Chichong (EUW)
: Why has Janna been God Tier since S1?
Err.... I can't remember the last time I saw janna used in competitive play....
JustTits (EUNE)
: Really glad for the new games! Are you gonna fix your first one, though?
I personally think that LoL is beyond saving at this point. The gameplay will never be balanced as long as they keep introducing new champions and items, etc. The community is too large and out of control to moderate properly and honestly if the game were to die I wouldn't be too sad about it. It's been around for 10 years which is a very good run by today's standards (most games only last 2-5 years).
Pixelbits (EUW)
: Why does none in low elo push minion waves or ward the map?
> Why does none in low elo push minion waves or ward the map? Simple, they don't know how to or even why to. Hell, even in Plat and low Diamond most players don't know how to freeze a minion wave, let alone set up a slow push. Wave management is one of those things that most players are ignorant about.
Rioter Comments
: Will this laptop run LoL?
It should be fine for playing LoL on. Just make sure you get a cooling mat with it as laptops are notorious for overheating during long gaming sessions.
: New player advice - how do I get better?
You appear to be on the right track to success. What I will say is that blindly following item builds from pro players isn't enough. You need to understand WHY they choose those runes and items.
BIood Moon (EUNE)
: Please answer this question! It's about JUNGLING.
First, always check the actual location of the jungler. I've had junglers ping "on the way" when they are still in base or halfway across the map so engaging as soon as you see the pings is likely to result in death. Second, use pings to tell your jungler about any wards in the area or locations of hidden enemies. This will give your jungler the chance to avoid falling into traps. Third, confirm you are going to participate by using your own "on the way" and target pings. If you don't intend to participate then ping the jungler back. <-- plat 2 support player
: Ban sistem
https://www.dexerto.com/league-of-legends/league-of-legends-tf-blade-slams-riot-after-ban-during-world-record-attempt-981953
Wormgod (EUW)
: Why do Blinds work on Lee Sin when the dude is already blindfolded?
Why is malphite affected by cassio ult? Why do bleeds work on a bunch of undead champions like Thresh and Hecarim.
AllBear (EUW)
: Support harassing and taking minions
Question: why are you entitled to all the last hits in a lane? Follow-up question: where in the terms of use or the summoner's code does it say "support players must not kill any minions"?
Rioter Comments
Akaillusion (EUNE)
: kick rekkles out of worlds thx
I could see what fnatic tried to do with that draft but they could never execute it properly. The problem with team comps like that is that it is painfully obvious what they want to do, and you are picking it into RNG, one of the best teamfighting teams in the world. The casters were right when they talked about RNGs positioning in the fights which completely nullified fnatics comp. Oh and side note, I doubt rekkles chose to play Morgana.
Vingthór (EUW)
: Because matchmaking is oftentimes - especially at higher rankings - unable to pit two teams of equal strength against each other, MMR is used to compensate, comparing the relative strenght of the teams, estimating win probabilities and adjusting LP gains/losses to correct.
> [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=0000000000000000000000000000,timestamp=2019-10-15T20:59:11.435+0000) > > Because matchmaking is oftentimes - especially at higher rankings - unable to pit two teams of equal strength against each other, MMR is used to compensate, comparing the relative strenght of the teams, estimating win probabilities and adjusting LP gains/losses to correct. And it does an absolutely terrible job at that so why bother? At this point things are so bad and out of control that any changes Riot make to the matchmaking couldn't be worse than what we have now. Why not take a gamble and see what happens.
Bonnjäveln (EUNE)
: I dare any riot employee to make new account and level 0-30 by playing SR draft
OK, so do you have any suggestions for fixing the problem? It's all very well saying "Riot, fix this now!" but how are they supposed to fix it? Part of the problem is that the majority of the players you meet 1-30 are people who had their accounts banned and are therefore levelling up new accounts. Their attitudes or behaviour haven't changed at all, they just instantly create a new account as soon as their old one gets banned. Yet another failing of the IFS as the "punishment" doesn't actually do anything, nor does it solve the underlying issues.
: New System for gaining LP
This has been suggested so many times over the years and I hope it never gets implemented. Why? Because it encourages kda farming. What I mean by that is players are more concerned with getting the best kda they can instead of winning the game. It also means players are forced to compete against their teammates which makes no sense in a team-based match.
