: "for the sake of change" Judging from all these posts about 3v3 being removed im sure alot of people have actual interest in more modes. All modes I suggested would be in the same FORMAT which is what made League of legends succesfull. Suggesting that lol is as a competitive game is a good concept is so stupid for so many reasons, wintrading/boosting etc.
None of the modes would be in the same format? They change everything that makes a MOBA a MOBA? Also, Wintrading is virtually impossible in lol and boosting doesn't affect the competitiveness any more or less than smurfs.
: Which rework and event are you referring to? Do you have a link for more information?
https://leagueoflegends.fandom.com/wiki/V1.0.0.150 https://leagueoflegends.fandom.com/wiki/Twisted_Treeline#Development They saw that TT was played by almost noone back then. They completely redid it from scratch. They centered the Elise-release and harrowing event around it. Apparently Playerbase declined once again as soon as the novelty wore off so they started balancing around it and kept it only for the few dedicated fans until even that was not sensible anymore.
: > [{quoted}](name=Sarchiapon,realm=EUW,application-id=2BfrHbKG,discussion-id=rEzfX3HE,comment-id=000000010000,timestamp=2019-11-19T16:06:09.900+0000) > > So when they said that one motivation was that TT, at one point, had less players than NB in its decline phase, they were lying. Ok {{champion:33}}. When did I say that they were lying? My issue is not with that TT is (or rather has become) less popular but that that is a direct result of its neglect and not just on the players so it is unfair to simply say "people don't play it so that's why we drop it". People play it so far less because it has been dropped already.
They redid the entire TT map to bring it up to standards and centered a big event around it to showcase it. Apparently it was not enough to generate interest so they neglected it. Ypu got your stuff backwards.
Hansiman (EUW)
: Those are just alternate gamemodes, just like we already do have from time to time. You're presenting your statement of "changing up the game" is a part of what the standard 5v5 SR is today. We have rotating game modes, but they're not a high priority since their novelty quickly dies down.
How would you even begin to balance the current championpool around hide&seek or free for all?
: Not once did I claim to speak for the playerbase, I know for a fact that a big part of it buys skins on release hence supporting riots greed. I now changed the post to say "a big part of" to be more clear. Also you your comparison with the thai restaurant is just stupid. Its not like the thai restaurant has 1 single thai dish that they serve for example pork and noodles. Of course they are gonna serve different thai dishes with different ingredients. Its not like I am asking riot to make the game into a fps format. If you are gonna try to be clever then atleast have some valid points.
You are literally asking riot to make a Hide&seek as well as a defend the castle, so just because you are not specifically asking for FPS doesn't change the fact that you want them to include stuff that is completely different from the thing that made them succesful, a competitive, accessible MOBA. They are providing you with a variety of champions and items to switch it uo, aking to different dishes, but there is no point in taking the most popular MOBA and changing it to something different just for the sake of change.
MynadarxCZ (EUNE)
: Except when you have really high winrate in recent games, then it actually gives you bad teammates (players who have really low winrate in recent games) on purpose. That is how the system works, if you did not know.
Lol at that. Go grab your tinfoil hat. This conspiracy theory is so stupid on so many levels.
: Enough is ENOUGH (gamemodes in LoL)
You are the guy going into a succesful thai restaurant demanding they serve you pizza because they have been serving the same dishes for 10 years and its really boring and they need to switch it up. Also, you don't speak for "we, the playerbase". The term is as stupid as "we the people". If you spend money for skins on a game you don't actually like, that's on you.
Rok (EUNE)
: I just wanna speak it out loud
"many people are being punished for worst reason" [citation needed]
ViHaven (EUNE)
: u can feed now its off system
I love it when toxic people lack self awareness to a point where stuff like "enjoy your report/punishment" shows up in their reform card"
: The smurfing problem / matchmaking system.
"if you guys are smart you would consider this ticket as really important" Lmao well somebody got a high opinion of their own importamce
: > [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=GQyyR92q,comment-id=0002,timestamp=2019-11-16T11:19:27.645+0000) > Better than a full tank nothing ever happens meta. That's something what low elo players and people who don't understand competitive play say.
Imagine being as bad as you at the game and then claiming others don't understand competitive play. Next time look people up before calling themow elo, you are significantly below average and will just embarass yourself most of the time.
