Zineus (EUNE)
: i remember season back where you would go into games vs higher ranks than you if you have big win streak.. playing with same ranks after 9 win streak seems kinda stupid.. did riot change anything about mmr and matchmaking? ive seen people saying they get 50lp a win.. it used to be max at 35+- (cant remember if it was more or less)
In placements you get inflated LP gains, up to 71 ish. Riot has changed their system to punish smurfs a lot harder. Not with bans or suspensions, but if you have 80% win rate in 10 games, you will be playing against much higher opponents than if you would do that last season. I believe, from mine, my friends and now your experiences, they have changed the system to be more forgiving for players with a lot more games played. That would mean the system is a lot more accurate to determine your skill level which will match you against players of similar ranks more often.
Zineus (EUNE)
: mmr is trash
Well, yes and no. The basics of the mmr system is that a win increases your mmr and a loss decreases it. How the matchmaking system works is it takes your mmr, finds other players that are similar to your mmr, so if you're 1650 mmr (totally made up number) the system will search for players between 1600-1700. If the system can't find players that close together it will expand to 1550-1750 as an example. Then the system creates an average for your team and the enemy team. If your team has a higher mmr average, you will get less lp for a win and lose more lp for a loss, if your team has a lower mmr average you will get more lp for a win and lose less lp for a loss. Being gold 1 and getting matched with and against gold 2s and gold 3s sounds natural to me. It's around the same mmr bracket. The system can't gather all the gold 1s together because there simply isn't enough of them playing at the exact same time. 18lp for each win sounds a tad low, I think it should be either 19 or 20 for an above average mmr value, but it's not as consistent as "I should be earning X amount, why am I earning Y amount". It'll change. Any more questions just reply to this and I'll get back to you as soon as I can to try to help!
: My suggestion is to use their brains but I find it actually really hard for them to do that, giving the fact that I am not the only one who has this problem. And do you find it right to get permabanned for flaming? I totally agree with the racism and the suiciding thing. Isn t mute okay? What if somebody really invests in the game and they might get permabanned for no reasons at all comparing to other situations in which the one who flamed in the worst possible ways is somewhere out there doing the same thing over and over again.
They tried permamuting, players found ways to grief in worse ways. They tried giving permabanned players a chance to earn their main accounts back, that had a 97%-ish fail rate. (Twice btw, one was fairly recent) The system is automated and is defined mostly by what players deem as unacceptable. Back in the tribunal days where it was manually done, there was a lot of mistakes. People were punished when they shouldn't be and others were not punished when they should have been. Need I go on?
: Pointless to main Irelia, is she trash?
Why bother looking at statistics? If you like a champion and have fun with said champion, play that champion. You can still find success regardless of win rates. Play what you have fun with, don't be a sheep and follow everyone else.
: What IP addresses i need to block in my firewall to block TFT from my system/router/network
: by law, technically yes. you can't hide things behind a paywall, you NEED to give the players a chance to not pay (if you want the game to be considered free to play, that is) of course, there are chances like overwatch and chances like League
It's not hiding necessary things for gameplay. It's useless cosmetic items. Ofc you don't have to supply free things like that. But it feels better in general for the player.
: if you have 145 champs you are allowed to grind a 145 chests a season idk what's wrong with expecting one when you do well
Except that's false. You can only get a maximum of 52 per year, as you get a chance to earn 1 every week. Therefore, you get 1 chest for every week the season is active.
Rioter Comments
RayleighTT (EUNE)
: so you saying , that someone who says something out of the normal used toxic behaviour should be forgiven ???
Did I say that? No. I said that an automated system is given feedback from the players to decide what is right and what is wrong. Not once did I say toxicity should be forgiven.
FakoKako (EUNE)
: Hecarim E glitched with Veigar's cage
That's normal. If the animation goes off, the damage and knockback happen too. It's still counted as an autoattack, and autoattacks cannot be cancelled when the animation starts.
