HitYourHead (EUNE)
: ***
ye maybe i shoud because i googled on that topic alot and i didn't found a single post that says that it's safe neither unsafe some said you definitly can mistakenly be banned some said its safe and you don't have to worry about anything
Rioter Comments
: Thing is that there are healthy hybrid champions... always have been... more so most hybrids don’t go into both stats, instead they tend to just stick to one... only akali, Kat and kaisa go for both simultaneously, Kat is healthy, akali is just overtuned, and kaisa is designed for this. So you’d irreparably damage kaisa by messing up the way that she functions, you likely kill both akali and Kat because they need a strong first item spike to function as assasins, and you disrupt hybrids which aren’t causing an issue... simply because a few champions are overtuned. Unless the vast majority of hybrids are an active issue a full itemisation change is a very bad idea, especially as we’ve only just gotten to a point where there are champions who are actually being hybrids (again most go for one or the other, we’ve only just gotten the itemisation to a spot where a champion can actually be a hybrid)
Where would it damage Kai'Sa her strong hybrid scaling is what makes her super broken and that item she's forced on would just move her powerspike into late where it belongs. She still would scale off both and with akali and kat if akali decides to go hybrid she just can buy that item and it wouldn't hurt kat too much because she goes full ap after gunblade so she would just lose that 40 ad off her scalings also if you remember the glorious days of rageblade gunblade jax you would know how frustrating it is to play against someone outscaling you with just 1 item because he can use 100% off it
: Thing is that there are healthy hybrid champions... always have been... more so most hybrids don’t go into both stats, instead they tend to just stick to one... only akali, Kat and kaisa go for both simultaneously, Kat is healthy, akali is just overtuned, and kaisa is designed for this. So you’d irreparably damage kaisa by messing up the way that she functions, you likely kill both akali and Kat because they need a strong first item spike to function as assasins, and you disrupt hybrids which aren’t causing an issue... simply because a few champions are overtuned. Unless the vast majority of hybrids are an active issue a full itemisation change is a very bad idea, especially as we’ve only just gotten to a point where there are champions who are actually being hybrids (again most go for one or the other, we’ve only just gotten the itemisation to a spot where a champion can actually be a hybrid)
Where would it damage Kai'Sa her strong hybrid scaling is what makes her super broken and that item she's forced on would just move her powerspike into late where it belongs. She still would scale off both and with akali and kat if akali decides to go hybrid she just can buy that item and it wouldn't hurt kat too much because she goes full ap after gunblade so she would just lose that 40 ad off her scalings
Rioter Comments
: Yikes. The dislikes without even commenting on what I said XD. I'm also just a theory crafter, I would like some feedback too T_T. Regarding your comment here, I now understand it more. I misunderstood your original post and was thinking you were referring to the damage rather than the W itself. Now it's more concise and straight to the point I understand. I definitely agree with you that the shroud lasts too long in enemy turret range. While I haven't personally been a victim of towerdives with Akali W, I have seen some clips and it does look absurd. I think for 8.20 Riot will be adjusting Akali, and I'm hoping they will at least half the duration of the shroud, or make her reveal time a little longer, maybe 0.25-0.45 seconds longer. Apologies for misunderstanding ^^
yeah i hope so too ^^ I've also got an idea for her high dmg it would also affect kai sas stupid dmg. Lock Hybrid scalings behind a item make abilitys scale adaptive on the thing that gives it more dmg till you got that new hybrid item that allows you to scale of both ad and ap which would cost arround maybe 3.2-3.3k gold which would then actually allow her a strong late but not a 100 to 0 gunblade start
: they certainlyt didn't oppose it.
Because Certainlyt likes his champs to be as uncounterplayable as possible so they're fun to play but super unfair and unfun to play against
: Akali currently has a 45-47% win rate. Her W isn't what makes her stupid burst. It's the fact that her numbers are a tad overtuned. Just minus 50 flat damage on her second cast ult, minus 5-10 damage on her Q and a tiny adjust to her ratios on her passive and she'll be fine. That will stop her 100-0ing a lot of people in lane and will make her more skill intensive as well as more combo reliant.
