blissbomb (EUW)
: ***
Veigar would suit this skin better though.
Rioter Comments
Rioter Comments
: Tbh, I'd rather have an option to disable a players pings...
Orthian (EUW)
: Because muting a player and muting a champion are two different things. The mute button is to prevent toxicity, not tilting. In your example you say he was playing safe and couldn't farm or trade, so all he could do is try and taunt you and make you tilt. Those emotes have no real impact on the game at all, it's simply because it got to you that it worked. It's the same reason Singed and Teemo spam laugh, because if they can distract and tilt their opponent then they have an easier time of it. Besides, an emote is coded into the game and is NOT the same as text. Muting text in chat is easy, yet to mute emotes you literally have to stop animations for each individual player and display what is happening differently. Animations are important in League because they give away what's happening in the game, so the ability to mute them (even if it is only taunts, laughs and jokes) can potentially harm the game in a bad way.
The argument that 'it is made to annoy/tilt you' would be an argument you can use to remove the mute button as well. The argument that it would take too much effort is debatable. If they can remove eye candy that means that they remove visuals from the game. You can cancle emotes so I don't think they are as set in stone as movement animations for example. I don't see why you can't remove emotes. Maybe not as an ingame toggle but just something you can pick pre-game so it won't load them for you (or remove them all from your files) Also there are programms that allow you to switch animations (for example always the crit animation on Gragas) so I'm sure it's more flexible than it seems.
: If you have a mute button for chat why not have a mute button for emotes? It's the same thing. Examples: Enemy team keeps getting cheeky kills, x player writes y to make you tilt, you don't want to hear more of it so you mute them. As for the champions, this happened the other day to me: I was playing illaoi top, trying her out. I had a enemy malphite that kept playing safe because he always got beat if he tried to go in to farm or if he wanted to trade. So he kept standing behind the creeps, spamming his skin's taunt of "You will loose", wich was already annoying enough on top of the fact that he pretty much acted cocky af in /all chat. So what's the difference really?
This! If the chat annoys you, you mute the chat. So you should be able to do the same with emotes. As much as they might be part of the game, leaving something in that can annoy you without an option to turn it off, that is just stupid.
Nakoruru (EUNE)
: You can mute them, it mutes their emotions as well (works for Nunu Bot, Blitzcrank, Alistar, Thresh, Zed).
I already do that. I might be a bit sensitive but after playing league for a long time I can pretty much hear the taunts when I see them :/ Also that means switching off voices and I actually like hearing the champ I am playing
Rioter Comments
Rioter Comments
: > Fair points again, I just think the laning is too weak and he is too much of a nichepick, That is a fair point and if the early game is extremely weak then it could get buffs elsewhere (base stats are usually a nice place to look for with that), but compared to similar champions it makes sense... He is an infinite scaler which typically have weak early games (both nasus and old sion are/where in the same place as veigar and they had some of it not the worse early games in the game [to the extent that old sion actually harassed himself when he tried to do farm]). It's to make up for having infinite ap (but if it's too weak then it's an issue, there needs to be a balance). > New: Tiny doom impending! > People caught in the center of event horizon will recieve the 'Tiny doom!' debuff for 5 seconds. While under the effect of 'Tiny Doom!' Balefull Strike (Q) can now target you, hitting a max of 1 target along the way (so the second hit wil always hit you) and slowing you by 30% for 1 second, getting hit by Balefull Strike removed 'Tiny Doom!' from you. > I think this is a fairly healthy change. A bit better in the lane, a bit better versus mobility and it gives you a chance to hit W when you miss E (though the slow can be changed). > If the slow is too strong, other suggestion: While under the effect of 'Tiny Doom!' you deal 15% less damage to Veigar (numbers can be tweaked). > Very important to note: Balefull strike REMOVES the debuff, so if Veigar want to take less damage from you he cannot fight back using Balefull Strike! Looks nice, wouldn't be able to tell if it was too strong or not as it's just a theory but it looks like it's a nice idea. Perhaps not the lock on, so it has a bit more counter play plus it would free up power budgets for a stronger slow but it would definitely help his issues without bringing back the toxic parts of the old stun.
