: > [{quoted}](name=ExpStealer,realm=EUNE,application-id=39gqIYVI,discussion-id=Gr2YriMa,comment-id=000200020000,timestamp=2016-08-14T16:15:41.791+0000) > > It is. Didn't say otherwise. But some like Kalista and Varus I've not seen in a veeeeery long time and I miss them. it has been like this ever since lol was released. some thamps suck, some dont. nothign u can do about it, theres 100+champs after all. balancing them all is impossible.
In Kalista's case, it wasn't so much of a balancing issue: At the start of season 6, Kalista was picked or banned 100% of the time in professional games. Although it is true, Kalista was strong back then, but RIOT had further intend: KILL THIS CHAMPION, Bring more diversity into LCS / LCK / LPL etc.
Kenshi (EUNE)
: Flash removal
You could have easily predicted it! First of all, flash although powerful in itself, but the distance you can travel is actually very short, unless you are jumping over walls (if you get over half of the wall, then you get through the whole wall). Secondly, why would you guys want to group up against a kennen that excels in team fight where you don't have counter measures such as: Janna Ult, Tristana Ult, Alistar headbutt or at minimum, an exhaust? Lastly, flash counters flash. I'm not saying trading 1 kennen flash for your team's 5 flashes but during laning phase: If an enemy tries to flash kill you, you should be aware of the danger and get ready to flash away. Flash has been in this game since season one! What season are we at? Six! Its not something that can be removed without thinking about the consequences. Afterall, there are several champions that needs flash in order to be useful. Furthermore, last time RIOT nerf the range of flash and guess what happened? People hug the tower because they were so afraid of being destroyed by champions with gap closer. An attempt to promote aggressive play heavily back fired.
RocketRo11 (EUNE)
: Thunderlord's is for AP and AP+AD hybrides, DFT for All-In's, FoB for warriors and melee tanks. If it helps'ya. {{sticker:slayer-jinx-wink}}
No Thunderlord is for 1 v 1. It is also determined by how easy it is for that champion to get enough 'ticks' to proc thunderlord. For example Zed vs Talon, Zed can proc thunderlord just by shadow, spin and landing 2 Q. Whereas Talon had to go All-in (which is why Zed vs Talon is so unfavourable to Talon in season 6, at least for the duration of laning phase). Deathfire touch is good for: 1. Champions who can land one distance poke with no follow up. (E.g. Jayce) 2. Champions who does massive AoE and proc DFT on every champions it hits. It is mostly for reason 2, DFT is more team fight orientated. Favor of Battle is for champions that have some sort of attack speed boost or auto resets in their kit so the favor stacks fast and dangerously. E.g. Fiora gain a massive power spike at Lv2 with FoB. Bruisers... depends on that they want to do really. If they want to stick onto their target and willing to sacrifice a bit of laning phase, stormraider is the obvious choice. If they want something to help their laning, Strength of Ages or GoUndying isn't bad. If they are hunger for kills, they can also go for thunderlord.
: lets talk about darius...
Just because Darius is a noob punisher doesn't make him OP. Who are the noobs I'm referring to? * Bad at kiting - ones that can not keep his range even with the help of frozen mallet. * Players obsessed with kills who can not farm minions * Players who can only All-In then complains Darius is too strong because they can't win with the all in style that they played.
Kippiiq (EUW)
: actually 2950, and i unlocked it already
That was a wild guess, but wow!!! How many skin shards you need to dis-enchant for this?
Kippiiq (EUW)
: Unbelievable!
And it will cost 2000 essence to fully unlock, kappa
Gabbo (EUW)
: Illaoi is WAY UNBALANCED !
She win 1v2 1v3 by playing against players that DOESN'T know what to do! How should you play against Illaoi? 1. DO NOT STAND INSIDE HER ULT. MOVE! The healing is based on her MISSING HEALTH and numbers of CHAMPIONS that the tentacles smacked. If she hits no one, she does not get any healing. Simple as that. After the Ult ends, you can then go in. 2. Kill her tentacles if she's not guarding it. 3. If you become the Vessel, move away and prepare to dodge 2 swings.
: MUNDO BROKEN???
