QancerClown (EUNE)
: 27% playrate, 51% winrate. This is the definition of broken. Everybody can play this champion and have similar winrate. Something is wrong here. Jhin is not a champion that people play, because they enjoy it. They play him, because he is free elo. When klepto ezreal was having 25% playrate, he was considered broken, with 50% winrate. Jhin is a little bit stronger than that. I am not saying that I have problems with him, since I am playing assassins and I oneshot him, but he is broken. When you play adc, it is not feeling equal. He dominates. Plays agressive and dominates. This champion was suppoused to be defensive adc. He should stay under his tower and farm. Now he makes an agressive adc like jinx stay under the tower, because 1 aa from him does too much dmg to even try to go for exchange of autoattacks. He does more dmg with 1 aa, than jinx with 3. Normally, do you build against a champion that is 4/11? Or against a champion that is 20/0? He cannot have 4/11 and walk around doing this kind of damage. He needs a rework. Or a change to his movement speed.
Ok there's your problem, you are giving me very unrealistic examples as a 20/0 ADC no matter what adc it is will always kill a 4/11 Jhin 1v1, I have played against Jhins with many other adc's and all of them I have not felt Jhin is broken nor did I feel like I cant do anything against him. Jhin is not a defensive ADC at all, the term "Defensive ADC" is invalid and should never be used. Jhin is a long ranged late game carry, like what Jinx is, if you lose to a Jhin as a jinx then it is not down to the champions balance, its down to you and your supports play style and choices. On a side note, NEVER bring up play rate and win rate in your arguments, because all statistics websites all have different results. On Champion.gg Jhins play rate is 15.61% not 27% with a win rate of 51% which is normal as Jinx has a 51.5% win rate. bare in mind Lee sin always averaged not matter what season between 12% to 23% play rate with a win rate averaging 48% to 52%
QancerClown (EUNE)
: show me a draven or jinx that can win with jhin :) that won't happen Also, Jhins attack speed is quite good and he can kill you with 2-3 autoattacks while being 4/11. If that is not broken, then I don't know what is.
If hes 4/11 and you are getting killed by him with 2-3 AA's you are building majorly wrong, the reason other adcs has such an advantage over him is because his attack speed is static, by the time he got his second AA off, you should have hit him 3-4 or even 5 time depending on who you are and if you have lifesteal it is possible to heal a nice chunk of Jhins previous AA before he attacks you with another. Jhin is a strong choice but not broken, he is just like {{champion:67}} is terms of late game power, if either of them get fed its all over for you unless you have big CC champs like {{champion:89}} or {{champion:111}} in your lane, by the way next time you are getting stomped by a jhin make a note on what support he has got and how much attention the jungler was giving him.
: Lets play - 16/08 @ 14:30 CET
Sure thing, feel free to add me, I would b e happy to join
QancerClown (EUNE)
: Nerf Jhin.
I disagree, tho I do see a sharp increase in play rate overall, Jhin still has 1 major weakness compared to every other ADC, his attack speed is static and slow with the added weakness of the reload mechanic, Jhin can get outperformed by ADC's who specialize is fast attacks and burst like {{champion:145}} {{champion:222}} {{champion:119}} {{champion:67}} besides remember any champ is "broken" if they are fed enough, try not to be blinded by the difference between broken and fed ;)
: whats up with everyone spammin forums with technical issues. if u want it solved just submit a ticket.
Whats wrong with asking for the opinions of others? besides I solved it myself
Rioter Comments
: Update: Finally out of Bronze V
Congratulations my dude! you remind me of myself back when I used to be in bronze, my very first ranked season I lost all 10 provisional matches and got placed in Bronze V then stayed in Bronze for the season after that and spent a majority of my time in season 5 & 6 playing normal games, learning and experimenting with different champions, builds and play styles, then after that I started playing ranked on a regular bases, with the knowledge I obtained from my "training" from my vast amount of normal games I have played I managed to average Gold/Platinum rank in my ranked seasons, my highest rank was Platinum II but unfortunately that was in the pre-season a couple of months back, but what I am trying to say here is, no matter if you win or lose now, you will always be better than you were last game!