: Season 9 in nutshell
I was able to play both malph and mundo with some success toplane. Tank supps are hugely popular. Garen yuumi botlanes are a thing. Don't think the games tanks are in an unhealthy state or that it's too bursty. Better than a full tank nothing ever happens meta.
Froter98 (EUW)
: It sounds very logical. But why can you buy only keys in worlds store with tokens . I would be contendet if you could do the same with hextech chests. So its still "The intended imbalance" and chests and keys would be treated the same.
It would destroy the imbalance because you would be able to equalize it with worlds tokens, an earnable reward. The purpose of the imbalance is to goad you into spending real money, so there are no other ways to overcome it. Chests and keys are very intentionally not treated the same.
: About the distribution of players in different divisions.
"fact". You keep using that word. I don't think it means what you think it means.
: Have you even read and understood the post? How can I hold 4 persons when there is an afk already? But yeah, the Afk is not the problem, being afk is of course fine, not wanting to play 4v5 is the problem. Honestly your post makes as much sense as a Trump Tweet
1) One of your example included "2 white knights" and no afk, so yes, you are holding 4 people hostage. 2) Ofc the afk is the problem. Hence why there are punishments for it. Are you honestly complaining about people going afk in the very same post where you demand to be allowed to go afk without repercussions whenever you don't feel like playing because of a deficit? You are ridiculous dude. Beyond ridiculous.
: Two times Autofilled as Jungle in a row
Aren't you autofill protected after the first time?
: When do we finally get rid of the stupid afk hostage situation?
Thank god there is a punishment for leaving, preventing people like you from holding 4 others hostage whenever you don't feel in the mood. Don't start playing if you are not in the mental state for seeing it through to the end.
XploDream (EUW)
: LP bug after victory
It's not a bug, it is the activation of "loss prevented" status, and no you won't get any additional LP.
ML Hobbit (EUW)
: Not even half LP
When severe server issues occur, loss prevented is activated. This is in order to prevent losing teams who *might* have been affected from losing LP, because it would feel pretty terrible. Winners get half LP because on the one hand, getting "win prevented" would feel terrible, on the other hand getting full LP while the enemy loses none would cause heavy inflation.
: no, like frozen heath. and using his R. actuall was frozen+ninjatabi . 900+magic dmnage. make a perfect sense. and even if have done something wrong (but i still cant figure it out what) after he reach 6 what can u do? (honestly, what? iuf there is a secret tecnique i wanna know for the next time!
At the very least he had Frostfang as well since its his support item and he probably started with it. 900 magic damage in a full rotation is not at all much damage and on a tank support you definitely survive that. Even squishies survive a full rotation from a support malph building tanky, unless he is very fed. If he is very fed, there is not much you can do, most champions are pretty scary if very fed, you dropped the ball early already. Also, if he ults you on a tank support without hitting your adc, he has pretty much lost already. Not much else he can do after that. Just don't stand next to your adc. Your adc needs some survivability to prevent getting oneshot, after that you can easily peel malph away from him.
Froter98 (EUW)
: More Hextech chests!
Creating a "lock and key"-system for buyable rewards were either the "locks" or the "keys" (doesn't have to be literal) are handed out freely while the other component is scarce is one of many psychological exploits employed by game companies for monetization. It creates the feeling that you earned a reward which you now just need to unlock with money. Should you decide not to spend you feel pressure because you can't access your "earned" rewards. Its similar with battle passes were you see how many tokens you would have "earned" if you had just spent money to buy the pass. The imbalance is very much intended and they are absolutely not gonna change it.
: Nerf Malphite FOR REAL THIS TIME!
"Only armor items" Has Frostfang, Morellos, Haunting guise. So there's that. Also, if he kills you before he has ult and/or items, you are doing it wrong.
: Looking for smurf to climb to dia. Gold elo atm
Are you literally looking for an illicit boost under your actual account name in the official forums?
GGEazzy (EUW)
: "First time champ xxx" is not an excuse anymore
1) When people write "first time" they generally mean first time against humans, not first time ever 2) I have been playing this game for quite a while and I know the basics of what a champ does. Jumping into a practice game and stomping some bots that you can literally AA to death without a single ability used has less learning value than reading the wiki entry to make sure you don't miss a mechanic. 3) Botgames are boring. People usually play video games for fun. So why would they waste their time on bot games. Thats what normals are for. If you wanna tryhard, go ranked.