I think the infinite scaling is not worth the cost it has now, but I can see the point you make. The idea behind the lockon is especially for the laning phase where you can guarantee to do some damage back when a mobile champ trades with you, I think this is better then increasing his numbers to deal with the weak laning. What a nice and healthy discussion, thanks :)
: > because Veigar has a VERY VERY poor answer to mobile champs which means that he has like 5 counterpicks or something That's a good thing, he is a very niche pick due to that reason. He works best vs immobile mages (which is a bit ironic as he counters himself) so him struggling vs mobile champions is rather healthy. And he actually isn't too bad in that regard, his stun will stop dashes meaning he can be use it to limit mobility with good placement. Plus he won't be against mobility all the time, mid lane might be dominated by them but adcs are typically low mobility (and the front line, an aoe stun on them might not result in a kill but the lock down could easily result in a bruiser getting past). So if you survive lane then you will still have plenty of things to remove (and your point and click ult will usually kill or seriously maim any late game mage regardless of mobility. In my opinion the stun at the moment is best used to follow up on engages, let your initiator go in first and follow up on it with the cage to split the teamfight up (with good placement you can isolate the front line from the back line meaning that the front line loses their damage and the back line loses their protection, and any caught inside the cage is a prime target for aoe abilities). I would say if a change was needed then instead of removing the delay a better option would be to do something with the middle, right now getting caught in the centre of the cage isn't that bad as you can still dodge stuff in their, so perhaps a giving people caught in the cage a debuff which rewards veigar for trapping them without making it easier (improve his strengths instead of lessening his weaknesses).
Fair points again, I just think the laning is too weak and he is too much of a nichepick, so much that the situation arises very little which is sad for someone like me who likes him. I have 1 suggestion for the middle of the circle and I would like to know your opinion (you make smart and strong points). New: Tiny doom impending! People caught in the center of event horizon will recieve the 'Tiny doom!' debuff for 5 seconds. While under the effect of 'Tiny Doom!' Balefull Strike (Q) can now target you, hitting a max of 1 target along the way (so the second hit wil always hit you) and slowing you by 30% for 1 second, getting hit by Balefull Strike removed 'Tiny Doom!' from you. I think this is a fairly healthy change. A bit better in the lane, a bit better versus mobility and it gives you a chance to hit W when you miss E (though the slow can be changed). If the slow is too strong, other suggestion: While under the effect of 'Tiny Doom!' you deal 15% less damage to Veigar (numbers can be tweaked). Very important to note: Balefull strike REMOVES the debuff, so if Veigar want to take less damage from you he cannot fight back using Balefull Strike!
: > Well but he needs something to get him out of this void. Without the stun his W is useless. Without reliable CC Veigar is pretty much useless since he will just die. Whenever you want to take initiative with your E your opponent will just dodge it using any mobility and you are dead. This is the sad story of Veigar. You are at the mercy of your opponent from the getgo. Not really fun. What else do you suggest to make him a burst mage again? Because I strongly feel like he should be. If there wasn't that much mobility in the game it would be less of a problem but every other release there is even more added to the game. Well he is getting buffs on the pbe at the moment to help his W. But giving back his instant cast is a very bad idea, it got removed for a reason... it was the thing holding veigar back. Riot couldn't do anything to veigar while that stun was there without making him op, purely because of the lack of counter play that thing has. And he really isn't that bad, I've got a friend who plays veigar both before and after the change and he hasn't been hindered at all, 0.75 delay is very small for a delay and really isn't hard to hit if you play smart and predict their movements (if ekko players can hit a stun with a 3 second delay with an indicator that appears for 1 second then you can land one that has a miniscule delay). > To add to you last point about him winning games by picking people: There is plenty of champions that can do that by catching out an opponent. Talon, Zed, Ahri, LB. All of these champs can catch an ADC that is out of position and blow them up. The answer is to walk with a teammate, ward up, don't facecheck and buy QSS/run cleanse. Does wonders and prevents these situations lots of times. Ahri and zed have counter play to their burst, Ahri is skill shot reliant and zed has a delay on his burst which can be used to save the victim. And there is a difference, these guys can't just click a button and cc you for the remainder of your life (talon and lb could, but that got removed for that exact reason, it's toxic). And cleanse/qss is really only a temporary fix, they have a cooldown of 210 and 90 seconds respectively... Compared to 18-8.4 second cooldown of his stun. It might help in once instance but veigar can still get you about 2-3 times before it comes back up. And wards really won't help a flash stun from veigar especially considering the people supplying peel could easily get caught in the cage as well.
