: So what do I do with a report I didnt deserve?
1 fake report isn't gonna hurt. If you actually got BANNED, I guarantee you that it wasn't that one fake report that did it.
Dzsime (EUNE)
: What is the scariest thing to read in LoL?
'Premade bot' You check their history One's a toplane main, one's a jungler main, but they feel the need to go botlane together JUST because they're premade. _**WHY**_ (From a disgruntled support main)
xHaTeDx (EUW)
: 9 loses still not demoted ?!
I got into plat 5 when I had plat 2 MMR (looking at the people I'm playing with/against), and immediately went on a losing streak. My MMR dropped to ~plat 4 before I started winning regularly again, but my W/L (in plat) was about 3 wins, 10 losses at that point. It would have been kinda unfair if I got demoted back to gold, even though my MMR was still technically higher than my rank. It would even be kind of unfair if your friend got demoted even if he had plat 1 MMR, since it's so much harder to get into a new LEAGUE rather than a new TIER. Stop being so bitter and be HAPPY for your friend.
: To all those who say " support can't carry "
The thing about carrying as support is that it's a lot more subtle. You're rarely seen actually CARRYING hard (except in lower elo), but you can maximise your chances of winning by giving as many advantages as you can. * Give your ADC freefarm and deny the enemy ADC farm by heavy zoning * Prevent early ganks with warding, keeping tabs on the enemy jungler, or even just smart prediction ('I think zac's gonna gank you top') * Prevent free objectives with warding of baron/drake, and get your own through vision control with reds/pinks * Prevent mid/late game ambushes + set up your own through vision control * Peel for your carries with tons of cc/healing/buffs * Initiate teamfights or disengage from bad teamfights to cut your losses * Carry from the back seat with smart shotcalling (which you can do as any role, but it fits with support) There's also really weird intricacies that I didn't even realise I was doing for a LONG time, like you can often tell how skilled each of your teammates are, and often the enemies, and you can adapt your play to suit, like ignoring your bad Caitlyn and focusing on peeling for your amazing Orianna, or noticing that the enemy Annie is bad at dodging skillshots, so aim for her, instead of the more dangerous (but more slippery) Vayne, creating an easy 5v4 situation. Basically you can get surprisingly high winrates just by reducing the risks your team has to take and increase the ones that your enemy needs to take. Sure, you can ALSO do flashy 5 man tibber's ults or clutch saves with Janna, but it's more of the subtle things that are what win you the most games, unless you have Faker-level skills, IMO.
: > [{quoted}](name=Silancia,realm=EUW,application-id=39gqIYVI,discussion-id=A3MFO1Ex,comment-id=0001,timestamp=2015-10-05T23:38:52.473+0000) > > 8/10, I cracked a smile. shes one of the hardest adcs to master, above gold/ she has a crappy range, which makes her laning super weak against mediocre enemy adcs that know when to trade/poke, if your team is also doing bad, then you can expect a useless vayne mid game, and if the enemy are smart enough so vayne doesnt reach full build, then she is downright useless during the whole game.. Shes hard to play..
> shes one of the hardest adcs to master, above gold/ I've actually found the opposite to be true. As I was climbing through silver/low gold, I HATED having to support Vayne seeing as the lane almost always felt like a 1v2, and often times when I won with a Vayne on my team, it was because I ignored her and supported one of the other carries instead. Now I'm in plat, I'm supporting a lot of better Vaynes, where it actually feels like a 2v2 lane, and where it feels like I can actually help her without feeling like I'm gimping our chances of winning, and I've found teams are more likely to help me peel for her instead of playing a 4v5. I mean, you can say 'she's one of the hardest adcs to master' and I'd agree with you, but I found supporting a Vayne in low-mid elo to be MUCH worse than high gold/plat cos gold players have no idea how to play her.
TRJOVAN (EUNE)
: Gangplank and Miss, but others?
There's several champions that need reworks. No matter who they rework first, there's always going to be people complaining about why XYZ haven't been updated yet. GP needed a rework + visual update. MF just got QoL buffs and slight tweaks, it was barely a rework at all. She needed a visual update, too. Fiora needed a rework. I guarantee if they'd updated Taric, people would be complaining about GP and Fiora not being updated.
: guys! what do you think of my experimental Garen build?