: connection between suicide and league of legends
If i limit the search to last year, I find exactly one incident (reported multiple times) of a kid killing themselves because his father turned off lol, not because of toxicity in the actual game. Considering how many people play it, thats not really all that much. What should Riot do about it?
Zakir (EUW)
: > [{quoted}](name=Vingthór,realm=EUW,application-id=NzaqEm3e,discussion-id=PpjUXk4d,comment-id=000100000000,timestamp=2019-10-21T18:22:12.418+0000) > > Apparently you won't get one most of the time despite the enemy being punished. I asked one of them directly, they said they didn't get chat restriction.
That's something different than not getting a feedback report then. There could be a host of other reasons however. Maybe the other people were provoking you without using direct insults which is harder to detect by the system and less likely to receive a punishment. Maybe you had accumulated more reports and instances of bad behaviour in the past then them and so the system reacted more strongly to your behaviour. Maybe you used no go words.
Zakir (EUW)
: > [{quoted}](name=twA Divine,realm=EUW,application-id=NzaqEm3e,discussion-id=PpjUXk4d,comment-id=0001,timestamp=2019-10-21T17:48:04.645+0000) > > How do you know that? I did not get a Feedback report
Apparently you won't get one most of the time despite the enemy being punished.
l C18 l (EUNE)
: > [{quoted}](name=Vingthór,realm=EUW,application-id=NzaqEm3e,discussion-id=sTL7EnQo,comment-id=0002,timestamp=2019-10-21T15:14:47.174+0000) > > If you walk around calling me degenerate an similar in game I will intentionally block the surrender and draw out the game just to mess with your toxic self ;) He keeps everyone NOT because he believes the game is still winnable. He does that because HE KNOWS, he can tilt 3-4 ppl, so it's worth for him to lose extra 10 min.
Mostly tilting the annoying person with the terrible attitude clamoring for surrender as soon as something doesn't go their way. May seem unbelievable to you but normal people don't get this enraged over it.
l C18 l (EUNE)
: > [{quoted}](name=Vingthór,realm=EUW,application-id=NzaqEm3e,discussion-id=sTL7EnQo,comment-id=0002,timestamp=2019-10-21T15:14:47.174+0000) > > If you walk around calling me degenerate an similar in game I will intentionally block the surrender and draw out the game just to mess with your toxic self ;) U guys are trully stupid. We start being toxic AFTER u click NO, not BEFORE. So, why 3-4 ppl deserve to be kept in lost game? Explain.
So far in this thread you have called people tard, degenerate, truly stupid (ironically spelled wrong) and brain damaged, yet you claim you are not usually toxic. Makes sense.
: We need better instatfeedback and newly rules about being "toxic"
1) Nobody gets permabanned out of nowhere, you had a warning (or probably multiple) that your behavior was seen as not acceptable and decided to continue with it anyway. 2) All of you are guilty. All of you behaved in a toxic manner. Crying "but he did it first, punishing me" is the mentality of an actual kid. 3) Not many players are banned because of these kinds of people. In fact, incredibly few players get permabanned at all. Its only the most toxic bottom of the community. 4) AFAIK all perma bans are manually reviewed. So somebody did already look at the game and decided that you were indeed very much guilty under the current system.
l C18 l (EUNE)
: FF
If you walk around calling me degenerate an similar in game I will intentionally block the surrender and draw out the game just to mess with your toxic self ;)
: Let’s make league of legend great again
Antiregen is cheap for AD, easily integretable into most AP builds and negates a lot of Mundo's and Vlad's kit. Them being a giant frontlane respectively a late game power house is literally their job description.
DJ Sσna (EUW)
: > [{quoted}](name=Vingthór,realm=EUW,application-id=2BfrHbKG,discussion-id=3IAOXr6T,comment-id=0000,timestamp=2019-10-16T16:14:57.178+0000) > > Riot is not a single entity, and while I think their game play department does mostly a great job their monetization strategy is the same "totally not gambling" assembly of psychological exploits most F2P publishers utilize for profit generation. Sure, they do not do it as excessively as others in the market, but I don't think we should start handing out praise to companies for being only somewhat shitty instead of complete a**h*les with their microtransactions. its not near somewhat shitty what more do you want? do you want them to just develop the game and gives u everything without earning? dude other games that are p2p are also p2w and when i say games i mean ALOT OF THEM i went through all genres i played almost everygame in pc and bought em
I want companies to monetize their games without abusing compulsive gamblers and psychological exploits of human nature. Its not really that much to ask. And as I pointed out I know that others are way more extreme but we should not praise bad monetization for the sole reason that it could be even worse.