I can honestly say that you make some very strong points. I am simply still stuck with this issue: The new E CAN still be great and it CAN still function like the old one. The problem that I have with it is that it is a bit too unreliable and because Veigar has a VERY VERY poor answer to mobile champs (not only because of the new E but also because Q is a skillshot). which means that he has like 5 counterpicks or something. You seem to be a person that knows what he/she is talking about. Do you have any options that his E could get that would make it more reliable? Maybe a different shape, maybe a whole different spell, maybe add something to another spell of his and keep the E this way. I think it should still have the effect of a stun (or maybe a root) to tie in with W, or maybe make it so W can lock on to someone tagged by the new E (whatever it may do). Would love to hear your suggestoins :) Edit: to be honest I think Q being targetable again would work, but it can't have the current range then because it would be broken as hell but the old Q would make him too vulnerable if you take the new E into account.
: No, the problem was never the size it was the lack of counter play that veigar had. It's an instantaneous aoe 2 second stun, coupled with 2 point and click abilities (one got chanted now but still it isn't hard to hit) and a delayed ability which was the only thing you could actually do anything about... And being stunned ment you couldn't do anything about it. I've had countless times where a game has been lost because the enemy veigar stunned the carry and bursted him without the carry being able to do anything. It's a toxic ability when it was instant and should never become instant again (it doesn't matter if it it's single target, it ccs you for 2 seconds vs a high burst champion, making it extremely difficult to play against).
Well but he needs something to get him out of this void. Without the stun his W is useless. Without reliable CC Veigar is pretty much useless since he will just die. Whenever you want to take initiative with your E your opponent will just dodge it using any mobility and you are dead. This is the sad story of Veigar. You are at the mercy of your opponent from the getgo. Not really fun. What else do you suggest to make him a burst mage again? Because I strongly feel like he should be. If there wasn't that much mobility in the game it would be less of a problem but every other release there is even more added to the game. Edit: To add to you last point about him winning games by picking people: There is plenty of champions that can do that by catching out an opponent. Talon, Zed, Ahri, LB. All of these champs can catch an ADC that is out of position and blow them up. The answer is to walk with a teammate, ward up, don't facecheck and buy QSS/run cleanse. Does wonders and prevents these situations lots of times.
: he can Burst even a Tank, and literally destroy the frontline. That burst is so Insanely high at Mid/late game, that Nobody is safe from it, if it actually is used by any Half-decent Veigar.
That bursting a tank stuff was with DFG and when MR itemization was less optimal, not as much the case nowadays.
: Thing is, if you reduce the E radius, enemies inside wont be able to dodge the W, which was the concept in the first place i reckon.
Fair enough, how about you turn it into a small wall? Like anivia E?
Rioter Comments
Rioter Comments
Petsho (EUW)
: Glasscannon champs and ADCs don't like building those :/
There is nothing wrong with building a Veil on an ADC lol....
: they will destroy her idenitity ? u are talking about one champion. they have already destroyed the identity of all assasins. they cant assasinate anyone at this point. kata and lb should get nerfed too.
Destroying an identity mostly refers to taking away what makes a champion a champion. Veigar without his intant E to engage is an example for this: Veigar support was pretty much there for picking and engaging, now with the delay he can't do that anymore which takes away what made Veigar Veigar, taking support Veigar's identity away. This would also apply to mid but he can at least still stack Q there. Another example (speaking of stacking) is Nasus. If they would remove the stacking from his Q Nasus would not be Nasus anymore.
Nubkachu (EUW)
: haha... I did it first wrong and then .. "hang on.... is that Q wrong? Riot did a mistake O.O " hahah Thank you ☻♥
Can you like scan this for a full HD wallpaper or something? Would love to have this.
: No, i see his match history and he plays everyday.
Then you can't get out of D5. Unless your MMR is the level of platinum 5, then you can demote to platinum 1. Seeing he is gold his MMR must be at max at gold 5 level. Expect him to drop more lol.
: playing out of meta is bannable?
No it's not. But playing stupid crap that will most likely cost you the game pretty much before it even starts is justified to be reported imo (by which I don't mean instantly banned, but a lot of times when people pick stuff like that their behaviour isn't the best (you might be an exception tho) so they should be looked at more). Sorry buy warwick support is plain stupid. ADC mid? That won't just lose you a game in a lot of cases so that is completely normal (back in the day it was even meta).
: "I hate players like you"
FYI The amount of smileys, memes and other stupid things you put at the end of most of your sentences is infuriating.
