: LCS play OP champs >> Azir pick/ban >> something fishy.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=00060001000000000000000000000000000000000000000000000001,timestamp=2015-07-01T13:28:11.373+0000) > > Dude, Azir is hotly contested atm. What are you talking about? I've played lots of Azir and he's fking easy, "Shurima drift" through two walls, did it on my first try, got a triple like Fenix with my OMG OUTPLAY I used my ult. I prefer to play assassins, but I admit that Azir is better than them atm and brings more to a team. People are labelling him as hard to play when he's basically an EXTREMELY forgiving Orianna on steroids. > And by the way, the only champion I play with a favorable matchup vs Azir would be Katarina. A well-played Azir is just gonna rape Diana/Ahri, and Katarina to be honest. > And if you're looking at my Azir stats I've played him as support and top when he was first released and was even more broken than now. There's so much bullshit in this post. No, your stats are from season 5 which is _after_ he was nerfed. Your average CS per game there does not hold up your story to playing him support more than once. And those stats are shit even if you did play top. The only game you've played with Azir in the last two months you got shat upon. Ahri is a favourable matchup against Azir provided she knows how to play, if she doesn't she gets shit on. LB is a favourable matchup. Katarina should indeed get beat unless she gets kills from roaming. She is in no way a favourable matchup against Azir. And yeah Azir is forgiving. If your opponents pick shit champions against him or don't know how to approach him on lane / in TF's. Or alternatively you gimp yourself hardcore. Because anyone with a brain will capitalise on a malpositioning by him and blow him up in two seconds.
: LCS play OP champs >> Azir pick/ban >> something fishy.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=0006000100000000000000000000000000000000000000000000,timestamp=2015-06-30T20:38:08.662+0000) > > LCS play OP champs >> Azir pick/ban >> something fishy. Ah, yes. I definitely see the correlation between him being easy to play and being overrepresented in LCS while having lackluster winratios _across the board_ in soloq. Not that I even know if that is the case, I don't watch the LCS and am only taking your word for it. Quick googling says he was barely picked at all in NA/EU in the spring finals and what you're saying was only limited to Korea. Checking the NA Summer Split he has a 57% pick / ban ratio with a ~33% winratio, which is hardly revolutionary. That's two weeks old though, but if it has changed drastically then it's supposedly a really new trend. Either way, you're experiencing him in an environment where he has 45% winratio, your few attempts with him has garnered you poor stats and plenty of the mid champions you main are favourable match ups against him. Yet you're saying he's easy to play and over powered.
: He is OP.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=00060001000000000000000000000000000000000000,timestamp=2015-06-30T19:56:38.191+0000) > > He is OP. Yeah hence his extremely good winratios. Because he's easy as heck to play and master and he's OP as shit.
: His ult or the passive? Either way I predict nerfs for sure.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=000600010000000000000000000000000000,timestamp=2015-06-30T19:45:11.785+0000) > > His ult or the passive? Either way I predict nerfs for sure. I quoted your post about his passive, so I am talking about his passive too. Any nerfs or buffs to Azir will be small unless they plan to Urgot him. They're also very unlikely to be to his wall or his passive. Fact is if you think Azir is over powered you will never, ever think he is balanced unless he's garbage tier.
: 4O% cdr Azir gives no fks about any other champ.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=0006000100000000000000000000,timestamp=2015-06-30T19:04:05.641+0000) > > 4O% cdr Azir gives no fks about any other champ. Without it he's useless, he's designed around it entirely. It's there to limit him early and boost him late, because that's how he's designed. A late game hyper carry.
: Lol, meanwhile Azir's passive.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=00060001000000000000,timestamp=2015-06-30T14:16:32.837+0000) > > Lol, meanwhile Azir's passive. OP TURRETS BRO
: Hard to master? Champs with no mobility or get-out-of-jail free cards are hard to master because one mistake and you're dead. Azir makes a mistake? NP, gtfo with my R.
> [{quoted}](name=Shade Of Wolf,realm=EUW,application-id=39gqIYVI,discussion-id=lUYqiEQg,comment-id=000600010000,timestamp=2015-06-30T12:40:49.963+0000) > > Hard to master? Champs with no mobility or get-out-of-jail free cards are hard to master because one mistake and you're dead. Azir makes a mistake? NP, gtfo with my R. Because burning your wall for nothing leaves you relevant in TF's against decent opponents.
Shiroe x (EUW)
: You can't even flash over/through it, i think. hell even tistana can't rocket jump over it.