The thing about a video game is that it usually has a specific win condition you aim for, which is the entire purpose why you play it. When you play a board game with friends, you're still generally TRYING to win, you just don't care if you do or not. If you're not working towards the specified win condition, you're playing a different game. You weren't playing 'League of legends' because you weren't playing towards the win condition, you were playing a game of 'Piss off my teammates'. Congratulations, you won! You're an asshole! GTFO league of legends you toxic bastard!
: Why do people think they're Gods if they get a Penta?
Pentas are just fun, that's kind of it. If you get a pentakill when you're fighting 1-3v5, then most of the time, that's an outplay and is really exciting. If it's a penta you got in a 5v5, then yeah, it had some luck involved, but it shows how well your team played the teamfight by keeping your carry (carries?) alive through the whole time or set up an amazing wombo combo. The first penta I ever got (I think my only one? I can't remember), though, was playing as Singed. I had a terrible TERRIBLE game where I was about 1/8, but my team were carrying me HARD. In a teamfight, I took 2 kills with my poison by complete accident, then purposefully ksed a third kill with E. Chased down a 4th enemy so get the kill, which was probably the only LEGITIMATE kill of the 5 because they were out of range of my team, and then died. The last enemy was miles away from the team but had my poison trail on them, Caitlyn used her ult on them, ALMOST killed them, and my poison finished them off. It was hilarious, but I absolutely was not a god that game.
: Why does nobody play kata in lcs?
There's a vast difference between good team ranked champions and good solo queue champions, with some overlap. Even with the best kinds of games in solo queue, team ranked at the same tier will almost always be more organised. Katarina takes a whole lot of coordination to deal with, but not that much coordination to play. Basically to shut down Katarina you need to: - Dumpster her in lane. Gank her tons, stop her farming, make her lane a nightmare. - Prevent her from roaming in the early/mid game - Shut her down in teamfights + keep everything warded to prevent deathbushes. In solo queue, junglers aren't usually as inclined to camp specific lanes because they can't trust the other lanes to win without their intevention, and top laners + supports roam a whole lot less. Shutting her down in lane usually falls to one and a half people, with the jungler ganking once and hoping that their laner can use that to stay far ahead. In LCS, they'll absolutely camp that Katarina game, and punish her weak laning phase, and HARD. In solo queue, people don't ward as much or call ss regularly, so ganking as the midlaner is generally a lot easier and more successful, whereas in LCS, they usually ward out the ass + are on teamspeak, so they'll absolutely call ss the very second she enters the fog of war. Plus, teamfights are pretty hectic in SQ. People generally know to save some cc for her, but a lot of the time they'll assume someone else will do it. Plus, if she's fed (which is much more likely in solo Q), she's less reliant on her ult and can just QWEQWEQWE to victory. LCS will usually designate one or even 2 abilities to shut her down and hold onto it for when she jumps in. TL;DR: Katarina takes coordination to beat. There's tons of coordination in LCS, not so much in solo queue.
: Good to see you here Watermeat! I miss you on RoG :(
Thanks! Sorry tho, I ain't going back there. A few people made it clear I wasn't well liked, and those who DID like me added me on league or skype anyway, so I was essentially logging on to RoG to get abuse hurled at me. Yeah, no thanks.
Puckab (EUW)
: Impossible to get out of bronze
To be honest I don't know why you're complaining seeing as your W/L is doing really well at the moment, and your scores in game are actually really good. Why fix what's not broke? Your total ranked winrate is pretty bad overall, but since May you've been climbing steadily, so obviously you've improved a lot since then. Yeah, you lost some games recently, but you can't win every single game. That's true from bronze 5 up to challenger. You WILL get uncarryable games, but you'll also get games where you screw up but your team will carry you. Just keep at it. I had a game where it was 95% won, my whole team started baron, and my jungler TELEPORTED AWAY as baron got to about 2000 health. Enemy Amumu jumped in, stole baron since we had no smite, and we were forced to fight 4v5 and they got 2 inhibs off of that baron and eventually won. Immediately afterwards, I was on tilt, went 0-4 in lane, and my team carried me to victory. These frustrating moments happen, but if you're winning more than you lose, they stop mattering in the long run.
: Gnar needs buff
The only buff I think he could use is a VERY SLIGHT cooldown reduction on his level 1 Mega-W or a VERY SLIGHT buff to the duration of his mega form because at current, they're both 15 seconds. That means you can only use W once every mega form, which really sucks, unless you get some early CDR or put more than 1 point in W early on.