Vingthór (EUW)
: Don't have an official statement for that stuff, but MMR is afaik basically derived from the old elo-system. Displaying it would just turn the ranked ladder into the same old infinite climb of increasing numbers they deliberately moved away from with the introduction of LP. They wanted to have meaningful stepping stones and intermediate goals for players to keep motivated during their grind and also to introduce a "competitive" feeling through promotions that act as BO3 or BO5. Unless they change their philosophy again, really no point in displaying MMR.
> [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=00000000000000000000,timestamp=2019-10-15T10:58:16.121+0000) > > Don't have an official statement for that stuff, but MMR is afaik basically derived from the old elo-system. Displaying it would just turn the ranked ladder into the same old infinite climb of increasing numbers they deliberately moved away from with the introduction of LP. > They wanted to have meaningful stepping stones and intermediate goals for players to keep motivated during their grind and also to introduce a "competitive" feeling through promotions that act as BO3 or BO5. > Unless they change their philosophy again, really no point in displaying MMR. Yes, MMR was derived from the ELO system, adapted (poorly) for 5v5 matches. Here's the thing though, if we are using the league/division system why do we need MMR? Wouldn't it make more sense just to match up players within the same division to see who is better? Have LP gains and losses the same across the board (+20/-20 for everyone) unless you are autofilled in which case you gain +25/-15 to compensate. Get rid of MMR and make both the matchmaking and the ladders more transparent.
: Lowering LP loses, in contrary to the leaver, assuming he rage quit, and didnt just dissconect duo to pc crashes or internet issues, because its out of the player's control, on the other hand, a player who rage quit should be dealt with by losing more lp than the rest of his team (they get reduced losage, say they shouldhave lost 17, then now theyll lose 10,11,12,13 because a 4v5/3v5 isnt something you will not win, alteast most of the times). so yea i suggest doing some adjustments to lp gain and lp loss based on what ive listen above. this would help immeansly with the game leavers, players wil have to think twice before they leave a game. (also leaverbuster apllies to dodges not dcs in game, and bans are too harsh on players who have done this once or twice, they should be dealt to players who regularly rage quit).
> [{quoted}](name=GP Barrel boy,realm=EUW,application-id=NzaqEm3e,discussion-id=GLJ2IXRY,comment-id=00000000,timestamp=2019-10-15T09:06:27.769+0000) > > Lowering LP loses, in contrary to the leaver, assuming he rage quit, and didnt just dissconect duo to pc crashes or internet issues, because its out of the player's control, on the other hand, a player who rage quit should be dealt with by losing more lp than the rest of his team (they get reduced losage, say they shouldhave lost 17, then now theyll lose 10,11,12,13 because a 4v5/3v5 isnt something you will not win, alteast most of the times). so yea i suggest doing some adjustments to lp gain and lp loss based on what ive listen above. this would help immeansly with the game leavers, players wil have to think twice before they leave a game. (also leaverbuster apllies to dodges not dcs in game, and bans are too harsh on players who have done this once or twice, they should be dealt to players who regularly rage quit). Right, how is a computer going to tell the difference between someone who rage quits and someone who gets DCed?
: Eh that's not quite it. You were right about winning the game in champ select but not because everyone is playing their main roles. In challenger matches the team that plays well together and in synergy wins the game. Its all about counter pick and mind games during champ select. You got to be able to predict what the enemy is trying to achieve and hopefully counter them in the process.
> [{quoted}](name=xXx Kish xXx,realm=EUW,application-id=NzaqEm3e,discussion-id=A2A9PBOj,comment-id=00010000,timestamp=2019-10-15T07:53:54.035+0000) > > Eh that's not quite it. > You were right about winning the game in champ select but not because everyone is playing their main roles. > In challenger matches the team that plays well together and in synergy wins the game. > Its all about counter pick and mind games during champ select. > You got to be able to predict what the enemy is trying to achieve and hopefully counter them in the process. Even if you get good lane match ups, a bot lane main is usually going to beat an autofilled bot lane.
ImSweeney (EUW)
: too many smurfs lately
Smurfs certainly get more common near the end of the season. Players have reached their desired rank on their main and then only play the occasional match on their main to stop their rank decaying. But you're right that it is a problem, and really the problem stems from higher up. Players in the higher leagues (Diamond+) simply don't want to play at those ranks for a variety of reasons.