Mundo CAN NEVER one shot people not even if he build full damage. However, he is extremely effective against burst champions or players who are obsessed with damage that never buy defensive item.
drymonkey (EUW)
: i need advise on how to win vs yasuo
Top lane just pick {{champion:78}} Focus on farming. If Yasou jumps onto you he will deeply regret the decision he just made: * Line him to the wall and just smash (E) him into it * Active your W so he can't dash anywhere while inside your barrier. * Smack him with Q when he goes melee Rush {{item:3068}} then {{item:3025}} or {{item:3078}} will make him lose every trade. Mid lane {{champion:127}} {{champion:82}} Morde's shield is actually a lot stronger than Yasou's shield. Not to mention the deadly 3 rd Q smack makes melee trade incredibly scary for Yasou. Lissandra makes it incredibly anti fun for Yasou. In range, she has a Q poke that bounce off minions. In close range, she has an AoE snare locks up Yasou's dashes. Then at Lv6 she can surpress Yasou with her ult or just ult herself which ever that is more appropriate.
: Brand, yet another failed rework.
All the mid-season mage rework were unbalanced except for maybe Viktor. I can see RIOT's idea: bring more diversity into LCS so we don't have to see champions like Azir picked or banned in every game.
: Why does nobody ban Ashe ?
Because there are too many OPs on the table. E.g: {{champion:120}} {{champion:8}} {{champion:39}} {{champion:90}} {{champion:41}} {{champion:238}} {{champion:37}} {{champion:34}} {{champion:50}} {{champion:1}} Although yes, Ashe is strong. But certainly not as terrifying as others!
KinMal45 (EUW)
: Why isn't morde meta?
Morde is actually very strong in Melee. Nevertheless, he does have a couple of issues: 1. No CC - not even a soft one until you get your hands on Rylai's 2. No initiate - so it would be other 4 team member's job to start a fight or enemy simply ran into you. 3. Over extended very easily with his E - its like telling enemy "Gank me please". 4. Very limited poke - unlike Olaf / Illaoi / Mundo who can help siege towers. Then a lot of his OP-less is where people don't know how to fight him: Take this video for example: WuKong dash into Morde when Morde already had 2 charges on his Q.... So if the meta was solely about winning lane, I'm sure Morde can earn a spot. But no. It is also about what it can provides for the team. Sadly to say, he doesn't provide a lot except for turning that Dragon into a controllable pet...
: Why this game is full of toxic players ?
Dude! What month is this? August August = Summer Holiday = Kids on the loose Now you know why there are so many flamers around.
Raistlin (EUNE)
: Also ,just if you remmember how you sometime kited some dumb tank player, that doesnt mean your luck wont run out. If smart player picks tank, tank meta is autowin.
If tank meta auto wins, why you don't see a team that plays full tank in LCS? Yes, tanks are strong. But there are tanks destroyers in this game (often refers to as Hyper Carries).
Raistlin (EUNE)
: haha yeah, peeling in normal games is awesome, but in ARAM ,you can only imagine it, especially this mode, you have 5 snowballs running to you at the same time, and than theres port to poro king and its chaotic, and those tanks also do dmg
Dude, I've played over 770+ ARAM games Games won 39x. Games lost 37x I've played games with full tanks where we just turrent dive all day and won in 12 minutes. I've also played games against full tanks on squishes where if a tank failed to kill one of us, we just ace them. YES!! Against poke comp, you need hard engage. But if their poke were too strong, any form of hard engage is useless because anyone jumps in will just be blown up within 3 seconds. In fact, I've destroyed so many tanks with {{champion:96}} Your eyes will just be wide open when a Trundle full tank build, lost 50% of his HP in 2 seconds when I activate Kog's W.