Messeery (EUNE)
: Lucian's range.
Vayne is seen as a low range ADC because her auto attacks have 550 range _**AND**_ she has no abilities that extend past that range. Lucian has 3 abilities that extend past that, up to 1000 range for 2 of them and 1400 range for his ultimate. His low auto attack range IS deemed as one of his main weaknesses, but he can still poke or even TEAMFIGHT from a longer range than his autos usually allow. Draven, Quinn, and Vayne don't have ways to deal damage past their auto attack range (consistently. I mean, Quinn has her Q and Draven has his E and Ult, but you're not going to be using either as harass or in teamfights), so their range is CRIPPLING to them, and so that's why they're deemed as low range ADCs. Other ADCs like Sivir, Graves, Corki, and Ezreal, might have similar or even lower auto attack ranges, but they all have effective poke that extends past their auto attack range. Sure, Graves and Corki are both MORE EFFECTIVE at close range, but they have the option to stay safely at the backline and still deal damage, albeit less effectively. Lucian is much the same. He WANTS to be up close in the fight, but he's not FORCED to be to actually deal damage. Vayne, Quinn, and Draven don't have that luxury, and that's why they're deemed close range ADCs. Low auto attack ranges ARE weaknesses, but they effect some champs more than others.
tumppi25 (EUNE)
: What is your Rarest skin?
I've got Lollipoppy, Definitely Not Blitzcrank, Badger Teemo, Recon Teemo, and Tempest Janna, which are all retired. I also bought White Mage Veigar to help me reach 0RP, and I've literally never seen it in game except for the few times I've played it.
Emillie (EUW)
: Challenger Ahri, I guess.
gr8 b8 m8 i r8 8/8
Hrvg (EUW)
: How does the LP gain/loss system work?
I posted this in another thread that I can't find on the front page, so here you go: > LP gains and losses are 'weighted' over several factors, both for individual players, and for specific games. > > Individually: > All players have a physical, ACTUAL rank where they are, so in your situation, it would be silver 1. > They ALSO have a hidden MMR, which checks where it thinks you SHOULD be. This changes game by game depending on if you win or lose. > Your LP gains and losses are weighted so that you move closer to your MMR, either by making it harder to gain LP, or by giving you bonus LP. > This is why LP gains/losses can vary greatly between different players of the same rank. > High MMR can also make you skip promos or even divisions to get closer to your MMR level, and low MMR can make you drop ranks. > > Each game: > Matchmaking doesn't try to find a game that's 50/50 chance of winning. It'll try to pick a game that has SOMEWHAT CLOSE ODDS. This is done by measuring MMR, but I don't know if the 'visible rank' is also taken into consideration. > It will still take a 'guess' over who's more likely to win, and will weight LP and MMR gains/losses towards that outcome. > e.g. if it expects blue team to win, they'll gain less LP for a win and lose more for a loss than red team will, which is balanced because they're statistically more likely to win. > This is why LP gains/losses can fluctuate in a game by game basis for a single player. > > IN SHORT: > Wins and losses effect both MMR and LP gains/losses, and MMR also effects LP gains/losses too. LP gains/losses are also effected by MATCHMAKING too. Adding in duo queues to keep it relevant: Duoing takes the 'midpoint' between your MMRs and gives you a game between them. e.g. a 1600 MMR and a 1400 MMR player duo, they'll play vs 1500 MMR players. They MIGHT also 'boost' the joint MMRs very slightly to give you a minorly harder game to balance out the bonus synergy/communication etc. but I'm not 100% sure about that. e.g. above players playing vs 1550 MMR players instead or something. Because of this, the player with a 'higher' MMR will be playing with and vs players with a lower MMR than them, so their MMR and LP gains/losses will be a lot more punishing, due to them having an 'easier' game. Their partner, however, will benefit from HIGHER MMR and LP gains and lower losses, seeing as they're playing above their skill level. If you've been duoing with someone who is (or even used to be) a lower MMR or league than you, then that could explain your harsh LP gains/losses. Conversely, if you were duoing with someone HIGHER than you, you might have been climbing leagues faster than your MMR was, meaning that now your MMR needs a long time to catch up with your league. Also, and this one can be sort of weird to understand and even weirder to explain: When you reach your 'true' MMR, as in, where you absolutely 100% deserve to be, your winrate converges closer to 50%, because obviously, if you belong there, you will win and lose 50% of your games. This looks like it's happening to you, since your winrate's gone from 60% to 54%. Either you've reached your 'true' MMR, or you're actually PAST it, and you're actually losing MORE than 50% of your games (but your 'earlier' winrate is evening it out, if that makes sense?) It's possible that your 'true' MMR is somewhere around plat 1 - dia 5, so the system is hesitant to let you climb higher, especially seeing as the 5th tiers of each league are often the most populous ones. Hope this helps!
