: Hi, I can feel the situation. Nevertheless, the Riot employees won't give a shiit about players. I have approximately sent 50+ e-mails with screenshots of negative behaviours from players. Even now, they have not responded yet. Just relax and leave this game. There are lot of other MOBA good games with better community than league. I have already moved a lot from league towards other games and its fun there. League is only shitt in recent years-.
Yes, what in your experience would you suggest.
: He has no mobility. as fiora you have a dash, movespeed, parry that slows + reduces attackspeed even if you can't time his stun, an ult that will let you heal for free because he can't stop you from hitting all his vitals. He is actually pretty weak and people are crying over his w because they can't play around it. Also pick any ranged champ and you will end someone's career as a sett player.
Yes. I went quinn into a sett and he was useless
Henkel (EUW)
: State of Balance/League
Urgh don't talk to me about high damage tanks. Its a sign of the times mate. Us old schoolers respect the trade off you have to make, you strategicaly build tank but you can't do damage, you rely on teams and you set up plays or peel. These days the newbies find it too boring to bother with that so Riot has pandared to the idea that everything must be able to do damage or people won't play it.
Rioter Comments
Rioter Comments
: This does not alter the fact that this shit is not working properly. I saw many players on my team who just ran and died under the enemy tower. Then they continued to play with impunity. There is nothing at all in this game to work as it should work!
you are absolutely right and riot needs to implement an "unskilled player" report. this wont punish the player per say but that data should help to improve matchmaking. making if a player gets multiple unskilled reports across multiple ranked games, they go a division or something.
Andrey0345 (EUNE)
: The only thing that could mean is the Plat players having such trash mmr and losing all placements that they fly all the way into bronze to players, who were basically sitting on the same place from last year. So basically, players who don't really deserve platinum anyways. In low elo it isn't hard for a good player to carry the game singlehandedly, the opponents are usually the same so why even whine about players if enemy team isn't different? And I'm not sure, but shouldn't bronze players after soft reset get placed into like iron? Or it isn't as harsh, as it is to platinum?
> [{quoted}](name=Andrey0345,realm=EUNE,application-id=NzaqEm3e,discussion-id=qivFsUuI,comment-id=00000001,timestamp=2020-01-13T19:35:14.857+0000) > > The only thing that could mean is the Plat players having such trash mmr and losing all placements that they fly all the way into bronze to players, who were basically sitting on the same place from last year. So basically, players who don't really deserve platinum anyways. In low elo it isn't hard for a good player to carry the game singlehandedly, the opponents are usually the same so why even whine about players if enemy team isn't different? > And I'm not sure, but shouldn't bronze players after soft reset get placed into like iron? Or it isn't as harsh, as it is to platinum? Touble I'm having is that the dude that carries the game is always on the other team XD.
: I just want to clarify a few things >I mean, if they don't know that a knock up into the jungle camps makes the smite deals +20% damage, its ok. Because, YOU, who's claiming that you're high elo, didn't know that. Guess who told me that, a bronze player. This isn't true. Knocking up a jungle camp doesn't make your smite deal more damage to it. The only jungle monster that does have that effect is rift scuttler and it comes from using any hard cc on it, not just knock ups. And it's 25%. The reason you didn't know about that mechanic before your bronze friend told you about it is most likely because it isn't even true (you somehow just took his word for it too and didn't bother testing it? Apply what you are taught at school: always be critical of the source of information, especially when that source is, objectively speaking, inexperienced and lacking skill and knowledge). >So, low elo players (Iron-silver) are these players who are trying their best to learn the game No, they actually aren't. They are playing the game to best of their ability but most of them aren't putting in the effort to actually learn the game. They just play. Nothing wrong with that though. >Gold-plat players are these people who mostly know everything about the game but have troubles applying them. This is entirely false. People start to understand the game near diamond and above. People below it are mostly climbing with mechanics rather than game knowledge (they can apply the most basic form of game knowledge though, like knowing that cs is important) and since they lack the experience of playing with and against actual good players, they can't really understand the game either. It's not just about not knowing how to apply knowledge, it's really about lacking it too. Most knowledge in the game is very easy to apply if you just have that knowledge, like how to play with a split pusher in your team or that jungler is not supposed to go clear bot wave when baron is alive and enemy team is near it. Still, those mistakes happen VERY often in plat elo which screams lack of game knowledge.
> [{quoted}](name=GonahtanuGepardi,realm=EUW,application-id=NzaqEm3e,discussion-id=qivFsUuI,comment-id=000200000000,timestamp=2020-01-13T20:12:07.917+0000) > > I just want to clarify a few things > > This isn't true. Knocking up a jungle camp doesn't make your smite deal more damage to it. The only jungle monster that does have that effect is rift scuttler and it comes from using any hard cc on it, not just knock ups. And it's 25%. The reason you didn't know about that mechanic before your bronze friend told you about it is most likely because it isn't even true (you somehow just took his word for it too and didn't bother testing it? Apply what you are taught at school: always be critical of the source of information, especially when that source is, objectively speaking, inexperienced and lacking skill and knowledge). > > No, they actually aren't. They are playing the game to best of their ability but most of them aren't putting in the effort to actually learn the game. They just play. Nothing wrong with that though. > > This is entirely false. People start to understand the game near diamond and above. People below it are mostly climbing with mechanics rather than game knowledge (they can apply the most basic form of game knowledge though, like knowing that cs is important) and since they lack the experience of playing with and against actual good players, they can't really understand the game either. It's not just about not knowing how to apply knowledge, it's really about lacking it too. Most knowledge in the game is very easy to apply if you just have that knowledge, like how to play with a split pusher in your team or that jungler is not supposed to go clear bot wave when baron is alive and enemy team is near it. Still, those mistakes happen VERY often in plat elo which screams lack of game knowledge. I guess the old saying "you don't know what you dont know" applies here. League is incredibly deep, far deeper than I think 99% of the player base know about.
