Gaddafi (EUW)
: Game is going in bad direction since end of S4 or early S5
: > [{quoted}](name=Akitakyon,realm=EUW,application-id=39gqIYVI,discussion-id=iPLAA0Yt,comment-id=,timestamp=2017-03-10T15:38:24.039+0000) > > **5) The game is being balanced by unexperienced players at Riot Games.** > The title of this one says it all. Now I'm not flaming them because they're low-elo or bad or whatever you want to think of them. I'm saying this is bad for the simple fact that, because of that, the game is being balanced for lower elo, but lower elo has the most terrible meta you could expect. > It's pretty much all-in to win, most op champs to win, because almost nobody at these elos tries to use their brain to win. Ok this is a huge issue. It's got to the point where you can be blown up by most champions if you build them a certain way, and some champions are just better than others because of a few reasons. They are either incredibly tanky/damage mitigation, have lots of gap closers, true damage or can do this in AOE. These are the ones that are made most OP. Literally every team fight is won by whoever makes a mistake first as they'll be instantly blown up by that 5k hp tank in 3 hits. There is no fun anymore, low skill cap champions are being made stronger, reworks have been completely failing for the last 2 years.....I love this game but I don't think the team behind all this have a clue anymore. At least before there were just OP champions, now the game is just broken altogether.
I wouldn't say it's broken, it's not a lost cause yet. In fact Riot has recently made a post on reddit to hire Diamond+ players in the balancing team, this is a good thing.
Talian (EUW)
: There are HIGH ELO players hired at the balancing team, former LCS and Challenger players. Just wanted to point out. Peace.
They only come in and out when they're asked to.
: id like to point out that....scarizard (core game balancer) whos been with league for awhile has quit. and also keep in mind that ghostcrawler (leader designer currently) who effectively helped with the downfall of wow joined riot 2 years ago.....things like this can make a game go downhill especially when core developers leave and new developers join the moba scene with very little experience in the moba genre. IMO things like this are putting league in a very shitty spot, and will continue to do so.
"ghostcrawler (leader designer currently) who effectively helped with the downfall of wow joined riot 2 years ago" That's pretty much exactly when Riot got bought by Tencent industries and the game started going bs. And ofc it will continue, I have no hope for this post to change anything whatsoever.
: the community is broke...i mean...if u are mad over an int.feeder/troll(which should be legit in some way), YOU get flamed in the end...if the community would actually bother and do something about it, it would become better. About the gameplay facts, absolutly true. I think another point is the kill/assist system... i had so many games where i played a tank and get flamed for beeing 0.5 while i was 0.5.20...or even 4.5 while i am 4.5.20. this whole "look at my stats" thing is protecting trolls so much. /muteall is a really bad thing to do...i understand why people are doing it, but it is like a barrier to your own teammates, but sadly those are most likely your greatest enemys -.- But player also have to stop to qq about everything...i mean, i had so many player quit or inting becasue i "ks"...most don´t even know u get MORE gold if u do a kill together as alone, which is a team benefit xD riot should appreciate supports and teamwork more, not CoD style
Chronaz (EUW)
: > [{quoted}](name=Akitakyon,realm=EUW,application-id=39gqIYVI,discussion-id=iPLAA0Yt,comment-id=00150000,timestamp=2017-03-12T12:47:06.056+0000) > > Not even the matchmaking and mates can justify that, if you demote that badly you deserved it. Well you deserve what is happening to you too.. and i hope it continues to happen in your entire lol experience :) {{sticker:slayer-pantheon-thumbs}}
I'm not stuck, I'm simply not playing seriously anymore. No need to get mad, I'm just saying the truth, if you demoted that badly you're at fault. Either mentally or mechanically.
: Can't agree more with you perfectly matching league of legends now well done people need to see this
Thanks, go ahead and share :)
Chronaz (EUW)
: The main culprits are: 1) MMR is broken.. one game you stomp a team the other all your teammates are zombies 2) You get autofilled with support faster when many people skip champ select or dont accept a match. So you got MID 3 times, those 3 times someone left and the 4th you got support.. someone skips again and you get again support 3) LP gain/loss is also broken.. either the system takes too many games or something is wrong.. just look at my KDA, farm and match history.. I was this season Silver and got down to B5, now in B5 I gain 15 LP and lose 20 LP.. look my matches and tell me thats fair with AFKs, trolls and feeders all the time. I play solo but I'm considering duo just because there is one less bad player in the team.. so now chances are 3/5 and not 4/5. Check my Lux matches... 3.87 kda and still you cannot just carry anymore when 4 on your team have mental problems, of course you get frustrated and want to blame the entire world. https://euw.op.gg/summoner/userName=Chronarg
> I was this season Silver and got down to B5 Not even the matchmaking and mates can justify that, if you demote that badly you deserved it.