C4libur (EUNE)
: Explain the reasoning of this Smurfing excuse
After hearing so many stories of high ELO I can fully understand why people smurf so much. From what I understand most challenger matches are decided in champ select with the winning team being the one with the most main roles on it. If team A has everyone playing their preferred main role and team B with 2 autofills, team A is obviously going to win that. If Riot want to reduce the amount of smurfs running around the low ELOs they need to improve the matchmaking and quality of life of the higher ELOs.
Vingthór (EUW)
: Your MMR is intentionally hidden by Riot and there is no way of finding it out, you can only have educated guesses at it. Winning 17 and losing 18 is not really a big difference and your MMR is probably pretty much where it should be so I would not worry about it. There can be more extreme cases, for example I was losing 20 and winning 16 at one point in my soloq climb due to a couple reasons. On the other hand, in flex-queue, i am winning 27 and losing ~13 because my MMR is waaayyy above my current rank.
> [{quoted}](name=Vingthór,realm=EUW,application-id=39gqIYVI,discussion-id=HXt7ItLW,comment-id=000000000000,timestamp=2019-10-14T19:22:09.268+0000) > > Your MMR is intentionally hidden by Riot and there is no way of finding it out, you can only have educated guesses at it. > Winning 17 and losing 18 is not really a big difference and your MMR is probably pretty much where it should be so I would not worry about it. > There can be more extreme cases, for example I was losing 20 and winning 16 at one point in my soloq climb due to a couple reasons. > On the other hand, in flex-queue, i am winning 27 and losing ~13 because my MMR is waaayyy above my current rank. Have Riot ever told us why our MMR is hidden? And no I'm not talking about the wild conspiracy theories but an official statement from Riot about it.
Tiswash (EUW)
: Bad language auto detection program that needs to be match up with the report's
> [{quoted}](name=Tiswash,realm=EUW,application-id=NzaqEm3e,discussion-id=L8Ph5lLo,comment-id=00000000,timestamp=2019-10-14T11:09:31.250+0000) > > Bad language auto detection program that needs to be match up with the report's That already happens.... It doesn't really work because (as I've said many times) context is important. I could say the exact same phrase to 2 different people, one of whom will take it as a good natured joke, the other will take it as an insult. A computer system cannot tell the difference, especially when typed out in chat. Also, language is constantly being changed, with "good" and "bad" words changing over time. Trying to keep a system up to date with all the latest slang and insults is a near impossible task.
JesusTHC (EUW)
: Fiddlesticks/volibear
Voli getting a rework I can understand but fiddlesticks? In my opinion he's absolutely fine the way he is.
: Players afking in general.
Ok, what would you suggest? The leaver buster already gives players a low priority queue before escalating to 14 day and then perma bans. What more do you want?
Micasari (EUW)
: whats new?
So much has changed in the past 2 years that I could write a book on it. Map changes, champion reworks, new champions, new items, reworked items, etc. My advice is to play some matches and whenever you encounter a champion you don't recognise, go to the lol YouTube channel and watch the champion spotlight. The meta is very much in flux right now due to worlds so just see what you find in game.
: Trolls arent punished enough.
So how would you make the punishment system better?
: Awesome community, Help me out with some feedback please. Fizz guide :)
Hi there. While I don't know enough about Fizz to verify the information you are providing, I will give you some advice about the guide format and video. The biggest problem with your guide is that the visuals don't really contribute to the guide in a meaningful way. They are just a bunch of Fizz gameplay clips that are actually more distracting than anything else. At all times the visuals should support what you are saying. For example, at 5:10 you are talking about the laning phase but the visuals are showing a mid-game skirmish. It's very distracting. You have some footage of a laning phase so why not use that when talking about how to trade in lane? Also, avoid showing your deaths as this can ruin your credibility unless you are doing it to showcase a common mistake a lot of Fizz players make ("this is what can go wrong if you do this, etc"). From there you can increase the value of the visuals by doing things like slowing down the footage at key moments to better illustrate your point, and refer to the visuals in your commentary ("as you can see in this situation I did x/y/z"). You speak very well with the occasional "err." or repetition but this is easily overcome. Just try to think about the background visuals a bit more and get more creative in your editing to engage the viewer more.