Raistlin (EUNE)
: Tank Meta + Poro King = Win
If they can synchronized their jump, they might. Otherwise what you'll saw is one tank blow up after another. Even they could Sync their attack they can be blown up by multiple AoE. (E.g Kennen, Brand, fiddle just add hourglass into their build) Furthermore, a single snowball cannot fix all the kiting problems. I once kited a Garen from full HP to death on Annie with 40% CDR and {{item:3116}} Even's if you get your hands on the squishies, there are a lot of champions that are amazing on peeling. E.g Janna, Nami, Then at late game, there are champions that can melt multiple tanks in seconds: {{champion:96}} {{champion:420}} {{champion:29}} {{champion:21}} I've once won 35 games out of 50 in Poro King. I would dare to say I've seen it all, but certainly seen enough. Yes, there are times when tank wins but mostly against squishies that had weak or single target damage e.g: {{champion:81}} {{champion:76}} {{champion:35}} {{champion:17}}
: Azir's 125+ games win rate 43.75%
It isn't the first time they did it to champions. So it's nothing new really. Just wait for it to become unpopular then RITO might buff it in the future. (This is part of RIOT's nerf for rotation strategy.)
Lux Lux (EUW)
: Counter Akali as a burst/utility mage
First of all, your rune page is bad: Not having extra armor and magic resist on runes is like telling Akali "KILL ME PLEASE." The best rune page against akali on Range champion is: * Armor per Level Yellow * Magic resist per level Blue Akali can't do anything to your pre 6. Once 6, the per level will have the same strength as the Flat one but continue to scale. Why is the health per lv and cool down bad against akali? Spell Vamp works by damage deal! Health does not reduce the damage you take, thereby it does not reduce Akali's healing! Second thing is: your CS is bad. 181 Creeps for a 41 minutes game (whereas Akali had 222 creeps). So that raises the question did you had TRUE lane dominance pre 6. A lot of people were like, yeah I killed that champion 3 times. But they never take into account the enemy had more CS, therefore the enemy could be behind in level, but not actually behind in gold (or not by far off). Third: Lux is just bad against Akali in general. If you want to play mage while giving Akali a fun time, play: {{champion:1}} {{champion:131}} {{champion:127}} {{champion:90}} {{champion:134}} Then lastly, I had question regarding your build: Did you build Ludien's Echo as your first item?
: Sick of open mid
To be fair, I think RIOT should reduce SR's surrender time from 20 minutes to 15 And ARAM's surrender time from 15 to 10
Lynxmetal (EUW)
: Creating a Smurf has made me realize just how much salt there is in lower elo.
I wouldn't necessary say it is ELO sort of thing. I just think... its a seasonal type of thing. Guys, remember, summer holiday. Kids on the loose.
Hairyloco (EUW)
: Laning tips for Annie Top?
I think you went to the wrong direction here: First of all, unless the Mundo plays extremely badly, there's no way you can kill him. He can farm extremely safely with his cleaver. What's worst? Once he completed his spirit visage, he could ran you down if you over extended. So what to do? Since there is very little chance to kill him, your focus should be: 1. Focus on farming minions - secure your gold income so you can still be useful in team fights. 2. Focus on survive - to avoid being run over by that Mundo. In this matchup, I would go for {{item:3027}} as first item. Second item will be {{item:3165}} for CDR and heal reduction. Third maybe {{item:3001}} The void staff will depends on how much magic resist the enemy team has (not specify for Mundo). Generally speaking, if 2 or more enemies had over 100 magic resist, then go for it. P.S: the current Meta (most effective tactics available) is tanks or bruiser top. I'm sure you can see why. (They are extremely effective against burst champions such as Annie). There are limited things you can do about this because this Meta thing is influenced by the strength and cost of tank items.
Tawheed10 (EUW)
: good jungle option?
Hecarium - he's op right now. Fast clear, strong pre 6 gank, even stronger affer 6. Rengar - unlike hecarium, once you jump in, there is no turning back. So you need good vision and a good understanding on your burst. Nidalee - in a weak spot. Generally not recommended. Kha'zix - actually very strong right now. Jump in to melt isolated target (or low hp), get the reset, go for next or jump back out. Lee Sin - not recommended. He is strong early but weak late. So you must capitalize on his early strength and make plays. If you just sat back and farm, the game is an immediate lost to your team. Wukong - not recommended. Weak pre 6. No CC not even slow except for his ult (which has a long CoolDown). Sion - not sure Shen - good CC but slow clear. Xin Zhao - he's okay and easy to play too. Elise - fast clear, strong early. You must not mess up the combo and you must land that stun.