Applekami (EUW)
: You think thats bad you should look at my winrate lol https://euw.op.gg/summoner/userName=Applekami
We're not talking about individual performances or experiences here, but about the game overall.
: > [{quoted}](name=Akitakyon,realm=EUW,application-id=39gqIYVI,discussion-id=iPLAA0Yt,comment-id=,timestamp=2017-03-10T15:38:24.039+0000) > > **Hi, I am here to point out what every single player is thinking about the game right now, in the hope that someone with power will listen.** > **Please read through this slowly and calmly, I've tried my best to point out the most (to my eye) important issues going on with the game at this very moment.** > > **PLEASE NOTE THAT THIS IS JUST MY OPINION, NOTHING ELSE, DON'T REACT BADLY AND IMMATURELY** > **Have a nice read.** > > - > > **1) Is the matchmaking code drunk?** > Nothing more to say, just look at this and look at the different elos: https://pbs.twimg.com/media/C6jnPUoWYAADZWp.jpg:large > > One more thing actually, there are plenty of games where say: > * Player 1 - Chooses: Mid/Support (First/Secondary) roles * > * Player 2 - Chooses: Support/Mid (First/Secondary) roles * > And then they both get their secondary. That's when you know something's REALLY wrong. > > **2) Every single player is sad while playing, and reports that sadness on others.** > This creates the most toxic and irritable players ever seen in the game thus far. The changes brought to the game make it worse and worse every season for 2 years now, and nothing is done to counter that toxicity, absolutely nothing. Every single game there must be some player in your team that's either tilted from previous games, or extremely irritable since scared to be flamed at. > Even nice guys get to insult other when gave advice, thinking we're flaming them. Myself counted. But we're not to blame, it's the game's fault for putting us in that state of mind. All of us. > This also makes it so that a lot of people simply mute all (like myself), making it impossible to communicate with them and have team strategy, simply not to hear the insults and flame going on in 99% of games. > > **3) A lot of players at higher elo are either boosted or bought an account.** > This is a serious issue that's not yet been dealt with. It's always been an issue, but the more toxic the game is, the more discouraged players get, and therefore the more likely they are to buy an account or elo boost, creating a HORRIBLE, DISGUSTING experience and making high elo players and good players leave the game all-together. Which also indirectly impacts the pro scene as less and less player can train their mechanics in solo-queue, because they simply don't want to. > > **4) The in-game report system is close to useless.** > Some of us know exactly how it works, some abuse it, some don't. > The issue here is that there is too many ways to counter the automatic detection for bad behaviour. I will not explain how to do it here, but a lot of us know. Riot isn't harsh enough with players, rarely do you ever get sanctionned, and if you do, you really have to not care about the game to get permabanned, it's really hard if you know the system. > > **5) The game is being balanced by unexperienced players at Riot Games.** > The title of this one says it all. Now I'm not flaming them because they're low-elo or bad or whatever you want to think of them. I'm saying this is bad for the simple fact that, because of that, the game is being balanced for lower elo, but lower elo has the most terrible meta you could expect. > It's pretty much all-in to win, most op champs to win, because almost nobody at these elos tries to use their brain to win. > > - > > **What absolutely needs to be done:** > **_For issue #1:_** > *- Fixing the matchmaking system, seriously taking the time into looking at what's wrong.* > *- Have another overhaul of the First/Secondary pick system, for example having a slider/star system for each role, letting the system know which roles you prefer, in which order.* > *- Having a way to disable a certain role if you absolutely do not want it. One of the main issues that brought autofill to the game is queue time. Well, you don't want to fill? Well, you'll have longer queue times, but it's your choice, you shall not complain! Is how it should work.* > *- Not matching players of different leagues together. No masters/challengers with diamonds, No masters diamond/platinum, No gold with Silver V.* > **_For issue #2:_** > *- Fixing all other issues in this post and keeping on improving the game in a good way for high elo, prioritizing skillcap and stopping to casualize the game would make it. Right now the game is too casual to make the elos have ANY meaning at all, a Silver/Gold player could easely have a 40%+ winrate in Diamond if he really tries.* > **_For issue #3:_** > *- Simply soft ban accounts connected on different machines. And ask them to properly ask for an unban on the support (or an in-launcher implementation of it) if that ban was a mistake, with proof. Get to it, it's important.* > **_For issue #4:_** > *- If all the issues listed get fixed, the report system will need to be used a lot less, of course it will take time for players to adapt and untilt themselves, but everyone will be happier in the long run.