Tarolock (EUNE)
: tbh i dont want to play with anyone from my past games, and the ones i do they usually add me as a friend so i dont see the point of that :D but that might be just me
It was useful to block people though
: As long as you were playing to win then there is nothing to worry about. Besides you didn't do terrible. Also why does everyone go to op.gg? Just click the name and view match history... xD {{sticker:slayer-jinx-wink}}
> [{quoted}](name=Hateful Sushi,realm=EUW,application-id=NzaqEm3e,discussion-id=pOfEPkGh,comment-id=0004,timestamp=2019-06-28T00:43:43.731+0000) > Also why does everyone go to op.gg? Just click the name and view match history... xD Because match history doesn't show win/loss rates on champions nor gives a list of all champions previously played as far as I'm aware.
MissJJess (EUW)
: I would not say competent lol :) but it is my main position but I am limited to bot lane so I have started learning mid I think I have done 6 games at mind now. Diana was beating me badly, and I spent most of the time under or near my tower, I made a couple of silly mistakes early on and she got ahead of me in lvl and gold, but she didnt roam too far she got me 3 times i think and Lee Sin a few as he would walk through mid to get to bottom. I am not banned this morning so I guess it is all good!
> [{quoted}](name=MissJJess,realm=EUW,application-id=NzaqEm3e,discussion-id=pOfEPkGh,comment-id=00030000,timestamp=2019-06-28T06:25:02.492+0000) > > and Lee Sin a few as he would walk through mid to get to bottom. That sentence alone tells me the Lee didn't know what he was doing so relax, forget about the report, forget about the game and enjoy yourself {{sticker:slayer-jinx-catface}}
ShadWooo (EUNE)
: As for the champions and rerolls. From what I figured out the champion pool is shared with all players and is not refill when players quits, surrenders or dies. Champions of cost of 1 has most shards and are easiest to level up to level 3 even if two players decide to get that champion. However with champions of cost 2/3 it is not the case and basically only one player can get level 3. And if each players buys this champ then you cannot get level 3 at all. With champions of cost 4 I was neverable to get level 3 with them. While they are powerful without levels they die instantly if you put them into frontline (which makes champions like Leona completely useless) and enemy will have level 3 frontliners or if level3 assassin jumps to your level 2 draven. btw there is TFT specific forum on NA boards I recommend to post it there it gets more attention.
> [{quoted}](name=ShadWooo,realm=EUNE,application-id=39gqIYVI,discussion-id=yIaYgoA6,comment-id=0000,timestamp=2019-06-28T08:33:48.993+0000) > > With champions of cost 4 I was neverable to get level 3 with them. I can't disagree as such however I have managed to get an Aurelian Sol 1 slot away from tier 3 which tells me that it must be possible, I was just unlucky/lucky (however you wanna see it) on this occasion, however this is the closest I've managed to get and I was playing some on the PBE aswell and it certainly isn't easy. Having said all that a tier 3 Aurelian Sol would be even more over powered than he is at tier 2 so is it really such a bad thing?
MissJJess (EUW)
: Being reported
Hello, I also checked your op.gg in a little more depth and I can see that you have some rather impressive KDAs on certain champions and you seem a rather competent support. With that being said, was Lee aware you were new to the role and/or champion? Because if he wasn't then maybe that could have been a reason? Although personally I see Diana went 12/1/7 and I'm guessing his natural instinct was to blame you because you were mid against said Diana. I'm assuming by you only having 5 deaths (which is actually rather impressive considering how fed Diana was!) and with only 3 assists that Diana was roaming a fair amount and you weren't following? I'm not saying this is the wrong decision, please don't misunderstand me, this decision is situational but I'm guessing this could have played a role in why Lee may have reported you.. Maybe. And even if this was the case it's also partly your other lane's fault for not warding and/or watching their minimap to see if and when Diana roamed so please, don't feel that I'm blaming you, I'm just trying to explain what may have happened without me watching the game. That's my best guess as to why, either way you did nothing wrong so don't worry about the report, I figured I'd just offer a possible explanation but without seeing the game I am only guessing based on limited information.