: I don't know what to do! How do I get Plat!?
I've watched your 2 most recent replays (1 win 1 loss both on Zilean) and I have some thoughts. I'm personally not a fan of the hyper aggressive playstyle because there are usually only 2 possible outcomes. Either you smash your lane and snowball out of control, or you get smashed and your opponents snowballs out of control. It turns the lane into a coinflip because you never know how skilled your opponents will be. In order to climb the ladder you need to be consistent. It is far better to go even or slightly ahead in the lane 80% of the time, than smash the lane 50% of the time and lose 50% of the time. Hell, the game you won as Zilean you didn't even win the lane, which just shows how volatile your playstyle is. Yes you got an early lead but that's only because you cheesed at level 1 in the tri bush (I would like to point out here that a lot of plat players ward that bush for invades and will punish you for that cheese) and then Sona went full bronze mode literally ran into you for no reason trying to kill Vayne. The funny thing is that in the match you lost, Jhin and Naut did the same thing you did. Whenever I play on blue side I always ward that tri bush at the very start of the match. The ward lasts long enough to watch for any invades and any level 1 cheeses. If you see the enemy bot lane sitting there, ping for your jungler to help you kill them once they take red. 3v2 when your jungler is level 2 is guaranteed to net you either a kill or at least some summoner spells. I've won quite a few lanes purely because I countered that level 1 cheese. Should you play passively? Absolutely not. Being too passive means conceding the lane completely and denying your adc farm. This should only happen if the enemy bot lane have already snowballed out of control. What I do mean though is to wait for the enemy to make a mistake, because they will. Be vigilant and position yourself to punish the inevitable mistakes and then snowball off of them. At worst (if they make no big mistakes) you will go even in the lane, which is fine. But more often than not your opponents will make a big mistake and you can punish them for it. Always ask yourself a simple question - "Can my adc farm safely?" If the answer is yes then you don't need to do anything else. If the answer is no then think about what you can do to relieve that pressure to allow your adc to farm without you dying. EDIT: Oh and there's one really bad habit you should try and break which is chasing the enemy bot lane to stop them recalling. Yes stopping recalls can be a good thing but not when your adc is at your turret and you're literally standing under the enemy turret looking for your opponents. This is something that can and will be punished very quickly, especially since your vision control in general isn't very good. Being so far away from your own adc is just asking for trouble and will get you killed more often than not. Just ask yourself, is it worth risking dying just to stop your opponent from recalling? There are only a few select situations where that is worth doing, and none of them are in the laning phase. Anyway, hope this helps.
SirChelro (EUW)
: Fix your matchmaking league, no new players are going to play this game!
There is no matchmaking system in the world that can correctly identify smurfs 100% of the time (hell, even 50% of the time would be too much). At the end of the day the community is partly responsible for how poor the matchmaking is. Every time someone makes/buys a new smurf account they contribute to ruining the matchmaking.
: Game mode suggestion: Story mode
There is a lot that could be done with the lore of the game as well as the various skin lines. In fact, 2 of my favourite game modes were the doom bots of doom (featuring devil teemo) and the star guardian invasion. Both very unique and very fun to play.
: > [{quoted}](name=Wandering Mist,realm=EUW,application-id=39gqIYVI,discussion-id=ml8sITZO,comment-id=0002,timestamp=2019-10-12T13:14:10.207+0000) > > Context is important. No, that you were flamed is no excuse to flame yourself. Deserved. Oh wait
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=39gqIYVI,discussion-id=ml8sITZO,comment-id=00020000,timestamp=2019-10-12T14:20:04.666+0000) > > No, that you were flamed is no excuse to flame yourself. Deserved. Oh wait I guess I walked into that one didn't I....
: First Worlds game shows exactly how disgusting solo lane meta is
Context is important. If you were watching that match you would have seen Trist getting first blood from a jungle invade which (combined with a Lee jungle) pretty much won her the lane. Akali really didn't do anything meaningful apart from doing a bit of damage in the teamfights, but honestly you could have replaced her with any top lane champion and get the same result.
