: As a guy who has to work with models for source filmmaker whose models are a direct rip from League, I can agree a bit. Teemo looks like he's been going to McDonalds for 6 months while in his splash art, he looks like he's fit and in shape.
I think he kinda looks like that ingame in terms of hitboxes. Imagine trying to catch teemo with your mouse like if he was one of yoricks ghouls. It would be annoying as hell.
: I quit, i'm done.
Let me guess, you got banned, and banned again ? If you dont like the game now, go play something else and wait for the next season
Gaebolg2 (EUW)
: I'm playing jungle. And i have most objective dmg and turret dmg every game. Oh yea about that. There is no point like that in my games, They int so hard, i hardly get to the point of splitpushing or having a meaningful teamfight unfortunately.
Jungle or Top those two points still apply, know when to push a lane or join a fight, if anything i would recommend you to go and watch Dong Huap's video on Youtube about a Trydamere who is challenger. Pretty much all he says is exactly what i said, you gotta know when to do stuff. I used to play udyr jungle a lot, and all i did to win games was just split push when my team was holding off the enemy, and i was also just the jungler. I cant help you more than that since i dont know how you play, all i see is you kda and such. :/
Gaebolg2 (EUW)
: Can someone tell me how to carry?
Your KDA isnt everything, especially when playing trynda, you gotta know two basic things: -Should i hard push lane, try to get innib, rotate bot and do the same or -Should I go and help my team since i can actually help them win the fight It doesnt matter what your team says, if you think its a better idea to just hard push top, do it, most likely the enemy team are going to be all together and by the time they notice you, you already took innib and are already on nexus turrets.
: So I gave the gameplay team your feedback and asked them for some insight on towers in general for you guys. While I don't 100% agree with some of the response these guys know infinitely more about this than I do so I will default to their better judgement. To paraphrase the conversation: The difficult thing about this conversation is always that as a game element, towers are primarily objectives, not defenders. If we made them effective protectors, we'd also really hurt the flow of the game. There's probably some room to make them stronger in combat before things break down, but the end result would be something like "Tower dives are slightly riskier", not "Towers protect players well." For one example of why that is - if towers are effective protectors, then sieges become riskier, teams can defend their inhibitors better, and as a result the team with the upper hand tends to just go farm the map instead of trying to siege - which leaves them just about as likely to win, but can easily drag things out for 5-10 extra minutes without much better chance of a comeback occurring. He believed that part of the underwhelming feeling , was when they were made so big and imposing (and cool!) during the Summoners Rift Update - the visuals set the expectation that they'll be powerful but they really can't be, which leaves them permanently unsatisfying to play around.
I know i am late to this post, but if turrets become scarier, wouldnt {{item:3056}} actually become an item that would have a bigger impact on the game? Think about it, if the towers become more scary for the enemy team, have the enemy team buy one ohmwrecker so that sieging can happen. Right now the item is kinda useless, but if turrets get buffed, tanks or maybe even supports could consider buying the item. And to make it so that it doesnt become banner of command 2.0 just have the turret have a cooldown for the next usage of ohmwrecker on that specific turret. Maybe change the stats on ohmwrecker if needed or whatever. But yeah, thats just my 2 cents about it
: > the dash is too short, Dash is about the radius of an illaoi Q... so long as your actually going the right way it will get you out. > his W has a shape so stupid that the enemy always escapes (by walking two steps to the side) Then you learn to punish that... aim skill shots towards the way they are trying to escape for a predicable and easy hit. Also re,ember they are slowed and the area they have to escape is quite large... so while they walk out you get free hits on them which could win you the fight, or they might use mobility spells in which case you punish. > the hitbox is weird, it misses champions that should hit most of the time That’s just something that you learn to deal with or riot fix... but I’ve not had any problems with it. > he deals no damage unless you PRECISELY hit a moving target with the end of each Q (and again, the hitbox doesn't work), And deals immense damage if you hit them right... I’ve seen aatrox’s one shot with a rotation of their skills, the third hit is lethal and frankly easy to hit on melee champions trying to kill you > his ultimate does absolutely nothing in terms of fighting potential unless you are already 5 kills ahead (compared to the old one that at least was usable to do some AOE in a teamfight) The ult is movement speed (good for rotations and getting into fights) and gives 20% ad... you don’t need to be ahead to be a threat with that (albeit you can’t be so behind you die instantly, but at that point old Aatrox ult wasn’t gonna do anything either), you just need a few items. > i can't even clear a wave of minions with a single level 3 Q (illaoi can) even after building black cleaver i need 2 if not 3 hits. Then your doing something wrong... I clear waves with one rotation of my Q at that point in the game... given illaoi only kills caster minions with her Q and needs to auto attack the rest I find his clear speed is on par if not better. > He has too little mobility and not enough defenses, either they give him more mobility or turn him into a tank and give him more cc and sustain. right now, he is unplayable. He has 4 different cc sources, and his sustain is really good (up to 20% of all physical damage dealt on a AoE caster... Q a wave and you restore a ton of health... there is a reason spell vamp is less effective on AoE abilities). Aatrox is a great mid game bruiser... struggles a bit before his first few items, but he seriously scales well and can have some surprising damage spikes... idk he plays a lot like top lane rhaast so I’m quite familiar in how to play something like this, play safe until your power spikes then surprise people in your knew found ability to kill... even the build is the same. ___ The community has a really bad habit of jumping the gun and your falling right into that trap... so many champions look weak on the first day of their release, but when people learn them they get a lot stronger... Gnar, swain, lucien, kaisa, ivern... all good examples of this mistake. Aatrox is a difficult champion, we need to give him time to actually come into his own before we start condemning him
Meanwhile Riot already gave him an hotfix due to the champ damage and dash being complete garbage. Omegalul. His dash was pathetic in terms of range and didnt reset auto for some reason making him super clunky, Q dealt no damage unless you had like 3 items, his base health was also horrible (a zoe without resolve had only 20 less hp than a juggernaut champ lul), and his ult was too long, especially for early game, compared to most top laners. I seriously dont know why aatrox has such a low hp pool compared to a juggernaut like darius. They practically build the same .-. God bless the hotfix and might he be actually decent in ranked. (i dont want another champ that is a complete failure for ranked play or not fun even in normals)
Rioter Comments
: Looking for good players to give me advise or play with me.
Well, the first step would be to try and recognize what you are currently bad at. Either that is farming, positioning, micro play, macro play and stuff like that. This account is Diamond 4 but im leveling up a new one (not because i got banned, but because its to play with lower elo friends in normals and such) The name of that account is: Just Monica We can do some games there and i can try and see what you might be struggling with. If you want to add me on my main feel free to (Tahm Klenchy, the one i am writing with) and we can play or something.
: It's just a cursor, why is everyone bothered by it?
It's the one thing that the balance team can't %%%% up. That's why we love it
: > I'm pretty sure a tanks like shen and maokai have a lot to gain from revitalize, hell i always take it on maokai Except both their heals and shields are health ratios... overgrowth gives just as much to their shields and heals if not more than revitalise and more health will increase their survivability than revitalise can. > And tanks can take revitalize if they want, and you say anything else is better, yeah sure, im seeing all my tanks with that unflinching rune 50% of my games yeah sure. buddy, a tank can use revitalize and it will work, maokai, shen, naut, ornn, sion can all use it well with their shields. Overgrowth takes time to actually be useful while revitalize can be useful throughout the entire game, there isnt one better than the other, they have their strenghts and weaknesses Wasn’t talking about unflinching... though on certain tanks it can be better (most common on naut for that tier... common in support tanks). But on almost all tanks overgrowth is better... you don’t look for survivability in early game you don’t really need it... you need survivability as you ramp up and overgrowth mid to late will always give more shield strengh and effective health than revitalise > But some tanks use them. (Maokai has a 53% pick of revitalize over 35% from overgrowth just saying buddy) That’s one tank... and yes mao uses revitalise, as does zac... this is because they are getting heals constantly throughout a fight and therefore it stands a chance of being as useful as overgrowth... but grevious wounds exists which drags them both right down. But we aren’t talking about healing we are talking about shields so talking about a tank with no shields is pointless. For tanks with shields none of them take revitalise... that’s because unlike healing shields can’t be used constantly throughout a fight and therefore putting a rune into shielding when one into health exists is much better for them. So revitalise isn’t used for shielding tanks making it being brought up here moot... and an item forcing tanks onto a worse rune for them isn’t a good idea (even though it wouldn’t help them much anyway). > And idk why you bothered to focus on a line out of 10. Its like you came here just to nit pick at one simple thing I came here to put my own comment on the subject... and because the rest wasn’t needed to be commented on... supports are an issue, tanks are barely viable if that... that’s why I said what I did, cause just citing revitalise and SV does not help tanks enough ever to validate killing them trying to get to supports (and besides I’ve argued this with you before... your still just gonna tunnel vision on the issue with supports without considering tanks).