Xeaxxy (EUW)
: Choose your favorite Champion
If I was limited to this list... It will either be Zed or Yasuo. (Two of the highest skill cap in this list). Now, if you were to pull every single champions on this list: I don't know.. I like the mechanics of Fiora I like the personality of Akali I like the b**bs of Miss Fortune I like the feeling when I dunk people with Darius
: dont pick melee into him? dont you think thats a bit op considering 90% of top laners are mellee
Well, every melee top laner have some kind of OP-less in them anyway: {{champion:39}} virtually immune to CC with terrifying gap closer. {{champion:24}} crazy late game scaling, can take down a full tower with just one creep wave. {{champion:114}} tank destroyer. Actually can stand up to the godly Darius if played well. {{champion:2}} the ult completely immue to CC {{champion:420}} actually do pretty well against a Darius, just don't try to trade early. So I don't see Darius can beat up most melee is too big of an issue. The thing you need to learn is: kills isn't the most important thing in this game. If you can't beat Darius straight up, then just don't fight him. Farm minions instead. This is why high elo player never cry about Darius OP-less. They can see ways to win this game while watching Darius lived in his own world.
: Lvl 1 counterstrike though
Against Darius' Lv1 Q? The Q cuts straight through Jax's counter strike. After the strike ends, sure it will stun for 1 sec, but there comes the famous Darius 5 stacks: What do you get for 5 stacks? 1. A damage over time of 55 over 5 seconds (which isn't that bad, but...) 2. Darius gain NOXIAN MIGHT, giving him 45 bonus AD at Lv2 !!! If the trade lasted for longer than 9 sec, Darius Q came back up and if Jax was hit by that, it heals Darius for 12% missing health. That's why Jax should not play aggressive towards Darius. In fact, any melee will get wrecked unless they have a massive advantage over minions. By all means, as long as Darius do not play hyper aggressive inside enemy's minion wave, he should win a melee matchup easily.
l MrD l (EUW)
: Are there any plans for Yasuo?
Sorry to say this but Yasuo is actually bad. Top lane Yasuo can be completely stomped by: {{champion:122}} {{champion:39}} {{champion:127}} {{champion:82}} {{champion:78}} {{champion:13}} {{champion:223}} {{champion:106}} {{champion:83}} Mid lane Yasuo completely destroyed by: {{champion:1}} {{champion:131}} {{champion:127}} {{champion:13}} {{champion:45}} {{champion:90}} {{champion:82}} You think Yasuo destroys Tryandmere? Against a stupid one yes, but against a decent one no. A clever Tryand just had to farm, if Yasuo went for a trade, just slaps him with 35% crit on his fury bar then spin away. Late game, Yasuo will have a taste of Tryand's 5 sec undying rage (just fight Yasuo in the open where he has no where to dash away).
Speedy59 (EUW)
: Define "Bad team mates"
Well, there are games that just can not be won, so just forget it and move onto next game. However, speaking of which: Mid lane LeBlanc vs Caitlyn are we back to Season 2? (Caitlyn used to be played mid.) This matchup in particular, a lot of people will think LeBlanc will eat Caitlyn alive. But no. Early game, its actually favourable to Caitlyn because of her Attack range, Auto Attack damage and traps stopping LeBlanc's dashes. What's worst? Caitlyn actually had better sustain due to Life per hit on Doran Blade and maybe Cult. So unless a jungler upsets the balance, Caitlyn actually won pre 6. IF LeBlanc doesn't know this and went for an aggressive trade, she can fk herself up very badly. Even after 6, Caitlyn can always pop her ult on LeBlanc whenever the R is ready, chop her low and burn her down if she dashes over.
Speedy59 (EUW)
: Champions that work well with the Deathfire Touch and Liandry's Torment
Mage generally have 2 choices when it comes to summoner stone. Death fire touch - for team fights (where they deal a lot of AoE damage and burns everyone) Thunderlord - for 1 v 1 (more of a laning focus) So its not necessary a champion specific thing but its more on what you want to do with that champion. Liandry is for mages that generally had lower AP ratios. Where their burst isn't that high at late game but can make use of that Liandry burn to compensate. Mages that deals Damage over time actually falls under this lower AP ratio champion because each tick actually does small damage. Now, if you want some actual champions: {{champion:136}} {{champion:63}} {{champion:69}} {{champion:74}} {{champion:55}} {{champion:61}} {{champion:8}} {{champion:143}} {{champion:90}} {{champion:68}} {{champion:50}}
Die Kaiser (EUNE)
: Counterplay
The thing is: once the snowball got rolling, there are little thing you can do to counter play that champion. So a lots of it comes to shutting them down early, preventing disaster from happening. However, it's kind of bad because a lot of this shutting down is not within your control (more likely to be teammates' responsibility but they have under performed). Now, in terms of Akali or Kata, the best way is to take exhaust instead of heal if you were the ADC. For Kata in particular, if anyone is low on HP, you should stay away from that person.