: Explain to me platinium 4
Platinum 4 - A confusing mix of hardstuck players who have given up completely, Diamond smurfs who somehow managed to get to Diamond despite being rubbish but now think they are gods, and the occasional poor sod who's actually trying to climb through the ladder. The only thing more dysfunctional than Plat 4 is Diamond 4 where not only do you get all of that (swap out the Diamond smurfs with Masters smurfs) but you get the occasional streamer/youtuber who is more concerned with making entertaining content than actually winning.
Hahrimazd (EUW)
: I just don't care anymore, any tips?
The moment you stop enjoying the game in any way, that's the moment to quit and play something else. There are so many other games out there that limiting yourself to playing something you don't enjoy is just pointless.
: toxic league of legends player/streamer reporting
Wow, a toxic LoL streamer, I have never seen that before...... Oh wait, yes I have.
: If u can check my texts and express your opinion if its worth trying to get my account unbanned
I can tell you even before reading the logs that no matter what happened Riot will not unban your account. The only time I have ever known a punishment be revoked is when the system accidentally banned your account when it meant to ban someone else's.
: > [{quoted}](name=Wandering Mist,realm=EUW,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=00030000,timestamp=2019-10-10T06:53:39.303+0000) > > Or....(wait for it) Riot could scrap their ridiculous IFS that doesn't work properly!! > > NAH, that would be too intelligent. Let's petition all the justice systems around the world to get rid of their human judges and just rely on a computer, because clearly having a computer decide who is right or wrong is the way to go...... > > > (in case you weren't aware, I'm literally drenching you in sarcasm right now....) Two can play this game. Since you clearly take this matter very seriously, how about you volunteer to take a look at about millions of daily reports, most of which are sent by salty players who reports all their team when they happen to lose? I understand it may be a bit difficult for one person, but hey, do it for the sake of demonstrate that human interaction should win over the coldness of AI. Start today, we will all cheer for you by the distance! {{sticker:slayer-jinx-catface}}
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=000300000000,timestamp=2019-10-10T07:07:49.440+0000) > > Two can play this game. Since you clearly take this matter very seriously, how about you volunteer to take a look at about millions of daily reports, most of which are sent by salty players who reports all their team when they happen to lose? I understand it may be a bit difficult for one person, but hey, do it for the sake of demonstrate that human interaction should win over the coldness of AI. Start today, we will all cheer for you by the distance! > {{sticker:slayer-jinx-catface}} No thanks, I have better things to do than that even if you paid me. On a more serious note, I'm honestly not sure if removing the entire punishment system would be a bad thing or a good thing. What's better, a tyrannical dictatorship or outright anarchy?
Rodolond (EUW)
: It's because you talk WAY too much dude. They want one thing from you, and you are giving it to them. I rememeber a game I had where Teemo was hard flaming the bot premade non-stop (who were feeding like an NGO). The thin skinned idiots started actually inting and crying "Thank Teemo for ruining the game". Thing is, Teemo was playing, it was them who completely ruined the game by inting/wallowing in misery. And it's them I reported, not Teemo. Do you people know that there's a mute button that completely stops the abuse on your end? I don't report flamers anymore. Not when there are so many drama queens, trolls and afks. When Riot destines so little of their budget to moderate their bloody community, you gotta set priorities. EDIT: also, stop playing support in Silver, it's like you are asking for it lol.
> [{quoted}](name=Rodolond,realm=EUW,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=000100000000,timestamp=2019-10-10T10:42:53.141+0000) > > It's because you talk WAY too much dude. They want one thing from you, and you are giving it to them. I rememeber a game I had where Teemo was hard flaming the bot premade non-stop (who were feeding like an NGO). The thin skinned idiots started actually inting and crying "Thank Teemo for ruining the game". Thing is, Teemo was playing, it was them who completely ruined the game by inting/wallowing in misery. And it's them I reported, not Teemo. Do you people know that there's a mute button that completely stops the abuse on your end? > > I don't report flamers anymore. Not when there are so many drama queens, trolls and afks. When Riot destines so little of their budget to moderate their bloody community, you gotta set priorities. > > EDIT: also, stop playing support in Silver, it's like you are asking for it lol. Sooo talking too much is considered toxic these days? Wow... Also I'm not sure where you got the idea that I'm a Silver player. You might wanna check your information before you type nonsense.
Ebonmaw (EUNE)
: >Why the actual ** am I being matched GAME AFTER GAME with truly useless people that belong in Iron while the enemy team is Gold or higher? because you dont belong to be higher ,,, since you cant carry *your own self< and not rely on anybody else but your self*.
