Rioter Comments
Rioter Comments
Rioter Comments
Tuee (EUW)
: Champion Concept : Lihn - The Betrayed
Additional Information and Hidden Passives and stuff: Lihn has so much hate towards Tresh that she cannot be picked into the same team as Tresh. Selecting Tresh prevents picking Lihn and vice-verse. Hidden Passive: Lihn deals 1 extra damage to tresh with her basic attacks. Orb movement: The orbs accelerate when they move towards their current destinations. Before disappearing they linger for a short period of time, allowing Lihn to reactive her Q/R for another movement. In case the orbs do not change direction by more than 30 degrees angle, their acceleration continues, otherwise their movement is briefly slowed down and starts accelerating again. This gives more time for the enemies to juke the orbs, and not always end up getting hit. The orbs always travel full distance, even if the new "cast point" would be really close, they keep going towards the direction they initially go towards. Orb's lifetime on each Q cast is around 1 second, and her ultimate's orb movement's life time depends on how long she has charged the ultimate. Examples of the combo patterns: Q->Q->W->Q->E->R->W (First she sends out her orbs, then she reactivates her Q again to deal even more damage to the enemies hit, casting W creates Vengeful Idol, that charms enemies making a nicer little ball of enemy-flesh, allowing precise third Q cast, and even further damage and her E cast allows for better positioning for the ultimate ability. After which she can reactivate her W ability, for a little extra damage on top of it. If her passive has stored up a lot of magic damage, ever her R->W combo can deal a lot. When Lihn plays her cards properly she can deal absolutely massive damage and delete and entire enemy team from the map, assuming they're lined up nicely for her orbs to be hit.
Rioter Comments
Rioter Comments
Rioter Comments
: Looking for Players to play with! ^-^
Aaaaaaaaaaaaaaaaaaaaaaw :3 I feel compelled.
: "steals farm and Kills"
> [{quoted}](name=Tokogawaruf,realm=EUW,application-id=Mpd1UjGe,discussion-id=8TWyxf3t,comment-id=0002,timestamp=2016-10-26T15:05:46.915+0000) > > "steals farm and Kills" You literally made my day there =D, and he could also set up his team mates as the criminals instead (translation: spit them into the enemy team).
Rioter Comments
: Quality of life changes on a variaty of things.
Attack move - yes the struggle is real, it's just dumb that your champion instead of hitting the enemy assassin in the bush he just walked into, hits the wraiths that his or your AoE spell just happened to hit and they are on aggro. Nasus Q - yes, this should be applied to all situations where damage gets applied from range. One of such things is Garen Silence and Ultimate. I hate it when that happens. The animation, once started, will finnish no matter where you go, and the damage gets applied. Those situations are very toxic and unhealthy gameplay, as the damage gets applied with a long delay, once Garen decides to "use the ult/silence". Quinn passive - also change its targetting over all, sometimes it just randomly marks minions even thought you try to focus the enemy champion during fight, only because you are trying to kite. Dunno about Taliyah, but I can see that happening. Autoattack falses, yes this bothers me a lot. I am not sure if only you, yourself, can see it happening but this also happens on for example Ashe, Caitlyn, Quinn and some other champions as well. A missile is shot, and deals no damage but you did not really attack? Now, if a MISSILE is spawned and it flies to the target that must means that you DID attack.
: @Riot Massive Kha Zix nerf
The thing with Kha'Zix is that Isolation is so non-functional ability. If you are not complete retard you are not going to let Kha'Zix isolate you, and as long as you are not isolated, and other players can play as well, Kha'Zix is going to have a hard time trying to kill any one who is not isolated. In my opinion the entire isolation thing should be changed, it just does not work very well, then again it creates just way too unbalanced situations for example in jungle where no other champion has even a fair chance to win Kha'Zix as they are isolated from their enemies. On top o that the Isolation should at least have added functions with certain situations, for example when Nocture Ults, the every single enemy unit should be isolated or when they are in Graves smoke field, or Quinn Q, but then again, that would create some pretty odd team combinations. Kha'Zix is not the only champion struggling with badly implemented kits/gameplay styles. Every single champion that relies on a certain mechacnic or even certain ability to work is flawed and either feels A) overpowered or B) completely useless. No champion should rely on a certain, unique thing to work, but knowing and excelling on each of its kits/gameplay styles factors improves your chances of winning, but at the moment there are champions that rely on 1 thing, and if that one thing is outplayed there is nothing the champion can do. _______________ Isolation is one of those things, and sadly, there is next to no counter-play to counter-playing it. Meaning that either Kha'Zix is overpowered (in the jungle on 1v1) or completely useless (in laning, when enemy hugs minions and isn't too stupid to follow Kha'Zix into bushes). Another good example of this is pretty new champion, Kled. His entire laning potential relies on him hitting his W on enemy champion. The ability is not toggleable, but is on passive enabled/disabled state with around 15 second (at lvl 1) cooldown. What this means that most of enemy champions will have a really hard time (impossible) to win Kled in a fight, or even try to fight him, as long as Kled has his W enabled. But once Kled hits minion, his W is triggered and after those couple of seconds he's just canned cat food for the enemy laner. These two situations are just examples of extremely poor designing from RioT, as in both situations the 2 champions (Kha'Zix and Kled) are dependant on one certain factor, which they cannot change or manipulate as they want, but instead they can be completely outplayed out of it. And that is when Champion is not reliable and that is when champion cannot be played to win. Aurelion Sol is yet another example of very poor design. He is completely dependant on his Passive spheres around him, and once they are outplayed he cannot do absolutely nothing. As long as enemy is dumb enough, trying to run away from him to dodge the sphere hits he can do just fine. But wait till he faces a champion with either constant slow effects or dash or just generally higher mobility than Aurelion Sol has - he is history. And sadly there is no way around it. No matter how good you play him, once your spheres are outplayed or not even outplayed, just countered, there's nothing you can do. Example Katarina, she can Shunpo on Aurelion Sol and just spam W around him, gaining movement speed to dodge every attempt he is making. Or Nunu or Sejuani, with constant slows or dash out once the slow ends, dealing tons of damage to Aurelion Sol without giving him even a chance to hit the spheres. These all are situations where an entire champion is built around one mechanic or ability and it just does not work. And RioT has to realize that too. Otherwise we're going to have more of these useless, easily countered champions having nothing to do for the entire game.