DJ Sσna (EUW)
: Saying the truth about riot game
Riot is not a single entity, and while I think their game play department does mostly a great job their monetization strategy is the same "totally not gambling" assembly of psychological exploits most F2P publishers utilize for profit generation. Sure, they do not do it as excessively as others in the market, but I don't think we should start handing out praise to companies for being only somewhat shitty instead of complete a**h*les with their microtransactions.
Joetri10 (EUW)
: > [{quoted}](name=Vingthór,realm=EUW,application-id=2BfrHbKG,discussion-id=Hk3ATwFJ,comment-id=00000000,timestamp=2019-10-16T15:33:03.432+0000) > > Heed the mighty Joetri10, chosen voice of all league players, omniscient about the will of we the people, and most definitely not another random person on the internet claiming his personal opinion somehow represents the majority. All you have to do is look at streams and general opinion my guy
And when you say "general opinion" you do of course definitely not mean those opinions that agree with you while completely disregarding everyone else.
Joetri10 (EUW)
: Quantity does not add to quality. Everybody talking that we should be grateful and thankful they're giving so much. Problem is, nobody cares. TFT is great and it's nice they are making is season based; but that's not something to celebrate, because if they didn't do it, the game would die. The animated series is nice, but way off the mark of what people wanted. In general, all of this is opposite of what people wanted, and that's the problem... But that's ALWAYS been riots problem. THEY DONT LISTEN.. They are infamous of going against the word of others, due to an ego trip i suppose..
> In general, all of this is opposite of what people wanted, and that's the problem Heed the mighty Joetri10, chosen voice of all league players, omniscient about the will of we the people, and most definitely not another random person on the internet claiming his personal opinion somehow represents the majority.
Drda (EUNE)
: About riot's new games
Pro tip: If you are investing your free time into something that is neither beneficial nor enjoyable for you, maybe go do something else, because doing something you consider "suffering" of your own volition is not healthy behavior.
: > [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=0000000000000000000000000000,timestamp=2019-10-15T20:59:11.435+0000) > > Because matchmaking is oftentimes - especially at higher rankings - unable to pit two teams of equal strength against each other, MMR is used to compensate, comparing the relative strenght of the teams, estimating win probabilities and adjusting LP gains/losses to correct. And it does an absolutely terrible job at that so why bother? At this point things are so bad and out of control that any changes Riot make to the matchmaking couldn't be worse than what we have now. Why not take a gamble and see what happens.
That it does a terrible job is solely your private opinion. I am very much satisfied with the way it works. People have been claiming that things are terrible and out of control for the bast 9 years or so yet league continues to be among the most popular games with a huge competitive scene. Complaining is human nature but trust me, matchmaking could be a lot worse (for example just randomly putting 10 people that have queued at the same time together).
: your trash game is literally unplayable , hope you liked my money bc you wont see any of it again
Riot is also using mind rays to agitate you, you should definitely wear a tinfoil hat to prevent them from doing so.
: > [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=00000000000000000000,timestamp=2019-10-15T10:58:16.121+0000) > > Don't have an official statement for that stuff, but MMR is afaik basically derived from the old elo-system. Displaying it would just turn the ranked ladder into the same old infinite climb of increasing numbers they deliberately moved away from with the introduction of LP. > They wanted to have meaningful stepping stones and intermediate goals for players to keep motivated during their grind and also to introduce a "competitive" feeling through promotions that act as BO3 or BO5. > Unless they change their philosophy again, really no point in displaying MMR. Yes, MMR was derived from the ELO system, adapted (poorly) for 5v5 matches. Here's the thing though, if we are using the league/division system why do we need MMR? Wouldn't it make more sense just to match up players within the same division to see who is better? Have LP gains and losses the same across the board (+20/-20 for everyone) unless you are autofilled in which case you gain +25/-15 to compensate. Get rid of MMR and make both the matchmaking and the ladders more transparent.
Because matchmaking is oftentimes - especially at higher rankings - unable to pit two teams of equal strength against each other, MMR is used to compensate, comparing the relative strenght of the teams, estimating win probabilities and adjusting LP gains/losses to correct.