Numbers are also true they need a nerf but it's not about her 100 to 0 playstyle itself for me playing against her W doesn't feels good it feels really frustrating. Your trying to 1v1 her while being ahead boom she just shrouds herself Q spams you and gets her invis back imediatly and stays in there up to 8 seconds and you have literally nothing you can do against that other than spamming AoEs if you have some and try to hit her. Also when she dives you it doesn't feel good to see her leaving her shroud with almost full hp after a towerdive in that aspect they could atleast recude her shroud time to max 3 secs under turrets like they reduced the time azir soldiers can stay under turrets
: Who? The Akali mains.Thats who. If anything, CertainlyT listened to the community more than he should have, in this aspect.
I don't think the Akali mains asked CertainlyT to give her a mechanic that makes her undivable but allows her to dive every champ in the game with no consequences
Rioter Comments
Rioter Comments
: Iron and Grandmaster tier "Badges"
The bigger problem is iron being under bronze even though it's worth more in the metal tier list than bronze and is harder....
72 VirJhins (EUNE)
: Why is Diamond 5 so bad?
because alot of Eloboosting end at D5 or people think they're the mechanical gods because they're diamond now and just stop to care. You really need to fully commit to the game to make it higher and show that your better than the casuals
darmin48 (EUNE)
: How to gank if your teammates are pushing
with Rengar and Gragles you could try a lane gank set yourself a little tent in the lane bushes (If their not warded) and show your laners that they need to reset the wave to the middle of the lane then just jump on em or set up a good gragles ult more father into your side of the lane and you have a free kill. Most laners will fall back when they see a lane gank (except that kayle that refuses to last hit without her E on or that malphite spamming his W to farm giving them AoE basic atacks) if they dont't react after 10-25 seconds just leave you didn't losst any exp because you shared the laners exp with yourself and can go back to the jungle their fault if they lose a level from there on because they refused to accept the free kill. With Yi if your ahead literally just turret dive your Q resets aggro and W damage reduction and heal can take 1-2 turret hits extra to be safe
: There is no such thing as intentional feeding. Its just bad games and youre delusional. Better watch out not to flame the 0/21 guy or you will instantly get permabanned for toxicity. Enjoy your game experience. {{sticker:poppy-wink}}
Someone going 0/35 with ghost and cleanse on their summs:He definitly had a bad game so we forgive him. Someone getting mad at the guy running his midlane down: THIS ISNT TROLL THIS IS PURE VERBAL ABUSE
: I agree with all of this. I've been out of LoL for nearly two months now myself. Planning to come back if the next patch is decent.
need to disappoint you the next patch will be a solo que disaster buffing Darius,Fiora,Kha Zix,Pyke and J4 because Worlds who need playmakers to keep it interesting > 99% of their actual playerbase because they need more money to maybe hire a decent balance team ^^
DomoWolf (EUNE)
: Nothing at all. Welcome to the world's shittiest game ever made, where afks can ruin your mood and waste your time so easily and Riot wouldn't do a damn thing about it, since all you get is a warning, and THEN, you probably get 20 minutes queue ban for 5 games, and THAT'S IT! :-) Best game ever guys!
the leaver buster system should take LP loss from the entire team, Promos and the free win (also LP and Promo) that the enemy team gets into account and make a punishment on the value that comes out for first off ruining the game and probably a promotion for your teammates and second giving the enemy a free win that doesn't show any value of skill and making them rank up for it faster also it should half LP loss for the team or cut it by 1/5 for every person that left for the people who didnt also double or increase the LP loss for the afks by 1/5 for every player who lost lp threw them even if the team wins
: Calling your teammates noobs is not the kind of communication that helps you in any way. You should thank Riot for helping you not do that, they are doing you a favor. Communication by itself is not important...GOOD communication is. If you want to communicate with your teammates, you can use Discord. It already exists, most people have it and it's optimized for League. No need for Riot to reinvent the wheel and develop something that already exist. The "problem" is not that there is no official voice chat for randoms, the problem is that no one wants to use it anyway.
im not saying that using words like noob is good but this completly overcencored system makes people affraid of communicating. And it should be 10000% Riots job to invent a voicechat for teamplay and not the job of any other company then riot to invent a useable voicechat thats not in the game for them.