: no I was top lane, dumbfuck...
Leblanc toplane. Not ganking botlane to give them a hand. I think I see where the problem is.
raishinari (EUNE)
: the build order is not specified. i managed to find a build order that makes kassadin deal relevant damage throughout the game. kassadin has no problem with roaming. i guess you didn't read what is written in lich's and luden's explanations. they give enough move speed. there is actually no build right now (among other people's build) that is a decent build for kassadin. they have around 45% win rate at most and they generally do not include lich. this build can one shot adc by RQW-aa after mid game any time.
If you're not getting ROA or Tear early on you may as well not get them at all, though, otherwise they'll literally never be relevant until 40-50 minutes into the game. If you're not rushing them, you'd be better getting a morellonomicon or a grail? And if you've found a build order, why didn't you just post the actual build order?
Watermeat (EUW)
: These threads are always really ridiculous. 'I'm absolutely not toxic and got banned and now I'm so pissed off I'm gonna be really toxic!' Yeah, SURE you stopped being toxic. SURE you weren't a complete asshole. If your response to being punished is to act like a twat, then you obviously have the mindset of a spoiled 5 year old. Seriously, grow up. You broke the rules and got punished for it.
Also it's pretty weird how this thread is getting upvoted ridiculously fast, and all the comments are being downvoted, seeing as literally ALL the comments have been against you. I assume this has something to do with your ban. EDIT: Oh and now the upvotes MAGICALLY stopped coming.
Valindria (EUW)
: Im really disappointed. ban.
These threads are always really ridiculous. 'I'm absolutely not toxic and got banned and now I'm so pissed off I'm gonna be really toxic!' Yeah, SURE you stopped being toxic. SURE you weren't a complete asshole. If your response to being punished is to act like a twat, then you obviously have the mindset of a spoiled 5 year old. Seriously, grow up. You broke the rules and got punished for it.
: Suggestion for a small Karma buff
You're comparing her poke damage to dedicated poke champions and you're comparing her all in to dedicated all in champions. She is neither a dedicated poke OR all in champion. She is first and foremost a support, but can be played as a utility mage. She HAS poke and she HAS all in potential, but she also has utility out the ass with a slow, a root, a movement speed boost, and a shield. Not to mention self sustain too. Giving her poke comparable to a poke mage or giving her burst like a burst mage would ABSOLUTELY make her OP, because she'd have the exact same strengths as other champs but also have tons of utility too. Like, yeah, LB has a root, Ahri has a charm, Vel'koz has a slow + a knock up, and Xerath has a stun, but nowhere NEAR the teamwide utility that Karma has.
: how to drop from gold to bronze xvi
Don't jump directly into ranked, practice in some normals first till you get back into the swing. MMR and matchmaking doesn't decay if you don't play ranked for 2 months. If you're plat or higher you'll lose some LP, but you're not gonna lose MMR and suddenly have shitty teams or whatever. You'll just come back rusty and out of practice. I literally forgot I had to buy items in my first game back on league because I'd played HotS for almost a month. Shit happens.
raishinari (EUNE)
: Kassadin OP
ROA and Tear item start means that it'll be AGES before you can do ANY damage, and with no boots for roaming, you're not going to get fed off of other lanes either. This build is literally gimping yourself for nothing. Kass is an assassin, so if he has no damage, he can't get any kills, and as a squishy melee assassin, it's not like he can farm well either vs most (all?) midlaners. I'm nowhere near a midlane main, and even I would beat a player starting with this build, either by bullying them out of lane denying them cs, getting easy kills off of them, and by outroaming them (seeing as if he uses his ult to roam in the early or even MID game, he'll run oom + fail his ganks, so literally any midlaner with boots could roam faster). This would take WAY too long to get going in any game over mid-silver. If you want to get a slow burner, at least get one who's actually POWERFUL in the late game like Anivia, Kog'maw, or Karthus. If you want an assassin who can one shot squishies in the late game, pick LITERALLY ANY OTHER ASSASSIN OR AN ACTUALLY DECENT BUILD ON KASSADIN seeing as they'll be able to reach that point a whole lot faster with a much less painful lategame.