Ok, here is the thing , in a 30 min game in which i played rammus, i got 160 extra hp. Now i dont know if you know, but 160 extra hp by 30 min isnt like, they best trade off. Keep in mind games nowadays take between 20 to 30 mins to end. I think in most cases people would prefer taking a rune that offers increased shielding than a rune in which you have to wait 30 minutes to get a tiny portion of 160 hp or something along that.
Marcua (EUW)
: Riot is doing their best
I think you are giving them too much hope when they literally destroyed the ADC role. Literally, now you might as well be called a troll for picking a marksman. I'm down for new stuff in the game, i dont care about yasuo adc, or darius or whatever, but when you make a certain champ pool useless thats not something to congratulate riot for {{sticker:zombie-brand-facepalm}} Next, the game will only be Support champions, nothing more no adc, no tank, no assassins, no fighters, no juggernauts, no nothing besides support. Come answer to this post when they destroy the game like that.
: > Tanks can get revitalize, and if they want more healing they can get a spirit visage Tanks don’t use revitalise, pretty much everything else in that tree is better for tanks than revitalise. And spirit visage is only brought vs ap heavy comps, it doesn’t give the right stats for a tank to be relying on it. SV also only helps healing so irelivant in a descussion about shields.
I'm pretty sure a tanks like shen and maokai have a lot to gain from revitalize, hell i always take it on maokai. And tanks can take revitalize if they want, and you say anything else is better, yeah sure, im seeing all my tanks with that unflinching rune 50% of my games yeah sure. buddy, a tank can use revitalize and it will work, maokai, shen, naut, ornn, sion can all use it well with their shields. Overgrowth takes time to actually be useful while revitalize can be useful throughout the entire game, there isnt one better than the other, they have their strenghts and weaknesses. But some tanks use them. (Maokai has a 53% pick of revitalize over 35% from overgrowth just saying buddy) And idk why you bothered to focus on a line out of 10. Its like you came here just to nit pick at one simple thing {{sticker:zombie-brand-facepalm}}
: Anti-shield trend
Here is the problem with shields. Shields were great because low cooldowns and no way to really counter them, with healing you have morello, ignite, and executioner's calling. Tanks can get revitalize, and if they want more healing they can get a spirit visage. A lulu with 40% CDR has her E on 6 sec CD, and guess what, the shield duration before was 6 seconds. A support with Shields could/can bring revitalize, build an ardent, get ap from ardent (increasing the shields) and also summon aery giving another shield. I feel like these nerfs were needed, now you actually need to think or react quickly for your shield to be good. Instead of being a Lulu thats does nothing besides pressing E on whoever needs it or just because she can.
Rioter Comments
: Devourer was toxic for the meta, and would make games a coinflip. Farming 20mins on a jungler, would mean if a lane loses 2v2 (which they always do) or 1v1, you will have to do a comeback 20mins later, lowering your winning chances. Picking an earlygame jungler into a devourer one, would just win you the game. About warrior and runic, they had to somewhat equalize them, movespeed is pretty busted on junglers, why let AP have such a big advantage over AD? There are currently no movespeed AD core items, but I guess you could do BF+jg item + 300G = warrior with movespeed instead of 10%CDR, and revert the runic "buff". I do feel that runic junglers took a big hit, however they wouldn't really fit into the meta now anyway, with the rise of the bruisers, you get outscaled, no matter what you do. Also do something about this taliyah jungle shit...it's annoying as hell, seeing it in high elo 24/7.
I mean, youmuu's is a core ad item that offers two movement speeds one passively and one in active. Meanwhile the only one that can be compared to AP champs is spellbinder.
Rioter Comments
Rioter Comments
Febos (EUW)
: > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > But here is the thing about tank shaco/ekko/fizz. All they had to fix was base damage numbers and those builds went poof. They weren't "fixed", they were nerfed to Oblivion and back. Fizz lost his W %hp that has been there for as long as I can remember; Shaco lost his base damage in all skills (passive, Q, W, E and R); Ekko was the least effected by the nerfs, even though he was nerfed quite substantially. I wouldn't call that "fixing" a champion. More like "we can't deal with this, so kaboom". *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > Yes i should be able to play pyke and have health if i wanted to, if tank pyke was a problem, lower the base damage and raise the ad ratios But this is the thing you are still missing. They don't want to change Pyke's damage. Besides, as I said, Pyke has **a lot** of base HP, more than any other assassin. In other words, a full build Pyke will have **more** HP than any other full build assassin and have **more** damage too. I really don't understand what is the fuss about Pyke being locked out of HP. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > What if i wanted to play pyke and use his kit for stunning and roaming, and not for super big amounts of damage, i mean if i want to go full tank with any assassin i can. You can still play Pyke as a Tank and do whatever you want. You just can't get more than 2470 HP. That number is quite high already. Besides, no assassin can ever compete with a true Tank. Pyke has CC going for him, so you can just build 1 AR and 1 MR items and you're gucci. For example, {{item:3190}} {{item:3156}} {{item:3026}} {{item:3193}} {{item:3110}} Stoneplate alone would give Pyke an isane ammount of AD (176). That scales of with his R. Even though Stoneplate reduces damage dealt, his R isn't affected by that, because it's an execute. No joke. You can literally walk into the enemy team, activate Stoneplate and, by base stats alone, have 272 AD (level 18). That's enough to raise the threshold on his R to 828. ######Don't tell anyone. It will be our little secret. *** More on that. It's not like you **can't** build HP on Pyke. You still can, but you'll get AD instead. For example, Black Cleaver is almost 100% cost efficient (base stats alone). You pay 3000 for 2950 worth of stats (with Pyke). Another one. Sterak's gives Pyke 80 AD and it's 87.5% cost efficient for him. If Pyke didn't have that passive, it would be 90% cost efficient. The downside of Sterak's is its passive (the shield); it doesn't work with Pyke. Anyway, what I'm trying to show you is that Pyke can still buy Tank items (armour and magic resist), but he just won't get any extra HP. 2470 is already good enough, so I don't see where the problem is. ######He would definitely be more useful as a "Tank" than any other assassin with the same build, because Pyke has other perks going for him. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > You can say Pyke is a high risk, high reward support. But you can literally play any other champion that has low risk, high reward. A tank like braum, a support like janna, lulu, nami. You don't understand what "high reward" means if you include those supports in that category, specifically Nami and Braum. I would maybe give a pass on Janna, given how good she is, iffy on Lulu and definitely not on the other two. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=000400000001,timestamp=2018-06-04T13:52:52.329+0000) > > And i dont see how pyke is the opposite of any complaints, the game shouldnt be made for low or high elo, it should be for everyone. It is for everyone. Just some champions are better in different MMRs. Why are you so upset about **one champion** not working in your MMR? Do you feel entitled to something? You don't see me complaining about Nidalee being atrocious in low MMR and I don't see you complaining about Master Yi not working in yours. Why is Pyke that much of a problem, but not the others?
Well, but they dealt with fizz tho .-. if you build him ap, you get to oneshot people, if you dont, then thats that, he plays like an assassin. Shaco got nerfed and then buffed to oblivion and then needed to be nerfed again, and ekko is 100% ok with everyone, his passive doesnt slow and it scales better with ap, his base damage isnt high enough for tank, his ap scalings are nice. I'm upset about one champion, because its the one thats in the topic .-. , i dont see people coming here to talk about the weather, its to talk about the one champion, named pyke. Well, but Nidalee does work in low MMR if you are good enough and know what you are building, and who said yi doesnt work in high MMR. Literally just search up Cowsep, he plays in korean solo Q, nothing but Yi, and he isnt in low elo. I don't feel entitled to anything, you made the argument of me not talking about other champs when the post is about pyke. I want every champ to be good, i god damn hate metas, i wish i could play whatever champ i wanted and that champ being viable, lets be honest, when ardent was super meta, there was 0 reason for anyone to pick anything but ardent users. And another thing, you can literally go right now on youtube, see Imaqtpie's latest video, where he had a premade pyke support, and in one team fight, all you see pyke do is run back and forth, why, because pyke's cooldowns are high af, compared to other assassins. His E with 40%cdr is 9 seconds his Q is 4~ seconds. Even zed has better cooldown numbers with 0%cdr. If im playing an assassin, and i have to wait 9 seconds to use another ability while i have 40%, that sucks, like, really bad.