: Do mind my confusion but didn't the contest rules state that the submissions need to be posted to the comments of the announcement posts? Not the fanfiction thread itself?
You are correct but I needed to post where I can edit it and keep at it, once its done I will post in the comment section of the announcement
: There are a few errors but doesn't matter, the story sounds pretty neat Also nice to see people using my rework of the wallpaper :D
Thank you, I hope you don't mind me using it my friend
Rioter Comments
: > Ok that makes almost 0 sense but I think you misunderstood me, I mentioned my playtime and my mastery score to show that I know what every single champion is and was, every champion has their own play style, strengths and weaknesses but so far Aatrox has much much more weaknesses than strengths But that’s because his strenghs are behind a skill cap, you need to actually learn how to use his kit effectively, learning tricks that aren’t in other champions... so you having mained every champion doesn’t help, as you haven’t played aatrox enough to master him to the point where he is useful. > You misunderstand me again, I want his passive to work like Grasp of the Undying, that you "steal" the targets %hp But you already heal off the damage dealt by the passive so adding a second heal to it isn’t a good idea. > I swear its 33% effective as his Q is AoE or I might be wrong, I am going off logic here, if not than fair enough decent point Deaths dance specifically mentions that it’s reduced effectiveness on AoE... no mention is said for his psssive... plus you can feel that it’s much stronger than a deaths dance on AoE abilities already. It’s closest parallel is rhaast’s passive, which also doesn’t have decreased yield on AoE damage. > You are right it is mostly used to move slightly during Qs which is fine BUT I still think its AD steroid is not really much of a "reward" so to speak 15 AD at rank 1 to 55 AD at Rank 5 it give very small amount of AD considering the amount of risk Aatrox's play style has and it only lasts 1.5 seconds which is nothing, you know Aatrox has a 1 second lockout interval between Qs, unless the AD steroid stacks if you use both charges of this E it will continue to feel empty But the reward is using it to hit your Q... you don’t need more reward than that. The Ad is nice but ismt why your using the E. Also remember given ho large the ad ratio on his Q is (180% on the 3rd Q in the centre) that ad bonus is larger than it looks. And there isn’t a lockout between Q casts... I’ve used it one after the other without any pause with no issue... if there is a lockout it’s during the actual cast time and thus doesn’t matter. > It still has the same functionality of his current E but with the added option to use it as an aggressive alternative as if a champion goes in your face like a or a as Aatrox you are limited on what you can do as they can walk behind you if you cast your Q and your E's dash range will not get you anywhere you only have your W which wont help much. It just give the player more options is certain situations Except you’ve locked the AD bonus behind it, which severely hurts hit ability to fight at range... which is his main strength against these champions in lane. It means that if you don’t use the E for the damage then you’ve missed out on a lot of the damage in your kit as well as cc, but if you don’t use it for landing your Q then your still missing out on damage. So no matter which way you use it your suddenly locked out of using his kit to the maximum efficiency. Also those champions aren’t too difficult to deal with... you can bait out a lot of the mobility using your W, and if they dash behind you then you’ve got your E and flash to reposition your Q accordingly. It’s all about outplaying your opponents. > I disagree, movement speed steroids are countered and are rendered useless by any form of CC (other than sciences and disarms) almost every single champion has some kind of movement impacting CC in their kit, it would not make him stick to targets too easily at all, it will just help him engage and fight, bare in mind the movement speed steroid does decay over the duration of the ultimate. Riot tested the ability giving movement speed in fight and found that it was too strong for this exact reason... hence why it’s out of combat movement speed. > I used to main Aatrox before the rework but currently I do not main him as he is considerably weaker than your average top laner and does not have a high skill ceiling to compensate for it, You are limited with what you got on his kit and his kit leaves little room for you to maneuver and outplay your opponents if it came to a skill match up, his damage is moderate even when full AD and his sustain is lackluster. Once he is in a better spot I will be spending a great deal of time playing the champion but at this current moment in time he is in my lce box Old Aatrox was in my champion pool and I’ve played a lot of the new aatrox with completely different results. He is a very strong laner and scales well into mid and late game... you’ve just got to know how to use his kit (his Qs allow him to push faster than any other top