: Lp how does it work ?
Okay so, here's how the system works: LP gains and losses are 'weighted' over several factors, both for individual players, and for specific games. Individually: All players have a physical, ACTUAL rank where they are, so in your situation, it would be silver 1. They ALSO have a hidden MMR, which checks where it thinks you SHOULD be. This changes game by game depending on if you win or lose. Your LP gains and losses are weighted so that you move closer to your MMR, either by making it harder to gain LP, or by giving you bonus LP. This is why LP gains/losses can vary greatly between different players of the same rank. High MMR can also make you skip promos or even divisions to get closer to your MMR level, and low MMR can make you drop ranks. Each game: Matchmaking doesn't try to find a game that's 50/50 chance of winning. It'll try to pick a game that has SOMEWHAT CLOSE ODDS. This is done by measuring MMR, but I don't know if the 'visible rank' is also taken into consideration. It will still take a 'guess' over who's more likely to win, and will weight LP and MMR gains/losses towards that outcome. e.g. if it expects blue team to win, they'll gain less LP for a win and lose more for a loss than red team will, which is balanced because they're statistically more likely to win. This is why LP gains/losses can fluctuate in a game by game basis for a single player. IN SHORT: Wins and losses effect both MMR and LP gains/losses, and MMR also effects LP gains/losses too. LP gains/losses are also effected by MATCHMAKING too. It's actually pretty difficult to drop entire TIERS (e.g. gold to silver) as they give you pretty large lee way. Your MMR needs to be considerably lower than your actual rank for them to lower your tier, so unfortunately that's why you're also gaining less LP. Basically: Matchmaking doesn't think you deserve gold so you have to work to change that.
: Chalice / Mana Front Sucks?
Alistar has low mana total and high mana costs, though. His mana regen isn't so much the problem, it's his kind of crappy mana bar. At level 6, he can afford 3 W>Q combos (no matter what he maxes first), or 7-10 casts of E (depending on if you're maxing E or not) before he's completely out of mana. His mana regen's below average too. Again, at level 6, he gets 9.2 mana every 5 seconds. With the 50% bonus on that, it's still only ~14 mana every 5 seconds. That gives you one E cast every 14.2 seconds when it's level 1, or every 21.4 seconds when it's level 3, and a whopping 46-50 seconds to get another W>Q combo up and running. Even when he has literally 0 mana, the mana font will only be providing 9 mana every 5 seconds due to his low mana total, which means you get an E cast every 8.5 or 13 seconds WHEN YOUR MANA IS EMPTY, and a W>Q cast every 28.2 to 30.4 seconds. Basically, Alistar's atrocious mana costs make chalice bad on him as a first buy. It's better to get other mana (or mana regen) items on him first/instead.
: What MMR do I need for Gold V?
MMR is hidden and the MMR that websites give you are ALWAYS rough estimates, and they're usually pretty far out. Sites were telling me I'd almost definitely skip divisions or promos all the way from silver 1 to plat 5, and it didn't happen once, but I WAS still earning more LP per win than I was losing, so they were right about my MMR being high, but still overestimated it. Plus if this is your first time playing ranked, they'll lowball your placement in case you lucked into your wins. You get into gold 5 when you're 100LP in silver 1, and win 3 out of your next 5 games, OR when you do well in your placements and the hidden system thinks you're good enough. I really wouldn't worry about it.
Eveninn (EUW)
: Isn't it kinda the same with a Lategame Crit Draven Q, or Vayne W? :s
Vayne W really isn't that strong. A vast majority of her damage is in her Q and her R. Think about it, if you get 3 shot by Vayne, can you REALLY blame the 8% max health true damage she dealt? Cos where did the other 92% come from? Either way, a crit R>Q crit for Vayne WILL hit harder than a Caitlyn headshot crit, but it's also at a MUCH shorter range, making it more dangerous, as well as the fact you use your escape to do it. Draven's a similar case in that he has the highest damage output out of ANY ADC, but has low range + a ridiculously high skillcap. Even pros avoid him despite his massive strength, just because he's so punishing to play as. Cait is effective, safe, and consistent. She's also comparatively easy to use compared to many (any?) other ADCs, so she's great for beginners or non ADC mains.
