you. And if we are talking about "idiot-proof" reworks, let me just remind you that a champion like sion before the rework had a point and click stun ability that scaled with 90% of your AP. Warwicks Ult was point and click on whoever you wanted. Irelia had a stun because you either had the same % hp as your enemy or if you were below that and it stunned for 2 seconds at max rank. Fiora could almost 1v1 everyone at level 1 before the rework because her passive literally gave her triple potions, so you couldnt kill her. Shen laning before the rework was "Spam Q" because it was a point and click ability that was just for poking down someone. Poppy's ult made her immune to everyone else's damage besides the person she ulted, pretty much ult the enemy soraka, and you couldnt die. I dont think i need to say more. At least champions now can feel way more skill expressive than before
: Aram and Dark harvest
I mean, the idea of Aram is like, a quick match. I'm pretty sure you wouldnt take dark harvest playing xerath. Also on the topic of ARAM, do keep in mind that if dark harvest changed, runes like gathering storm need to give power more quickly.
Rioter Comments
HdtvSK (EUW)
: You severely overestimate plat division, and even low diamond for that matter, they are not good at micro automatically. You probably just faced a Zed main, so i suggest you stop playing 100 different champions, or accept the fact you can't play a champion 10 times and expect to be any good at that champion. Given your division you probably need about 150 games on a champion to be mediocre at that champion, so go play stop complaining.
What if he likes playing different champions until he finds one that he really likes, hell i reached diamond just playing whatever i felt like. I dont really main anything. to this day i still dont have 100 games on one single champion for ranked, because i find it boring, and maybe so does he. He plays in silver, let the guy do what he wants, he is complaining about the matchmaking, which in the past even for ranked games was shown to be quite a bullshit one. If i'm playing normals and i go top, and i am with a gold/plat friend, i should face the one that is equally matched to me, not my gold adc who isnt even premade with me.
iSneez (EUNE)
: What are you talking about ? You want RIOT to "fix" the normals MMR and you are talking about Ranked divisions of players you meet in normal games ? What a platinum, diamond master etc division in rank has anything to do with your normal games ? Each que has its own division, and even if the normal games division (mmr, elo, whatever you want to call it) it's hidden doesn't mean it's not there. That High elo ranked players you meet in normal games they have your mmr in the normal witch has nothing to do with their ranked mmr. Also you claim you want to improve, if you want to improve why you don't enjoy a free 1 on 1 lesson from a more skilled and better player then you ? Instead of being frustrated that he destroy you, you should be happy you had a better player to learn from. You can study how he farm how and when he harass you, how he engage on you, why he kill you and how, how and when he roam how he manage the waves before he recall etc. Improving its when you face better players not if you stomp worse players then you or you face equal players. Then go play with bots and you win easy all time, that's improvement ?
Like ok, unless he was also playing zed, he cant really learn how to farm with his champions, you dont farm the same way as heimerdinger as you do with yasuo, you dont punish the same way as zed as you do with vladimir, every champion is different in this game and they all have their own farm and punish mechanics, like legit, go play heimer, and tell me you play heimer like someone plays zed. So yeah, that argument is out of question. Also, when you go to the gym you dont start off with the biggest weights, because you are weak. Imagine you started playing league and were matched 1st pvp game agaisnt challenger, it wouldnt motivate you, it would just make you mad. If you want to learn a new champ and face a 10M points yasuo that knows every single matchup i can guarantee that wont be any fun which i think you forgot the fact that he also plays "FOR FUN". You play games to have fun, and winning is fun, over analyzing your opponents every move isnt.
DutchPro (EUW)
: It's a trap!
if it looks like girl we all know what it means. G.I.R.L = Guy in Real Life
: The worst client i the %%%%ing world.
Instead of writing this like an angry monkey, did you contact riot support ?
Rioter Comments
: Can someone supply me with the name, surname and email address of the person who had reworked Fiora?
: Deathfire Grasp was removed because a damage amp without any counter play proved too strong... what do you think would happen if riot added the same thing but vs shields... similar result but only to shield champions. And irelia doesn’t have 300% increased damage to shields... her on hit passive does when fully stacked... big difference (instead of one shotting shields with one ability she just has an easier time vs them) And it’s healthy because it’s windowed and has counter play... she has to ramp it up over the course of a fight before she gets the damage amp... that means that shield users can engage her before it’s stacked up to ensure their shields are more useful or use their shields before it’s stacked to maximise its effectiveness... it’s got counter play which makes it fair for the victims, as it should be.