: This is just sad...
I played Katarina, ending the game at 20 minutes because amazing force power at mid lane, having stats 22-1-8~ at the end of the game, got grade A+. Also, I've played Diana, getting 18-0-11 stats and A+ but not S. I have no idea how are these grading things supposed to work.
: > so how do I contact further Just report him after the game. The support only handles stuff that can not be dealt with with the report system. Everything that happen in ingame, pre- or postgamechat CAN be handled with normal reports. > and possibly start a lawsuit? For that you'll have to talk to a lawyer. Riot won't go to court for you, you have to do that yourself.
> [{quoted}](name=Humpelstilzche,realm=EUW,application-id=NzaqEm3e,discussion-id=BWdyb37h,comment-id=0001,timestamp=2016-06-08T12:38:45.169+0000) > For that you'll have to talk to a lawyer. Riot won't go to court for you, you have to do that yourself. Of course not but they are required to provide the data from the game. E.g. chat history and logs.
Rioter Comments
Rioter Comments
raps1355 (EUW)
: I love stormraiders surge and you guessed it right i use it on kata and if i happen to get fed its even more powerful as i can proc it with only Q E W. I think i went something like 30+ kills in my first game with it because the extra speed allowed me to lead far ahead of running enemies and ult exactly where i wanted for maximum effect. Just for rough numbers i was running at 530 odd speed. Overall i actually like the cunning tree table, bandit is op, the hybrid pen option is equally respectable compared to the ferocity single pen options. I havent yet found a champ that id like to use that extra 5% cdr yet as it means giving up both pen options but im sure there is a cool setup waiting to be found. No need to comment on windspeaker as its op and its cunning because its misleading in shield and heal strengths. Seen many a dive fail because of that extra shield from janna or a bouncing W from nami. Thunderlords appears to be a flop at first glance. But i guess it just dont fit with my playstyle. Always loved the 3% speed out of combat roaming is good. The jungle buff is abit wasted as it only really affects junglers in most games and the 15% is negligible in terms of duration anyway. With mana pots gone and my reluctance to buy potion flasks i find the other option "shit" as well but you are only following a tree path to get to the things you want which isnt new for any season/game. Overall i like the 18 and 12 setup thats pretty much forced as it allows you access to something useful in your secondary tree rather than the typical 9 points from before that was just there because. Personally i would like to see the tree system gone as i feel it forces wasted points to gain access to higher tiers and there would be better diversity if people picked and choosed among all the options to create one big hybrid build. Atm it still feels cookie cutter to an extent although its better than previous seasons imo.
So you do pick it on Katarina, but I can't understand how that works. In higher ranks Katarina is all about getting the resets so that enemies can't react to your movement. You said you can get it by just Q, W, E but that means you shunpo in on a squishy target. I can't understand why'd not ulti there instantly, since the risk of you getting cc'd and denied is just huge. And if you manage to get the kill with instant ultimate it means you can just shunpo to next target or to escape with it. In my eyes the storm raider's surge is always worse option, the speed only helps if you are awfully fed and the enemies try to run away from you, it's worse if even one of them tries to cc you. I also want to get rid of the tree system, it gives no diversity or good combinations, you are always forces to choose between a few good options and then waste points on the "less" good.
Dusk25 (EUW)
: Well that's weird. I've experienced some kind of bug with her E when I press the key to activate the ability she does not perform it, instead after a few seconds she then does it which puts me in an awkward situation sometimes. I thought i was just lagging but connection is fine. I'm also a bit unsure if her Q is working properly, it says 2 seconds but to me it seems like 1 second
To me it has worked fine so far, however when I played against a Kha'Zix he told me that the effect lasted more like 3 seconds instead of 2.
Rioter Comments
: Bandit mastery bug
You did not happen to have the item "Cull" since it grants bonus +1 gold per minion kill.
Rioter Comments
: Can u explain the situation without caps please? i didnt understand a single sht from your post bro, so mby we can help you
I played as Nocturne, and my Q did not leave the trail behind hit enemies. Simple as that. Meaning, the area where my attack damage is increased lasted less (since it did not apply new area when hit enemies) and also I could not bank very easily, since even if I hit the enemy champion it did not leave the trail behind for me to catch up.
Anjoulas (EUW)
: Pretty sure the "re-binding" thing with purchasing another arrow never worked.
It did work but they removed it in the latest patch. I have no idea why they left the Arrow for repurchase, but they fixed it seemingly. I am facing new bugs almost every day and I am so fed up with them.
Rioter Comments
Rioter Comments
Rioter Comments

Tuee

Level 90 (EUW)
Lifetime Upvotes
Create a Discussion