: You are missing the point. It is still 100% about your own skill. Absolutely NOTHING but your own skill matters for ranking up. For individual games, sure, yeah, sometimes you can't prevent a loss. But your ranking process overall? That only depends on your skill. Also think about the alternative: If you want to make sure literally every game is won by every player who deserves it...how do you actually do that? For that you need to PERFECTLY assess everyones skill and not only that, you also need to predict it. Because what if someone is tired? Has a bad day? Is slightly sick? Is hungry or thirsty? Is stressed? Gets a phone call? All this and many more things influence your skill in an individual game. How exactly do you want to predict all that for every player? That's not even all of this. Matches are theoretically balanced once they are created...this ends when champions are picked. If one team simply has the better composition or good counters, the game is not balanced anymore. In your dream matchmaking, the system needs to know all this before it actually happens. Long story short: Your expectations for matchmaking are highly unrealistic. It's impossible to eliminate RNG, it would require perfect all-knowing prediction of the future. The only thing you can do is measure skill as good as possible and then put 2 teams together with equal theoretical chance to win. The rest ist RNG. And in this machine of RNG, there is one tiny wheel you can manipulate: Yourself. That's why it comes down to you in the end...and ONLY you (and your skill).
maybe actually matching ONLY a Division with a Division and stoping to mix silvers and golds or golds and plats together would be a good start :) or even go that far and just match the number divisions with eachother like gold 4 is only going up against gold 4 that would make matches somewhat more balanced and not throw 3 silvers into a team against 5 golds literally making the other team abusing the lower elo players
: > but in a game 5v5 all people on the same skill level you can tryhard as you want win your lane maybe go 5/0-6/0 out of your lane but you still will lose your game if you got the botlane going 0/11 and 0/15 Yep, and you will win if the same happens in the enemy team. On the long run, you will be the lucky/unlucky one in 50% of your games...which is SUPPOSED to happen if you are all on the same skill level. If you are playing with people on your skill level, you are not supposed to rank up, you are exactly where you belong. And about the video...you do realize that he is actually precisely supporting my point? Yes, your teammates and enemies are RNG. You are not. Therefore it's not pure RNG and BECAUSE everyone but you are RNG, it's only you that matters on the long run. That is the opposite of what you said, because you say it's 100% RNG. The video you recommend actually explains why you are wrong.
but a game that is about expressing ''skill'' shouldn't be gambling about who has more luck
: > Make the MMR based on your actual skill so that if you wen't like 13/4 in a game and still lose you won't get the full lp/mmr punishment Good stats are not the same as skill. Skill is the ability to win games. Stats are already included in that ability, so it doesn't make sense to put more emphasis on them than would be appropriate. What use is it to focus on stats but not on actually using those stats to win the game? And if you DO use those stats to win...then you are already rewarded for your stats. > made it impossible for you to win the game on your own It's a team game, you are not supposed to win on your own. You are supposed to use your advantage (if you have any) to make your team win. Also you don't have to win every game.
and if its a teamgame maybe add team voicechat so you actually feel like your playing in a team and can communicate and not give us a chat that is literally so filtered that 1 word thats not even bad like noob can get you permabanned so people will just muteall from the start of the game leaving no communication at all + you have to stand still and waste seconds to type in the chat and can even die during that
: > Make the MMR based on your actual skill so that if you wen't like 13/4 in a game and still lose you won't get the full lp/mmr punishment Good stats are not the same as skill. Skill is the ability to win games. Stats are already included in that ability, so it doesn't make sense to put more emphasis on them than would be appropriate. What use is it to focus on stats but not on actually using those stats to win the game? And if you DO use those stats to win...then you are already rewarded for your stats. > made it impossible for you to win the game on your own It's a team game, you are not supposed to win on your own. You are supposed to use your advantage (if you have any) to make your team win. Also you don't have to win every game.
I think stats say alot about the skill level especially because the laning phase is a huge part about skill because its a 1v1 or 1v2 cenario if the jungler comes and having a high stat from the laning phase on really shows that your tryharding to win the game and saying literally every game is winable from your mindset on is stupid because even if your fed on maybe darius and got that 5man penta ult you still won't be able to pull it off if the enemy adc has 3-4 items in min 20 and your team can't give you a proper setup because they're tiled af because they literally died 90% of the time of the game and are used to the grey screen by now to actually achieve that 5man ult. So if your team feeds so hard that they give the enemy team such a lead that your own isnt even a lead anymore stats are the last bastion to show that you actually did more this game than feeding the living hell to the enemy and actually tried to win
: > it's literally pure RNG If that would be true,... a) All champions would have the same winratio b) Boosting services would not exist, since it would not be possible to rank up accounts c) Players would not be able to get the same (or higher) rank every season but would get a random one d) Pro players would completely change every season None of those things is true, so your theory literally can't be true.