: Played bot matches in promise of them being fast but it was just way too risky on intermediate or with a champ that can't solo them 3v1 after a couple jungle clears because the other players were often newbs, braindeads, or bots.... Playing Summoner's Rift is just WAY more safer because three or even two people who knows what are they doing can carry the deadweight and if the whole team knows what are they doing it's gonna be a 20-25 mins match.
I once had a game on summoner's Rift with 4 bot teammates on Intermediate. That game took me 35 minutes with 54 kills. It has reached the point where I had to sell the boot and replaced it with ghost blade. To be honest, I think it's easier to 1 v 5 then 1 v 9. (Although I admit getting 4 Bots on the players side is rare). Back to the topic, I rarely plays TT except for Hexkill. But even for HexKill, I've played like 5 games and never went back to it. It was too much of a clown fiesta. In one of the HexKill game, a team mate actually ask me: why are you constantly going into jungle and attacking neutral monster... (obviously wasn't too happy I'm constantly out of lane). I wasn't in the mood to start a flame war, so I just said "for Levels and Gold"
: Why don't you place a bot whenever somebody goes afk?
You have over estimated RIOT's BOT AI. Trust me, those BOTs at intermediate level... is just about the same as bronze 5. They DO show a little bit of last hitting skill (auto attack only). Most of the time they cast their ability, they want to cast it on you rather than CSing. They don't have a clue they were behind and in no shape to fight until they are 4 lv behind or something. Some of the CHEATING scripts (BOTs script written to farm EXP/IP) were actually better than those written by RIOT.
Just Cat (EUW)
: Is Kalista bad or I just suck?
At the start of season 6, Kalista is either picked or banned in every professional game because she was extremely OP back in those days. Having saw this, RIOT nerf her after nerf. Eventually, she's very much the state that you saw her now. (Very much garbage unless you were a Kalista main, then you might be able to win games with her.) So yes, Kalista is bad right now (the recent nerf on her attack speed very much puts the nails on her coffin).
kaketsuu (EUNE)
: give us voice chat
So you can hear the mid lane speaks Spanish The Bot lane dual speaks German And you jungler speaks Italian?
: New Vayne build ?
TriForce USED to be a good item on vayne because like you pointed out, it works well with her Q. However, with the recent changes to TriForce, it becomes a questionable item because of how the passive works: Rather than gives you 1.5x total AD, the Triforce gives you double BASED AD. How much based AD does vayne has? 55.88 +1.66 per level to a maximum of 86 at level 18. Plus the 25, 111 maybe isn't that bad. But remember, the TriForce cost you 3733 gold and it does not give you any Crit. (Crit synergize much better with Vayne's Q and R). And I don't think the additional 86 gets the bonus on Q (I could be wrong).
: Does leblanc needs skills to play?
Just because you are destroyed by LeBlanc, doesn't mean she is easy to master. In fact, LeBlanc is actually one of the most difficult champion in League of Legend, because: * You need quick fingers * You need to pull out different combo in different situations. * You need to be aware the position of your dash for dukes or even reverse an escape into scoring a kill. * You need to know what enemies can do otherwise a dash forward can be your own death. I've seen a lot of LeBlanc failed so badly.
raishinari (EUNE)
: why no one plays Talon?
I saw him played from time to time (on twitch.tv) However, he's in a weak spot right now. Basically, everything he does, Zed does it better. The mastery stone also mess him up badly as well. Compared to Zed, Zed can proc Thunderlord with Shadow + Spin + Q (active just by poking). Talon however, you had to all-in.
pBan (EUW)
: Attack Speed vs "Standard" Adc Build for Kog?