Febos (EUW)
: > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=0004,timestamp=2018-06-04T03:39:39.166+0000) > > if i want to build a tank item to get some HP because the enemy team's Cho gath or literally any other champ can one shot me because i have no extra health, that is horrible design. Do you remember when Tank Shaco was a thing? http://i0.kym-cdn.com/entries/icons/original/000/011/425/But_Pepperidge_Farm_aint_just_gonna_keep_it_to_Pepperidge__5c6a319f9b808bca3f929f02bc45f1b8.png That isn't horrible design. Allowing him to build HP is exactly what an Assassin isn't suppose to be: Tank. Just so you know, Pyke has the highest base HP in the game. Compared to his kin, once again Shaco, he is ahead on HP by 1 Giant's Belt (~1000 G). How is that bad design? He definetly has more HP than enchanter supports, even at full build: [Morgana](https://www.leagueofgraphs.com/champions/items/morgana/support/diamond) -> {{item:3107}} {{item:3092}} {{item:3157}} {{item:3190}} {{item:1001}} Total HP at level 18 = 2490 HP. Pyke is behind by 20 HP, but so you know I picked Morgana because she has the most HP out of the following: {{champion:117}} {{champion:497}} {{champion:267}} {{champion:40}} I'll ask again. If Pyke has that same HP by default, how is that bad design? It's actually clever design. *** > [{quoted}](name=Tahm Klenchy,realm=EUW,application-id=39gqIYVI,discussion-id=GZPRYhpp,comment-id=0004,timestamp=2018-06-04T03:39:39.166+0000) > > If pyke's passive worked with jungle monster damage ( at a reduced rate for monsters, i know sustain in jungle can be a pain, looking at you release kindred ) and his Q or E dealt more damage to jungle monsters i feel like he could be a decent jungler Why do you think they didn't do that? The answer is as obvious as it seems. *** Pyke is supposed to be a high risk, high reward support. Will he ever be good enough for professional? I don't think so, but he'll definitely be a fun pick for Solo Q, especially lower MMR. I see so many players complaining about "Riot only cares about professional" or "Riot alienate low elo". Shouldn't Pyke be a thing to be happy about? I mean, he's literally the opposite of those complaints.
But here is the thing about tank shaco/ekko/fizz. All they had to fix was base damage numbers and those builds went poof. Yes i should be able to play pyke and have health if i wanted to, if tank pyke was a problem, lower the base damage and raise the ad ratios, just like they did for Ekko, Fizz, Shaco, Galio and whatever champion that could be tank and deal a shit ton amount of damage. What if i wanted to play pyke and use his kit for stunning and roaming, and not for super big amounts of damage, i mean if i want to go full tank with any assassin i can. i thought riot liked variety in their game. If i want to play zed with a randuins omen in my build it lets me, yes i lose some damage, but i get some tankiness. And if his base hp is sooooo high, they can lower it, everyone makes responses like riot doesnt balance game every patch. "how dare you talk about his hp, its not like riot can change it" everyone always sounds like that. And the reason why riot didnt give pyke extra damage vs monsters is because riot wanted to make him a support first, are we gonna forget the fact that riot literally made nidalee go from a super strong mid laner to a jungler, simply because her Q and W marks applied on jungle camps. Ekko is the same thing, he is a good mid laner and he was designed to be a mid lane assassin, but riot improved his passive for jungling. If enough people started to see him as a decent jungler, im sure riot would make some change to make him good at jungling. You can say Pyke is a high risk, high reward support. But you can literally play any other champion that has low risk, high reward. A tank like braum, a support like janna, lulu, nami. And i dont see how pyke is the opposite of any complaints, the game shouldnt be made for low or high elo, it should be for everyone. Yes i apologize for being high elo and the new champ sucks there, guess ill just kill myself out of boredom playing janna because free wins.
CurseOfLife (EUNE)
: Did Pyke fail?
I mean, there is nothing he offers to the team besides his Ult. You could play any other support and do way more. If you build him full ad like an assassin you cant offer any protection, but at the same time if you build him tank, you cant even get extra hp because it all transfers to ad. I find him fun to play only because he is new, but besides that, i think he is hot garbage straight out of the oven. His Q, compared to a champ like Thresh or Blitz just blows. It is too predictable the travel speed of the hook is quite slow. I honestly dont know why his W gives away his position, a champion like twitch only tells you that you are near when in range of the enemy, not when you activate it, same thing for Eve. But for some weird ass reason for Pyke they give the enemy an indicator saying "hey sup guys im near and in my W", his roaming potential would be 10x better if he didnt show that mark while in W. His E at least should work if both Pyke's body and the enemy are touching when the ghost comes back to Pyke. But that can be me being bad, sometimes it looks like the ghost hits but it doesnt idk. The ult is ok, but i feel like its slow as hell, every time i try to use it in a fight, by the time they are low enough, i use my ult and my team have already killed the guy before I get to finish the animation. Building for Pyke is also another horrible thing, because of how they decided to make his passive work around health (giving him ad and such), im sure they could do something like Vladimir's passive. But nop, you arent even allowed to have tankiness with Pyke, like for god's sake, if i want to build a tank item to get some HP because the enemy team's Cho gath or literally any other champ can one shot me because i have no extra health, that is horrible design. You either go full AD and hope the enemy team is stupid and your team are all winning their lanes, or you might as well pick another support. If pyke's passive worked with jungle monster damage ( at a reduced rate for monsters, i know sustain in jungle can be a pain, looking at you release kindred ) and his Q or E dealt more damage to jungle monsters i feel like he could be a decent jungler, he has some meh cc, an execute at 6, which is perfect for ganking. So yeah, riot balance team, if somehow you read this, think on what you could have done better with this champ.
: LOl what, the system has no way of telling who is flaming and whos not, you see it time and time again where people getting banned for not even saying a word. don't believe me just go look it up. the game is having a mega downfall cause riot refuse to Nerf champs the right way to make them fair. they base there nerf and buff on the pro league alone and you can see this patch after patch. riot are after the money and the money alone now. they dont care about the game anymore, simple as that
So, what about lux buffs, bet those are all about that yummy pro league
Blakex13x (EUW)
: Here we are ONCE AGAIN !!!!!
I don't see a problem with the system, it seemed to work for you, playing outside of the meta isn't a banable offense btw. And yet again I ask everyone writing these posts. Why even bother to write in chat if only to flame? Do you not have self control? And if your teammates are flamming or feeding, wait for the game to end and report them, simple as that.
: Riot Games on Twitter
This post is like saying "everyone at riot games should just be balance team". No visual designers, no sound designers, no server management, no riot support, %%%% all that. Clearly all they hire for is just balancing, nothing else. {{sticker:zombie-brand-clap}}
: The ban system is a joke, 100% broken and yet riot do nothing to make it fair. it shows us they don't care anymore and just want to make money. for the amount of money they make everyday the game could be better then ever but they sit there with there heads up there arse,
I mean, there is literally 0 gain in flamming someone, they arent going to perform better, they will just do worse. The system bans those who were toxic, so, dont be toxic and you dont get banned. I see these crybaby posts all the time and i wonder if its that hard to seriously keep yourself cool in a damn video game. If people dont like the game, they can leave. Everyone makes it sound like league holds you down to you chair and says "play this game or we will kill your cat".
Vanëssa (EUNE)
: Is the end close?
I keep saying, play what you want. Most of the people that meme that are one of two things : Either players that got banned and are salty about it or People who just hop on hype trains, so fortnite is popular for a bit, it will die off. And then they will jump onto the next game.
GreyfellD (EUW)
: Warwick - A Champion Rework in the WRONG direction
The big difference between Smite and League has to do with it's point of view, imagine if in league, every adc was like graves, and the best way to play around adcs was just to hide behind minions because they couldnt hit you. And if we are talking about "idiot-proof" reworks, let me just remind you that a champion like sion before the rework had a point and click stun ability that scaled with 90% of your AP. Warwicks Ult was point and click on whoever you wanted. Irelia had a stun because you either had the same % hp as your enemy or if you were below that and it stunned for 2 seconds at max rank. Fiora could almost 1v1 everyone at level 1 before the rework because her passive literally gave her triple potions, so you couldnt kill her. Shen laning before the rework was "Spam Q" because it was a point and click ability that was just for poking down someone. Poppy's ult made her immune to everyone else's damage besides the person she ulted, pretty much ult the enemy soraka, and you couldnt die. I dont think i need to say more. At least champions now can feel way more skill expressive than before
: Aram and Dark harvest
I mean, the idea of Aram is like, a quick match. I'm pretty sure you wouldnt take dark harvest playing xerath. Also on the topic of ARAM, do keep in mind that if dark harvest changed, runes like gathering storm need to give power more quickly.