RayleighTT (EUNE)
: Riot explain
"tell us are you f2141 checking every report or you ignore moste of them" No. The report system is automated. The system has made a list based on our (the players) feedback of what is and what isn't acceptable, then checks the game in microseconds to see if the player has done something outside of what the community thinks is acceptable, if they have they will get punished in seconds. You really think Riot has a team to scroll through millions of reports every day? No XD
Rhaykko (EUW)
: > [{quoted}](name=Whips N Chains,realm=EUW,application-id=39gqIYVI,discussion-id=ld8gcLvX,comment-id=0000,timestamp=2019-08-07T17:48:34.790+0000) > > What's the difference between losing a game by having one guy run it down in promos compared to not in promos? They both feel as bad as each other, you still lose the game. Which is why promo games shouldnt have more value than any other ranked games. Promos should have never existed,every game in a ranked environment should matter the same. Cause then you get the scenarios where people who arent in promos don't try as hard and those in promos feel like those games matter more. I don't think it should be like this.
Read Viavarian's posts or mine further below, we basically sum up the same response, so not going to repeat.
: Ask overwatch players if they would prefer to play 10 promo games before advancing into the next elo. I don't think anyone of them would say YEAH BOI GIVE US THE HARD WAY! also I can't believe that anyone said ''Yo Riot give us 2 games to advance so people can troll and stop us from advancing!''
"If promos didn't exist, you would advance one division by winning 7-8 games instead of 5-6 games + promos - there is no real difference, you can assume that you would end up the exact same rank at the end of the season." - Viavarian said this above. Effectively, getting rid of the promo games would mean the amount of games needed to climb a division needs to increase to keep stability in the leagues. So instead of promos, you'd just play an addition 2-3 games instead, making it exactly the same to what the system is now. There is literally no difference between regular games and promo games other than how it's perceived. Whether it's still true today or not, back in season 2, Riot got feedback for the old system which was replaced by the current system now. Players feel more rewarded by completing a promo series than just advancing up a number bracket. You're comment of "''Yo Riot give us 2 games to advance so people can troll and stop us from advancing!''" makes 0 sense. Because that can be applied in any game. If you are at 40lp, and you get a so called "troll", you will still lose that game and lose the amount of lp you would lose if you were in a promo series. The only difference is the way this data is perceived. Just because a big bold text says "you have qualified for a promotion series" and when you win or lose you get a tick or cross respectively, it doesn't make it any more or less important than any other game you play in ranked.
: How about removing promo games from league.
What's the difference between losing a game by having one guy run it down in promos compared to not in promos? They both feel as bad as each other, you still lose the game. Back in season 1 and 2, it used to be an ELO system where you would see a set number and it just goes up and down based on wins or losses. Riot got feedback from that system, people found it boring, so they evolved it into the current system which people prefer. Taking away the promos makes it more or less the same as the ELO system, just with smaller numbers
Kurotsu (EUW)
: Theory question about LP
Well, the whole ranked system is designed around this magical MMR number. The matchmaking system takes people of similar MMRs and puts them together. MMR is a very long winded calculation, but in simple terms, it's a base number that fluctuates based on wins and losses, the gains and losses of MMR is affected by the match MMR, so for example, if you were playing at a 1600 MMR game as a 1550 MMR player, you would gain more LP when you win and lose less LP when you lose than someone of a 1650 MMR player. Taking away the MMR system would force you to build an entirely new system of matchmaking, which would probably have to be just an LP/Rank system. There are many problems with this, one of which GLurch explained earlier, but also the fact that queue times would be considerably longer the higher up you go (it is already but to a much lesser degree). We're talking like 5-10 minutes for diamond games, 20-30+ minutes for master+ games. Furthermore, you would have a game that is unbalanced in terms of skill. Your rank doesn't accurately determine your skill level. MMR calculates skill level at a much more accurate rate, because the higher your win rate is the bigger the gains of MMR, and because MMR is a 4 digit number in most cases, there is a lot more accuracy to pinpoint a player's skill. Definitely not saying the system we have no is perfect, it's far from it. It's improved a lot over the past few years, but improvement is still needed. It's simply the best system that we have available atm.
: Hey! <3 Looking for some small group of people to play with, chill & 4fun!
Always welcome here: https://discord.gg/qaypaz We're a small group of pissheads who play a lot of league. Come join the discord or add "Whips N Chains" on league.
: the only way to flame someone is from chat section. permanently ban should be a very very cruel and no reason thing just ban permanently chat and they will no longer be able to flame. yeah i said permanently chat . so someone can explain me how a person who is unable to chat in game can flame someone? i don't say flaming is good thing i say there is other ways to prevent flamers to doing so never forget losing is normal but flaming isn't
They've already tried to take away the ability to chat permanently. Players just found different ways to grief the game instead of being toxic, such as leaving games more often, intentionally feeding and intentionally griefing (not helping team mates ect). That's why it's not an option.