laner, while his E allows him to harass unexpectedly from a range other champions can’t retaliate from)... he has a high skill cap which is rewarding to climb, and he’s got good damage when built damage (albeit he falls off a bit late, but you transition into a pick maker and distruption tank late game), and his sustain is amazing so long as you land your abilities and don’t fall for any noob traps (most go for conquer for their keystone, but as his healing is based on physical damage dealt converting his damage to true damage lowers his healing by a lot). A lot of it is understanding the kit and using it in a way which prevents outplay or counter play, this comes from mind games using the E and flash to be unpredictable with a kit most think is predictable and utilising the W in a way which creates loose loose situations for the enemy
Well {{champion:266}} has only been out for a short time, this was only my thoughts/first impressions on what {{champion:266}} is currently, I will occasionally revisit the champ but I do know I am not the only one who feels he just needs some quality of life improvements
: > This Aatrox rework needs way more work, hes too damn slow, coming from a person who has played and mained every single champion in the game at some point in time (except Rakan & Shaco) I can say Aatrox is what I can only describe as high risk almost no reward character and heres why. You playing other champions doesn’t mean you know aatrox completely... he is a difficult champion and something that will take skill that we are all still developing > The bonus %hp damage heals you for its damage (30% effectiveness on minions) That’s litterally how it works... it’s physical damage so it heals you through the E passive > Suggestion: Increase the cast speed of the ability by at least 30% > Alternative Suggestion: Make it so Aatrox can still move at a reduced speed while casting his Q and increase its base damage by 20 Riot tested a version where he could move and it made it trivial to land the ability, therefore the damage had to be much lower... which makes it feel worse. Also increasing damage by 20 is a terrible idea... think about it that increases the first strike by 20, which has a knock on effect on all strikes In total it would deal 150/206.25/262.5/318.75/375 (+ 240 / 255 / 270 / 285 / 300% AD) with just landing the hits, not even taking account hitting with the edge of the blade... that’s stupid damage, if aatrox’s Q needs a damage increase (which frankly I don’t beleive he does) then it has to be done with very small numbers due to how the skill works. > Only Suggestion: Increase its slow by 5% in total It needs to be realistically able for any champion to walk out of it... otherwise any immobile champion can’t counter it furthering mobility creep. > its passive is fine other than the fact that all his ability's is AOE so you why get 33% of it but thats fine as it still apply s on AAs. It doesn’t give him spell vamp... it makes him heal based off physical damage dealt... it’s not reduced by the normal penalty from spell vamp... it’s only got a 33% effectiveness vs non champions. So it’s more than fine, give aatrox a minion wave or a clump of champions and he heals for an apsolute ton with his Q. > its Active tho it feels empty, its dash is the shortest dash in the game and its AD gained is active for a very short duration you can either do 1 AA and its gone or 1 Q and its gone, unless you can utilize its 2 charges and Dash AA then Dash again and Q and so on its just feels like an empty ability. The only reason is there is to use it to reposition his Qs, the ad steroid doesn’t need to last long as it’s just to reward you for using it to land your Q... essentially read that as increased Q damage. > Rename it from "Umbral Dash" to "Umbral Bash" > Passive the same > ACTIVE: Aatrox Dash dashes in the target direction, If Aatrox hits a enemy champion the enemy is briefly (0.25 seconds) knocked back and Aatrox gains 10%/15%/20%/25% bonus attack damage for 2.5 seconds_ Goes against what the ability is there for... its to reposition for Qs, penalising him for not using it point blank at a target goes against what it’s meant to be used for and frankly hurts aatrox overall. > Suggestion: The bonus movement speed granted decays over the duration of Aatrox's ultimate (12 seconds) and is not stopped or removed by being in combat with enemy champions and turrets No point aatrox doesn’t need massive amounts of movement speed in fight, would making sticking too easy given his tools for keeping on people and he doesn’t need to move around much in fights as his cast times limit that anyway. ___ Aatrox is a champion you haven’t mained, and I think it shows... a lot of the suggestions you’ve given doesn’t take into account a lot of what aatrox does, especially the QE combo you’ve seemed to completely gloss over that, which is the most important part of his kit. If aatrox needs help he can get it, but he is a difficult champion we need to learn him before we can comment on how well he does, cause frankly the amount of times riot have buffed a difficult champion then we’ve gotten the hang of them and they’ve become overpowered is absurd.