The Key point is ON-HIT Effect: * Runaan's Hurrican Applied on hit effect * W's percentage health magic damage is also an on hit effect What works extremely well with on hits? Attack speed! In fact, Kog's W doubles his attack speed and doubles the attack speed cap. Sure, you can go standard AD build if you wish, but you'll just get more with the usual Kog build: {{item:3085}} {{item:3153}} {{item:3124}}
Tarolock (EUW)
: again one of the "i cant play against a champ it must be super op pls nerf" post... {{sticker:zombie-brand-facepalm}}
What's worst? It's summer holiday! The numbers of OP Nerf Thread will continue to rise until summer is over...
Kraungard (EUNE)
: > [{quoted}](name=Vandaliser,realm=EUW,application-id=39gqIYVI,discussion-id=fyr9GZ3Z,comment-id=0003,timestamp=2016-07-22T17:21:19.672+0000) > > Sure, it could be your support players doing retarded things, but that may not be the only reason you lose the game. > > Now, by a quick glance at your match history: > > Your Creep's score is actually pretty bad when you played mid. It means that you missed out a lot of free gold on minions, therefore delayed your power spike. > > Wardings was actually pretty good. Damage deal to champions... was fair. KDA was kind of OK. > > Although you claimed yourself a mid-laner but I see you as a better support to be honest. > > If you want another try at mid, get 70 CS by 10 minutes and aim for 160 by 20 in normal or AI. One of the main reasons for the CS at any role(besides support) is pressure and stress. Basically when I enter a ranked game this is my mind: "Their comp is bad we should win this" Then we all start dying and all that is in my head is "We must win" and when that happens most of the time it's lost. And I can't deal with it, at all. 1st the reason I'm playing ranked is because I want Gold 5 for the border, it's not that I don't want to improve, but the border is the only thing I want. 2nd I do not know where I belong(my best role) 3rd I just got demoted even tho I was supporting, I think I shouldn't play ranked today
Sorry to say this, but you just cannot get to Gold 5 based on your current performance. To reach Gold, the basic requirements for Top / Mid / ADC is 70 CS at 10 minutes. If you don't get this number, you are falling behind in terms of Gold and possibly experience therefore dragging your team back. I supposed you could try jungling which is less relying on CSing skill. However, jungling speed and being at the right place at the right time will determine whether you desired Gold or not.
: Is Warmogs appropriate for ARAM?
ARAM isn't just about siege. Sure it is the ultimate objectives, but its also about team fights. If sieging was the only thing that matters in ARAM, then all those tanks should be removed from this game mode. Now, in regards to warmong. I thinks its fine. Although yes it heals player back to full in under a minute, but it requires 3k hp to trigger this passive, you generally needs 2 other health items for this (unless they are going with strength of ages and everyone is approaching Lv18 or something). Whats more, although Health got restored, but not mana...
: When a team has a lee sin....
You know what's funny? About 2 weeks ago, there was a thread that says Lee Skn got to be nerfed. Anyway: Lee Sin generally doesn't work at low ELO, why? Because in season 6, with the increases in gold and experience that jungler gets, we have the rise of Jungle carry. Champions that are weak early, strong late can find a spot in the jungle (as long as they are not too weak without a chance to fight back). What about Lee Sin then? Strong early, weak late. So in season 6, in order for Lee Sin to work, he had to make plays early: Bully the enemy jungler, use that kick to make plays once he reaches 6. If a Lee Sin doesn't do anything, passively farm for the first 10 minutes then its very much a GG.
Kraungard (EUNE)
: How can I climb by playing mid lane instead of supporting?
Sure, it could be your support players doing retarded things, but that may not be the only reason you lose the game. Now, by a quick glance at your match history: Your Creep's score is actually pretty bad when you played mid. It means that you missed out a lot of free gold on minions, therefore delayed your power spike. Wardings was actually pretty good. Damage deal to champions... was fair. KDA was kind of OK. Although you claimed yourself a mid-laner but I see you as a better support to be honest. If you want another try at mid, get 70 CS by 10 minutes and aim for 160 by 20 in normal or AI.