Bonnjäveln (EUNE)
: I dare any riot employee to make new account and level 0-30 by playing SR draft
Maybe don't expect people to know about meta champion role assignments at level 10?
Rioter Comments
: > [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=000000000000,timestamp=2019-10-14T19:22:09.268+0000) > > Your MMR is intentionally hidden by Riot and there is no way of finding it out, you can only have educated guesses at it. > Winning 17 and losing 18 is not really a big difference and your MMR is probably pretty much where it should be so I would not worry about it. > There can be more extreme cases, for example I was losing 20 and winning 16 at one point in my soloq climb due to a couple reasons. > On the other hand, in flex-queue, i am winning 27 and losing ~13 because my MMR is waaayyy above my current rank. Have Riot ever told us why our MMR is hidden? And no I'm not talking about the wild conspiracy theories but an official statement from Riot about it.
Don't have an official statement for that stuff, but MMR is afaik basically derived from the old elo-system. Displaying it would just turn the ranked ladder into the same old infinite climb of increasing numbers they deliberately moved away from with the introduction of LP. They wanted to have meaningful stepping stones and intermediate goals for players to keep motivated during their grind and also to introduce a "competitive" feeling through promotions that act as BO3 or BO5. Unless they change their philosophy again, really no point in displaying MMR.
SirLevi (EUW)
: > The answer to your question would be really easy to find out if you had bothered to put half a minute of research into it but basically: Either your MMR is (slightly) lower than intended for your division and the system nudges you towards your actual MMR with LP-gains or your teams MMR was slightly higher on average than your enemies making you favorites to win and therefore reducing your LP gain if you actually do. I wonder in the first place why you react with this snare? If you felt bothered about reacting to a simple question why reply? That being said; thank you for replying and trying to explain. I can't find out what my MMR is, so never could know if you are right. What I can tell you is that I am silver 1. From my last 13 ranked games I won 10, lost 3 (as support) with an A- on average. Accordingly op.gg my average team tier is silver 2. So, knowing that I am still not amused and find the system wrong.
Your MMR is intentionally hidden by Riot and there is no way of finding it out, you can only have educated guesses at it. Winning 17 and losing 18 is not really a big difference and your MMR is probably pretty much where it should be so I would not worry about it. There can be more extreme cases, for example I was losing 20 and winning 16 at one point in my soloq climb due to a couple reasons. On the other hand, in flex-queue, i am winning 27 and losing ~13 because my MMR is waaayyy above my current rank.
SoShil (EUW)
: No fun anymore, if you pick offmeta you will be labeled as a troll, even in normals you can't have f
So you made a pick thats completely meta and got flamed by idiots. How exactly does this show you can't play offmeta?
SirLevi (EUW)
: Ranked LP
The answer to your question would be really easy to find out if you had bothered to put half a minute of research into it but basically: Either your MMR is (slightly) lower than intended for your division and the system nudges you towards your actual MMR with LP-gains or your teams MMR was slightly higher on average than your enemies making you favorites to win and therefore reducing your LP gain if you actually do.
: > [{quoted}](name=Vingthór,realm=EUW,application-id=ETj6EdvQ,discussion-id=mfzFUmyV,comment-id=0000,timestamp=2019-10-10T16:35:53.112+0000) > > Pointing out champions that can be leveled up in the shop is QoL and not a "hint" or "tactic" in any way. You are so wrong. And it has nothing to do with QoL. Removing a skill (awareness) that the player needed to have to level up is by definition removal of tactics. They way you suggest it they could also just include auto-buy for any level-up champion. And then you can just rappid click on the refresh button cause the game will auto-buy champs for you.
Looking at 5 pictures to see if they are the same as a champ you can upgrade has nothing to do with awareness or tactic. Its rather simple and tedious. Also auto-buying champs would actually remove tactics because it takes away from you the decision whether you actually want to buy them.
: TFT - champion level up advice is bugged
Pointing out champions that can be leveled up in the shop is QoL and not a "hint" or "tactic" in any way.
Mcgalakar (EUNE)
: Vods available languages?
How on earth did they manage to forget adding english VODs?
: We made it! [Spoiler]
Thankfully you put [Spoiler] in there after the "we made it" title and G2 lifting the trophy in the thumbnail, else somebody might accidentally spoil themselves.
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Vingthór

Level 141 (EUW)
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