Enjutsu (EUNE)
: I doubt that's enough. All the other roles can compare each other in damage done: did i do more damage than top, mid or adc? Meanwhile support doesnt do damage(unless it's THOSE kinds of suports) maybe it should show the damage increase to allies or how much of the damage dealt to enemy was because of support, but i find that dfficult to calculate. Straight stat increase from something like lulu or janna shield can be easier to calculate, but how about those times when Janna ulted and kept healing and healing when otherwise her team would've been dead long ago. There's also the issue that if any other role gets really fed it becomes visible in theyr stats, theyr damage is ussually the highest, this will never happen for a support.
True. It is not enough but more recognition will be given to supports. Calculateling damage absorbed, champion damage sbsorbed, champions cc'd, damage amolificstion done. All this is important.
Rioter Comments
jogga44 (EUW)
: My opinion on Twisted Treeline
you will get your borders.. if you won 10 games with that team you should get them
Lux Lux (EUW)
: For your first point. Of course, Support is picked way less than Mid. If you don't want Support, then don't pick Support. If you're one of those people who mains Mid / Support (which would be my case), well then you have bad luck. --- > Player A wants picks Prim role : mid Secondary role : Top. Player B picks Prim: bot Secondary: mid. Player C pick Primary adc: secondary: top. Written in a more readable way: **A**: mid / top **B**: bot / mid **C**: bot / top Needless to say, this is a setup that can't be made if they were premade. If they're not premade, how can you be so sure that the system forcefully tries to put those players in worse positions? --- There are only 2 possibilities here: A: mid (1) B: bot (1) C: top (2) OR A: top (2) B: mid (2) C: bot (1) Why would a program use the 2nd possibility? Riot has improved the system already so I highly doubt that would be the case. ---
This is exactly what happened in one of my solo games. And thats the whole point. There is no logic in going for the second possibility. Thats why im asking. Why does rito go with the second one.
Rioter Comments
: Strange lag without ping / delay
Had the exact same problem a few days ago. Not having it anymore. My fps and ms were perfectly fine but for some reason, I was getting lags/delays. I made a support ticket to Riot and they told me I had a packet loss (** I also made a post somewhere here: http://boards.euw.leagueoflegends.com/en/c/help-support-en/0RMGRua7-weird-lag-spikes-with-ms-not-changing-please-help**) . So, I called my provider but they claimed I have no packet loss. I also did some tests with tools on the internet (**link here:http://freeola.com/line-test/**) and found that I actually do have packet loss. So I called them again and they told me they would send me a new router to see if that solves the problem. I will be receiving the router in a couple of days but the lag HAS MAGICALLY been fixed...
Holydéad (EUW)
: It's not about your internet, it's about W10 Anniversary update. Yesterday i had normal fps and ms, today i have like mad breaks with stable ms and game crashes. I guess something on the new update made some games freak out. People are complaining to Steam/Valve about spikes in CS:GO too so.. i guess we'll need to wait for an update from Microsoft or the game producers
i dont get it.. i was playing a few minutes ago and i was fine. I reapeat i had normal fps and ms but i was lagging. thats the odd thing about it
Rioter Comments
scILyfe (EUW)
: The meta should be returned to a state where ALSO Mechanical Skill is important and impactful
What people don't get here is this. The guy is not saying to gut tanks or anything. He just says that skill-shots should be rewarded, champions that have a larger learning curve should be rewarded. For example, let us compare lee sin with hecarim. Lee sin has some mechanics and is a strong champ. However, someone who picks up heckarim might deal a tremendous amount of damage with less skill and being tanky at the same time (this is an example don't stick to these champs). Now let us take jax. Jax can literally one shot squishy's without even trying to make an insane play where as some o ther champ jarvan need to make a good play to able to assassinate a squishy. Now for my main. Ahri. I can make an insane plays hit all my spells and yet some click target champ (annnie comes in my mind might hit q w and deal more damage). Now I know each champ has its weknesses and I do understand that. Not saying ahri needs a buff or annie needs a nerf. Im simply saying skill must be rewarded. As well as risk.{{champion:103}} these are easy to play champions which are too strong for the skill they require. They do high damage withouy needing to pull an insane combo or get in too much risk ( by all means i dont mean they are op).{{champion:1}} {{champion:63}} {{champion:120}} {{champion:8}} {{champion:106}} {{champion:143}} {{champion:90}} {{champion:122}} {{champion:420}} {{champion:24}}
: How to Katarina.
Cool. pick her and forward to challengor then
: Looking for one trick ponies, to play dynamicq with, EUW plat+ Missing: top,mid,jung,supp
i am currently gold 3 and im an ahri main mid with over 700 games on her. Last season i got to plat 1 promo for diamond but feel after that (lolking can prove that to you).
Rioter Comments
ExileSorrow (EUNE)
: Ahri nerf incoming (ranting abit
: Why take speed quints when she has so much mobility in her kit, plus most Ahri players build Luden's when ahead...?
to abuse that mobility and give her even more ;)
Kauski (EUNE)
: > [{quoted}](name=Ashwynn,realm=EUW,application-id=39gqIYVI,discussion-id=ulsx2w63,comment-id=0001,timestamp=2015-10-13T11:29:07.690+0000) > > She is fine, needs a lot of skill to pull off. Doesn't have tons of damage without appropriate amount of items. She has to be really fed to 100-0 people. Otherwise she either needs teammates or multiple rotations on her spells. As a mage and no longer an Assassin... she is perfectly balanced. She has decent waveclear and sustain, but she is still squishy. If caught, she goes down fast. I guess u dont play ADC mutch, comparin how mutch work you need on marksman to kill a target to ahri, ahri is rather way easier.
Thats her role. Thats what ahri is desinged for. She is a mage/assasin. She was designed in order to kill squishes especially adc's. Just for the sake of the argument though. If we were to take that away from her what would her role be??
: Ahri's Power 5.19 - LCS
I usually combine speed qts and CDR per level glyphes is it worth or should i switch the speed qts with ap?
Rioter Comments
Ball00nny (EUW)
: Nerf Master yi.
Well personally i dont think that he is OP. There are ways to counter him. However, he is so unfun to play against. Other champions that are strong and also unfun to play against are. Rengar, vlad, swain, annie and cho. These champs are not OP but they are unfun. Their kit needs to be changed.
: Why are people bitching so hard about Ryze when Annie does the same and easier
I came in here to write how ridiculous the state of annie is now. annie needs a new passive. She cant hold an aoe bursty stun for as logn as seh wasnts. Its just toxic. Ryzze on the ohter hand is also OP even though he does need more skill that doesnt make him less broken. Both of these champs needs serious looking into.
LikeOrbit (EUW)
: I am not talking about perspective, that would be just... perspective. I am talking about seeing the 3D models of these skillshots (Thresh's hook and Zed's shuriken) moving right through minions 3D models without dealing damage or applying their effects.
Next time ensure u get a video of it.. a replay or some kind. Just statements do not help.
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