Watch the video League of Legends is a Coinflip game by KingKongLoL maybe you will understand more then :) ofcourse boosts will work when you throw a diamond-master player into a bronze game because thats a huge diffrence but in a game 5v5 all people on the same skill level you can tryhard as you want win your lane maybe go 5/0-6/0 out of your lane but you still will lose your game if you got the botlane going 0/11 and 0/15 because you literally cant use your lead against the 26/0 adc 3 hitting everyone on the team
Rioter Comments
Rioter Comments
: and you take randuin vcompletely negating that buy as well not to mention it'as wise to start building it anyway to shorten her invidibility
Randuins neglects 10% atack speed and kai sa needs 100% to reach invis at the point where she got it she will have over 100% anyways not to mention rageblade giving her more than enough to counter randuins anyway therefor not even getting close to getting her invis down
: so you're one of those skiso types(not to confuse with skisophrenia)
dude I think right now you just try to be toxic and don't get the point. I accept every argument shown against the things I said as long as it stays normal and won't just be oh you can play this champ and over. There's now argumentation behind the thing he said it's literally just play zed. Why should I play zed? well play zed.
: {{item:3047}} {{item:3194}} = any form of basic attack damage, magical pr physical is heavily reduced. Like cmon you literally have antikaisa(and anti-teemo) items in the game. And it still takes 4-5 seconds which is more than enough time for an assasin or burster(be it mage, jugger or fighter)to oneshot her. If the team doesn't play their comp right, not to mention build to counter the enemy, it's not kaisas fault. It's players
As soon as Kai'Sa sees me buyin that mr item she can switch from onhit to crit and I just wasted 24k+ gold on a item i don't need anymore and Tabi alone won't stop her from criting me to death then where the randuin i could've bought against that with the gold would've but wait if i go randuin first she will just take the onhit route there's no item optimization against her but she can build against you however she likes
Evidence (EUNE)
: play her or take zed mid and kill her everytime in tfs,simple.
what an argument..... deffinitly belongs into this discussion mister whise guy
: i f uck kaisa with cassio in late game and in toplanee with "suprise" cassio
gj then but it's not about you beating up kai sa with a certain champ it's about the champ being a problem to balance and being to overloaded :)
D4RKEVA (EUW)
: Then maybe look at higher elos, especially in pro play -> kai sa gets bullied unless the adc playing her is better than his opponent (uzi vs anybody for example) i hope kai sa stays viable but gets toned down she stil has less dps than a kog maw or twitch later on but she spikes earlier and is far easier to play vs „good“ enemys
You can't compare LCS to solo Que they have a 5man voice and constantly can talk about their strategy on how to keep her down and yes it could be that in higher elo she can be beaten inlane but she still has a high ban and pick rate because she is so strong atm. And from a balance perspective 95% of the players playing this game are in a lower elo tier so ofc you still have to balance champs for high elo but they also need to be balanced arround 95% of their playerbase where she can totaly dumpster people
: What the %%%%? The champions antitank passive is not antitank passive. It's executioner passive AND HER MAIN DAMAGE. her attack speed and invisibility decrease with attack speed slows. Fh+thornmail or fh+randuin both work. Her shield is a bit strong side. But worst part about this is the one very, very, very stupid w. Thing is hard to hit, high damage snipe that at close range with enough ap can work as burst ability, ptovided the enemy doesnt sidestep.