> [{quoted}](name=Shiroe x,realm=EUW,application-id=39gqIYVI,discussion-id=cK8APXvw,comment-id=0002,timestamp=2015-06-26T15:19:34.327+0000) > > You can't even flash over/through it, i think. hell even tistana can't rocket jump over it. You can flash over it, you just can't do these "flashes into terrain but you're still closer to the outside then the area you came so you pass over anyway". I.e. you need to legit flash OVER it, not touch it all even by an inch. Tristana jump does not pass over it as you said though. Nor does any jump since they're really dashes.
: i know for a fact hecarim can't go trough, his spectres will but he won't
> [{quoted}](name=Metalbraind,realm=EUW,application-id=39gqIYVI,discussion-id=cK8APXvw,comment-id=00000000000000010000,timestamp=2015-06-26T14:24:28.210+0000) > > i know for a fact hecarim can't go trough, his spectres will but he won't I know for a fact that he _does_. > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=cK8APXvw,comment-id=0000000000000001,timestamp=2015-06-26T14:21:39.771+0000) > > No they go over... It's anyone who is either cc immune or untargitable so {{champion:105}} {{champion:254}} {{champion:54}} {{champion:56}} {{champion:120}} and any champ who has the black shield on them can dash through it no problem. This is correct.
: It's a spell that is treated as autoattack. If you are taunted you use autoattack on the taunter. I am saying that it makes sense kinda.
> [{quoted}](name=MightyFlower,realm=EUNE,application-id=39gqIYVI,discussion-id=xeUxnfV1,comment-id=0000000000000000,timestamp=2015-06-24T16:55:15.744+0000) > > It's a spell that is treated as autoattack. > If you are taunted you use autoattack on the taunter. > I am saying that it makes sense kinda. time is money, but money is not time.
Sdars (EUW)
: How good is not dying?
If you're a tank or initiator you're generally supposed to die for your team. Lost COUNTLESS games due to having the well fed, fat tank standing behind me, the well fed, squishy APC before teamfights break out. General rule of thums is don't die for no reason and try not to ever die as a carry.
: Why does Phreak call Tri-force "Tons of Dmg" ?
https://www.youtube.com/watch?v=iexPTpv_4_c
: Why does Phreak call Tri-force "Tons of Dmg" ?
https://www.youtube.com/watch?v=m_9RRzfPWmE
TTekkers (EUW)
: Azir & Nashors?
Too slow of an item to get you the CDR you need.
Coxis (EUNE)
: > you are all gods in this game and won't make a miss step and land on one of his skillshots and your kitting is equal to a challenger player. We're not saying that we are gods or challengers. What I'm personally saying is that it can be done and I don't think Cho is OP. That doesn't mean I don't make mistakes. I actually do a lot of mistakes. But I can see where my mistakes are made and try to improve in that area so I don't do it again since it can be done.
> [{quoted}](name=Coxis,realm=EUNE,application-id=39gqIYVI,discussion-id=wHy1ooup,comment-id=000300000000,timestamp=2015-06-17T12:53:19.083+0000) > > {{champion:103}}'s R or even Q passive > {{champion:268}}'s W-Q-E > {{champion:86}}'s Q > ... > There are a lot of champs which have MS increase, dashes, blinks and so on that can outrun Cho. And you also have the holy {{summoner:4}}. I don't see any real problem. I don't play Ahri nor Garen, but you're saying Azir can without any problem run away from Cho, which is legit. But you can't under any circumstances fight a Cho unless he can't hit a single spell for shit. Flash is a non-argument. > [{quoted}](name=Coxis,realm=EUNE,application-id=39gqIYVI,discussion-id=wHy1ooup,comment-id=00060000,timestamp=2015-06-17T13:10:02.968+0000) > > We're not saying that we are gods or challengers. What I'm personally saying is that it can be done and I don't think Cho is OP. That doesn't mean I don't make mistakes. I actually do a lot of mistakes. But I can see where my mistakes are made and try to improve in that area so I don't do it again since it can be done. You know if you're avoiding his spells by not fighting, you're not actually improving / not making mistakes. You're just forfeiting the game.