Nubkachu (EUW)
: Final Boss Veigar by Sophie (Nubkachu) - incl. Speedpainting :3 ♥
You corrected the Q! I am so proud of you! Also great piece of art :D
: in season 4 i started from silver 4 and my highest was diamond 4 99 lp (finished plat 1). untill then my highest has been gold 3 (finished at season 3) and yet my total kda from all those games from low silver to diamond was around 1.8. kda means nothing and unles u learn that ull never escape "elo hell". u should start worring about win ratios more. my 2nd most played champion was fiora and i only had 1.8 kda in 180 games, but my win ratio with her was 63%.
The amount of times I just die because it's worth it, reducing my KDA, is beyond countable.
Tsukaza (EUW)
: "I will AFK because I did not get Ekko"
This always happens with new hyped releases (like assasins). It's just asshole city for at least 5 days and then hopefully it calms down a bit after that.
Highdea (EUW)
: > [{quoted}](name=MJFighter,realm=EUW,application-id=39gqIYVI,discussion-id=wvcKgGEJ,comment-id=000d0000000000000000,timestamp=2015-05-30T14:59:08.521+0000) > > There is a diffrence between theory and reality, you should know that after 10 years of "study" 😥 Everything is a theory at one point, it is a theory until its reality and even then it's not truly reality just means no one has come up with a better explanation
Even when things are reality they can still be theories. Gravity and evolution are still theories. I do not know why we still call them theories though. But 'it's called a theory because it isn't proven yet' is wrong. If this is not how you mean your argument sorry I missunderstood you.
FPS Die Pie (EUNE)
: Nerf Ekko
The problem I faced today is that you can't focus him because of his R. I was Jax top (really fed) vs a Gnar and an Ekko Jungle. Ekko was pretty squishy and Gnar went first item randuin. When I focus gnar, I can't kill him in time before Ekko (going full damage ofcourse) kills me and the Ekko R makes him too damn slippery and really really hard to focus (almost impossible). I still decided to focus Ekko and well... Gnar CC + Ekko slippery R killed me (and you know how easy Jax can normally 1v2 when he is fed). When you are in a 2v1 (even against a fed guy) Ekko does not get punished at all for being so squishy. This also counts for teamfights. Being squishy is one of the weaknesses assasins face but Ekko doesn't. His kit does enough damage for lack of R damage not to matter. He is like a super super annoying Zed.
Dame (EUW)
: There are loots of mages(the balanced ones) that require some kind of mana management, and so manareg helps them. Also lucky critcals could result in a high advantage even for a non AD champs, that's why that talent got removed.
A: Yes they need mana regen, but all the damage they get now is way better than that since the mana regen the old tree provides was pretty much as good at was 9 points utility does now. B: Don't try and justify having to take 0.33% crit chance on a mage, it's super bad design. I mean I would love it if the utility tree was viable for most mages as well but if I have to choose between either a good utility tree or a good offense tree I'd pick the offense tree anyway.
: I really love it, but the fact still remains that on some champs it's really shitty unless you get it as a fun 6th item (I main Diana so this is my situation). I also play a lot of Cassio and Ahri and they just demolish with it. I've seen such dumb things like Cho'Gath and Mordekaiser rushing it just because it turns them into semi-burst mages on short cd.
That's what I mean. This item pushes people in certain directions. DFG made everyone an assasin, Luden's makes everyone a semi-burst mage.
: item diversity keeps the game fresh but this item is not something i like.... ludens echo is not like a must on every AP based champions... like IE is a must on adcs but ludens is abit too effective
It's not a must on every AP but on some it's OP and on others it's sh*t. Maybe it should have a proc cooldown or something. So that a Kata or a Cassio can't proc it 25 times per teamfight.
: When, WHEN THE FUCK, are u going to fix this fucked up client for once?
A: Caps doesn't work when talking to a game developer, it's more counterproductive. B: The art team is a different that probably isn't even capable of fixing servers. C: Since when is it weird for a company to try and make money? They can even use that to fix the servers. D: If you get so angry about it go and take your toxic *ss to Dota2 pls.
Dame (EUW)
: It's a useless mastery. Idc what do smoke the one who designed it, but I would ask for some of it... The actual masteries are the worst ones since lol started, keep the good work riot!
You mean it's worse then the times were AP mages had to use an entire tree for crap like mana regen because the offense tree turned into the 'AD-Tree' after 9 mastery points and even then every mage had to pick up 0.33% crit chance in it?