: Question About grading system
* KDA scores * Kill participation for the entire game * Number of wards placed * Number of wards destroyed * Damage deal to champions * Creeps score (kind of unfair to support) * Number of objectives helped securing The stats is then compared to other Thresh players on the server.
ShadWooo (EUNE)
: What? He was played recently (Patch 6.13) by both Except and Perkz and he was major reason they won the game.
Sorry but I rarely pay attention to EU LCS. So by LCS I mostly referring to NA. And if you ask when did Gangplank disappeared from NA, it is patch 6.4: http://na.leagueoflegends.com/en/news/game-updates/patch/patch-64-notes (There are a few games where teams pull him out. But I don't think they won the game. Or certainly doesn't have such a great impact on the game as he used to be.) Then patch 6.11 changes to TriForce hits him hard as well.
: Vel'Khoz is Broken needs nerf
The reason behind this thread: http://matchhistory.eune.leagueoflegends.com/en/#match-details/EUN1/1469085600/217066112?tab=overview GG!
Speedy59 (EUW)
: Sona mid
Sona mid isn't anything new: Yes, she has a terrifying poke (Q) and can force her opponent out of lane very easily. But at the same time, she is extremely weak at wave clear. Therefore if you pick someone that's good at shoving the wave and choose NOT TO FIGHT HER, she will be under her own tower for the entire lane-ing phase. You also wish her luck for picking up all those CS under tower. Good counter to Sona mid: {{champion:90}} {{champion:25}} {{champion:161}} {{champion:112}} {{champion:101}} {{champion:115}} {{champion:143}}
bartfai1 (EUNE)
: I'm a gp main on eune, u can look me up, I have played a few games with him and tbh gp is in his weakest state that he has been in a long time. Triforce changes means no more 100% crit build, they nerfed ghostblade in recent patches, nerfed the kegs so u can only have 3 stacks (1combo then u need to wait to charge up) they nerfed his passive dmg, the q-s manacost does not refund anymore as it did on release, and they nerfed his ults cd. Gangplank can carry games, but to get to that point is much harder now, and requires a lot of game knowledge in how to play certain matchups. And on his dmg: Gp tbh is an ad caster, more like an ad mage, not a meele warrior as it says in his bio now, his only meele ability is his aa. And u expect a mage to deal aoe burst.
And those nerfs were exactly the reasons why GP disappeared from LCS I totally support this idea: You think certain champion is OP, play that champion.
Possible (EUW)
: play poppy mid? because he is complaining about ad mids :p
Sure it might be harder to stun Yasuo into a wall around mid lane. But is there any other reason why you can't play Poppy mid? If you insist on a more mid lane orientated champion, then play {{champion:127}} or {{champion:1}} Both destroys Yasuo hard.
: Yasuo is so boring to play against...
Learn to play Poppy Poppy was reworked to kill Yasuo. (The W will stop Yasuo dashing into you. Or if you pin him against a well, it will stop him from dashing away.) Once you completed {{item:3068}} or {{item:3025}} Yasuo will have to give up his life if he walks away from tower.
: Best way to exit silver?
http://www.lolking.net/summoner/euw/83040141#matches Top lane Jax 10/9/10, 137 CS for 37 minutes Mid lane Annie 8/10/8 88 CS for 34 minutes Top lane Jax 6/12/12 96 CS for 33 minutes (You were clearly lying on those cs numbers.) Sorry, but it doesn't seem you can get out of Silver anytime soon (except maybe heading towards bronze). Some of the basic: * Get better CS: your target should be 70 CS by 10 minutes, 150 Cs by 20. I mean, 15 - 17 CS gives you the same gold as a kill. Just think how much gold you missed out by not killing those creeps properly. * Get better KDA: See the fights you take, are they the correct ones? Did you had the numbers Advantage? Levels advantage? Items advantage? From those numbers it is clearly no. * Wards! 6 wards for a 34 minutes game is clearly not enough. This game is played around VISION and your abilities to capitalised on information advantage!!! * You need more rune page. If you want to play Jax, you should have Attack Damage Red, Flat Armor Yellow, Magic Resist blue AND Attack Speed Quints. In fact, this page is also good for most ADC and Jungler. (The AD red + AD Quints is only good from Lv 1 to Lv 3.)
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Vandaliser

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