Eveninn (EUW)
: Q - easy to dodge W- just silence and not insane range E - ... you know that poke needs range to actually poke? R - range passive - he would be completely useless in lane otherwise :s
> [{quoted}](name=GPet,realm=EUW,application-id=39gqIYVI,discussion-id=wHy1ooup,comment-id=0002,timestamp=2015-06-17T12:38:49.612+0000) > > Q - easy to dodge > W- just silence and not insane range > E - ... you know that poke needs range to actually poke? > R - range > passive - he would be completely useless in lane otherwise :s _just_ a silence man _**~~just~~**_ a silence and q really isn't so hard to hit that it becomes noteworthy unless you've got 400+ MS, at which point all skill shots are hard, or he fucks it up
Rich (EUW)
: Well, I was just going from my own experience. I've never heard of anyone getting demoted after 2 losses and like I said, I've lost 3 before and survived. Niko^
> [{quoted}](name=Rich,realm=EUW,application-id=39gqIYVI,discussion-id=V9ExZELM,comment-id=000000010000,timestamp=2015-06-16T16:11:17.366+0000) > > Well, I was just going from my own experience. I've never heard of anyone getting demoted after 2 losses and like I said, I've lost 3 before and survived. > > Niko^ I'm 99% certain I have dropped on my third loss. Might've been a while ago though, haven't gotten to a new division without winning in over a year. I've also "survived" 7 loses in a row.
Rich (EUW)
: No, I think you get a buffer of 2-3 losses? I've never seen or heard of anyone getting demoted after one.. I once got promoted and lost three in a row and stayed up. I think it's generally more generous when you first get promoted.
> [{quoted}](name=Rich,realm=EUW,application-id=39gqIYVI,discussion-id=V9ExZELM,comment-id=0000,timestamp=2015-06-16T15:42:12.663+0000) > > No, I think you get a buffer of 2-3 losses? I've never seen or heard of anyone getting demoted after one.. I once got promoted and lost three in a row and stayed up. > > I think it's generally more generous when you first get promoted. Pretty sure it's only a one game grace period. It's not 3 at least.
: Yes Mids and ADC suffer the most because of this. The Problem is that most people dont even consider peeling/tanking/initiating as this would be considerd to cater towards your carry. Most of the time you have random dmg champs such as riven rengar and shaco that hide behind you. If you are lucky you might get tanks, but in this case they are afraid of dying and having a bad kda. They rather lose a game and blame then actually try in a situation where its do it or lose it. If they are unwilling to do so, they shouldnt call for a group/siege or objective in the first place Sadly enough tanks and junglers are the first once to call for group or objectives but fail to have a decent plan to follow through to do so
> [{quoted}](name=Shirasaya,realm=EUW,application-id=39gqIYVI,discussion-id=RwwAYKTT,comment-id=000500020000,timestamp=2015-06-15T19:29:36.526+0000) > > Yes Mids and ADC suffer the most because of this. > The Problem is that most people dont even consider peeling/tanking/initiating as this would be considerd to cater towards your carry. > Most of the time you have random dmg champs such as riven rengar and shaco that hide behind you. > > If you are lucky you might get tanks, but in this case they are afraid of dying and having a bad kda. > They rather lose a game and blame then actually try in a situation where its do it or lose it. > If they are unwilling to do so, they shouldnt call for a group/siege or objective in the first place > > Sadly enough tanks and junglers are the first once to call for group or objectives but fail to have a decent plan to follow through to do so Hits the nail on the head on the biggest reason I lose when it comes to the late game recently. Not even sure what to do to actually work around it other than swap champion/role. Stomping the game harder early makes it less likely to happen but I've been 10/1/x and had my jungle Vi go for a squishy carry build with 3/4/x with the argument "I want to close this game out quickly", so improving my laning isn't exactly key to fixing it either even if it helps (it's almost always positive or at the very least neutral). Honestly at a loss at to what I should focus on. Planning to experiment with just dropping my lane and hoping my jungler covers it once I get my powerspike and grouping with botlane as often as possible. Kinda sceptic as to that having any real results though.