> [{quoted}](name=Ebonmaw,realm=EUNE,application-id=NzaqEm3e,discussion-id=ygz8I7x4,comment-id=0000,timestamp=2019-10-10T04:11:11.374+0000) > > because you dont belong to be higher ,,, since you cant carry *your own self< and not rely on anybody else but your self*. This is such a stupid thing to say. Have you watched the OP play? If you haven't then who the hell are you to judge whether he is good enough to be at a higher league or not.
: When you get reported the system flags you as a potential annoying player and if it's clear it's not just one bad game (read: you do it again in the next games) then it may very likely send a punishment your way. This is why yes, you may very well have been punished for the second game, even if, as many other players, you tend to absolve yourself because you "only" called people dimwits, stupid, and trolls. This habit of thinking that players can enjoy a delusional "safe quota" of flaming on the basis that they themselves don't think they are actually flaming (....you don't say?) should stop sooner or later, or better, it would be in flamers's own interest to stop thinking this way. {{sticker:zombie-brand-clap}}
> [{quoted}](name=Sarchiapon,realm=EUW,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=0003,timestamp=2019-10-10T06:30:00.862+0000) > > When you get reported the system flags you as a potential annoying player and if it's clear it's not just one bad game (read: you do it again in the next games) then it may very likely send a punishment your way. This is why yes, you may very well have been punished for the second game, even if, as many other players, you tend to absolve yourself because you "only" called people dimwits, stupid, and trolls. > > This habit of thinking that players can enjoy a delusional "safe quota" of flaming on the basis that they themselves don't think they are actually flaming (....you don't say?) should stop sooner or later, or better, it would be in flamers's own interest to stop thinking this way. > {{sticker:zombie-brand-clap}} Or....(wait for it) Riot could scrap their ridiculous IFS that doesn't work properly!! NAH, that would be too intelligent. Let's petition all the justice systems around the world to get rid of their human judges and just rely on a computer, because clearly having a computer decide who is right or wrong is the way to go...... (in case you weren't aware, I'm literally drenching you in sarcasm right now....)
: That's hard inting what you described. But their bot have probles with "soft inting" they thing that you got banned for. It's very tolerant for soft int, it takes some "skill" to get banned for it. You had few bad games in a row and bot decided that you die more than average player in bad game so it ban you. You should send a ticket to support. And demand a human.
> [{quoted}](name=mikrogane2305,realm=EUNE,application-id=39gqIYVI,discussion-id=odUElgt5,comment-id=00010000000000010000,timestamp=2019-10-09T22:12:19.401+0000) > > That's hard inting what you described. > But their bot have probles with "soft inting" they thing that you got banned for. > It's very tolerant for soft int, it takes some "skill" to get banned for it. > You had few bad games in a row and bot decided that you die more than average player in bad game so it ban you. > You should send a ticket to support. And demand a human. The "humans" from Riot support are no better than the bots. All they do is offer meaningless advice that doesn't apply to the context of the match in question, and mindlessly defend the system that even they know is clearly broken.
: Need chat log opinion (dont really care about restriction)
Yet another amazing display from the IFS. How this qualifies are "toxic" behaviour is beyond me.
: The first part of your text just sounds like religious stuff. " Good and evil are matters of perspective " Everything is matter of perspective. If the class is half full then you are an optimist, if the class is half empty you are a pessimist, you know there is a difference in the meaning of the words, but the fact that in the 500 ml class, there is 250 ml water does not change. Can you say the same between Good and Evil? No... + Good and Evil ? these words should never be used to describe a league of legends player...considering that Evil can be used to describe a serial killer... You can easily understand a person through the game, if the player starts to yell at its team on 6th minute, and keeps doing it until the end of the game + the game lobby, then obvioussly the player is addicted to the game, does not understand that the anger that he/she has will not help but just throw the game even more. Since the player does not understand that hes/her anger will not help he/she continues the same behavior through out the games. Giving a 14 day ban or something does not help ofcourse, the user will not understand what went wrong and will continue with same attitude. The best solution would be to finish maybe a test or video tutorial with a test / exam at the end to make sure the user understood the the wrong doing. Although, I do not think that the TOXIC player reporting works, players are abusing this system by reporting players for no reason, You tell the player to stay under tower, play safe, farm and to that player you already are flaming and he reports you. Diving Instructor? Well Im a Quality Assurance Engineer, I'm responsible for an entire companies Reputation, Software Quality and User Behaviour, and since the app is Sports Betting, Poker and Casino, then I have to know about players and their addictions and how to they behave when feeling like that and my clients are adults. Summary: Leaving games, AFK, Trolling = Ranked Restriction, Finish X amount of normal games and then you can join a Ranked Que. Toxic player, Constant reputation of bad player behaviour = Send to self evaluation test, let the user know whats wrong with their attitude and maybe even warn of uncontrollable addiction to the game.