> You playing other champions doesn’t mean you know aatrox completely... he is a difficult champion and something that will take skill that we are all still developing Ok that makes almost 0 sense but I think you misunderstood me, I mentioned my playtime and my mastery score to show that I know what every single champion is and was, every champion has their own play style, strengths and weaknesses but so far Aatrox has much much more weaknesses than strengths >That’s litterally how it works... it’s physical damage so it heals you through the E passive You misunderstand me again, I want his passive to work like Grasp of the Undying, that you "steal" the targets %hp >It doesn’t give him spell vamp... it makes him heal based off physical damage dealt... it’s not reduced by the normal penalty from spell vamp... it’s only got a 33% effectiveness vs non champions. So it’s more than fine, give aatrox a minion wave or a clump of champions and he heals for an apsolute ton with his Q. I swear its 33% effective as his Q is AoE or I might be wrong, I am going off {{item:3812}} logic here, if not than fair enough decent point >The only reason is there is to use it to reposition his Qs, the ad steroid doesn’t need to last long as it’s just to reward you for using it to land your Q... essentially read that as increased Q damage. You are right it is mostly used to move slightly during Qs which is fine BUT I still think its AD steroid is not really much of a "reward" so to speak 15 AD at rank 1 to 55 AD at Rank 5 it give very small amount of AD considering the amount of risk Aatrox's play style has and it only lasts 1.5 seconds which is nothing, you know Aatrox has a 1 second lockout interval between Qs, unless the AD steroid stacks if you use both charges of this E it will continue to feel empty >Goes against what the ability is there for... its to reposition for Qs, penalising him for not using it point blank at a target goes against what it’s meant to be used for and frankly hurts aatrox overall. It still has the same functionality of his current E but with the added option to use it as an aggressive alternative as if a champion goes in your face like a {{champion:24}} or a {{champion:39}} as Aatrox you are limited on what you can do as they can walk behind you if you cast your Q and your E's dash range will not get you anywhere you only have your W which wont help much. It just give the player more options is certain situations >No point aatrox doesn’t need massive amounts of movement speed in fight, would making sticking too easy given his tools for keeping on people and he doesn’t need to move around much in fights as his cast times limit that anyway. I disagree, movement speed steroids are countered and are rendered useless by any form of CC (other than sciences and disarms) almost every single champion has some kind of movement impacting CC in their kit, it would not make him stick to targets too easily at all, it will just help him engage and fight, bare in mind the movement speed steroid does decay over the duration of the ultimate. >Aatrox is a champion you haven’t mained, and I think it shows... a lot of the suggestions you’ve given doesn’t take into account a lot of what aatrox does, especially the QE combo you’ve seemed to completely gloss over that, which is the most important part of his kit. I used to main Aatrox before the rework but currently I do not main him as he is considerably weaker than your average top laner and does not have a high skill ceiling to compensate for it, You are limited with what you got on his kit and his kit leaves little room for you to maneuver and outplay your opponents if it came to a skill match up, his damage is moderate even when full AD and his sustain is lackluster. Once he is in a better spot I will be spending a great deal of time playing the champion but at this current moment in time he is in my lce box
Infernape (EUW)
: Tbh all Riot need to do is let his Q cast speed increase with level.
His Q really does need some kinda of increase
Rioter Comments
: "their own play style and make unique choices" "They have specified is multiple Q&A's and videos in the past that they always want to push players into creating their own unique play styles and strategy" mate you're delusional, or you just haven't seen what happens when people find their unique playstyle only to have Rito smash it with the nerf bat just because it's not what they have intended. A quick example comes to mind Fizz/Ekko tanks or Tristana Ap, MAster Yi AP, Kog'Maw rework, LeBlanc rework, Malzahar support, Blue Build Ezreal, Soraka mid, Lulu top etc etc. Clearly Riot has a problem when people invent something unique. The problem is not about changes that I refuse to accept. It's about changes that were a mistake and unintentional, that promote cheese plays and toxic gameplay, and also slash champion diversity completely. In the current state the game is built so adc to exist as a role. Without it the game balance is completely broken. Before if you chose to replace your adc with let's say strong early/mid game champ like Irelia you were risking that the enemy team would be able to stall and get to a point where your team adc-less comp fall off. Atm the game is decided in the first 10 minutes so any champion that has no waveclear, sustain or strong early game is trash. I only see Tarics, Irelias, Vlads, Graves, Yis and Tryndameres in like 90% of my games. How's that for diversity.