: chat ristrections
You should have received some chat logs as to the reason why you got this punishment. They should appear everytime you log in. Care to share with us?
: So you're saying there's basically only 3 support items for tanks that gives cdr ? Isn't that a bit .. boring / repetitive ?
Well no. Because there is still redemption/locket to situationally buy against heavy aoe teams or against high amounts of burst. There's control wards that you have to have a free slot for anyway most of the game. Mikaels is always a nice item against any cc (which 99% of teams have). Some Leona's and Nauti's like buying a stoneplate late on in the game for more defense. Taric's sometimes likes buying a tear item and/or ardent. Some high engage supports like to buy righteous glory/shurelyas occasionally. And that's just for tanks. There's also twin shadows, athenes, and probably some more items that I can't be bothered to look up since I've already made my point.
: 'it's not possible to permamute your chat, it's against our rules :(' Yo rito. WTF?
There is literally an option now to disable ally chat, all chat AND to unbind your pings so it is pretty much impossible to be toxic if you have those options checked unless you actually put effort in to be toxic.
: We need an armor cdr item to support AD casters
Knights vow is always good as it heals you as well as reduces damage on the chosen person. As well as that, the stats it gives are the stats that tanks like Leona need, hp, armour, cdr. Zekes is 90% of the time good because there is usually an auto attacking based champion on your team, doesn't have to be put on your adc. Plus the stats are really good. Never build frozen heart on leona, or any support for that matter. It sucks. Iceborn is only good as a meme item on the likes of Leona or Blitz. 90% of serious games you never build it. CDR is already an easy to obtain stat. Support item + Zekes + Vow + Redemption is cap, but you won't want cap really. Leona isn't a champion you need cdr cap on. We really don't need another cdr item for tanks, there is so many already. Sincerely, a diamond support main.
: Do they unban?
The best thing to do is to contact support. Although, I'm almost certain you will be left disappointed because there is no way to prove (I think) that it wasn't you on that account saying those things. Account security is usually left in the hands of the person playing on the account.
thwifo (EUNE)
: Riot's ban programs are disgusting
Seeing someone else break the rules doesn't mean you can break the rules too. Everyone who breaks the ToS or the summoners code will be punished accordingly. It's not rocket science.
StikKAK (EUW)
: What's wrong with ranked?
Because that's how people want the system. If you're a good player in an elo that doesn't fit, you will be punished. The community wanted it to be harder on smurfs and this was Riot's solution. But in doing that, it punishes other players playing for the first time ect.
Shamose (EUW)
: Why does Riot always find a way to make Pro play boring?
League pro play is all about winning and becoming the best you can be. Back season 3-5, and the SKT Dynasty, the best teams were the ones who did the unpredictable, who went full aggro when they shouldn't. Teams got used to that playstyle. The high risk high reward playstyle is not a good one now, it's too risky. Teams will do whatever they can to win, which is why we see the boring wait until 40 minutes scaling comps. Because they work. Not much Riot can do. If they nerf these boring champs or buff other champs, teams will find other safe options to scale with.
Rioter Comments
Rioter Comments
Dtcaxh (EUW)
: Yasuo W bug
That's because you're empowered autos are not projectiles. They are "laser beams", pretty much mini lux ults. Therefore, windwall doesn't effect them.
: Picking Qiyana especially first timing in ranked is literally griefing.
Why don't we just let people play whatever they want to play?
neropa (EUNE)
: Why do people think morde is op?
His kit is a bit overloaded. On hit damage, low cd "bread and butter" Q, Self sustain W (shield and heal), CC "hook" type E with built in percentage pen, A qss tax ult which gives him mega stats, an aoe constantly persistent massive huge damage passive. There's 2 options in my opinion, keep his kit and nerf his numbers, or take away some of his kit and keep the numbers.