* > *- Try to completely revamp the automatic detection, make it harder to guess what it's doing, make it more intrusive if needed, we need a healthier game above all!* > **_For issue #5:_** > *- Don't fire your current balancing team. Simply hire a couple high elo players that are not biased by their own experience about the game, and will give you advice objectively, and listen to them more carefully, give them more power than the existing lower elo balancing members. Though it's still important to have a playable game for everyone, having a large spectrum of players from different elo will make it easy to have the best of both world for both casual and hardcore players.* > > - > > **That's it for me, I do not expect my post to have any impact on the game, I'm probably not the first one that has tried to give advice, I'm nobody, just a player, a low elo one at that, but it is sad to think I'm one of the few people that realize what's going on and tries to do something about it.** > > **IF YOU WANT TO HELP THIS REACH MORE PEOPLE, PLEASE UPVOTE, AS WELL AS ON THE NA BOARDS** > http://boards.na.leagueoflegends.com/en/c/GD/mTZFWoJa-whats-happening-to-the-game > > **Best regards, > Akitake** I hope it is ok for u to drop here my problem about LoL xd I play only Aram, i analysed my Games and my Teammates and i managed to see something realy realy bad. (im realy not sure about that) I saw people hiding behind their teammates or like 50m away from the enemy because he cant dodge skill i think or why would he do that? Or if i played atleast a bit good, the enemie team started to hide behind turrets which makes the game very boring.. i also started thinking that 99% of the community are tryhards who think if they lose they lose in life. Just realized that im using so many "i" xD weird :) But well nvm haha So maybe it is not right but i think Aram has no matchmaking system / balance on which teammates or enemies u get. Also the Snowballs are way to strong so League of Tanks is realy hard to enjoy cause Champions like Maokei dont even need to attack u, and they will win very easy. Dont get me wrong guys im just saying what i think, i dont say it is right! If u fight as ADC against a Tank it is pure horror, the tanks makes 20% of ur HP per skill as Dmg while u cant even scratch him :( Also the worst thing in my oppinion are the Aram accounts..... or the people who leave the lobby if they dont get the champ they wanted to play! Or even worst they leave the lobby because u dont want to trade! so many times i played Aram with adc's who dont even auto attack the enemie because to scared but they dont even wanted to trade the champ thats also a part which makes me sad. i hope u can understand because i only play aram
Well, if you're tilted in aram, good luck for the future.
Dessem (EUW)
: > But we're not to blame, it's the game's fault for putting us in that state of mind. All of us. Actually false. You're responsible and accountable for any moods you have and expressions thereof. You can't justify toxic behaviour by saying it's not your fault. It is. Nothing about the game explicitly pushes you to flame others or create a negative gaming experience for others. These are decisions you make of your own volition. Often, it is because people cannot handle a competitive environment and excuse their own shortcomings by blaming others.
What I meant by that phrase is that the game does make us feel that way. We don't choose to be "salty", some of us decide to report that saltyness on others, and some don't. That's all.
: I strongly disagree with point 5, when it comes to that the game is balanced for lower elo. Riot nearly always nerf the champions that do well in pro play, no matter how it will impact soloq. **Ryze has a 38% winrate**, and Azir 46%! It's not like anyone can play those champions in low elo. As I see it, Riot doesn't manage to balance the game for both normal players and pro players at the same time. However, every time Riot release a new champion or rework, its not properly balanced and they abuse it in LCS(Graves rework, Poppy rework, Camille, etc). It seems like they intentionally make them OP to make people start playing the champion(Aatrox being an exception here). In my opinion, it seems like rioters doesn't consider enough data when they try balancing champions. They need to think about both pro play and casual play, in addition to counterplay, general game health and how fun the champions are to play/ play against. Another problem is that Riot often makes too big nerfs and buffs, launching the champions far away from the ideal ~50% winrate. I get the feeling that the balancing team consist of casual players that uses pro play as a way to easily find champions that need balancing, without understanding exactly why they should be balanced or in what way they should do it to not mess up soloq. Some of the balancing is just... dumb. It's obvious that people never ever will play Leblanc again when the W damage is butchered completely. Even as a mage player that hates playing against her, I immediately saw that this nerf was ridiculous. She has 43% winrate now. At the same time, Zed, that dominates both pro play and soloq isn't touched.