Eveninn (EUW)
: Caitlyn as lower Elo ADC
In bronze and silver, the amount of times an assassin will get fed, and your support will leave you in the dust, survivability is way more important than outright damage output. Caitlyn, Tristana, and Ezreal are the safest ADCs throughout the whole game, and have the highest chance of surviving vs that fed Akali/Katarina/Zed/whatever, or will at least be able to survive for LONGER. A Jinx, Vayne, or Draven might have more damage output, but their low range + lack of mobility means they're easy pickings for assassins + melee carries like Yi or Tryn. Unless you get VERY fed, you'll deal more damage (though over a longer period of time) as a safer ADC. Back when I was in bronze (and very much deserved to be in bronze) I had a pretty respectable winrate as Caitlyn (which uh... fell off as I climbed) mostly BECAUSE she requires less teamwork than some other ADCs do. I mean, that's all entirely theory anyway. If you're personally better as Draven or Corki or whatever, then play those, but for blanket recommendations, Caitlyn's probably the best go-to.
: did GP officially kick the backet?
Think about it: Would they have gone through all the effort of updating his kit, in game visuals, and splash arts, just to kill him off 2 weeks later? He'll only be dead for the event, or maybe even less than that.
SantaHunter (EUNE)
: [AWESOME SUGGESTION] CHAMPION SELECT VISUAL UPDATE
I think it is about time to update the champ select. I'd also like it if you could 'hover' over your champ before your turn to select that can only be seen by your allies, so it helps you and your team make decisions to do with likely later picks. e.g. You've got someone hovering over Orianna, someone over Amumu, and someone over Miss Fortune, so you could pick up a Malphite or a Rumble, or someone who could help with the wombo combo They do the same in HotS, so I don't see why it can't be incorporated here too.
Ulriah (EUW)
: The thing that doesn't make sense though is... why aren't people allowed to play Spooky Gangplank?
Interesting theory that is unbelievably unlikely: - Classic Gangplank becomes a 'free' skin ALA Classic Sejuani, Classic Karma, and Classic Trundle. - Spooky Gangplank becomes the new 'base' skin. - Everyone with Spooky Gangplank gets refund/extra RP/New free skin - ??? - Profit.
: You People Who Complain About Gangplank's Death Disgust Me
Riot: 'We've just updated GP's kit + put all this work and effort into a visual update, but joke's on you, we're actually killing him off PERMANENTLY' Yeah, that's not very likely.
: Fiora, Gangplank, Miss Fortune, and even Teemo get reworks. Meanwhile Galio...
Fiora and GP, NEEDED reworks. Miss Fortune really only got an updated model + QOL upgrades that she needed, it was HARDLY a rework on her end. Teemo had a sort of half rework, it's barely as much work as Galio or Poppy would need. Poppy, Galio, Urgot, Shaco, Yorick, Vlad and several other champions all NEED reworks. Just cos they reworked a b c instead of x y z doesn't mean they're ignoring those champions. I guarantee if they'd updated Galio, Poppy, and Urgot all at once, there'd be people complaining that Fiora, GP, MF, and Teemo were 'being ignored'. Unless they updated literally every champion at once, SOMEONE'S gonna be left disappointed.
TheVojo (EUNE)
: Well im Diamond myself so i do not worry. I know its unfair but at least i want to be done with leveling asap.
Bots are still better, due to the XP gains being the same, faster games, and the fact that you're NOT RUINING GAMES FOR NEW PLAYERS.
TheVojo (EUNE)
: Whats the fastest way to lvel?
1-9 lvl - Beginner bots (gives 100% IP/XP at those levels) 10-19 lvl - Intermediate bots (gives 100% IP/XP) 20-29 lvl - Normal games or intermediate bots (bots give 90% IP/XP, but you always win so it's worth) Make sure you get your one win per day too.