Huh? So, according to you anyone who gets angry during a match is addicted to the game? That is so ignorant I don't even know how to respond to it.
RayleighTT (EUNE)
: rip ranked rewards
> [{quoted}](name=RayleighTT,realm=EUNE,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=0002,timestamp=2019-10-10T01:05:21.533+0000) > > rip ranked rewards Meh, I never cared about the ranked rewards so that doesn't bother me at all.
Halex (EUW)
: Quite funny that I should see this post because I was said Ahri in Game 1. I didn't understand it then and still don't why you raged because of that one word "inting". Every thing was going great in that game. Your midlane, toplane and jungler we're winning. In a situation like that it's just the best call for the botlane to just play safe and give up the lane just in order to be carriable by your team. No point in going for wild plays and dying 2v2. I am happy to see that riot punishes toxic behaviour like yours so fast.
> [{quoted}](name=Halex,realm=EUW,application-id=NzaqEm3e,discussion-id=EBKQgEz0,comment-id=0001,timestamp=2019-10-09T21:34:59.663+0000) > > Quite funny that I should see this post because I was said Ahri in Game 1. I didn't understand it then and still don't why you raged because of that one word "inting". Every thing was going great in that game. Your midlane, toplane and jungler we're winning. In a situation like that it's just the best call for the botlane to just play safe and give up the lane just in order to be carriable by your team. No point in going for wild plays and dying 2v2. > > I am happy to see that riot punishes toxic behaviour like yours so fast. https://boards.euw.leagueoflegends.com/en/c/player-behaviour-en/7YYER609-stop-feeding I made a thread some time ago about this exact thing. On a side note did you also report Amumu for what he said to the team later on in the match? Or did that pass you by because he was carrying us? EDIT: Just a bit more context, I don't know what it is but I get so much abuse for absolutely no reason, and it gets to me. Like today, had a Draven who got caught in a Lux binding in lane and got CC'ed to death. Blamed me instantly, calling me a troll and an inter for the rest of the match. 2 matches later I get into the game and the first thing our Ekko mid says is "don't int this game Bard". Literally never said anything to him before this, and it was right at the start of the match. Is it really so surprising then that what you said triggered me?
: why didn't it work?
> [{quoted}](name=RainbowLazer,realm=EUW,application-id=NzaqEm3e,discussion-id=OYoIssw2,comment-id=00040000,timestamp=2019-10-09T20:34:18.986+0000) > > why didn't it work? Because players found a work-around for it very quickly. I don't know the specifics but the system was introduced in 2016, then at the beginning of this year they still had to ban or reset 17,000 smurf accounts: https://www.foxsportsasia.com/esports/dota2/1017463/dota-2-17000-accounts-reset-and-banned-for-smurfing-account-buying/
Rioter Comments
: You died at 1:33 & 2:22 & 4:03 & 4:44 & 6:25 & 7:29 & 8:03 & 9:31 & 11:56 & 13:42 & 15:11. I'm not surprised you got a ban for inting, that's a lot of deaths really quickly. Not to mention that looking at other games where you do poorly, you tend to die again and again and again and again in 3-4 minute intervals per death. That's an extreme amount of deaths man.
> [{quoted}](name=TheCampingOwl,realm=EUNE,application-id=39gqIYVI,discussion-id=odUElgt5,comment-id=0005,timestamp=2019-10-09T18:45:21.301+0000) > > You died at 1:33 & 2:22 & 4:03 & 4:44 & 6:25 & 7:29 & 8:03 & 9:31 & 11:56 & 13:42 & 15:11. > > I'm not surprised you got a ban for inting, that's a lot of deaths really quickly. Not to mention that looking at other games where you do poorly, you tend to die again and again and again and again in 3-4 minute intervals per death. > > That's an extreme amount of deaths man. I am pretty sure you haven't watched the replay so you have no idea what happened besides the times of the deaths. I will also point out that the Yi he was facing in lane was likely a smurf. Level 36 account with a 61% win-rate.