: > [{quoted}](name=FireChicken,realm=EUW,application-id=39gqIYVI,discussion-id=Ew5u0o7l,comment-id=000000000000,timestamp=2019-06-27T15:00:25.007+0000) > > A billion dollar company cannot magically pull more server space out of thin air. This community is so ungrateful. "Hurr durr where's the new game mode" "Hurr durr new game mode takes a few minutes to get into game" "Hurr durr get more servers". It's a lot more complicated than that. Its not complicated. This project has not started yesterday, but a few months ago. Its also not just a few minutes. There is no excuse. Increase your capacity, atleast get on with it and stop waiting for numbers to drop. You should be a company that strives for bigger numbers, not hoping they would drop. https://imgur.com/a/9sTRyWa
It's typical gaming business. New game mode gets release, gets a lot of hype and then dies down. Happens with URF, happens with Nexus Blitz, happens with everything. A company isn't going to spend millions on achieving more capacity when it's only going to be used for 2 days.
: > [{quoted}](name=Eambo,realm=EUW,application-id=39gqIYVI,discussion-id=Ew5u0o7l,comment-id=0000,timestamp=2019-06-27T14:46:53.416+0000) > > Due to high demand the game servers are under heavier load than normally they would. This is something that will decline over the coming days as the initial surge drops off - but during peak time, there may be delays until that point. NA is running as well. There shouldnt be any NA people over here, 2 other servers are live as well without restriction. Why do you think it will drop? Its summer, people have free time or take free time during this period. Twitch viewers are rapidly rising. Where on earth do you people think it will drop? Are you telling me you dont have the money to increase server capacity?
A billion dollar company cannot magically pull more server space out of thin air. This community is so ungrateful. "Hurr durr where's the new game mode" "Hurr durr new game mode takes a few minutes to get into game" "Hurr durr get more servers". It's a lot more complicated than that.
: TFT
Between now and 8 in the morning. The time frame is kept vague to keep people from logging in and starting games at the same time (Less stress on the servers).
: League 10th anniversary idea
It's a cool idea, but it will never happen. Riot delete and remove old files after they're done with them. It would take 2-3 years to recreate everything the way it was, and it would cause so many problems with bugs ect, especially since they have changed how they code the game a few times. So would probably need to code 2-3 games worth of code.
Rhaykko (EUW)
: > [{quoted}](name=FireChicken,realm=EUW,application-id=NzaqEm3e,discussion-id=hgF3isxm,comment-id=000100000000,timestamp=2019-06-24T00:57:47.081+0000) > > Sure, but how can you determine that's a smurf and not just a good player for his first season. Like I said, my friend on his first season playing got to diamond. He had an 80% win rate through bronze, silver, gold and a 70% win rate through plat. He was accused of smurfing. Are you saying he should just not be allowed to play the game because he's good? Damn your friend is good! Player on his first season gets Diamond with a 70% wr. Would you kindly link his op.gg?
https://euw.op.gg/summoner/userName=CinnimonBun He has decayed this season but got to diamond 3 I think on this account. He's currently sitting on 4 accounts in diamond. Season 8 was his first season and did have a super high win rate until he got to diamond. Still had a 60% win rate on Jinx at season end.
Forte (EUNE)
: > [{quoted}](name=FireChicken,realm=EUW,application-id=2BfrHbKG,discussion-id=fqskU3kv,comment-id=000000000000000000000000,timestamp=2019-06-24T00:40:03.292+0000) > > That's not how it works though. You'd think that, it's logical, but it's not. According to Riot, they see a huge decrease in players when URF is released. > > "'In NA, for example, whenever we ran URF we'd usually see over twice as many longtime players leave the game compared to what we would've normally expected." - https://www.dailymail.co.uk/sport/esports/article-5206687/Riot-Games-revealed-URF-isnt-playable-often.html It's different in other regions. In EUNE when you queue up for urf 10 sec is the max waiting time. Some people don't like urf but the majority does.
It's not about queue times or anything like that. It's the numbers of the playerbase. Whenever URF is released, Riot see a drop in players. They haven't released any numbers, but have stated that they lose a big portion of the playerbase when URF comes out, which is why they do not like releasing URF. Nothing to do with queue timers or anything like that.
FURRY V2 (EUNE)
: This is kinda weird. I'm on EUNE. The average waiting time is 3 mins for SR. You get into a match in between 1 and 2 minutes. When URF is released and you click on the START button... URF's average waiting time is 10 seconds and 90% of the time you get into a match in the moment you click the START button.
It's not about queue times or anything like that. It's the numbers of the playerbase. Whenever URF is released, Riot see a drop in players. They haven't released any numbers, but have stated that they lose a big portion of the playerbase when URF comes out, which is why they do not like releasing URF. Nothing to do with queue timers or anything like that.