: > [{quoted}](name=WorstRivenUNI,realm=EUNE,application-id=39gqIYVI,discussion-id=RwwAYKTT,comment-id=,timestamp=2015-06-14T11:44:23.029+0000) > > Stop chasing around kills and all these kind of shit taking waves in lanes instead of taking a baron or dragon. Becuz if you are behind and you get that clutch fight and then try to chase the goddamn support to ace then and don't do baron then don't ask *OH HOW WE LOST WE ACE THEM* becuz you ave away a huge objective. I dunno just L2p people in plat have shit decision making actually i think it has more to do that in PLAT you have no decision making. Im currently plat 1 and what i can say for sure is that the majority of players go here through laning skills and not strategic/objective/rotational ones. You see a bunch of kats, leesins, zeds, leblenks, vaynes ,rivens. Teamcompositions are non existent, only your ego is whats important. In order to gain objectives after a big won teamfight you firstly have to even KNOW that a teamfight is about to breakup or force one. 8 out of 10 times the teamfight starts by someone getting caught RANDOMLY in the jungle. 2 out of 10 times the teamfight starts because someone decides to go farm waves when 5 man stand infront of your doorstep or Drake/nash. The rest is the allfamous aram stand off, which 99% called by your jungler who doesnt know much more than "GROUP MID, 'FOR LE EPIK" Most "initiate" players suffer from the "amumu afraid" syndrome, where they are too afraid to either die or flash initiate in a situation where its required to force something. Prime examples are situations where you are about to contest a dragon, everybody pings, everybody wants to fight, and everybody knows the objective after the teamfight is the drake. Your initiate Vi and Leona look stupid at your ADC and ping him frantically to engage. Uh dont i just love it. Obviously you just wasted 2minutes of not farming standing around idiotically around an objective, watching the enemy get it for free. Afterwards there is a whole bunch of whining, one side blames the initiates for not initiating, one side says you couldnt contest anyways and should have just given it up. Well then who made the call for drake/group mid in the first place ? -> Jungler in majority of cases. (This is MY personal experience from MY past games in Plat.) This shows that the jungler wants to progress the game , but has literally no idea how to do it nor setup for it. (# Why most Shaco junglers are miserable at the game in that Elo. Wreck early, lose total control mid-lategame) The reason is because that requires the entire team to prep for it. You ward around the desired area (deep enemy jungle, drake, nashor) you look at the waves and set them up properly, AND THEN you force a teamfight. Having the waves setup beforehand makes it a lot easier to take down multiple towers for example. This is one example. If you would gain 1 Elo per everytime someone says "group mid" without having the slighest clue we prob would all sit around master tier. I think its a left over from the ERA when Singed, Rengar and Tryndamere were perma splitpushing in soloQ for an entire season. Saying Group Mid is like "swag" , "420blaze" , "kappa".
> [{quoted}](name=Shirasaya,realm=EUW,application-id=39gqIYVI,discussion-id=RwwAYKTT,comment-id=0005,timestamp=2015-06-14T17:25:42.994+0000) > > Most "initiate" players suffer from the "amumu afraid" syndrome, where they are too afraid to either die or flash initiate in a situation where its required to force something. Was actually looking for a name for this. Every now and then, when it's a 5vs5 late and we're getting sieged, I will have my tanky frontline play _behind_ me as Azir. Not because I'm particularly far out, I'm just around the turret and max range Q'ing, but my frontline is still AT LEAST three teemos behind me, waiting for me to either get shit on or poke them all down to 10% 1vs5. Hell, this happens most of the time.
: How did you get out of bronze?
By never entering it :')
LikeOrbit (EUW)
: Are you sure? I never ever seen that thing... It surprised me a little.
> [{quoted}](name=OrbitLike,realm=EUW,application-id=39gqIYVI,discussion-id=sdVne6Li,comment-id=000000000000,timestamp=2015-06-13T14:35:53.348+0000) > > Are you sure? I never ever seen that thing... It surprised me a little. Iirc it was S2, Aegis was broken as hell because it was insanely cost efficient and support junglers were all the rage. Or maybe it was S3, not sure.
: It has always worked like that, i believe? If you have 2 lockets on one team and you all stand together, people with lockets will get 2 buffs, but everyone else will still only get 1.
> [{quoted}](name=Cactoideae,realm=EUW,application-id=39gqIYVI,discussion-id=sdVne6Li,comment-id=0000,timestamp=2015-06-13T13:56:12.959+0000) > > It has always worked like that, i believe? If you have 2 lockets on one team and you all stand together, people with lockets will get 2 buffs, but everyone else will still only get 1. This, been this way forever. Iirc it was even meta to have to aegis in one team at some point.
Daget24 (EUNE)
: Why is that a thing.
No, but I've bought Homeguard's by mistake and had to sell them and buy entirely new boots to fix that mistake. That is, you can't cheese Homeguard's because they're not refundable.