Some stuff has been balanced for pro play, that's for certain. But most of it must've been balanced for low elo, since nobody in the balancing team is even diamond as of now. So how would they objectively know what to balance, and how.
: I'd simply call out the community on this. Remember that a big vocal part of our community (flamers included) consists of under aged kids in puberty who easily get triggered at everything, and elitists. I too meet them in games, but I accepted the fact that the community is a unfixable issue.
Ahhh, it's partially true but I think you're going a bit far. It's not a question of age in League but maturity. Besides that, what's possible to do is improve on the game so that there are less of those people impacting our games negatively.
: So many people complain about this. And such problem is never mentioned in patch notes, dev talks. Never. They will never admit that matchmaking is bad. There is no progression for players, just snowball wins or losses.
Better dream and point out what's wrong rather than just complaining about it :v Even if this post ends up doing nothing, I've tried.
: > [{quoted}](name=Akitakyon,realm=EUW,application-id=39gqIYVI,discussion-id=iPLAA0Yt,comment-id=000f0000,timestamp=2017-03-11T12:34:41.368+0000) > But that exactly why I said the best of both worlds, read entirely and plug your brain on. No need to be offensive here. I actually think twice before i write something. I assume you do the same. You asked for riot to focus on the top of top for balance. I said thats not what they focus on and they shouldnt. Thats actually not the same as yours.
> I actually think twice before i write something. I assume you do the same. Yes I do, I'm happy you noticed > You asked for riot to focus on the top of top for balance. I said thats not what they focus on and they shouldnt. I guess my formulation may make people misunderstand, but what I meant is that they should listen to top more than they do currently.
xClutchKidx (EUNE)
: I just wanna say, thank you, everyone, for being there in high elo. I`m writing this as i drown in toxic salt sea, my final hour is here... Tell my mom i got out of Bronze IV (i didn`t, whatever, just tell her) and that i`m now in high-silver! Best Regards A tired Bronze IV player. {{sticker:zombie-nunu-tears}}
desalmada (EUW)
: ghostcrawler aka wow killer balance. enjoy
: There is so much biased and wrong here. > **1) Is the matchmaking code drunk?** > Nothing more to say, just look at this and look at the different elos: https://pbs.twimg.com/media/C6jnPUoWYAADZWp.jpg:large > Awesome example. The Team with the gold1 Vayne and the plat3 Kata actually stomped thediamond team. Seems like you got trouble with how the system actually works. Ill try to summ it up: The system builds teams with average same mmr. All the tiers and devision mean shit. Being gold1 actually says nothing about your mmr. It could be lower than some gold3 guys or higher than some plat3. Especially while climbing. Look closely at the Vayne for example. This guy is gold1. Pretty low for the average in the team you might say. But look closer. He got a 67% winrate on Zed mid, 70% on MF adc and so on... His rate on Vayne is still close to 50%. On a tier2 adc. Hes clearly above his current ranking of gold1. Yet thats not all for the matchmaking part. On the other hand the system builds teams with AVERAGE same mmr. Vayne might have the lowest rating in this team, elise the highest. But in the end both teams have the same mmr. Especially in the later evening or morning when the ammount of players is lower, the system has to match a wider spread of mmrs together to build full teams But thats fine. It evens out. > **2) Every single player is sad while playing, and reports that sadness on others.