Garurumon (EUW)
: I was banned on GD for calling Keyori a cigarette (from the british dictionary)
Faggot - Ball of meat Faggot - Bundle of Sticks Faggot - Homophobic Slur Fag - Cigarette Fag - Homophobic Slur You can ALWAYS tell via context which one people mean. Calling someone a fag ISN'T 'calling them a cigarette' because that makes NO SENSE, much like saying 'Hey can you spare me a fag?' is OBVIOUSLY referring to cigarettes, because unless they work in the gay slave trade and you're both despicable human beings, that also makes no sense. There's no excuse for homophobia. Fun etymology fact: The slur Faggot actually comes from witch burning days. They not only burned witches, they also burned homosexuals, however, they weren't deemed important enough for the stake, so they used to just throw them into the fire like a bundle of sticks, or 'like a faggot'. When you use the word 'fag' or 'faggot' to refer to someone, you're basically saying you think they deserve to be burned to death. Similarly, a cigarette is known as a fag in british slang, because you burn them, much like you burn a bundle of sticks. So yeah, you should be banned from the forums for saying you wish Keyori was burned to death.
: High spell damage ranged champion
If you want long range BURST damage: {{champion:101}} {{champion:161}} {{champion:99}} If you want long range SUSTAINED damage: {{champion:268}} {{champion:143}} {{champion:63}} {{champion:1}} {{champion:7}} {{champion:134}} also all have burst, but at medium range {{champion:69}} {{champion:61}} {{champion:8}} all have sustained damage, but again, at medium range
: What time is it now at your place? if it is evening, then I can't blame you, I myself and leading the end of my energy :)
Lmao nah it's 3pm. I have literally no excuse.
Drakaria (EUNE)
: Is Howling Abyss ever coming back?
I kind of want them to switch between the two. I DO miss HA, but I really dig BB too. It'd be sad to never see either of them again :C
: Not implying that, Jungler Kalista and Tahm are together in midlane. Tahm prepares ultimate, Kalista ulties jungler in her and goes in the mouth of Tahm = Suprise Buttsecks! :D
OH OKAY GOT IT. I feel slow.
: She should soulbound the jungler, and then the jungler can just gank bot for more damage. :)
{{champion:429}} ult isn't global though. Unless you weren't implying that and I'm confused.
: how to actually f*cking fix miss fortune. (yes its a rant)
She's one of very few mixed damage ADCs, which should be respected. Her, Corki, Kog'maw, and Ezreal can all build full AD and still bring magic damage to a team comp, whilst all 4 bringing something different to the team. If your team is full AD and you're last pick AD, you can salvage a little bit of magic damage out, which is PERFECTLY FINE. If you need a bit more AP damage, and your team's also decent in teamfights, then MFs your girl. It's FINE having a niche. Changing her damage to physical, or changing the scalings so that building AD only increases the physical portion, is an all out NERF. As for your other points: The QOL change to her passive, letting her take minion damage without it falling off, was more than enough. It's mostly stronger in lane or when fleeing from opponents, and that's FINE. Passives don't need to be strong at all parts of the game. Her Q is fine, and kind of intuitive, all things considered, and it deals MASSIVE damage for such a low cooldown ability if you kill the initial target. Letting you pick the secondary target would force them to HUGELY nerf the damage, otherwise it's just a 100% reliable point and click nuke with hefty range, and 0 counterplay (seeing as you can't stand behind ANY minions). As of now, it requires some luck, positioning, or for her to have already got a stack of W, for it to be truly reliable, so it can afford to be as strong as it is currently. Her W gives her her mixed damage, and the 60% steroid is decent. Together, they ramp up some pretty decent damage that's not intuitive for the opponent to build against. Her E is her utility ability. It counts as her main escape tool, and can be used to keep enemies inside your ult. Having it scale with AD would buff her, but she's ACTUALLY PRETTY BALANCED, so she'd need to get nerfs elsewhere. Her Ult gets stronger the longer you're in a fight for due to the W stacking. If you end a fight with it, it DEMOLISHES teams (it deals 125 damage + 48% of your AD PER WAVE in an AOE, up to 1000 + almost 400% AD if you hit all waves), and if you start a fight with it, it still does good damage, but also buffs the rest of your teamfight by having full W stacks on all opponents. It's ok if you personally don't like MF, not everyone likes every champion, but she's EXTREMELY effective if played well.
morris1 (EUNE)
: [Team Comp] Teleport Squad
I've played a similar team comp with Shen, TF, and Rek'sai, but no Tahm. It's really powerful early game, and works half decently as a splitpush or pick comp, but your waveclear + teamfights are kind of average at best, so late game can be pretty hard. It's fun, tho.