Trojax (EUNE)
: Champion Mastery
ctrl-6 ingame makes you pop out an icon above your head that is _super flashy_ think it works from rank 4
: Yeah, it will be fine if Morello or another major figure gives him a proper talking to about what he did wrong and possibly relegating him down to supporting other designers until he learns the basics of design. His previous champion designs have mostly been fine with only relatively minor design issues present. He's not as bad as CertainlyT, how that guy was allowed to continue making champions after he released Thresh and Zed is beyond me and almost every single champion he has made has been broken from the conceptual level.
> [{quoted}](name=RamirezKurita,realm=EUW,application-id=39gqIYVI,discussion-id=7Fbw85eW,comment-id=000400000000,timestamp=2015-06-12T22:20:29.011+0000) > > Yeah, it will be fine if Morello or another major figure gives him a proper talking to about what he did wrong and possibly relegating him down to supporting other designers until he learns the basics of design. His previous champion designs have mostly been fine with only relatively minor design issues present. > > He's not as bad as CertainlyT, how that guy was allowed to continue making champions after he released Thresh and Zed is beyond me and almost every single champion he has made has been broken from the conceptual level. Do you think these guys just design a champ and push them out by themselves without Morello or Poopcrawler giving a shit until after they've been released? Riot might seem brainless from time to time but I'm going to assume one hand knows what the other is doing, i.e. Morello was and is fully aware of Ekko from his conception to his release. If they agreed that his kit was fundamentally broken they would've stopped it and wouldn't be sitting around with their dicks in their hands thinking "By golly! We gotta have a serious conversation with Gypsylord after his latest champion!" which you seem to believe.
: riven mid lane good?
Used to be great, don't think it's played at all since her nerf long ago.
Rioter Comments
: Today my friends, we play Vladimir only.
You mean Darth what's-his-name?
Sdars (EUW)
: Frustrating Champions to play against (Forum Game)
{{champion:101}} because he counters {{champion:268}} :)
: He's right you know. She's a good pick if you're going mid lane and got no idea what to do.
> [{quoted}](name=NorthernRedStar,realm=EUW,application-id=39gqIYVI,discussion-id=Eqd2JMXz,comment-id=0008,timestamp=2015-06-11T23:12:22.631+0000) > > He's right you know. She's a good pick if you're going mid lane and got no idea what to do. How is anything in her kit good if you haven't got a clue what to do, other than her passive? Which not to forget, somebody who havent got a clue to do won't use in a wise manner.
: Yeah, DFG was a core Item that could be replaced through preference, it was not meant to define the viability of certain champs like "AHRI" <---and removing it shouldnt be an excuse to buff her, why wasnt WUKONG buffed when Atma was removed? Reason is to put mages ahead all categories, which put AHRI in a broken state with a 53.5 Win ratio.
> [{quoted}](name=MyFootUrFace,realm=EUNE,application-id=39gqIYVI,discussion-id=HpIOVvBx,comment-id=00080000,timestamp=2015-06-12T11:03:18.825+0000) > > Yeah, DFG was a core Item that could be replaced through preference, it was not meant to define the viability of certain champs like "AHRI" <---and removing it shouldnt be an excuse to buff her, why wasnt WUKONG buffed when Atma was removed? Reason is to put mages ahead all categories, which put AHRI in a broken state with a 53.5 Win ratio. Because Ahri among other mages were BALANCED around DFG. Pretty sure it's black on fucking white in the patch notes, and if not then it's somewhere on the forums.
: Champion Mastery ?
57k with Azir, woop woop. Mastery score is and always be useless tbh.
Noctius28 (EUW)
: All tanks built it, don't say things just because, you know that is a lie Garen was a must, Shen was a must, any other tank ad it WAS a MUST
> [{quoted}](name=Noctius28,realm=EUW,application-id=39gqIYVI,discussion-id=HpIOVvBx,comment-id=0001000200000000,timestamp=2015-06-11T23:53:43.412+0000) > > All tanks built it, don't say things just because, you know that is a lie > > Garen was a must, Shen was a must, any other tank ad it WAS a MUST Nobody built it post-nerf outside of like 2 champs because it was garbage.
: *Removes DFG---> buffs AHRI's 4 spells.*Removes Atma's Impaler---> Who cares, it doesnt hurt mages
Difference is DFG was widely used, Atma's barely at all for two seasons. And Atma's honestly wasn't something you bought for ad and armour, you bought it for the passive.
: Please make it easier to drop divisions.
You aren't matched by division, you're matched by MMR.