** > This creates the most toxic and irritable players ever seen in the game thus far. The changes brought to the game make it worse and worse every season for 2 years now, and nothing is done to counter that toxicity, absolutely nothing. Every single game there must be some player in your team that's either tilted from previous games, or extremely irritable since scared to be flamed at. > Even nice guys get to insult other when gave advice, thinking we're flaming them. Myself counted. But we're not to blame, it's the game's fault for putting us in that state of mind. All of us. > This also makes it so that a lot of people simply mute all (like myself), making it impossible to communicate with them and have team strategy, simply not to hear the insults and flame going on in 99% of games. Thats simply not true. In most of my games there is 0 toxicity. ZERO. And even if there is someone who trys to flame: it takes 2 for it. I dont feed flamers or trollers. Its a cry for attention and i wont answer that. If you need to vent something man up and act like an adult. >3) A lot of players at higher elo are either boosted or bought an account. This is a serious issue that's not yet been dealt with. It's always been an issue, but the more toxic the game is, the more discouraged players get, and therefore the more likely they are to buy an account or elo boost, creating a HORRIBLE, DISGUSTING experience and making high elo players and good players leave the game all-together. Which also indirectly impacts the pro scene as less and less player can train their mechanics in solo-queue, because they simply don't want to. Not a real issue. Listen to diamond guy above. Its true. >5) The game is being balanced by unexperienced players at Riot Games. The title of this one says it all. Now I'm not flaming them because they're low-elo or bad or whatever you want to think of them. I'm saying this is bad for the simple fact that, because of that, the game is being balanced for lower elo, but lower elo has the most terrible meta you could expect. It's pretty much all-in to win, most op champs to win, because almost nobody at these elos tries to use their brain to win. Thats again is just not the whole truth. First of all: whats low elo for you? Bronze is low elo? Silver is low? Is gold low? Truth is: most of it isnt. For more clarification you might want to look at this: http://www.leagueofgraphs.com/rankings/rank-distribution Bronze V till Gold I in solo-queue means 91,76% of the whole playerbase. Thats HUGE.You think you should balance the game around the missing 8,24% at the top? Well, i dont. And in the end thats not the way riot does it.
> In most of my games there is 0 toxicity. ZERO. Heh, I guess we're not playing the same game! > Not a real issue. Listen to diamond guy above. Its true. Both of you simply have not looked closely enough to tell. > Bronze V till Gold I in solo-queue means 91,76% of the whole playerbase. Thats HUGE.You think you should balance the game around the missing 8,24% at the top? Well, i dont. And in the end thats not the way riot does it. On a buisness stand point, they shouldn't if they want to make money, which they do. On a game quality point, they should. But that exactly why I said the best of both worlds, read entirely and plug your brain on.
: Hes a D4 midlane and still climbing with his 80/50 winrate. Maybe you see stuff where there is none?
You're in the wrong, but it's fine, everyone has their opinion :)
: 1) The image you provided says nothing about average mmr of the teams which I'm sure was close, tiers don't mean anything. The matchmaking is fine, it's bad but it's what everyone asked for which is lower queue times. Back in s3 challenger streamers had to wait 40min + to find a game which sucked both for streamers and the viewers. 3) There is nothing riot can do about boosting or account buying / selling. We already have tier restrictions for premades which you can read about here: https://support.riotgames.com/hc/en-us/articles/204010760-Ranked-Play-FAQ#h1q3 The only way to counter this would be to restrict access to your account to one IP address or one computer which would suck for everyone and most people don't have static IP. 4) The report system is good and it's much better than the tribunal system. It punishes most toxic players but not all of them, nothing is perfect. 5) A high elo player doesn't make a good game designer. Riot already has a team of high elo players testing the game that probably share ideas with the balancing team. The idea behind the current matchmaking system is not bad but as many have said it doesn't work for all elos. For example it is good for d1 + players because they don't have to wait 40min to find a game, because getting in game already takes too much time. But it doesn't work for low elos and 90% of the playerbase is gold or lower, which means they don't even need it because queue times would be low anyway.