Rioter Comments
HdtvSK (EUW)
: You severely overestimate plat division, and even low diamond for that matter, they are not good at micro automatically. You probably just faced a Zed main, so i suggest you stop playing 100 different champions, or accept the fact you can't play a champion 10 times and expect to be any good at that champion. Given your division you probably need about 150 games on a champion to be mediocre at that champion, so go play stop complaining.
What if he likes playing different champions until he finds one that he really likes, hell i reached diamond just playing whatever i felt like. I dont really main anything. to this day i still dont have 100 games on one single champion for ranked, because i find it boring, and maybe so does he. He plays in silver, let the guy do what he wants, he is complaining about the matchmaking, which in the past even for ranked games was shown to be quite a bullshit one. If i'm playing normals and i go top, and i am with a gold/plat friend, i should face the one that is equally matched to me, not my gold adc who isnt even premade with me.
iSneez (EUNE)
: What are you talking about ? You want RIOT to "fix" the normals MMR and you are talking about Ranked divisions of players you meet in normal games ? What a platinum, diamond master etc division in rank has anything to do with your normal games ? Each que has its own division, and even if the normal games division (mmr, elo, whatever you want to call it) it's hidden doesn't mean it's not there. That High elo ranked players you meet in normal games they have your mmr in the normal witch has nothing to do with their ranked mmr. Also you claim you want to improve, if you want to improve why you don't enjoy a free 1 on 1 lesson from a more skilled and better player then you ? Instead of being frustrated that he destroy you, you should be happy you had a better player to learn from. You can study how he farm how and when he harass you, how he engage on you, why he kill you and how, how and when he roam how he manage the waves before he recall etc. Improving its when you face better players not if you stomp worse players then you or you face equal players. Then go play with bots and you win easy all time, that's improvement ?
Like ok, unless he was also playing zed, he cant really learn how to farm with his champions, you dont farm the same way as heimerdinger as you do with yasuo, you dont punish the same way as zed as you do with vladimir, every champion is different in this game and they all have their own farm and punish mechanics, like legit, go play heimer, and tell me you play heimer like someone plays zed. So yeah, that argument is out of question. Also, when you go to the gym you dont start off with the biggest weights, because you are weak. Imagine you started playing league and were matched 1st pvp game agaisnt challenger, it wouldnt motivate you, it would just make you mad. If you want to learn a new champ and face a 10M points yasuo that knows every single matchup i can guarantee that wont be any fun which i think you forgot the fact that he also plays "FOR FUN". You play games to have fun, and winning is fun, over analyzing your opponents every move isnt.
DutchPro1 (EUW)
: It's a trap!
if it looks like girl we all know what it means. G.I.R.L = Guy in Real Life
: The worst client i the %%%%ing world.
Instead of writing this like an angry monkey, did you contact riot support ?
Rioter Comments
: Can someone supply me with the name, surname and email address of the person who had reworked Fiora?
: Deathfire Grasp was removed because a damage amp without any counter play proved too strong... what do you think would happen if riot added the same thing but vs shields... similar result but only to shield champions. And irelia doesn’t have 300% increased damage to shields... her on hit passive does when fully stacked... big difference (instead of one shotting shields with one ability she just has an easier time vs them) And it’s healthy because it’s windowed and has counter play... she has to ramp it up over the course of a fight before she gets the damage amp... that means that shield users can engage her before it’s stacked up to ensure their shields are more useful or use their shields before it’s stacked to maximise its effectiveness... it’s got counter play which makes it fair for the victims, as it should be.
Ok, had a system like only after 6 auto attacks you deal more damage to shields, rageblade style. Like i said, test > balance > reach a conclusion. No one can know for sure if its OP or not if it doesnt exist. And if it is OP they remove it, like sword of the occult, ennervating locket, heart of gold, etc etc. There are a lot of removed items, and if this was another case of release ardent censer then they would balance it or remove it. I bet everyone loved ardent censer meta, rush the item first, then proceed to snowball. Keep in mind, you say 10% is a lot, but that is literally just taking off the ardent censer passive nothing more. Summon aery is still there + revitalize. And if you build a michaels, you still get left with 10% shield power
: > Yeah but it doesnt because its balanced, having an item reduce or make you deal more damage by 10% wouldnt make shields useless. Its called balancing. Except you have no idea how it would affect the game. 10% damage amp is a sizeable amount... put that on an adc and your going to shred any tank who tries to get a shield up, especially if you combine it with the other anti tank items... champions like naut would die because why play someone when others have tank abilities that can actually do their job better... > Rylais, Iceborn gauntlet, frozen mallet, hextech gunblabe, hextech glp-800, randuins omen, duskblade, blade of the ruined king, twin shadows, righteous glory, dead mans plate, zeke's convergence. All of these items slow enemies, affecting their mobility, if you play ezreal with iceborn, im sure the melee champion running towards you wont get near you very quickly .-. (btw thats 12 items for slowing, which can be bought, on tanks, supports, mages, assassins, and adcs) And none of that affects mobility. Mobility isn’t walking, it’s dashing. I’m not talking about stopping someone from walking up to you I’m talking about say an item which disables yasuo dash, stuff like that... imagine how useless yasuo would be if that item exists, that’s how drain tanks feel and how self shielders will feel. > Then isnt the problem in the healing to begin with, the only to counter healing back then, was to have ignite. And for supports/Jungle/Top laners it didnt work that easy, top would have tp 90% of the time, junglers needed smite and flash, and supports used to take exhaust because it was stronger. Riot added more healing power (for some reason) in the pre-season of season 5 and alongside with that, they gave adcs executioners calling. Is grievous wounds really to be at blame when riot added a mechanic to increase healing, and due to it, at the same time added executioners ? Like I’ve already said grevious wounds was also changed to not affect healers who would go windspeakers... it was an item aimed at top lane, because drain tanks where too strong, because they got compensation for an item that then got removed, thus got added again. This entire change had nothing to do with supports nor bot lane in general. > There is a reason why janna, nami and lulu still dominate solo Q, Then nerf Janna Nami and lulu... naut doesn’t dominate solo Q, neither does urgot, neither does sion frankly... neither does any shielders for that matter... it’s litterally only 2 champions who have an issue so you just nerf them... not rocket science. > And building this anti shield item wouldnt make supports useless, you make it sound like the item i have in mind is something like "NEGATES SHIELDS BY 90%" listen buddy i've been playing this game for a long time, i know there needs to be balance, but when pros, casuals and whoever in between say that janna lulu and all these shielding supports are a pain in the ass, there is something wrong. ? Except you really don’t realise the effect that some things have on the game. An item that increases damage to shields by 10% on a burst champion maybe would be fine... but as soon as you give it to sustained damage dealer it becomes a lot worse. Let’s say an adc gets this item... they also get lord Dominik, and the new IE. You’ve now got an adc doing about 1000 damage every auto twice a second, ignoring 40% of your armour, doing a portion of it as true damage, and amping that damage by 10% vs shields... as a tank your not going to last 2 seconds regardless... no point even using your shield. There is enough anti tank in the game to deal with tanks who have shields, same with fighters and mages... litterally the only class that is causing issues with shields are supports, and again you have items you can nerf or even the entire two champions causing issues... why should a bunch of other champions suffer just because of two champions are too strong... it makes no sense, no other shield champion is causing issue... in fact very few are even in the meta and the ones that are aren’t even there for their shields... it makes no sense to hurt or kill other champions to get at Janna and lulu. > I've already answered to this before but, unless i am misunderstanding what a drain tank is,. Already answered that... and those champions don’t become useless as you’ve said, cause they aren’t really drain tanks just tanks with sustain... that’s why I said maokai doesn’t rely on healing, he doesn’t need it to do his job... > The only champions i can think that affected your top lane that much would be, Aatrox, Mundo, Vladimir and something along that. Mundo is severely struggling and has been for ages, because of grevious wounds... he doesn’t have a way to do stuff without it nor is his heal even a heal... it’s not burst it’s over time making it a hell of a lot easier to kill than the other drain tanks Aatrox has been struggling on and off for a while, and his healing is already very easy to stop due to it being tied to auto attacks... you