Ok, had a system like only after 6 auto attacks you deal more damage to shields, rageblade style. Like i said, test > balance > reach a conclusion. No one can know for sure if its OP or not if it doesnt exist. And if it is OP they remove it, like sword of the occult, ennervating locket, heart of gold, etc etc. There are a lot of removed items, and if this was another case of release ardent censer then they would balance it or remove it. I bet everyone loved ardent censer meta, rush the item first, then proceed to snowball. Keep in mind, you say 10% is a lot, but that is literally just taking off the ardent censer passive nothing more. Summon aery is still there + revitalize. And if you build a michaels, you still get left with 10% shield power
: > Yeah but it doesnt because its balanced, having an item reduce or make you deal more damage by 10% wouldnt make shields useless. Its called balancing. Except you have no idea how it would affect the game. 10% damage amp is a sizeable amount... put that on an adc and your going to shred any tank who tries to get a shield up, especially if you combine it with the other anti tank items... champions like naut would die because why play someone when others have tank abilities that can actually do their job better... > Rylais, Iceborn gauntlet, frozen mallet, hextech gunblabe, hextech glp-800, randuins omen, duskblade, blade of the ruined king, twin shadows, righteous glory, dead mans plate, zeke's convergence. All of these items slow enemies, affecting their mobility, if you play ezreal with iceborn, im sure the melee champion running towards you wont get near you very quickly .-. (btw thats 12 items for slowing, which can be bought, on tanks, supports, mages, assassins, and adcs) And none of that affects mobility. Mobility isn’t walking, it’s dashing. I’m not talking about stopping someone from walking up to you I’m talking about say an item which disables yasuo dash, stuff like that... imagine how useless yasuo would be if that item exists, that’s how drain tanks feel and how self shielders will feel. > Then isnt the problem in the healing to begin with, the only to counter healing back then, was to have ignite. And for supports/Jungle/Top laners it didnt work that easy, top would have tp 90% of the time, junglers needed smite and flash, and supports used to take exhaust because it was stronger. Riot added more healing power (for some reason) in the pre-season of season 5 and alongside with that, they gave adcs executioners calling. Is grievous wounds really to be at blame when riot added a mechanic to increase healing, and due to it, at the same time added executioners ? Like I’ve already said grevious wounds was also changed to not affect healers who would go windspeakers... it was an item aimed at top lane, because drain tanks where too strong, because they got compensation for an item that then got removed, thus got added again. This entire change had nothing to do with supports nor bot lane in general. > There is a reason why janna, nami and lulu still dominate solo Q, Then nerf Janna Nami and lulu... naut doesn’t dominate solo Q, neither does urgot, neither does sion frankly... neither does any shielders for that matter... it’s litterally only 2 champions who have an issue so you just nerf them... not rocket science. > And building this anti shield item wouldnt make supports useless, you make it sound like the item i have in mind is something like "NEGATES SHIELDS BY 90%" listen buddy i've been playing this game for a long time, i know there needs to be balance, but when pros, casuals and whoever in between say that janna lulu and all these shielding supports are a pain in the ass, there is something wrong. ? Except you really don’t realise the effect that some things have on the game. An item that increases damage to shields by 10% on a burst champion maybe would be fine... but as soon as you give it to sustained damage dealer it becomes a lot worse. Let’s say an adc gets this item... they also get lord Dominik, and the new IE. You’ve now got an adc doing about 1000 damage every auto twice a second, ignoring 40% of your armour, doing a portion of it as true damage, and amping that damage by 10% vs shields... as a tank your not going to last 2 seconds regardless... no point even using your shield. There is enough anti tank in the game to deal with tanks who have shields, same with fighters and mages... litterally the only class that is causing issues with shields are supports, and again you have items you can nerf or even the entire two champions causing issues... why should a bunch of other champions suffer just because of two champions are too strong... it makes no sense, no other shield champion is causing issue... in fact very few are even in the meta and the ones that are aren’t even there for their shields... it makes no sense to hurt or kill other champions to get at Janna and lulu. > I've already answered to this before but, unless i am misunderstanding what a drain tank is,. Already answered that... and those champions don’t become useless as you’ve said, cause they aren’t really drain tanks just tanks with sustain... that’s why I said maokai doesn’t rely on healing, he doesn’t need it to do his job... > The only champions i can think that affected your top lane that much would be, Aatrox, Mundo, Vladimir and something along that. Mundo is severely struggling and