Rioter Comments
Starrkey (EUW)
: this is due to quick glance to your Q stacks - how's your farming going e.t.c. its just for your own sake. if u dont care about the ap thing so much, then why not remove 30% bonus ap number from rabbadon's, we sure know that it increases our ap anyway, right? i mean dude, what if u wanna check your AP, u move your mouse over your Spell and suddenly someone flashes to you to kill you, u waste a little but some time to move your mouse back to good spot. with this indicator u can easily take a look at your ap instead of moving your mouse position. . .
I just don't want my opponent to know it. Just more of a panic indicator for the enemy jungler leading to even more jungle pressure on me as the Veigar player and Veigar already gets enough of that.
Ahurath (EUW)
: You do realise that the mmr for ranked and normals is different right?
I do think that there should be a balance in there tho. Sometimes I get matched up against people far below me in normals and I just dumpster them, leading to a 20 minute surrender. No fun for me nor for them.
Sasogwa (EUW)
: I think reducing the delay would be fine, from 0.75 s (it's 0.5 sec + cast time 0.25 s and warnings appear before cast meaning the enemy has 0.75 s to react) to 0.5 or less seconds. Overall, pretty simple, it makes it more reactive and nicer to play. Have no idea why Riot didnt do it yet. I mean, Veigar wasn't op prenerf, and reducing the delay, not even making it instant would be a very decent buff. I think Riot is too afraid to buff weak champions (veigar, gangplank, miss fortune, etc.) for a reason I don't understand. Even if they were to get strong, that'd make a little rotation in the meta picks, and that can't be bad.
Yea reducing the effect's delay to 0.25 but still leaving the 0.25 cast time as well (total 0.5) would be fine. Now it is just not hitting most of the time which is bad and frustrating. Now it will be a bit easier to predict movement since now it is so long that predicting movement is more a matter of luck than skill.
: On pbe they updated the tooltip to 0,5 on his E from 0,75, dunno if it's a buff or just an update that doesn't count the cast time
Just a tooltip fix. It already is 0.5 seconds but the walls appear at the start of the cast (0.25 seconds) so the enemy has 0.75 to react.
Daveth96 (EUNE)
: Buffing his e would make it cancer again. It is ok now. What they could do is to buff the ult back to 120% ap. But no more.
I am not saying revert it back. Smaller or a little faster still allows for either more counterplay or less gain from the spell in general. Buffing R again still leaves the problems he has now.
Rioter Comments
Shiroe x (EUW)
: seems somebody is mad that they cant 1-shot anyone anymore ! he take more skill to kill people now ,BTW if you need to land you dam E to kill somebody then you terrible with him . just saying .
If I need my E to kill someone I am bad? I don't even.....
: *"Truth is: This new Veigar won't work or will just be downright boring to play."* Truth is, the old Veigar was boring to play as well, and not fun to play against. You say Veigar Players don't want a siege-mage. That's understandable, because making a siege work takes actual skill, whereas facerolling spell buttons to 100-0 someone who can't even move because of a completely overpowered AoE instant Stun on low cooldown compared to, say Annies tibbers, doesn't. Veigar was broken the way he was, and its time that the "Veigar community", admits to that. Yes, they may have gutted him, but they did so with good reason.
Well at least I enjoyed the old one and hate the new one. Btw, just trashing Veigar players only makes you sound like an idiot. There are plenty of mages who can oneshot, that was really not Veigar's problem. My point was mostly that Riot said they did not want to push him in another direction while they are obviously doing just that. For your last point: Gutting a champion is never justified, it's just bollox to suddenly "remove a champion from the game" His stun was a problem yes, but Veigar himself wasn't broken at all. I think that is proven by simply looking at his stats over the 5 years that he has been in the game. Aside from his E being exploited in 1 patch he had a normal winrate, a fairly low pickrate in soloQ and barely any competitive play. If he would have been so immensely broken in general I'm sure that would not have taken 5 years to figure out.
: There was a simple way to nerf his stun, how about reducing its cast range and cc duration? I mean, from my perspective, people complained about it because "he can stun you from a long range for so long" it would be better to reduce its range to maybe 500 and the stun duration to 1/1.25/1.5/1.75/2 or even 1.75 at all ranks from 1.5/1.75/2/2.25/2.5 because a nerf like this would be accepted by most Veigar mains, instead of trashing him by turning his Q into a skillshot, giving his stun a delay and reducing the AP ratio on his ult.