don’t even need grevious wounds... when you do add grevious wounds to the mix he just dies... and he is the main one I was referencing here, it sucks going 5/0 in lane to instantly losing lane because your lane opponent brought 1 item. Voli relies heavily on his heal, it’s had to be amped up to stupid levels just to give him a chance, his survivability gets crippled when it should be at its strongest... his is actually healthy, windowed survivability that you can play around, voli should suffer because his strongest gets weaker immeasurably by 800g Vlad had to be changed a lot and is now much more burst oriented rather than what should be a classic drain tank because of the fact that he can’t be healthy, be him, and have grevious wounds in the mix as well. Swain has the exact same, from a DoT mage to a mage with high burst because they can’t reliably be a DoT mage. Darkin kayn struggles a lot once people buy grevious wounds because of the lack of tank items he gets, and because of that he is seriously overpowered before that point due to him compensating... a champion shouldn’t be either op or struggling based on if the opponents buy 1 item that’s not good design.. But all of these champions can go from winning lane hard to losing fight without any chance. just because someone brought 800g. it compromises what they actually rely on, these championscare damage dealers who have to be forced into building tanky items to just avoid getting caught by grevious wounds. > If thats so healthy why didnt they leave it like that ? Is it really healthy when you use your combo as a velkoz press ult, but oh no, soraka pressed ult and you got back 600 hp, because, reasons ? I mean firstly soraka ult is the kinda spell that you really should be keeping track off... it might just be a habit I picked up from dabbling with karthus but soraka ult is a big deal so you should at least attempt to keep track of when it may or may not be up and expect it when it is. Secondly vel ult is on a shorter cooldown... it’s like ghost vs flash interactions it’s fine to blow ghost to get a flash because you will have a window of time where ghost is up and flash isn’t... same here, blowing soraka ult is a big cooldown used and gives a window of time where your team gets more map pressure as they aren’t worried about that 600 health heal coming in... now you’ve gotten her to use it for that 160-130- whatever second with cdr your team can have easier and more reliable pick potential across the map and your ult will be back up before hand so you can utiize that advantage. Thirdly... if we are still talking about old morrellos remember that velkoz combo does a lot of damage, even without the ult you can seriously chunk someone for landing the full combo especially on a squishy.... so if you’ve done it fast enough and landed it you’ve prob got them below the 40% mark by the time you ult, or after the first few ticks... and even if you don’t... 800 base +125% ap true damage is a lot of damage, even if you don’t kill they can’t stay where they are and it’s got a psychological aspect, they know you can kill and kill with ease, they are less likely to take a fight in the near future or they might be scared of you... at the very least they will think twice before fighting you again until soraka has her ult back up. So it might feel bad that you didn’t kill with your ult but it’s not a wasted ult... you got a lot out of it and you can take advantage of it. It’s not about making heals useless it’s about finding way to play around them, making them healthy by giving them their own counter play like aatrox. > That leaves another thing, the other topic people cry about a lot too, tank meta, The tank meta was a joke. There was a grand total of 2 tanks strong at any given moment... namely maokai and either sej, zac, naut or poppy... can’t really call it a tank meta when there aren’t any tanks can you. It was mostly fighters and assasins building tanky items and doing the tank’s jobs better than them. the tank meta was other classes shoving the tanks out because they could do their job while actually dealing damage. And I’m running out of space... better be quick > Naut is struggling because he isnt what he used to be, a tank with a crap ton of damage, literally, riot keeps nerfing tanks like naut because they shouldnt have such high damage numbers. So when tanks with shields where issues they nerfed the individual tank, so why is it they can’t do that with Janna and lulu. And they didn’t nerf sion Q cause of PvP damage... they nerfed it cause it was too good at farming with no points in it meaning sion didn’t need to choose
You and me will have no idea on how it would affect the game until it happens, items get added/removed/balanced, dfg is not in the game anymore, same for ennerving locket and such Irelia has a 300% more damage to shields and that hasnt been a problem to anyone.
: Riot forgot too Add counterplay on LeBlanc when they reworked her
This is the problem riot has with champions, the old lb with the damage on her passive made it so she had to wait until she could do damage again to the same target, this current one is the one i will continue to ban, simply because i dont think its good game design to press Q and Ult and take someone's health bar to 50% I feel like LB is always going to be a dificult champ to balance.
: > I mean, just because someone bought a Randuins Omen doesnt mean Yasuo becomes useless. Because yasuo gets given options. He isn’t rendered useless by randuins because firstly it’s not that big of a deal, he deal less damage (and 10% at that... vs 45% healing reduction), he doesn’t lose the thing keeping him alive Secondly because he can play around this... armour pen items help greatly vs randuins, IE nullifies it essentially, going after someone else in a fight removes randuins as an element all together. This is targeting a portion of a champion which isn’t that big of a deal, in a way which doesn’t do much, that yasuo can opt out of or build around... sustain champions don’t get any of those benefits when it comes to grevious wounds. imagine if randuins had an aura which halved all damage from crit... then it would be comparable to grevious wounds... and at that point yasuo very much would become useless. Another example... notice how there aren’t any anti mobility items... there are anti mobility abilities in some champions but there aren’t anything in the items to help deal with mobility... exact same reason as grevious wounds and shields, champions rely too heavily on mobility to allow an item to strip them of the thing letting them function. > Just because someone bought grievous wounds doesnt mean Vlad become immediately useless, just makes him have an harder lane, but he keeps the damage, and for soraka and the such like maokai, i've seen maokai heal 500 hp with grievous wounds on him. (due to the fact that there are runes and items that help healing and shielding a lot, revitalize literally gives you a bigger heal or shield if you are low.) Because of the effect of grevious wounds... simple as that. Vladimir had the healing he receives effectively doubled or even tripled from release, maokai has had his heal super charged, soraka has a big heal on no cooldown after her rework, runes and items which boost healing have also gone up a lot... these champions don’t need this much healing... but they have to because grevious wounds would kill them otherwise. This is what would happen to shields... champions like Janna or lulu would have their shielding increased exponentially so that they aren’t useless, which then causes the exact same issue all over again... there is a reason that drain tanks have been such an issue over the years, because of this. And that’s just the ones that aren’t currently struggling... mundo for instance has litterally died due to grevious wounds, because he struggles doing his job without his sustain... hence why his healing is being doubled next patch... again this would be the future of shields. And even the ones you mentioned... vlad is a sustained damage dealer... he needs that staying power to do his job... he has to be burst oriented just to be useful... he has had to be changed against what his champion is to deal with grevious wounds. Mao doesn’t rely on healing that much... it’s a bonus rather than a focus. As a Vanguard he isn’t too reliant on it... soraka has been fluctuating between Struggling or oppressive for a while... due to this... > There is a reason why Morello went from applying grievous wounds at lower than 40% hp (i think) to just applying it magic damage on the target. Because champions like Soraka and Sona and Vlad could pretty much give you the middle finger if you didnt burst people immediatly. Except Morello was litterally the healthiest example of grevious wounds there was and what thornmail and mortal reminder should have been. Any counter play from items should have its own counter play... if an item is designed to prevent something that a champion does and relies on then the champion being affected should be able to at least lessen its effect so that they can remain viable... that’s just good game design and something shown in litterally every instance of this besides grevious wounds. Randuins doesn’t make yasuo useless, because yasuo can build items to help lessern its effect, he can also avoid it by not attacking the tank using it allowing him to fulfil his job... it’s also not something that completely removes the thing it counters, just helps you against it... a soft counter not a hard one. That’s good game design... a champion; having the thing they rely on cut in half because they went close to a champion is BS... the drain tank has no say in the matter, they can’t do anything against it, they just loose the thing they rely on... that’s not healthy and frankly sucks to play as... to be doing well and getting fed to struggling to do anything because the opponents brought an item... that’s not healthy. > And i mained support for 2 seasons and i know how annoying my enemies must have felt when i would heal the damage from the ap midlaner because