Hansiman (EUW)
: > surely the log in queue on the PBE would be a valid indication of the amount of players interested so prepare accordingly? PBE is still very limited, and they did make queue throttling there as a method to alleviate some of the pressure that they were expecting to occur on live. The main issue on PBE was the login queue, since the server simply isn't large enough to handle something like this. The live servers didn't really have that problem, did they? You were still logged into the game client itself quickly, weren't you? Throttling has been used on live, and was up to 80 minutes on NA yesterday. It takes care of some pressure, but not all. EUW, again, is much bigger, and there are problems that occur that's simply caused by the size. These problems weren't present on the other platforms, so they can't really prepare for it before they see it occur. Regardless of how much preparations you do, shit still happens. =/
> [{quoted}](name=Hansiman,realm=EUW,application-id=ETj6EdvQ,discussion-id=i2iE3AcO,comment-id=00010000000000010001,timestamp=2019-06-27T21:55:35.829+0000) > > The live servers didn't really have that problem, did they? You were still logged into the game client itself quickly, weren't you? Throttling has been used on live, and was up to 80 minutes on NA yesterday. It takes care of some pressure, but not all. I'm aware what the problem is but as I stated, when there's 600k people in the log in queue, and we can assume that isn't 100% of the player base, divided by each region's concurrent players could POSSIBLY give a rough estimate of how many players were interested, or something along those lines, I'm not a mathematician but I'm sure there's someone far more clever than I am working for Riot who would be capable of doing something similar. That's assuming Riot aren't tracking these things through some other means such as IPs or what ever else it takes, which they probably are as I'm sure it's needed for development. > EUW, again, is much bigger, and there are problems that occur that's simply caused by the size. These problems weren't present on the other platforms, so they can't really prepare for it before they see it occur. Regardless of how much preparations you do, shit still happens. =/ Absolutely! And when a certain brown sticky stuff hits the fan, credit where it's due, Riot is normally pretty quick on fixing things for us. The problem here is we were **assured** that this exact problem wouldn't occur when it went live. Not only that but isn't that what the staggered release times were all about? To avoid this exact situation? Like I said, I assumed it wouldn't be working for 2-3 days after release anyway, it seems to be the Riot way (and don't get me wrong 2-3 days is **quick**) but unfortunately it's not what was conveyed nor assured by Riot and that's where people, such as the OP, get frustrated and make these kind of posts.
Hansiman (EUW)
: > My point is PBE is and should be used for stress tests/performance tests and to hotfix any glitches before it's initial release. PBE is a very **small** platform. The issue that arose today was caused by the sheer size of EUW. It's a problem that would potentially never occur on PBE, due to it's very limited capacity,.
> [{quoted}](name=Hansiman,realm=EUW,application-id=ETj6EdvQ,discussion-id=i2iE3AcO,comment-id=000100000000,timestamp=2019-06-27T21:29:49.979+0000) > > PBE is a very **small** platform. > > The issue that arose today was caused by the sheer size of EUW. It's a problem that would potentially never occur on PBE, due to it's very limited capacity,. Totally agree, it was inevitable but this happened before, a few years ago, when Riot moved servers (can't remembered what was released at that point, ARAM maybe?) also, surely the log in queue on the PBE would be a valid indication of the amount of players interested so prepare accordingly? I dunno, I'm not criticizing, I expected it to go wrong anyway so I'm not really too bothered but surely the log in queue must count for something?