> The image you provided says nothing about average mmr of the teams I can actually not see a Master player have plat mmr, sorry, just makes no sense. Just like I can't see a Gold 1 player playing with Diamonds, makes no sense either, whatever the MMR, a Gold player that is not smurfing simply cannot compete with a Diamond one (in lane). > There is nothing riot can do about boosting or account buying / selling. Oh I'm sure they can. Besides I know of at least 1 website of elo boost that is own by Tencent Industries, the "owners" (contributors with the most parts) of Riot Games. > The only way to counter this would be to restrict access to your account to one IP address or one computer which would suck for everyone and most people don't have static IP. There are other ways than an IP. Trust me. > The report system is good and it's much better than the tribunal system. It punishes most toxic players but not all of them, nothing is perfect. How do I say.. no ? The report system just launches different automatic detections depending on what report reason you picked. And it does not punish most toxic players, as long as they don't swear, don't spam, do not AFK in the fountain (they could totally go on a lane and troll to reduce the level difference and NEVER get sanctionned), they will never be detected. That's an issue. > A high elo player doesn't make a good game designer. How would you know? I'm sure you'd be surprised. Being high elo shows a certain intelligence and capacity to learn about your environnement and yourself, I'm sure they'd do a much better job than any jerk coming right out of school with no experience. > Riot already has a team of high elo players testing the game that probably share ideas with the balancing team. Nope, nope and nope ? The only thing they do, or SAY they do, is ask LCS players for advice before the final release of a champion. That's clearly not enough. Balancing is not only done on a champion's release, or we would all be doomed by now. > The idea behind the current matchmaking system is not bad but as many have said it doesn't work for all elos. I did not say the role picking idea was bad, it just needs to be improved on, see the proposed solution for issue #1.
Hantusa (EUW)
: 1. The match making code have always been trash given it leaves out some of the most important statistic in the actual games people play. 2. 100% agree, most due to the above 3. It's an issue that's always have, and always will be there with duo / flex ques, riot could fix it in a single patch (Not accounting for those who actually give their acc-details to someone else who is boosting for them, but that should be DAMN easy to track, given acc's can self-flag if their mmr suddenly skyrocket letting Riot know they need to investigate the ip logins) 4. Because Riot is hypocritical AF. You can play to flame-bait, you can even talk to someone just to get them to flame you, and legitimately report them with the following punishment. This is Riot's "fix" to their self-created toxic AF environment, instead of sorting out their Que's and match-making, they'd rather keep hyping their false statistics and let people argue $$$. 5. It's hard to disagree given this seasons changes....
Northmund (EUW)
: LOL buddy i have seen how a challenger streamer got silver. Riot are to "BUSY" to fix their matchmaking system, they were fixing balance problems (hello Camille, Ryze, Lethality) Let's hope in near future somewhere 2020 we will have good quality matchmaking :P
The game is going towards being a Mobile Legends for PC, I don't have much hope unfortunately.
: Boosting being such a "huge issue" is so not true. I've been in diamond+ for over 6 months now, almost always playing ranked and I've yet to see a boosted player. I have a ton of diamond players that has not seen one either. Seems like a bad excuse for not being able to climb, honestly.
You don't see them because you don't look for them. Try to look at the history of people that feed in your games. Sure 50% will be in a chain lose, but look at the champion changes, look for irregularities, you'll see. Every experienced player I know has had MANY example of these boosted accounts, many. You just don't play enough or don't care enough to see.
Ahonir (EUW)
: Oh god, +1. I can't agree more. Specially the part where you mute all your teammates to avoid the flaming. I see people doing the same all the time. This is just sad in a multiplayer game to see that the only interaction you can have with other players is flaming or aggressive pinging. But still, it's better than when they don't mute each other. Like you said, every advise, every joke is taken as an insult. >This creates the most toxic and irritable players ever seen in the game thus far. The changes brought to the game make it worse and worse every season for 2 years now, and nothing is done to counter that toxicity, absolutely nothing. By the way, just saying, It is like that since the tribunal maintenance. Riot's Bot is only sanctioning racism and hyper flaming. You totally can have all other toxic behavior: aggressive pings, troll build, troll move to end a game quicker, toxic comments without insult, etc. This is, imo one of the biggest issues. >3) A lot of players at higher elo are either boosted or bought an account. There is a very simple solution in fact. LoL seasons are just too long. Seriously, take a look to SC 2 for example. Ranked Seasons are 3 months long, and honestly, this is for the best. Right now, i feel ~ 1 year season isn't adapted to this game. Most players just try hard the first month to reach their level and then just stop playing seriously (or at all/just to avoid decay). And when they keep playing, they feel stuck pretty quickly and don't keep the motivation to always do their best. I don't know about you, but my best ranked games are always in that period, never after, and i am pretty sure this is not a coincidence. And most important, good players have too much time to boost their friend's account right now. Seriously, ask to your friend to boost your account to diam' every 3 months rather than every 1 year... Not sure he will have the same answer. The diam' player will have to focus on his own rank and wont have time to boost his friend. But obviously, Riot should adapt the system to do that.