Tell me where heavy mixed dmg with a %tual missing health every 4 hits wont shred a tank? It's not about it being execute dmg its about mixed dmg beating up a tank really hard because if he builds armor kai sa basically still shreds through him like hes bread and shes the knive. Especially with rageblade where she procks it every 2-3 and not 4 Aas anymore and the more damage he allready has taken she will deal more to him especially because its %tual
D4RKEVA (EUW)
: Lol wtf Ori and malp is a 2 follow knock up with basically instant cast times AND it does a huge amount of dmg while ornn e is slow af, close range and needs a wall. His ult is strong yes but its unique af and isnt in anyway comparable to ori/malp at most to nami lol
I think you got the point wrong. I meant it like if you want really hard teamfight cc you needed like atleast 2 champs to combo together to get that while now you could just pick Ornn and have enough cc on a single champion to support your whole team for what you wouldve needed a wombo of 2 before. ofcourse i know that it's slow and needs a wall but ornn can set that up with his Q fairly easy
D4RKEVA (EUW)
: Kai sa got mobility not „mass mobility“ her e is a small movementspeed boost whic stealths when she has enough as, her ult is strong tho but lacks dmg -> item reliant af aa resets? Neither her q or w do that, e and r neither. Q and w have cast time so she can aa immediatly after because she didnt for the whole animation. her burst dmg is on her ao build, ad builds favor dps over the burst her q does good dmg but its her only reliable dmg spell, and even then it sucks when hitting multiple targets well she is supposed to do that with her passive her ult is a dash + shield ... its strong when used well but the shield is a 1 time use not spammable so just focus her -> she isnt really tanky kai sa‘s weaknesses Low attck range Weak lane item reliant(if behind basically useless till she catches up(which shouldnt be the case when you are ahead) has meh waveclear(when she can hit its ok but she cant sagely in a siege) bad chasing potential ( after she ults its hard for her to catch up with people who even have so much as a slow)
I should've explained what i meant with the reset some more mistake on my side sorry. With the Resets on her E i mean the 0.5-1 sec(i don't really now that number) CD she gets back for AAing with the E Atack speed buff which easily lets her cool down that skill for better mobility to reposition herself which she can use fairly often as long as she aa's not as good as vaynes tumble invis but it's still super reliant when it comes to repositioning yourself and for chasing if shes 1v1ning a target and has the power to do so her E speed buff and that 1time ult dash should be enough for her to strike down her target
Aparation (EUW)
: Well I mean it's good to have champs who can fill a more general role in the team (like ezreal, or xayah) and even tho these champs are generally more dominant in pro play in soloq most niche champs are able to keep up and everyone gets to play what they want.
It's not bad to have a champ that can fill more then a general role in the time ezreal is good at poking and winning lane when he has his manamune-sheen spyke but his aa's suck without muramana to compensate for that because he won't go a crit/on hit build where his Aa's would be worth on hes more of an AD caster then an original ADC, Xayah for example has good self peel and CC from her Ult and E she also gets good damage from her W but to compensate for that she got a lower aa range than standard adcs and has no real mobility to acompany her but if we look at Kai'Sa she excells at everything she does except her atack range she got mass mobility through Stealth AA cd resets got alot of burst damage do burst down a squishy from her Q she shreds tanks with her passive and hybrid dmg she got a big af shield with a dash to peel for herself there's no clear weakness to her kit other than her atack range where Ezreal for example compensates his strong spells through less aa damage and xayah her damage output and cc through being very imobile
Aparation (EUW)
: She actually has got quite a good niche in the adc roster, she just needs a little toning down on her damage to stop her being so dominant.
The problem in my eyes is not just her dominance thats a part of it it's that she literally scales of everything in the game that's not a tank item and does so many things at once where you would normally have diffrent champs that are good at 1 of the full kit kai'sa is good doing at
: Yeah but still, her hybrid scaling is as unhealthy as Kai'sa ones Akali has 4 damage spell P- AP - magic damage Q- AP-AD - magic damage E - AD - physical damage R- AD-AP magic damage both She performs well as an AD tank or AP assassin because of the extreme AD ratios she AS Kaisa is EVEN more broken because anything you buy gives her damage p- Ap stacking + % missing max HP Q- AD-AP - physical damage W AD-Ap - magic damage E- (stealth) + AS ( so I will consider that hybrid damage due to the nature of her AA+passive) R- shield + double scaling + dash
Thats true especially the fact that they put the scales so that either full ad or full ap works if they want hybrids they should mix the scales up so that they can build both at once but don't profit so hard from building just a single item like rageblade or gunblade
Kintaros (EUNE)
: Better nerf adc.LOL.But in the end..i agree she got evry tool and she is pretty unbalance.However she needs lategame.Hard lategame and she is pretty mutch the only adc that works right now. Rest of adc are struggling really badly. So because games end pretty fast..she is not able to reach those 4 5 items to start destroyng evryone...Only if she doesnt get super feed because your bot are boosted animals.So maybe thats why she is not nerfed....