: > [{quoted}](name=Carried By Shaco,realm=EUW,application-id=ETj6EdvQ,discussion-id=i2iE3AcO,comment-id=00000000,timestamp=2019-06-27T21:21:12.595+0000) > > This was the type of reply I was expecting to be honest, because the game is free does that warrant poor performance and constant issues? Might I add I've also invested more money into this game than any other as I expect it to fund improvements. > > The game feels like the people creating it are doing it for free. No of course it doesn't warrant it. However the level of complaint against the company, implied I feel as though it was brought about due to EUW being unable to play TFT. It's a bit harsh, but I am really impressed that when you spend money on this game you expect to be funding improvements. Not many people would have that in mind when purchasing RP, so I have to give it to you. I just don't feel I experience constant issues. I think its just nitpicking because we are all a bit grumpy. {{sticker:sg-soraka}}
> [{quoted}](name=Hateful Sushi,realm=EUW,application-id=ETj6EdvQ,discussion-id=i2iE3AcO,comment-id=000000000000,timestamp=2019-06-27T21:29:53.757+0000) > > No of course it doesn't warrant it. However the level of complaint against the company, implied I feel as though it was brought about due to EUW being unable to play TFT. It's a bit harsh, but I am really impressed that when you spend money on this game you expect to be funding improvements. Not many people would have that in mind when purchasing RP, so I have to give it to you. > I just don't feel I experience constant issues. I think its just nitpicking because we are all a bit grumpy. > > {{sticker:sg-soraka}} Being a free game shouldn't that make Riot more committed to providing a top tier service as to entice us to spend money?
: It will be released in the client as a RGM.
Are you sure? It's not an RGM on the PBE and I thought this was going to be a permanent thing?
CJXander (EUNE)
: 5th promo to Platinum lost (FLEX) because, yeah, i'm trash!
Welcome to League. Please keep your frustrations and aggravation inside at all times. In the event of your team feeding and/or picking Yasuo please assume safety position. Feeding bot lanes will be available at all times and AFKs will be provided in emergencies. Thank you and enjoy your game.
: Totally broken jungle nerf, no dmg kayn, bugged urgot ult
That's not a bug, at first he had his shield up then he had bone plating so your skills did little damage, didn't see any bug with Urgot ult?
Imunitate (EUW)
: STILL THE WRONG BORDER
I got the same problem, gold 4 in solo queue yet I get a silver border in normals
: How am i suposed to climb if i have teammate like that ?
A while ago I had 8 games in a row with people either AFKing or trolling and by trolling I don't mean having a bad game, I mean literally intentionally feeding and buying 6 tears and stuff, be thankful it was just one game you had
: People need to start chilling a little bit in this game.
The problem is that when you or anyone else is trying to hard to win a game and one person is preventing you from reaching your goal, people get angry, I've done it myself I'm no exception. It's just like real life; if you're trying your hardest for a job promotion then someone else gets given it due to being a relative of the boss, you're gonna be pissed off. I admit it doesn't excuse some of the full on personal hate speech but the frustration is just exactly that, frustration, and people sometimes need to vent their frustrations. Unfortunately until the situation arises that one person's failure DOESN'T drag the entire team down to a loss, you will always get people flaming and venting their frustrations. I mean let's be honest how many times have you had a 0/10 mid lane and lost the game due to it? Did it annoy you? It sure annoys me when I'm trying my best to win that last ranked game of a promotion, how about you? I know you said it was a normal game but the principle is still essentially the same - if people care and someone ruins it, people get angry. And unfortunately this is where League seems to fall down; is that the minority can indeed ruin it for the majority, whether it be someone intentionally feeding, flaming or trolling by buying 6 tears, that one person ruins the game for the entire team Please don't take any of this personally, this is meant to be a generalised comment, I don't mean you personally
Infernape (EUW)
: > [{quoted}](name=Tovabi,realm=EUW,application-id=eZuvYsEr,discussion-id=P9YLfbRo,comment-id=000100000000,timestamp=2018-01-18T01:49:08.928+0000) > > It just happened to me again, luckily I had just finished the game but I'm currently trying to log back in as I type this > I doubt we'll get a loss prevented though, seems too small of a group of people have been affected, doubt Riot will even notice tbh If it's found to be a server issue, they will turn on loss prevented but any previous losses before the activation won't be prevented.
Ahh okay well fair enough, that makes sense
Shmoeggle (EUW)
: Yeah I don't know what happened Tovabi, but I hope that those who got affected get a loss prevented since it wasn't our issue.
It just happened to me again, luckily I had just finished the game but I'm currently trying to log back in as I type this I doubt we'll get a loss prevented though, seems too small of a group of people have been affected, doubt Riot will even notice tbh
Shmoeggle (EUW)
: Game just gone offline?
Had the same problem around a similar time as you, I was playing ranked in EUW aswell Now I got a leaver warning lol

Tovabi

Level 251 (EUW)
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