I can see your point I am not saying everything is fine within this current state of the game but with every change big or small its up to the players to adapt and learn, Riot have already specified that they are looking into the "Taric & Yi" strategy and bot lane in general, just keep your eye on the PBE, all this will blow over after a patch or two, In regards to "Fizz/Ekko tanks or Tristana Ap, MAster Yi AP, Kog'Maw rework, LeBlanc rework, Malzahar support, Blue Build Ezreal, Soraka mid, Lulu top etc etc. Clearly Riot has a problem when people invent something unique." quote the problem with this is once people like youtubers for example advertise that lets say Tank Ekko is superior to Ekkos intended original build path of AP this causes problems if the majority of ekko players do this as it completely destroys the object of Ekkos role as an Assassin/Mage, once a certain build get too much attention that is not intended for a certain champions role Riot will do something about it as like I said before it shows that most of the community don't create their own play style and make unique choices, they follow whats strong either via youtubers or by other means. If you try something off-meta it should always be high risk high reward
: The Biggest %%%% Up in Rito's Track Record
To be honest it shows that most of the community don't create their own play style and make unique choices, to the majority of the player base they always play what is strongest, what is "META" but this was not what Riot intended when they created the game, They have specified is multiple Q&A's and videos in the past that they always want to push players into creating their own unique play styles and strategy's and once someone discovers a play style or strategy that is dominant in the game it is Riots intention to change it over time to encourage a change in strategy because that's what makes the game fresh, Sure certain champions will be "OP" at times but the game has the tools for you to learn and find a way to counter either through itemization or through team composition, You should never expect the same champion/strategy/play style to be strong forever as too much of something is unhealthy and will get stale fast because the game is all about adaptability and strategy.
: nerf Nasus
No Nasus dont need a nerf, he is one of few top laners who do not have a dash or movement speed steroid for an engage, his playstyle is either all in or all out, plenty of itemization options to counter him if you complain about having a 500+ stack Nasus its not "Balance" fault its your team for either not denying him of farm/stacks OR allowing the game to drag on for a large period of time
: Lee sin...?
{{item:3340}}
3MPORiO (EUW)
: WHY ONLY A+? Serious question, I really want to know how this is supposed to be ''correct''
Grades are based on the average KDA - Wards placed and CS of that champion on the server in real time. so from the looks of it Anivia is general is performing quite well an average
Rioter Comments
Rioter Comments
Eambo (EUW)
: Twisted Treeline Trio?
{{champion:92}} {{champion:3}} {{champion:63}} is the best comp I could come up with at this time, loads of cc and aoe as well as heavy burst damage and tankiness
HSBunny (EUW)
: So.. how are your Ranked stats? Good or Bad start?
Ended the season in Gold IV, Won 4 out of 10 games and got Gold II because I managed to climb to platinum II in the pre-season so great start I would say
Sertatum (EUW)
: Zyra plants/Kayle
I think its intentional as Kayle's E is a Ranged AA + On-hit magic damage + AOE in 1 Auto attack Don't know how much damage does on-hit effects do to Zyra's plants but I know AOE effects take 2 hp off the plants and a ranged AA takes 4 so I am guessing on-hit damage counts as 2 or 4 damage as well
: You called fomeone a f a g That's homophobic and will be punished with 14 day instant
Fair enough, I did not use that term "F a g" for that meaning but I now understand why I was banned instantly, Homophobic comments should never be tolerated
Rioter Comments
Rioter Comments
Get Juk3d (EUNE)
: is teemo good with fleet foot work?
yeah its pretty good if you are playing on-hit teemo or just someone who like the "hit and run" play style, its not bad on him at all :)
Eambo (EUW)
: Boards Changes - Upcoming and Current
Its very I nice like it {{sticker:slayer-pantheon-thumbs}}
Pandour (EUNE)
: Can someone explain how do you chose between 4 - 8 - 16 bracket tournament ? We played yesterday and today in a 4 bracket tournament and we have no idea how to change this ?