Eveninn (EUW)
: Often the community cryed about toxic champions (calling them "op" is kinda wrong) and Riot nerfed them trying to get the toxic part of them away. Toxic =/= power
> [{quoted}](name=GPet,realm=EUW,application-id=39gqIYVI,discussion-id=t6wKbQRj,comment-id=0000000000000004000000010000,timestamp=2015-06-11T05:17:55.181+0000) > > Often the community cryed about toxic champions (calling them "op" is kinda wrong) and Riot nerfed them trying to get the toxic part of them away. > Toxic =/= power Toxic gameplay is generally stuff that has no counterplay. Stuff that has no counterplay is inherently powerful.
: Who would you rather play with ? Different meanings of toxicity.
Depends on the level of flame. It generally isn't that black and white either and your question is biased since the feeder in your scenario will _always_ cost you the game.
Julij2 (EUNE)
: Warding when playing mid/top/jungle.
Too many wards imo. Upgrading trinket will leave you with 2-3 up all the time if you time it correctly. If you're going to invest heavily into wards you should make the most out of them and try to pick fights when enemies show up on them and are isolated. If you're just going to use them defensively an upgraded trinket will suffice.
: She doesn't need a buff, the only thing she could use is fix her plants target selection. or this minor buff: remove the delay between dying and using pasive shot. It also fits her lore: > When Zyra opened her eyes, she was overwhelmed by the raw power ready at her fingertips. It wasn’t until she noticed the shriveled remains of the plant she once was that she realized how vulnerable she had become. If this body died, there would be no network of vines to retreat through, no roots to regrow her...but she felt truly alive. She beheld the world for the first time as animals did, and a dark smile crept across her lips. She was reborn, and there was so much now within her grasp. this is exactly how I experience playing her, dangerous but vulnerable. also, this champ really taught me postionning, the hard way. it's good you mention azir, since I feel he does everythin Zyra mid does, but he has a gapcloser (why the fuck does a control/zone/poke mage have a gapcloser, makes no sense imo) and yes guess what I dislike the fact that every new champ is mobile, you can overextend all you want, and still get away with it.
> [{quoted}](name=Metal Pagan,realm=EUW,application-id=39gqIYVI,discussion-id=m8v9WIhn,comment-id=0003,timestamp=2015-06-10T12:54:09.347+0000) > > it's good you mention azir, since I feel he does everythin Zyra mid does, but he has a gapcloser (why the fuck does a control/zone/poke mage have a gapcloser, makes no sense imo) > and yes guess what I dislike the fact that every new champ is mobile, you can overextend all you want, and still get away with it. Forcing an Azir to use WEQ/WQE in lane to avoid dying pretty much means he's got to play passively / defensively because he burnt half his mana pool from that one combo. Not to mention that if he actually overextends, blocking the dash isn't exactly hard. If he wouldn't have a dash on E, he would probably have more damage or more CC on that spell instead. Pretty sure that would cause people to cry more and make him a lot less interesting to play.
: > [{quoted}](name=u wot m7 m8 m9,realm=EUW,application-id=39gqIYVI,discussion-id=YypA6Zm7,comment-id=000400010000,timestamp=2015-06-10T09:46:43.674+0000) > > Pretty sure the only dash/blink that isn't an ability (= can't be silenced) is {{champion:429}} . Because dodging his Silence in League of Dashes is so difficult
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=YypA6Zm7,comment-id=0004000100000000,timestamp=2015-06-10T09:48:51.318+0000) > > Because dodging his Silence in League of Dashes is so difficult Because shooting yourself in the head with a .357 magnum is so difficult to survive
: It's a small one. W - Flail of the Northern Winds BONUS MAGIC DAMAGE 4/5.5/7/8.5/10% of target's maximum health ⇒ 4/4.5/5/5.5/6% of target's maximum health
> [{quoted}](name=Snibedi Snab xDD,realm=EUNE,application-id=39gqIYVI,discussion-id=aRiAfyZ3,comment-id=00050000,timestamp=2015-06-10T11:05:36.524+0000) > > It's a small one. > > W - Flail of the Northern Winds > BONUS MAGIC DAMAGE 4/5.5/7/8.5/10% of target's maximum health ⇒ 4/4.5/5/5.5/6% of target's maximum health That's actually pretty significant late, pretty cool I guess. > [{quoted}](name=Shiroe x,realm=EUW,application-id=39gqIYVI,discussion-id=aRiAfyZ3,comment-id=00050001,timestamp=2015-06-10T11:19:31.306+0000) > > She doesn't need any nerfs. because a tank/ap builds one item that works really well with her, that means the champion needs a nerf?? You missed completely what I was getting at. The OP said Seju got a nerf and I said I didn't see it / find it. And yeah, she needs a fucking nerf you dimwit. An across the board 53%++ winratio in ranked, 54% if you're looking at the entire month (which makes her #1). Also the second most banned champion this month.