Im not saying that the Adc role should be nerfed adcs overall clearly need more buffs. But there shouldn't be champs that excell at literally everything they can do each champ (or atleast old champ) has a specific role to him where he excells at we can take a look at malphite malph is really good to engage teamfights and tank ad heavy teams but if you pick 2-3 aps or people with high magic dmg malphite directly gets weaker by being forced to buy mr over the armor he wants, he has a clear weakness over ap damage in kai'sa's case she excells at oneshotting her squishy targets, killing tanks, kiting with the stealth game, peeling herself with her ult and mixed damage through alot of onhit her only clear weakness is her low atack range which gets compensated pretty hard by kai'sas stealth game and thats just not enough weakpoints for such an overloaded kit. I don't know all the nerfs Kai'sa got so far need to get a background check on that but if we look at Kai'Sa in her prime state when people figured out how to play her she should've never been released with that broken of a kit
: She is very easy to kill, if u cant kill her its because you need more skill
If you would actually read the post and not just the Headline you would know that it's not about killing her but about her kit being completly overload with way to many things she excells at and to less weaknesses for compensating such a kit other than her low atack range :)
: Same as the new Akali, all the hybrid champions are not healthy for the game
on akali it's the hybrid fact to some degree because she can perform hard on either ad ap and a hybrid build which you can't really build against because asume you built a hexdrinker for her suddenly she rushes duskblade your gold is officially lost. But I think the more annoying and unhealthy mechanic on Akali is her new shroud that gives her free tower dives for ages and makes herself undivable because its overloaded af
: Kai'Sa should never have been allowed to exist.
I like how people downvote this without telling me why they think what I said is wrong probably some salty kai'sa mains...
Błuebird (EUW)
: feels like every new or newly reworked champ since season 7 becomes overloaded or has some form of gamechanging ability. why not just make a champion that has their own thing that can contribute to a team instead of having one champion that does literally everything an "older" team comp can do by themselves
So true. Where before you may needed like malph+ori combo for really good cc in a teamfight you can now pick Ornn and have enough cc to support a whole team without cc because ur E is a malph ult when colliding to a wall and ur Ult is just CC for ages
Rioter Comments
xMem0 (EUW)
: > [{quoted}](name=VentusKing,realm=EUW,application-id=39gqIYVI,discussion-id=gomAxXpc,comment-id=00020000,timestamp=2018-09-09T14:50:34.135+0000) > > It's still a diffrence if her W only did 14% dmg because she only got it to proc 1 time before you died or if 3000 of your 4000 health were dealt in max health true dmg because u got more armor its a straight up bs unfair frustrating mechanic and max health true dmg shouldnt exist overall true dmg shouldnt exist You said quote: "countering yourself by killing minion". i disproved that point. it being still a difference means nothing to the previous point. second you did countered yourself but not by killing a minion but by picking sion into vayne if that was the case.
i didnt she picked vayne into me and it still is a champ with like 1800 life getting 180 dmg can heal back faster from that dmg than a 6.5k health tank from the 760dmg he got
: Well I dont really get your point. I see that you hate vayne, im the same actually :) Though I dont understand why you think that her w is broken, but then want her passive to be changed? I mean I dont know if yuo mean her w passive or her actual passive. If you mean her w, then my bad, if not it makes no sense to me because I think the problem is her w not her passive
nah i want her W to be changed not her passive her passive is fine for catching up to people thats what her kit is designed for i just want the max health true dmg that should never be a thing in league to get kicked out of her kit
xMem0 (EUW)
: let's say vanye is only dealing damage with her w skill (let's say 20% true damage) then if you have 2000 hp vayne kills you in 5 passive procs IF you buy 1000 hp item then vayne kills you in exactly the same amount of procs WHICH proves that no matter how much hp you buy you will never be less tanky vs vayne MOREOVER in teamfigh there are other people plus vayne is also doung physical damage against which HPdoes make you tankier SO hp is making you tankier vs vayne no matter the passive.
It's still a diffrence if her W only did 14% dmg because she only got it to proc 1 time before you died or if 3000 of your 4000 health were dealt in max health true dmg because u got more armor its a straight up bs unfair frustrating mechanic and max health true dmg shouldnt exist overall true dmg shouldnt exist
Rioter Comments
JustClone (EUNE)
: Where you got that "its forbidden" idea?
from my perspective of thought that it could give an unfair advantage over the enemy team with no voice
: There's nothing prohibiting you doing this. It's all based on the fact of whether you find people that want to participate. Me personally? No, I don't like the idea of joining voice chat with randoms. The early days of Xbox live left its mark on me, and I hold grudges (against voice chat with randoms).
k thank you i allready did 1 game and it worked out pretty well we had alot of fun together nobody had to type and we just were more focused on the game ^^
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VentusKing

Level 87 (EUW)
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