the passive effect of morello still hadnt activated. And I’ve mained top for 5 seasons... it feels worse when you lose everything you’ve worked for in your game because someone spent 800g... it’s cost me more than a few champions in my pool because they just aren’t reliable with grevious wounds as it is. And again... that’s actually healthy... the target survived without hitting 40% health, the target gets rewarded... they are rewarded for playing correctly with a strong heal, while the enemies are punished for biting more than they can chew or for missing abilities... this is how everything works in league, why should grevious wounds be the exception again. > And i understand that Naut is a tank, but when a tank is taking no damage because his shield is still up after 10 seconds of being hit there is something wrong ( i know naut isnt meta but i think you get it. ) you could go look at vods of when naut was a bit meta and see him tank like +32 tower shots (and i kid you not, he did tank that amount in an lcs game) because he built tanky and his shield would eat like 6 of those shots. And naut actually gives stuff up for that... he lacks a lot of the reliable damage a lot of other tanks have, he’s one of the few to not have any % damage in his kit. He also has a lot less AoE cc than other tanks, his only AoE hard cc is his ult which isn’t reliable for team lockdown... unlike the rest of his class which almost all benefit from decently low cooldown AoE cc. So yeah naut has the biggest shield in the game... he is also got one of the worst AoE lockdown in his class (instead just settling for single target) and falls off damage wise faster. And yeah it got rediculous once... isn’t at the moment and naut is struggling at the moment... weakening him further would be detrimental.... and the compensation would be redicolous.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=6wuPXzsB,comment-id=00010001000000000000,timestamp=2018-05-01T01:49:34.934+0000) > This is targeting a portion of a champion which isn’t that big of a deal, in a way which doesn’t do much, that yasuo can opt out of or build around... sustain champions don’t get any of those benefits when it comes to grevious wounds. > > imagine if randuins had an aura which halved all damage from crit... then it would be comparable to grevious wounds... and at that point yasuo very much would become useless. Yeah but it doesnt because its balanced, having an item reduce or make you deal more damage by 10% wouldnt make shields useless. Its called balancing. > Another example... notice how there aren’t any anti mobility items... there are anti mobility abilities in some champions but there aren’t anything in the items to help deal with mobility... exact same reason as grevious wounds and shields, champions rely too heavily on mobility to allow an item to strip them of the thing letting them function. Rylais, Iceborn gauntlet, frozen mallet, hextech gunblabe, hextech glp-800, randuins omen, duskblade, blade of the ruined king, twin shadows, righteous glory, dead mans plate, zeke's convergence. All of these items slow enemies, affecting their mobility, if you play ezreal with iceborn, im sure the melee champion running towards you wont get near you very quickly .-. (btw thats 12 items for slowing, which can be bought, on tanks, supports, mages, assassins, and adcs) > Because of the effect of grevious wounds... simple as that. Vladimir had the healing he receives effectively doubled or even tripled from release, maokai has had his heal super charged, soraka has a big heal on no cooldown after her rework, runes and items which boost healing have also gone up a lot... these champions don’t need this much healing... but they have to because grevious wounds would kill them otherwise. Then isnt the problem in the healing to begin with, the only to counter healing back then, was to have ignite. And for supports/Jungle/Top laners it didnt work that easy, top would have tp 90% of the time, junglers needed smite and flash, and supports used to take exhaust because it was stronger. Riot added more healing power (for some reason) in the pre-season of season 5 and alongside with that, they gave adcs executioners calling. Is grievous wounds really to be at blame when riot added a mechanic to increase healing, and due to it, at the same time added executioners ? > This is what would happen to shields... champions like Janna or lulu would have their shielding increased exponentially so that they aren’t useless, which then causes the exact same issue all over again... there is a reason that drain tanks have been such an issue over the years, because of this. There is a reason why janna, nami and lulu still dominate solo Q, > And that’s just the ones that aren’t currently struggling... mundo for instance has litterally died due to grevious wounds, because he struggles doing his job without his sustain... hence why his healing is being doubled next patch... again this would be the future of shields. > > And even the ones you mentioned... vlad is a sustained damage dealer... he needs that staying power to do his job... he has to be burst oriented just to be useful... he has had to be changed against what his champion is to deal with grevious wounds. > Mao doesn’t rely on healing that much... it’s a bonus rather than a focus. As a Vanguard he isn’t too reliant on it... You literally just said maokai doesnt rely on healing ? Really ? Yikes, sorry buddy but playing maokai for as long as i have i can guarantee that the healing passive that he has is the reason why he is actually good, maokai without the healing would be useless in laning phase. People prefer to buy grievous wounds agaisnt mao instead of lord dominiks for a reason. > Randuins doesn’t make yasuo useless, because yasuo can build items to help lessern its effect, he can also avoid it by not attacking the tank using it allowing him to fulfil his job... it’s also not something that completely removes the thing it counters, just helps you against it... a soft counter not a hard one. And building this anti shield item wouldnt make supports useless, you make it sound like the item i have in mind is something like "NEGATES SHIELDS BY 90%" listen buddy i've been playing this game for a long time, i know there needs to be balance, but when pros, casuals and whoever in between say that janna lulu and all these shielding supports are a pain in the ass, there is something wrong. Did you think that "oh no they took 5 damage off of janna's W" that made her balanced ? It was like when riot made it so that zoe Q had 0.25 extra seconds on her Q, its was a joke. > That’s good game design... a champion; having the thing they rely on cut in half because they went close to a champion is BS... the drain tank has no say in the matter, they can’t do anything against it, they just loose the thing they rely on... that’s not healthy and frankly sucks to play as... to be doing well and getting fed to struggling to do anything because the opponents brought an item... that’s not healthy. I've already answered to this before but, unless i am misunderstanding what a drain tank is, the only tanks that heal themselves in this game are mao, zac, alistar, and taric. Alistar, Taric, Zac and Mao (and Mundo, forgot about him) (champions like volibear also fit there but i actually think that grievous wounds on voli, trundle or something of the sort isnt that bad) dont become useless because you bought grievous wounds, they still have cc. > And I’ve mained top for 5 seasons... it feels worse when you lose everything you’ve worked for in your game because someone spent 800g... it’s cost me more than a few champions in my pool because they just aren’t reliable with grevious wounds as it is. The only champions i can think that affected your top lane that much would be, Aatrox, Mundo, Garen (but i mean, leave the lane for 2 seconds and get all your hp back) Vladimir and something along that. > And again... that’s actually healthy... the target survived without hitting 40% health, the target gets rewarded... they are rewarded for playing correctly with a strong heal, while the enemies are punished for biting more than they can chew or for missing abilities... this is how everything works in league, why should grevious wounds be the exception again. If thats so healthy why didnt they leave it like that ? Is it really healthy when you use your combo as a velkoz press ult, but oh no, soraka pressed ult and you got back 600 hp, because, reasons ? > And naut actually gives stuff up for that... he lacks a lot of the reliable damage a lot of other tanks have, he’s one of the few to not have any % damage in his kit. He also has a lot less AoE cc than other tanks, his only AoE hard cc is his ult which isn’t reliable for team lockdown... unlike the rest of his class which almost all benefit from decently low cooldown AoE cc. That leaves another thing, the other topic people cry about a lot too, tank meta, tanks shouldnt have to deal enormous amounts of damage. People hated the tank meta for a reason, it hurted playing a champion meant to fight agaisnt a tank and have the tank deal 2x more damage to you because he exists and has a sunfire and thornmail. > So yeah naut has the biggest shield in the game... he is also got one of the worst AoE lockdown in his class (instead just settling for single target) and falls off damage wise faster. > And yeah it got rediculous once... isn’t at the moment and naut is struggling at the moment... weakening him further would be detrimental.... and the compensation would be redicolous. Naut is struggling because he isnt what he used to be, a tank with a crap ton of damage, literally, riot keeps nerfing tanks like naut because they shouldnt have such high damage numbers. Sion got nerfed on Q because it was complete stupidity that even when you didnt max Q you would deal an enormous amount of damage. Maokai got E nerfed because of how dumb he was with it. Im not saying to nerf naut more or anything. Im saying he isnt popular because he doesnt fit the "im a tank and a i deal damage because riot still hasnt nerfed me" category.