When you are in your competitive lobby you should see a big capsule on the left of the screen, underneath that should be what bracket you are queuing for
: never. anyway you'll win normal things a chest gives with higher chance for rare stuff (that's what happened to me). I lost the finals but with my 5 tickets i got 2 legendary shards, one epic and 2 champ shards
When did you receive them? straight away or later on that day?
Rioter Comments
Rioter Comments
Riryz (EUW)
: had that too. to be able to get everyone out of this the captain needs to kick all players and then invite someone again. then make the other player the leader and let them kick the captain. the new leader isnt locked in so that player can just leave.
oh man the captain is not on, hes working atm xD just my luck oh well
Rioter Comments
Allleex123 (EUNE)
: Patch 7.20 tomorrow?
Shirooyasha (EUNE)
: Explain this bull
Normal game MMR is almost completely separate from your ranked MMR seems to me that you either got a nice win rate on your normal games or you are pre-made with someone who is a higher rank than you
: About Sona
{{champion:37}} has high burst to compensate her very low defensive stats and high mana costs, Sona is very squishy, any assassin can kill her, the only time you can have a problem with Sona is if she is fed or ahead. Also to note, if you have a {{champion:44}} or a {{champion:89}} against her, they can easily kill her solo (if we talking equal items/gold/exp ect...) she is one of the most squishiest champion in the game, if you are asking for a nerf you need to think what can they do to compensate a damage nerf seems as sonas trade mark is bursting down the ADC
Rioter Comments
: Presenting the EU Boards Discord!
IaMBiGOnE (EUNE)
: Where is draven? ;P
I didn't include draven as he is banned quite alot recently, but if his ban rate is lower then I would recommend him :)
Randáll (EUW)
: Best Champions To One Trick!
Best champions to one trick ranked from easy to difficult Top laners - {{champion:58}} {{champion:23}} {{champion:86}} {{champion:92}} {{champion:164}} {{champion:3}} {{champion:114}} {{champion:420}} Mid laners - {{champion:45}} {{champion:38}} {{champion:31}} {{champion:10}} {{champion:134}} {{champion:103}} {{champion:131}} {{champion:112}} ADCs - {{champion:67}} {{champion:51}} {{champion:29}} {{champion:18}} {{champion:202}} {{champion:222}} {{champion:236}} {{champion:110}} Junglers - {{champion:19}} {{champion:113}} {{champion:254}} {{champion:154}} {{champion:11}} {{champion:121}} {{champion:59}} {{champion:102}} Did not include {{champion:157}} {{champion:122}} because they are banned most of the time
Eambo (EUW)
: This should now be resolved - you will need to restart your purchase flow if you were already in the store! ^_^
Rioter Comments
D3Di (EUW)
: Actual misperception of normal games
Well I view normals as a way to learn and experiment on different champions and builds, more like a training method. when someones "trolls" or **Intentionally ** feeds I don't get that mad about it, still report them tho but its hard to distinguish between someone who is just having a really bad game or hes intentionally feeding.
: Any actual musicians out there?
I am quite adept at Piano ;)
Kinslet (EUNE)
: I think Kayle could use some loving
Trust me man, shes not weak. the new fever may take away its on-hit aspect but gives her AD instead, while she may be losing about 10-20 physical damage from the on-hit, she gained more AD to scale with her E AoE which is great if you are building a {{item:3085}} {{champion:10}} is just in a spot of low popularity (Compared to other champions)
Altiverse (EUNE)
: I haven't seen "WHEN DO THEY RELEASE CAMILLE" discussions yet :T
I think its because shes confirmed to be released tomorrow
Rioter Comments
: Who said anything about winning? Nasus can either win or lose he's gonna have the most kills in the game. And he'll still be rewarded with an S rank.
You do realize the champion grading system is based off average performance of players who play that champion right?
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TheChosenOne TCO

Level 141 (EUW)
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