As I said in other posts. Just make the circle smaller so he can't catch out an entire team anymore
Tobykachu (EUW)
: Veigar's old stun was OP though. An instant aoe stun that's not an ultimate is too strong. The only problem was that it was his only good ability, his q and ult were just high damage point and click abilities. But his w needed your enemy to be stunned to actually hit, and now his new q is easy to dodge too so that is best when your enemy is stunned. Or it just gets blocked by minions. Though the change to his stun also hurt his play style a lot too don't get me wrong. A lot of burst mages are strong against assassins just because they can cc them and blow them up, but to compensate they have sh*tty range. Now with Veigar's changes he is VERY weak to assassins. (Can't afford to use the stun to go offensive or he'll just get engaged upon and die). And on the other hand poke lanes are just as strong because they don't even need to be near Veigar and considering his squishiness will probably die. In all honesty I think Riot should stop making champions for a while and focus on the ones that need a rework, like Veigar, Taric, Urgot etc. It can't be a good feeling for the Riot employees to make such a wide champion pool only for the majority to fall into obscurity because of how they play.
I agree that his old stun was OP, but why give the whole champ such a dreadfull overhaul making him bad AND not fun to play? He now gets destroyed by anyone with any type of engage or instant CC (not just assasins) and is mediocre or maybe even bad against others. There is simply no reason at all to play Veigar currently since he isn't even cool to play, he is simply frustrating. I am not here to try and convince riot to bring Veigar back to his 5.3 patch form since well.... it was OP as a support. All I am asking for is revert and then look for other ways to change his E (maybe just a radius nerf or something). They should start from there and not from the state he is in now since that state is being awefull and dull.
Rioter Comments
: more changes in 5.6
Just a bit more mana regen and range on Q. Pushes him towards dull siege mage who gets outclassed by Lux/Xerath/Ziggs
: But you must admit that catching people across lane and instantly hitting all your abilities on them due to it, is kind of ridiculous.
Well I do admit that it can be a little silly, but that is mostly due to the size (catching 3 peope and smakking everything on their face which allows for your team to follow and kill all 3). If it's smaller it catches fewer people. makes it a lot more balaced without destroying the spell. I mean Annie can do the same thing, the difference is is that Annie's Tibbers has a smaller radius therefore people prefered Veigar as a support. Solution: Smaller radius, now annie is more preferable as an agressive support with an AoE stun again and maybe Veigar just becomes an alternative when Annie is banned (though people would probably default to Leona then) and I don't see why that would be that much of a problem.
Sasogwa (EUW)
: I've played him again after 5.5 and honestly he feels a LOT better. I think he's still weak but kinda viable in a way. The Q is very fast now (range still quite low), E is a lot more reactive (still outplayable, but way easier to hit in fights). And I really agree that he was utter trash in 5.4 but i think the changes could work !
Well he does feel a tiny little bit less garbage than last patch but he is still crap and (what I hate the most) he just doesn't feel fun anymore. I just miss the old Veigar. The Q can't be used over minions properly (if there are minions on the lane it's tricky to all in after you finally hit that E (or rather your enemie is stupid enough to walk into it) and in fights it gets thrown down and sure some people step in it but a lot of times it's not the person you want to step into it. Also not fun: He is unrealiable now, even if you are a good Veigar player
Rioter Comments
Aledend (EUW)
: For the people complaining about lack of counterplay on his stun. Murcury Threads, Mercurial Scimitar, Banshee's veil and Zhonya's. * Rushing Mercury Threads is from experience a requirement for the opposing laner. If veigar doesn't have 5 points in his stun the W will not hit in time. * Building a Banshee's Veil counters veigar in anyway possible. * Mercurial Scimitar is an AD alternative for Banshee's Veil (However the Banshee's Veil is in my opinion better for its increased health, mr and shield) * Zhonya's should be built along with banshee's on AP Champions in case the enemy veigar decides too ult after the spellshield is down. These are amazing items versus veigar and enough as counterplay. (Especially for the early mercury threads). Something that I've thought of since the latest patch is lowering the base damage on his W, have the Q mark the champion and make W a lock on on marked champions. (Kinda like Urgot E-Q) Very op though.
Your first points is right except that Veigar only needs 4 points (people can still dodge W with a dash/flash at 3 points). Aside from that you are right, he had counterplay. I just think that Riot had a fair points that his E was catching too many people for a basic spell. I still defend the point that not changing Veigar except a lower radius on E would have been enough to balance him out. I think the QW lock on would be too much secure damage. Lategame that would be Q > W > (Maybe lich bane) and an ADC/APC would be dead.
Show more

Xorax

Level 30 (EUW)
Lifetime Upvotes
Create a Discussion