has been for ages, because of grevious wounds... he doesn’t have a way to do stuff without it nor is his heal even a heal... it’s not burst it’s over time making it a hell of a lot easier to kill than the other drain tanks Aatrox has been struggling on and off for a while, and his healing is already very easy to stop due to it being tied to auto attacks... you don’t even need grevious wounds... when you do add grevious wounds to the mix he just dies... and he is the main one I was referencing here, it sucks going 5/0 in lane to instantly losing lane because your lane opponent brought 1 item. Voli relies heavily on his heal, it’s had to be amped up to stupid levels just to give him a chance, his survivability gets crippled when it should be at its strongest... his is actually healthy, windowed survivability that you can play around, voli should suffer because his strongest gets weaker immeasurably by 800g Vlad had to be changed a lot and is now much more burst oriented rather than what should be a classic drain tank because of the fact that he can’t be healthy, be him, and have grevious wounds in the mix as well. Swain has the exact same, from a DoT mage to a mage with high burst because they can’t reliably be a DoT mage. Darkin kayn struggles a lot once people buy grevious wounds because of the lack of tank items he gets, and because of that he is seriously overpowered before that point due to him compensating... a champion shouldn’t be either op or struggling based on if the opponents buy 1 item that’s not good design.. But all of these champions can go from winning lane hard to losing fight without any chance. just because someone brought 800g. it compromises what they actually rely on, these championscare damage dealers who have to be forced into building tanky items to just avoid getting caught by grevious wounds. > If thats so healthy why didnt they leave it like that ? Is it really healthy when you use your combo as a velkoz press ult, but oh no, soraka pressed ult and you got back 600 hp, because, reasons ? I mean firstly soraka ult is the kinda spell that you really should be keeping track off... it might just be a habit I picked up from dabbling with karthus but soraka ult is a big deal so you should at least attempt to keep track of when it may or may not be up and expect it when it is. Secondly vel ult is on a shorter cooldown... it’s like ghost vs flash interactions it’s fine to blow ghost to get a flash because you will have a window of time where ghost is up and flash isn’t... same here, blowing soraka ult is a big cooldown used and gives a window of time where your team gets more map pressure as they aren’t worried about that 600 health heal coming in... now you’ve gotten her to use it for that 160-130- whatever second with cdr your team can have easier and more reliable pick potential across the map and your ult will be back up before hand so you can utiize that advantage. Thirdly... if we are still talking about old morrellos remember that velkoz combo does a lot of damage, even without the ult you can seriously chunk someone for landing the full combo especially on a squishy.... so if you’ve done it fast enough and landed it you’ve prob got them below the 40% mark by the time you ult, or after the first few ticks... and even if you don’t... 800 base +125% ap true damage is a lot of damage, even if you don’t kill they can’t stay where they are and it’s got a psychological aspect, they know you can kill and kill with ease, they are less likely to take a fight in the near future or they might be scared of you... at the very least they will think twice before fighting you again until soraka has her ult back up. So it might feel bad that you didn’t kill with your ult but it’s not a wasted ult... you got a lot out of it and you can take advantage of it. It’s not about making heals useless it’s about finding way to play around them, making them healthy by giving them their own counter play like aatrox. > That leaves another thing, the other topic people cry about a lot too, tank meta, The tank meta was a joke. There was a grand total of 2 tanks strong at any given moment... namely maokai and either sej, zac, naut or poppy... can’t really call it a tank meta when there aren’t any tanks can you. It was mostly fighters and assasins building tanky items and doing the tank’s jobs better than them. the tank meta was other classes shoving the tanks out because they could do their job while actually dealing damage. And I’m running out of space... better be quick > Naut is struggling because he isnt what he used to be, a tank with a crap ton of damage, literally, riot keeps nerfing tanks like naut because they shouldnt have such high damage numbers. So when tanks with shields where issues they nerfed the individual tank, so why is it they can’t do that with Janna and lulu. And they didn’t nerf sion Q cause of PvP damage... they nerfed it cause it was too good at farming with no points in it meaning sion didn’t need to choose
You and me will have no idea on how it would affect the game until it happens, items get added/removed/balanced, dfg is not in the game anymore, same for ennerving locket and such Irelia has a 300% more damage to shields and that hasnt been a problem to anyone.
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Tahm Klenchy

Level 171 (EUW)
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