: > But the moment they nerf janna shield she will become useless, it happened in the past, and if they do it again, it will happen again. And then people will play Lulu, and then riot continues this circle jerk of nerfing and buffing janna and other supports. And so adding an item to blanket nerf shields would be better.... cause that’s exactly what I’m trying to tell you. Janna becomes useless because of an item, Janna gets buffed, Janna gets out of hand, item gets buffed... circle continues to happen. What you just tried to describe is exactly what’s been happening to healers and drain tanks... only because it’s been going on so long there isn’t an escape. And if Janna is unbalancable in this regard then killing her isn’t the answer is it... if need be riot always have reworking Janna and lulu to be manageable yet healthy... that way your not killing everyone else trying to kill them just to buff them back up again > They made the decaying shield part to tahm and it got changed because they saw how useless it made him No... it never made tahm useless... not in the slightest... once riot made that change to his shields it was a full year before tahm had any other changes... that was a small buff to his passive, in fact his shield wasn’t touched since then until now where it got nerfed. So the tahm change to his E never killed him, and riot haven’t touched it since. > Same goes for Morde right now, you can only keep 25% of his shield no matter what, unless you are in combat, the moment you get out of combat and that shield decays, you are literally a 1000hp champ waiting to be popped unless fed. That change only happened due to riot’s botched attempt at making him a bot laner, giving him that 25% shield strength to help him survive the range difference... morde doesn’t have an issue with being squishy, you tend to build health items on him, and his E is good enough to generate shields in a pinch... his shield isn’t the thing killing him, it’s everything riot did during the juggernaut update that is. > Also keep one thing in mind, grievous wounds makes so that healing is worse by 40%, making 60% of healing still go through, now add the 60 plus 10% (or 20% from michaels) from redemption or ardent plus another 10% for targets under 40% hp with revitalize. Grievous wounds needs to exist as an item because of all these runes and items. Firstly... considering the history you’ve got this the wrong way round... grevious wounds was introduced long before any of the healing and shielding power got added... so the correct thing would be that all of those runes and items need to exist because of grevious wounds... Secondly your tunnel visioning on support which I guess is understandable as your a support main but you do need to widen your view. Talking about the fact that support items lessern the impact of grevious wounds would be fine if every champion suffering from grevious wounds can buy them but a lot can’t... drain tanks are the ones suffering the most from this because they don’t have access to healing and shielding power... they have revitalise, which not all go for as overgrowth is really strong on most of them, and spirit visage which you can’t realistically get unless your facing heavy magic damage which isn’t always the case. So suddenly this whole argument dies... because while healers can compensate for grevious wounds drain tanks can’t... and they suffer dearly for it and are the ones affected the most... there is a reason why all drain tanks have been an issue at some point, but not all healers have... cause healers aren’t the issue. ___ What’s worse is that your idea for shielding is worse than this for this regard... yeah some supports might survive because they can itemise against it tanks and fighters sure as hell cant, neither really can mages. Remember spirit visage doesn’t affect shields... so they would suffer even more than supports ever will. The problem with adding an item into the game targeting one second of champions means that your going to affect a hell of a lot more champions doing so... and your justification for litterally nerfing 2 champions (Janna and lulu) will kill a whole bunch more.
> [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=6wuPXzsB,comment-id=00010000000000010000000000000000,timestamp=2018-05-01T02:15:29.688+0000) > > And so adding an item to blanket nerf shields would be better.... cause that’s exactly what I’m trying to tell you. > Janna becomes useless because of an item, Janna gets buffed, Janna gets out of hand, item gets buffed... circle continues to happen. If an item in the game made shields decrease by at 10% you would think that would make them useless ? It's called balancing, a Randuins Omen doesnt block 100% of crit damage because when they tested it out they made sure it was balanced, Janna has other strengths she can still make her adc kite really well, use a tornado, use an ult to heal, like other supports do. (Lulu slows, has ult with a knock up, Soraka has a silence, a slow on Q, Nami has her bubble etc.) > No... it never made tahm useless... not in the slightest... once riot made that change to his shields it was a full year before tahm had any other changes... that was a small buff to his passive, in fact his shield wasn’t touched since then until now where it got nerfed. It made his E useless because of how quick it would decay, pretty much you would barely have a shield, thats what i meant, he was still a good champ like he is now, but his E was not. Since now his shield does not decay it is a decent ability. And also, his E didnt have anything to do with shielding right now, it had to do with healing the grey health, because second wind and such made him regain a lot of hp mixed with thick skin. > morde doesn’t have an issue with being squishy, you tend to build health items on him, and his E is good enough to generate shields in a pinch... his shield isn’t the thing killing him, it’s everything riot did during the juggernaut update that is. In case we dont notice one thing, there is a big difference in flat health points and actual reistances, you can build garen with 6 warmogs, and you will still get popped in about 5 seconds. All the enemy has to buy is lord dominiks or a liandrys and all that hp you have becomes meaningless. Mordekaiser is a champion that has is own flaws, probably next season or after that one, he will get a rework that will make him a decent champion, and not one that is either overpowered or underpowererd > Firstly... considering the history you’ve got this the wrong way round... grevious wounds was introduced long before any of the healing and shielding power got added... so the correct thing would be that all of those runes and items need to exist because of grevious wounds... But keep in mind, in season 4 grievous wounds only existed in ignite and old morello passive, which i already said was quite bad. Riot then implements the keystone runes, one of them being windspeakers blessing, increasing healing and shielding by 10%, in that same patch the executioners calling was re-added to the game because riot themselves knew that heals would be a problem. And before that keystone rune was added i cant recall any rune on the old mastery system that added more heal or shield power to supports. > Secondly your tunnel visioning on support which I guess is understandable as your a support main but you do need to widen your view. I am not a support main, i play every role i can, reason why i think i can argument from both views (in the eyes of a support player, and in the eyes of a top/mid/jung/adc player) > Talking about the fact that support items lessern the impact of grevious wounds would be fine if every champion suffering from grevious wounds can buy them but a lot can’t... drain tanks are the ones suffering the most from this because they don’t have access to healing and shielding power... they have revitalise, which not all go for as overgrowth is really strong on most of them, and spirit visage which you can’t realistically get unless your facing heavy magic damage which isn’t always the case. Most maokai players still go revitalize, go check the pro's builds, i recall one day checking, and 90% of them would take revitalize over overgrowth. And i dont really know what is this argument about "drain tanks" the only tanks that can heal themselves are maokai, zac and alistar. And if you want to count taric in there feel free but he isnt a tank that much, more of a support. The only "drain tank" affected would be maokai and even to this day, i've seen multiple videos and played games myself of me healing 500hp with my passive while grievous wounds were on me, simply because spirit visage and revitalize still offer such a big number of extra healing power. > The problem with adding an item into the game targeting one second of champions means that your going to affect a hell of a lot more champions doing so... and your justification for litterally nerfing 2 champions (Janna and lulu) will kill a whole bunch more. I dont want Janna and Lulu to be nerfed only, i want shields to be nerfed overall, currently we have 2 runes for shielding power, a rather cheap and early item for supports that boosts shielding by another 10%. And look if michaels would be the only item that offered shields and heal power by 10% i would be okay with it, the item doesnt offer stats, its a situational item if the enemy has cc, and all it has is mana regen. But when ardent censer literally gives ap, mana regen, heal and shield power, mov speed, on hit magic damage. There is a serious problem there. There is a reason why Janna had or still has, i havent checked, one of the highest winrates for supports over 5 patches.
: Then they deal with it in the same way they dealt with tahm... not by killing off these champions as well any a bunch of innocent champions (do you really think morde needs to die just so you can get rid of janna)... individually balancing their ability to shield so that it is fair... perhaps by making it decay exactly like what they did to tahm. This is what they should have done with healers... instead they went for the hard counter item route and caused a mess that they still can’t clean up... no point repeating that when there is an easier and less risky way which has already been shown to work. Janna is designed to protect her team... she should be always able to do this... there should be counter play but not one which completely removes any hope for Janna to do her job as that’s stupid... it should be done in a way which allows both sides to flurish
But the moment they nerf janna shield she will become useless, it happened in the past, and if they do it again, it will happen again. And then people will play Lulu, and then riot continues this circle jerk of nerfing and buffing janna and other supports. They made the decaying shield part to tahm and it got changed because they saw how useless it made him. Same goes for Morde right now, you can only keep 25% of his shield no matter what, unless you are in combat, the moment you get out of combat and that shield decays, you are literally a 1000hp champ waiting to be popped unless fed. Also keep one thing in mind, grievous wounds makes so that healing is worse by 40%, making 60% of healing still go through, now add the 60 plus 10% (or 20% from michaels) from redemption or ardent plus another 10% for targets under 40% hp with revitalize. Grievous wounds needs to exist as an item because of all these runes and items. Protecting a team doesnt mean becoming a moving almost secondary life bar with a 5 second cooldown.