: You can literally determine by the champs their playing lmao. You know it's a smurf when they only play vayne kha zix pantheon or some hardcore champ that can 1v9 the game with ease
Funny you should say that. My friend was an adc main, and altho wasn't a vayne one trick, he played Jinx, Vayne and Kai'sa as his top 3. It's a lot harder than "Oh look, you play X Y Z champion with a high win rate, you must be a challenger smurf".
: If someone has a 22/3/4 average kda on vayne on a 80% overall wr with a 90% vayne winrate its not a normal player from the elo
Sure, but how can you determine that's a smurf and not just a good player for his first season. Like I said, my friend on his first season playing got to diamond. He had an 80% win rate through bronze, silver, gold and a 70% win rate through plat. He was accused of smurfing. Are you saying he should just not be allowed to play the game because he's good?
: Well, I didn't flame for like 4 months rn. I got too mad but I still wanted to play . I goes to that account so I lose nothing . and played a normal game. So its ok for me .
: People who smurf to hardstomp a game and write you suck at the end are the saddest people
Well, Riot doesn't endorse smurfing. It's something they make an attempt to control, but it is impossible to completely stop smurfing. One of the biggest reasons is how can you catch someone whos smurfing? Sometimes people are just good on their first season. I have a friend who played dota, swapped to league and got to diamond in his first season. It's incredibly hard to distinguish between smurf and not smurf.
: Not that homie, I didn't want my main to get banned and I was upset. I goes to that account and once I got trolledI started flamming and now I can still chill in my games even when people int and troll.
Same concept my friend. Although I don't agree with it (and I strongly suggest to find a different method to deal with stress, since it does impact other people too), it works for you for now.
Yumenõ (EUW)
: > [{quoted}](name=ZiproKillxD,realm=EUW,application-id=NzaqEm3e,discussion-id=KO2FoQ1r,comment-id=00010001,timestamp=2019-06-24T00:31:07.931+0000) > > I'm not here to complain dude. Its just I was so upset . I was toxic and got reformed and I was fine. But today I got headache and almost broke my PC. So, what I did its ok I know. But I got out of control. But with that 1 game I can keep playing since I released my street out &lt;3 You released your street? Which one? Released from where? Prison? Why was the street in prison? How do you put a street in prison to begin with? So many questions... {{sticker:sg-lux-2}}
: This amount of players just have to go and play SR if they don't like URF. ez ?
That's not how it works though. You'd think that, it's logical, but it's not. According to Riot, they see a huge decrease in players when URF is released. "'In NA, for example, whenever we ran URF we'd usually see over twice as many longtime players leave the game compared to what we would've normally expected." - https://www.dailymail.co.uk/sport/esports/article-5206687/Riot-Games-revealed-URF-isnt-playable-often.html
Yumenõ (EUW)
: "I shot him a 100 times but, believe me, it's not my true self officer... It's all a misunderstanding. I just... lost it in the moment, for 30min... Still, you have to understand that it's not who I truly am. It was just in the moment like I said. Yeah. In the moment I shot him a 100 times... for 30min. That moment can't define who I am. Right? Officer? Officer why are you handcuffing me?" {{sticker:sg-janna}}
He's not here to complain. He created a new account to vent his frustration. He knew he would get banned. Although I don't agree with this (since there isn't ever a reason to flame) he is part of the 1% of banned people who don't care ^^
: URF is the best mode in league tbh homie &lt;3
According to statistics, it is not. The amount of players ALWAYS drops when URF comes out, that's why Riot don't like releasing it.
: thats the thing the worst i ever said was 'i may be feeding but at least im not useless' :/
I somehow don't believe that. Regardless. You broke the rules, you suffer the consequences. Simple as that.
: Perma Banned for having a bad day.
You broke the rules, now you face the punishment. There is no excuse to being toxic, especially to the level of perma ban toxic. "Having a bad day" doesn't mean you can tell someone to jump off a cliff. Sorry dude, permanent means what is says.
Rioter Comments
: make the split rewards somehow meaningful
For fun little icons and emotes, they won't make it a challenge to get them. Maybe more impactful rewards like a hextech key or chest might be awarded each split if you achieve something like 10 kills in 1 game :shrug:
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Whips N Chains

Level 243 (EUW)
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