Shunpaw (EUW)
: "WTF Y U DIDNT SAY SS????" Hey, look at the chat. I pinged 3 times that shes missing, then pinged 2 times that you should fall back, and 3 times that there is danger in the bush you just facechecked. Also, I warded the whole River so you saw her coming down "YEA BUT YOU DIDNT SAY IT??? WTF IS WRONG WITH YOU!"
> [{quoted}](name=Shunpaw,realm=EUW,application-id=39gqIYVI,discussion-id=yEGzgLsf,comment-id=00000000,timestamp=2015-06-10T11:03:54.865+0000) > > "WTF Y U DIDNT SAY SS????" > Hey, look at the chat. I pinged 3 times that shes missing, then pinged 2 times that you should fall back, and 3 times that there is danger in the bush you just facechecked. Also, I warded the whole River so you saw her coming down > "YEA BUT YOU DIDNT SAY IT??? WTF IS WRONG WITH YOU!" I find it more common that they just respond with "noob! muted" after you point it out, rofl
: 5.11 patch notes
Quite unimpressed by it. Didn't see any Seju nerf yet though.
: Having 3 soldiers at once isnt a bad thing y'know, especially before level 10 you can farm and push best when you always have two soldiers up, flinging them around is cool and all
> [{quoted}](name=Trinitice,realm=EUW,application-id=39gqIYVI,discussion-id=QQPA3tMR,comment-id=00010000000000000000,timestamp=2015-06-10T00:45:02.799+0000) > > Having 3 soldiers at once isnt a bad thing y'know, especially before level 10 > you can farm and push best when you always have two soldiers up, flinging them around is cool and all And what will having 3 soldiers out accomplish for you that early? > [{quoted}](name=Trinitice,realm=EUW,application-id=39gqIYVI,discussion-id=QQPA3tMR,comment-id=00030000,timestamp=2015-06-10T00:45:58.528+0000) > > you need that 40% cdr to benefit from azir's passive If you're referring to the items SquareClock suggested, most people either go lucidity + 5% cdr masteries or sorc boots + 15% scaling glyphs and 5% masteries. Going two 20% cdr items is slow and tends to gimp you.
Bombardox (EUW)
: The reason why katarina is '' op ''
Pretty much. Nothing worse than actually seeing a Katarina walk towards mid/top, ping it several times, say it in chat, have her walk through two wards and it still comes as a surprise for said lane.
Sub HeroCro (EUNE)
: Honestly same thin applies for many champs Get hit by swain w > good luck Get hit by viktor w > good luck Get hit by morgana q > good luck However those are all skillshots Cho gath skillshot isnt really easy to land I am not saying cho gath doesnt need changes (He should be more tanky and do less dmg) However curently he is balanced and not an issue Just because he is sudendly viable doesnt mean he is op
> [{quoted}](name=Sub HeroCro,realm=EUNE,application-id=39gqIYVI,discussion-id=t6wKbQRj,comment-id=0013,timestamp=2015-06-09T22:53:08.431+0000) > > Honestly same thin applies for many champs > Get hit by swain w > good luck > Get hit by viktor w > good luck > Get hit by morgana q > good luck > > However those are all skillshots > Cho gath skillshot isnt really easy to land > > I am not saying cho gath doesnt need changes (He should be more tanky and do less dmg) However curently he is balanced and not an issue > Just because he is sudendly viable doesnt mean he is op No, he's OP because he still has a mechanic which has been phased out on almost every other champion, has mage ap ratios, great sustain and innate tankiness. Also if something is balanced it does _not_ need changes.