: Because after the damage it’s caused it’s more harmful to remove it. Like I said it’s like an arms race... constant buffs to either side just to keep either one in check... what do you think would happen if you just removed grevious wounds... chaos. To remove grevious wounds riot would have to essentially rework every single sustain based champion in the game to compensate, that’s not realistic. Grevious wounds impact on the game is like a knife being stuck in you... it’s not a good thing nor is it healthy to leave it there, but it’s worse if you remove it once it’s in. > There needs to be counter items for certain situations, we have adaptive helm when there are a lot of DoT abilities, you buy randuins for crit, you buy executioner or morello for healing and you get my point. Except those items are very very different (besides grevious wounds)... damage is easy to overcome, if an opponent has adaptive helm you have items you yourself can purchase to help limit its effect, you can still do your job. What’s more an adaptive helm or randuins only effects your ability to kill and kill only one target... you can switch target to get rid of the effect, or you can power through and kill them as both are sustained damage dealers. Grevious wounds and any proposed anti shield items are different... they don’t affect your ability to kill they affect your ability to survive, these are champions who give up reliable tanking abilities in order to use sustain, they need that sustain to even think about doing their jobs... as soon as you remove their abilities to do survive they lose their ability to do anything... it’s nothing like needing a few more auto attacks or abilities to kill a tank it’s as if adaptive heals doubled the cooldown of the abilities that hit it, or if randuins applied disarm upon being hit... that’s what grevious wounds effectively does. That’s what anti shield will do. > And this item would be situational, you dont buy a grievous wounds item every single game You build it every time you see a particular set of champions... which is the problem > Do keep in mind i am not talking about an item like executioner that is worth 800g and makes healing worhtless. And this item would be situational, you dont buy a grievous wounds item every single game. it would be an item that is not cheap and you would need only if they had a lot of strong shields. And that’s exactly how grevious wounds started. Let me tell you exactly how this will go down. Riot introduces an item which weakens or increases damage vs shields... let’s use {{item:3165}} to indicate this. The item is exclusive to one class essentially and has limitations but still very much hurts sheilders. Shield champions then get buffed to compensate for the massive indirect nerfs, allowing them to still do their job. Same issue as before, so riot introduces more items to allow other classes to do the same, only this time there are no resitructions {{item:3075}} and {{item:3033}} Again riot compensates shielders as they lost too much of their power with sizeable buffs Oh look same issue, and due to those buffs these champions are being effective much earlier in the game to compensate for their inability to do anything as soon as someone buys a particular item Riot then needs to deal with their early game as we’ve gone full circle once again... so they release 800g items to deal with it {{item:3076}} and {{item:3123}} ... oh look shielders are dead again, time to buff {{item:3165}} gets reworked losing its resitrictions to match the others. Back to ridiculous buffs again. You get the picture... and if the hints of using those particular items wasn’t enough that’s what happened with grevious wounds... and that’s still going... mundo has changes on the pbe that almost doubles his healing late game.... same vicious circle. This is the fate of shield reliant champions if riot releases an anti shield item... simple as that. So unless you want champions who either shield for thousands of health per second or are useless depending on if someone wants to be smart and buy a particular item then anti shield is a terrible idea. > When you see a nautilus or a kai'sa tank a 600 damage ability, i cant in my honest opinion think that that is balanced. Firstly... naut is a tank... he is meant to tank... so yeah that is balanced. Secondly... trust me when I say going from doing well in a game to being useless purely because someone brought one item is the worst feeling in the game... and is much less balanced than this.
I mean, just because someone bought a Randuins Omen doesnt mean Yasuo becomes useless. Just because someone bought grievous wounds doesnt mean Vlad become immediately useless, just makes him have an harder lane, but he keeps the damage, and for soraka and the such like maokai, i've seen maokai heal 500 hp with grievous wounds on him. (due to the fact that there are runes and items that help healing and shielding a lot, revitalize literally gives you a bigger heal or shield if you are low.) There is a reason why Morello went from applying grievous wounds at lower than 40% hp (i think) to just applying it magic damage on the target. Because champions like Soraka and Sona and Vlad could pretty much give you the middle finger if you didnt burst people immediatly. And i mained support for 2 seasons and i know how annoying my enemies must have felt when i would heal the damage from the ap midlaner because the passive effect of morello still hadnt activated. And i understand that Naut is a tank, but when a tank is taking no damage because his shield is still up after 10 seconds of being hit there is something wrong ( i know naut isnt meta but i think you get it. ) you could go look at vods of when naut was a bit meta and see him tank like +32 tower shots (and i kid you not, he did tank that amount in an lcs game) because he built tanky and his shield would eat like 6 of those shots.
: {{champion:245}} {{champion:26}}
People also got mad at ekko because of his 0 mana cost on his ult. And they changed that ASAP. But in this case ekko's shield isnt the same problem since you most of the time you will use the W for a stun or a little defense mechanic before a fight, and it takes time to active, its not like you press W and you get a shield. You press W, wait for the area of effect and hop in and get a shield. Zilean doesnt really have shields, just a guardian angel for ult, which i dont think its too much of a problem, because if he ults and no one is there to help the ulted target then its pretty much a "im just wasting a bit more time until i die (again)" type of cenario.
: And that’s a good way of dealing with it... tahm shield was an issue, riot changed it, it’s not an issue anymore... that’s how you healthily deal with a champion who has an issue... not nuke that champion and all champions like it out of existence with adding items to hard counter.
Its a balanced shield now, because of the time of which it is active on him, most support characters with shields, have their shields with a 5/6 second window, and their cooldowns literally refresh the shield, its not hard to get a quick 45% cd on a support character. Due to the fact that almost every support item for shielders have cdr. Playing a champion like Janna in solo Q is like saying "yes please i would like a win" her shield becomes huge, gives ad, gives att speed and magic damage on hit because in no cenario you wont build ardent (i mean even a new player will build it, its in the recommended) and when you get to mid game with 45% cdr, you have a shield on a low cooldown, lasts for 5 seconds, costs a bit of mana but because you are a support, you have a crap ton of mana regen in your build+manaflow band. And if that shield runs out, you will most likely have a redemption plus ult to heal your team back to speed until your next shield is up. A temporary effect for a shield, shouldnt feel almost permanent, mix a bloodthirster with overheal, and a maxed janna shield, and your adc are gonna feel like they just got 1000 hp. And keep in mind that this is just janna, lulu and others share some of the same problems.
: Shields are temporary uneffectable health. Imagine how bad Tham Kench would be if Grievous Wounds affected his missing health shield?
The thing is, his shield was a problem, reason why riot had to nerf it, if there was an item for shields then he wouldnt recieve the nerfs like that. People back in the day were hella mad that Tahm could tank literally twice his hp bar because he pressed one button.
: Because it’s very dangerous to have it. Grevious wounds has caused massive issues with healers because it’s created a very feast of famine style... by making it so easy to completely shut down champions reliant on healing riot have been essentially forced to super charge their healing to obserd levels to keep them viable... which in turn has caused it where every single drain tank has been a massive problem at some point, with dedicated healers not being much better off. So we’ve seen the arms race effect that grevious wounds has had on healers and sustain based champions... riot aren’t exactly eager to repeat this fiasco with shield based champions. Sure some of them are strong... but instantly mordekaiser is completely dead as soon as an anti shield item gets added as he ain’t doing well and relies heavily on shields... lulu and Janna are also likely going to become obsolete as they rely on shielding to do anything, karma will be shoved out of the bot lane at least, skarner takes a massive hit as his mobility is tied to his shield, malphite will struggle, sion will likely not be doing too good either... ivern would be severely hurt, shen loses a lot.... naut, riven, rakan, tahm, Udyr, urgot... Are you really willing to see all of these champions die or worse become massive issues as the compensation comes in... items completely shutting out champions isn’t good game balance and only causes issues... riot learnt this the hard way.
Why is executioners in the game still then ? If it causes such massive issues why does it still exist ? There needs to be counter items for certain situations, we have adaptive helm when there are a lot of DoT abilities, you buy randuins for crit, you buy executioner or morello for healing and you get my point. Do keep in mind i am not talking about an item like executioner that is worth 800g and makes healing worhtless. And this item would be situational, you dont buy a grievous wounds item every single game. it would be an item that is not cheap and you would need only if they had a lot of strong shields. When you see a nautilus or a kai'sa tank a 600 damage ability, i cant in my honest opinion think that that is balanced.
Rioter Comments
Altáir (EUW)
: 10 games chat restrictions for defending myself against people who flamed me for playing zed mid.
they will get punished if people report them, for all you know they might have a chat restrict now. next time defend yourself in the smartest way : /mute all and boom problems gone, and in the end of the game you report them and move along. TL;DR be the better person
Shyntaoro (EUW)
: Riot go %%%% yourself
good, 1 less toxic player
VEX Enzo (EUW)
: Fix kat pls
{{item:3003}} is 1% {{item:3040}} is 3% It would make building {{item:3040}} useless if you only had 1% max mana to ap.
: Toxicity and being "Too sensitive"
Make it like this, mute him, and no more problems. I'm not saying you are too sensitive, we are all humans (besides Mark Zuckerberg that boi is a robot 100%) we all have emotions, and what he was doing was to make you pissed off and try to get a reaction out of you. Mind games can be quite annoying, but do the smart thing and mute him, tell your team you arent familiar with your champion and move on.
Show more

Tahm Klenchy

Level 157 (EUW)
Lifetime Upvotes
Create a Discussion