Sebasteia (EUW)
: Study Finds That Online Harassers Really Are Losers
Okay I really don't understand why some people have such a huge problem with this. 'Studies show that people who are poor at video games are more likely to be sexist' 'UHM, I'LL HAVE YOU KNOW THAT THIS ARTICLE IS REVERSE SEXIST???? I CAN'T BELIEVE THEY HATE MEN??? THIS IS FEMINAZI PROPAGANDA????' If anything, this article is anti-harassment, so by being so offended about this, you're literally only implying that you harass people, maybe specifically women. Like, are you admitting to being sexist? Are you admitting to being bad at video games? Are you admitting to both? I don't understand why people are getting so wound up about hearing that people who are bad at video games are more likely to harass women than those who are good at them. It even mentions that men DO receive some harassment (though not as much as the women), AND that women ALSO receive praise too: > When their voice was female, **experimental players got mostly praise from the teammates that were playing well**, and mostly abuse from those doing worse than them. **The picture was more mixed for male players, depending on the measure used**, but male players received fewer comments overall, and nothing like the same abuse from their poorly performing teammates. Like, if you're honestly getting offended over this, take a step back and think about WHY, because this is literally nothing to get so riled up over.
: Karthus vs Ekko.
Really? Is Ekko still getting hate? Yeah, he can do a lot, but his enemies can also do a lot against him too. I would rather play vs an Ekko than literally any other assassin in the game at the moment.
TSM DarkPaw (EUNE)
: Is silver stronger than diamond
*sniff sniff* I smell a liar :) Literally no diamond player would lend a low elo friend their account and let them play ranked on it. Like, I could MAYBE understand lending them to practice champions they don't have yet, but letting you play ranked? Lmao. And you expect us to believe you can't win silver games but MIRACULOUSLY carry hard in diamond? The only way I could believe a silver player managing to win diamond games CONSISTENTLY is if they have AMAZING (like, gosu tier) mechanical skill, and literally 0 actual understanding of how the game actually WORKS. They get hyper fed, and then their diamond teammates could utilise the single player's lead to get objectives and advantages that ACTUALLY win the game, instead of in silver where they just flail about and wonder how they lost even though they had someone who's 20/1/20 in their game. Looking at your previous games, this is 100% not the case.
Eambo (EUW)
: > [{quoted}](name=Watermeat,realm=EUW,application-id=39gqIYVI,discussion-id=MO1EcGEX,comment-id=0004,timestamp=2015-07-28T12:18:11.095+0000) > > Your champion cannot physically move through the wall in any way. > Blinks like Yi, Katarina, Ezreal, or FLASH, don't make your champion physically move from A to B, they instantly re-position, so don't 'go through' the wall. > Akali's ult makes her physically move (You can hit her mid dash with skill shots, like Lee's Q2 or W1), so if she 'collides' with the wall, she's knocked back. I actually have encountered times where I couldn't even flash through it - I flashed, and I bounced back from it. Frustrating, but I assumed intentional X.x
It's a bit finicky. If you don't quite flash far enough, you can touch the very back of the wall, and it will push you all the way through to the front again. You CAN flash over, but it's really punishing if you screw it up.
: azir perma banned until they fix his ulti
Your champion cannot physically move through the wall in any way. Blinks like Yi, Katarina, Ezreal, or FLASH, don't make your champion physically move from A to B, they instantly re-position, so don't 'go through' the wall. Akali's ult makes her physically move (You can hit her mid dash with skill shots, like Lee's Q2 or W1), so if she 'collides' with the wall, she's knocked back.
Drako398 (EUW)
: I know why that's your opinion but false reports are a common thing "Stop feeding, ugh, report" or "KS, Report". If I "KS" it's because I thought I was doing the right thing, i.e. the teamate I have stolen from was about to die, feeding is another thing that seems silly to report for because what if the person is genuinely struggling against their opponent?
False reports don't give you a permanent ban. At best, they don't even get PROCESSED because the person who false reported does it so often their votes have no weight. At worst, they flag your account for investigation + they find other, bannable behaviour in other games. Perma bans are STILL investigated by riot employees. Anything less than perma are all applied automatically, but ALL permanent bans are checked and double checked.
TheXptX (EUW)
: Why the old HUD shows on ranked games?
There's a noticeable effect on people's gameplay for the first few games due to the new HUD. They haven't put it on ranked yet so that players can adjust to it in normals first.
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Watermeat

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