: Winrates are reliable if you don't try to read information in them that they do not provide. A winrate says nothing about how successful you will be with a champ. A winrate says nothing about how successful that champion will be in one game. A winrates just says: This champ wins X % of his games. Nothing more, nothing less. When we are talking about generally strong champions...what does strong mean? Does it mean "I will win games with that champ"? Does it mean "This champ will win this particular game"? No. A strong champ wins a lot of games in general. And that is exactly the kind of information a winrate provides. Of course there are limits. For instance the winratio only applies for the population that created this winrate. Poppy is a good example. Poppy has a decent winratio. But Poppy is almost exclusively played by players who are specialized in playing Poppy. So the winrate for Poppy is the winratio of Poppy experts playing Poppy, not the whole community playing Poppy. But if you have a champ that is (at least a little bit) popular, is played accross all elos and shares good winrates on all these elos, you can safely say: This champion is strong. The same thing applies backwards: If a champ is generally strong...he will have a high winratio. If he doesn't, he isn't actually good (at winning games...which is all that counts). Thats why the winratio is a good tool to disprove people who say "Champ XY is OP". If he is actually OP, the winratio will show it. Bottom line: The winratio is very reliable, if you make sure not to interpret something in that number that this number doesn't provide. The winratio gives you the ratio of success for the population that played the champ (in the timeframe you look at). The winrate does this 100% reliably...but nothing else.
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=39gqIYVI,discussion-id=t6wKbQRj,comment-id=00000000000000040000,timestamp=2015-06-09T15:19:46.909+0000) > > Winrates are reliable if you don't try to read information in them that they do not provide. > > A winrate says nothing about how successful you will be with a champ. > A winrate says nothing about how successful that champion will be in one game. > > A winrates just says: This champ wins X % of his games. Nothing more, nothing less. > > When we are talking about generally strong champions...what does strong mean? Does it mean "I will win games with that champ"? Does it mean "This champ will win this particular game"? No. A strong champ wins a lot of games in general. And that is exactly the kind of information a winrate provides. Of course there are limits. For instance the winratio only applies for the population that created this winrate. Poppy is a good example. Poppy has a decent winratio. But Poppy is almost exclusively played by players who are specialized in playing Poppy. So the winrate for Poppy is the winratio of Poppy experts playing Poppy, not the whole community playing Poppy. > But if you have a champ that is (at least a little bit) popular, is played accross all elos and shares good winrates on all these elos, you can safely say: This champion is strong. > > The same thing applies backwards: If a champ is generally strong...he will have a high winratio. If he doesn't, he isn't actually good (at winning games...which is all that counts). > Thats why the winratio is a good tool to disprove people who say "Champ XY is OP". If he is actually OP, the winratio will show it. > > Bottom line: The winratio is very reliable, if you make sure not to interpret something in that number that this number doesn't provide. The winratio gives you the ratio of success for the population that played the champ (in the timeframe you look at). The winrate does this 100% reliably...but nothing else. There have been quite a few champions which have had <=50% winratio and been deemed OP by both the community and Riot (because they nerfed them). Winratio does not necessarily show if the champion is OP, it will show how often the average joe can succeed with him.
: it took me 2 games to get used to him, so far, he is my favourite midlaner and he is great for team fights between mid-late game, I havent lost lane on him so far even against a {{champion:74}} so i'd say its definitely worth it.. I dont even claim to be good, but he's come easily to me. Just max your W and then your Q get R whenever you can and use it to push people into your soldiers, stack cdr (40%) in order to get that 50% attack speed buff just get E once and max it late game. Ive gotten a triple kill just from a well placed ult into 3 of my soldiers, so he is definitely an amazing champion (bare in mind im still a noob)
> [{quoted}](name=Trinitice,realm=EUW,application-id=39gqIYVI,discussion-id=QQPA3tMR,comment-id=0001,timestamp=2015-06-09T19:01:31.670+0000) > > Just max your W and then your Q lol, better get that 1s cd reduction and 0 increased damage, son > [{quoted}](name=Jens Cole,realm=EUNE,application-id=39gqIYVI,discussion-id=QQPA3tMR,comment-id=00010000,timestamp=2015-06-09T19:02:56.130+0000) > > don't you start by maxing Q and then E? or did they change his W and it's worth maxing first now? W or E second is up for debate, W first is garbage though. Q is the undebateable spell to max first.
gaby1best (EUNE)
: Here's a little counterplay: don't stay in Cho'Gath's melee range and you'll dodge W's like a charm. Have you seen his mana costs?
> [{quoted}](name=gaby1best,realm=EUNE,application-id=39gqIYVI,discussion-id=cZLEJAkK,comment-id=0000,timestamp=2015-06-09T11:09:07.751+0000) > > Here's a little counterplay: don't stay in Cho'Gath's melee range and you'll dodge W's like a charm. Have you seen his mana costs? You what? What does melee range have to do with anything?
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Tapdatgoat

Level 30 (EUW)
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