: I can not disagree more, most of the people are " inherantly " toxic. If you Que up to Solo / Duo with silver / gold players you rarely get a team who is positive and don't flame at each other. And if that is like 90 % of the time, then statistically its already most people. Its not like you are just a guy with bad luck and keep getting these teams. Its Constant flaming all the time. AFK'ng & players see that the game is losing and they just press ALT + F4 and bye bye. Recently have started seeing just troll supports who roam around whole game leaving their supports solo, feed other lanes and then call the solo laners feeders and that's not because they are angry at the " system " they are just toxic guys. Not happy with their life and should not be playing online games with the mental state they have.
> [{quoted}](name=Nox Noctis,realm=EUW,application-id=NzaqEm3e,discussion-id=EnKAIYVZ,comment-id=0002000000000000,timestamp=2019-10-09T16:37:47.655+0000) > > I can not disagree more, most of the people are " inherantly " toxic. If you Que up to Solo / Duo with silver / gold players you rarely get a team who is positive and don't flame at each other. And if that is like 90 % of the time, then statistically its already most people. Its not like you are just a guy with bad luck and keep getting these teams. Its Constant flaming all the time. AFK'ng & players see that the game is losing and they just press ALT + F4 and bye bye. Recently have started seeing just troll supports who roam around whole game leaving their supports solo, feed other lanes and then call the solo laners feeders and that's not because they are angry at the " system " they are just toxic guys. Not happy with their life and should not be playing online games with the mental state they have. You are looking at the actions themselves instead of the motives and reasons BEHIND those actions. In this case, you see someone flaming or going afk and immediately brand them as evil. That is not the case. "Good" and "Evil" are matters of perspective, and it's very hard to tell what a person is really like through a computer screen especially in a highly stressful environment like a ranked match. Am I saying that flaming or afk'ing is justified behaviour? Absolutely not. All I'm saying is that in order to properly fix the bad behaviour you have to first understand WHY the bad behaviour exists in the first place. Punishments are pointless without context and understanding. Let me give an example. I teach springboard diving and teaching a group today I had one student who was constantly distracting the other divers. This is a problem because such distractions can cause an accident. So I stopped the class and told all the students not to distract each other and explained why. A few minutes later the same student was distracting another diver. Is that just a bad student that should be punished more? No. The simple fact was that he didn't realise that what he was doing was distracting the other divers, so when I pointed that out to him he immediately stopped the bad behaviour. Understand why someone is doing something BEFORE you try to punish them for it. This is why the IFS doesn't work because it cannot do this.
: > [{quoted}](name=Wandering Mist,realm=EUW,application-id=NzaqEm3e,discussion-id=EnKAIYVZ,comment-id=0002,timestamp=2019-10-09T08:51:46.815+0000) > > Adding more punishments for afking won't solve the issue. As with anything player related, you need to understand the underlying cause in order to treat the problem. Until you understand WHY players are doing the things they are doing, adding more punishments will just result in more resentment and worse attitudes across the board. Lee sin in my game told me he would start inting if i did not stop telling him not to kick people into us which he was doing on purpose. How will you fix that?
> [{quoted}](name=BiIl Buttlicker,realm=EUW,application-id=NzaqEm3e,discussion-id=EnKAIYVZ,comment-id=00020000,timestamp=2019-10-09T10:33:21.941+0000) > > Lee sin in my game told me he would start inting if i did not stop telling him not to kick people into us which he was doing on purpose. > > How will you fix that? I can't comment on that since I don't have the context. That said, most players aren't inherantly "evil" or toxic. A lot of the time they are just angry at the system. I've said this before but Riot's insistence on keeping the matchmaking as secretive as possible inevitably causes people to assume the worst. How many threads have you seen that basically come down to "why am I being matched with these people?" When people don't understand something they start to distrust it, which leads to anger and then toxicity.
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Wandering Mist

Level 138 (EUW)
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