Quite an interesting comment, thanks a lot :)
Me0wstic (EUW)
: Place lt on NA boards :)
Bíbs (EUW)
: This is amazing, thank you.
My pleasure! <3 Please share and upvote :)
Gazoni (EUW)
: i'm plat you dumb freaky ape
I'm talking about myself ;w;
Chut (EUW)
: Stop using them websites ffs... if you play like someone is the same rank as you then you're more likely to be fine... you kids these days get negative over nothing and never want to have a challenge or get better. Get over it, or, learn to code and go offer your services to riot.
I'm in my right to express my opinion about the game, I have not been disrespectful against anyone, and have written this out properly. I'm not a kid. Besides, Riot Games support brought me here, this is the place to give feedback. Nobody forces you to read.
: How can riot move forward when they won't fix thing that have been broke for years, solo que hasn't got a proper fix in so god dam long its a joke. What the point in bringing new champions out when they won't even be played after the first 2 weeks because they get nerfed. They need to start for the core and go up. Reworks as slowly happening, but what's the point in making a rework its going to kill a champ 1 month down the line.
Yuuteru (EUW)
: What's happening to the game ?
PLEASE UPVOTE ON REDDIT, TO REACH AS MANY PEOPLE AS POSSIBLE: https://www.reddit.com/r/leagueoflegends/comments/5yn5fc/whats_happening_to_the_game/
: The lcs is a huge problem, because riot would focus more on them then they do on the actual player base, champions are op because they are playing as a "team" and can utilize the mechanics of such champions as when playing with randomers that is very hard. Solo que is mess and last season flex made it even worse they really need to do something about.
One of the reason I'm making this post. Without much hope I'm afraid, given the hate I've received while advertising the post, but I'm giving it my best. Please share and upvote, it helps.
: Ye they are more balanced, you still won't see 70% of the champions picked tho, at least back in season 2-3 there was virility in games now it just stale and it always the same adc, support, mid, jungle and top. Which is never fun when playing a game that has over 130+ champions.
Yes, but there is no point in looking back, we must look forward, and MOVE forward, which is why I'm making this post. Without much hope I'm afraid, given the hate I've received while advertising the post, but I'm giving it my best. Please share and upvote, it helps.
: I must argue the game was a hell more fun back in season 2-3, the unbalancing of the game made so every champion was strong and it didn't feel like you had to pick the same 10 top tier champions to get any where. The game is boring because you see the same champions over and over again. Also the lcs wasn't such a big thing so people acutely picked what they wanted to play not what the pro's played because it was op. Yes certain champs where a lot stronger such as lb shaco yi jax, but hey i stay had more fun playing then, as of now. My 2 cents and ive been playing this game since season 1.
Completely agree, the meta is oriented for low-elo, but used in higher elo, all the way up to LCS players. That's a problem. Though as of 7.5, the champions feel a lot more balanced than ever in over a year, but we're not there yet, at all.
: > In the hope of seeing again the funny and dynamic game which League of Legends was a few years ago. You can take a quote like this from 1, 2, 3 even 4 years ago, but that simply is not true, you probably just had a different perception of it few years ago because it felt "new" or something else to you. I honestly feel like the game is in a much better shape now than few years ago, not to mention the previous seasons; yes maybe I had more fun playing back then, but that's not because the game was better, just my approach to it was different
Not everything that's been implemented makes the game worse, far from that. A lot of it has made the game better, but other changes, and the community itself make the game unbearable for a person that loves the game and wants to get better at it today.
: My comment might not be relevant but I can approve this post since my own experience as a low elo player is damn hella unbearable. I don't think the game is bad, it's for me one of the best online games but it's not fun anymore when you can't get better to the game insofar as players and the game are not managed correctly. In the hope of seeing again the funny and dynamic game which League of Legends was a few years ago.
Thanks for the comment :) Please upvote and share if you care.
Gazoni (EUW)
: Best regards, Gazoni
Best regards, Silver/gold pleb.
Shaƒt (EUW)
: I couldn't agree more, +1
Rioter Comments

Yuuteru

Level 68 (EUW)
Lifetime Upvotes
Create a Discussion