: At the end of the game, I’m still reporting on such a player. Let them say thanks for it Riot Games {{sticker:galio-happy}} why the section "int feeding" is invented at all if it does not work
Int is short for intentional. It implies someone purposefully dying, like running down mid.
: stop being rude to bronze players
i take it back. after the last game i hate bronze players. i dont mind them being bad, it happens. but when you are feeding like crazy and i try to help you out and die to the crazy fed guy, dont %%%%ing flame me for the rest of the game and blame that 1 death for the 20 kills the guy has. If you are bronze and you want to klnow how to play better DONT DIE. honestly dont farm dont kill if thatrs what it takes. going afk literally makes it more winable than dying over and over to the fed guy!!!
: Exactly, call them iron scrubs instead, stop living under a rock. LUL
You know I've never quite got the hang of iron. It just doesn't sound right to me.
RayleighTT (EUNE)
: if 1 10 is feed in diamond ,then 1 10 should be feed and in any other division , you know ... , the problem here is that most of people are bad and affecting games... . Let's be honest if a diamond worth to be banned for 1 10 .. , and ofc he haves a diamond rank... , maybe he still is better than any iron/silver/gold/platinum player maybe... , still if this guy gets banned and a guy in bronze/silver/gold/platinum , is excused on fake reasons ... , not everyone have a bad day , some of them just can't learn how to stop from dying over and over again , not even when team say so.. My honest opinnion , is that bad gameplay taken to extrem should be somehow punished... , expecially for those who don't listen them team , cause that's likely to be up to feed and troll your team , and to don't give a 2141 that your team wants to win.
I'm not sure I agree. See I look at bronze league as like Sunday league football. I have friends that play Sunday league football and they play for fun but also play to win. It's not uncommon to have like 20 or so goals in these games. Would you see that many goals in a Premier league match? Absolutely not. It's not exactly comparing apples with apples but I think it's fair to understand the skill deacrepancy between bronze players is massive. Bronze has a lot of very skilled players that are either surfing or hard stuck because they don't play enough games or choose to be too toxic. High elk has a far less deacrepancy. I have died a lot in some of my games because I simple get outclassed. The other day I was fiora vs mord, a matachup I normally find easy but he got a triple kill early by me missing my w. Then he was essentially waking under tower and dealing 75% of my hp. Could I have outplayed him? Sure with enough skill. But when you don't have that skill and the opponent does they just kill you under tower repeatedly. Also feed is not reportable. Inting is. If you intentionally die because you are trolling then that's punishable regardless of elo but feeding cos you are being hard camped or just massively outclassed and also having a bad game is just not a reportable offence. You are allowed to be bad, as annoying as it is for other players, you are just not allowed to be bad in high ranks because it kinda means you are trolling or literally boosted.
: I don't get why people play ranked (which is meant to be competitive) yet they openly admit in chat they can't play their champion and cant cs to a level that makes the game competitive If people want to enjoy the game and play for fun why not play normals if you are trying to enjoy the game and chill, people care a lot less in normals than in ranked, I know this because I 1st time a lot of champions in normals and get destroyed and never notice any flame, Play one ranked game and as soon as anyone dies twice it's a flamefest Gank me noob Better jungler wins Learn to cs Learn to play Nice flash bronzie Nice int
I can answer that! As a gold player last season I am open about being casual. However normals games are horrible. Ranked games matchmaking is better most of the time. The average gold game people are all kinda on the same level more or less and understand the meta. I enjoy those games. Normal games are horrific. Random champs in random roles that make no sense and some grand master playing soroka jungle and going 50/0... I mean that's an exegeration but yeah, normal matches are not the same as ranked matches and are feel more like arams but with 3 lanes. (even the draft pick).
Rioter Comments
: Maybe you have to understand her combo, first of all she leans more to the side of a single target champion. For her ultimate combo is if someone walks into her trap and then you AA (Q E ) AA R it most cases if another ADC gets hit by that its a guarantee kill considered the support or someone else have dealt 10-20% damage. So if they were to buff her ultimate it would become to easy for her to stay in lane, and she could honestly just use her ultimate as soon as she get it and there would no where to go besides taking 50% of you health in damage which she could use after 90 sec again -_- it already scales 200% from your AD which is huge.
Which in theory could be balanced by having some one block the ult, or by walking being tower and by extending the CD of the ult. Essentially my idea was to make the ult more or less useless if it gets blocked but more effective if it huts the intended target.
VIT Laati (EUNE)
: If Cait's ult is made any stronger, something must be taken away from her kit. As she doesn't need any flat out buffs atm.
Yeah, I didn't think of it like that, I wasn't looking at it holistically, I was just thinking that her feels almost pointless when compared to other ults.
Rioter Comments
Rioter Comments
Rioter Comments
Greatatemi (EUNE)
: Yeah, a rioter recommended the same thing to me in a ticket i made for the same reason, and it worked after that. I guess most people here are just too lazy to actually ask for help instead of just complaining. Also a side note: it works with windows 10 as well.
I don't think it's about being too lazy, I'm sure several people have sent a ticket, if this hadn't happened just before I went to bed I would have done so myself. I think the issue that makes people angry is that they are expected to do this. This is supposed to be a polished game, if there is an issue that effects players in such a drastic way as this they need to turn the feature off and run more tests. Would be nice as well to offer some kind of apology and explanation. This is breaking more ranked games than scripters do and also causing unfair bans.
: nice anti cheating software
seriously screw riot right now. im having a really bad time with terrible team matchups, smurfs %%%%ing everywhere, huge loosing streak and now this bullshit. ive honestly stopped enjoying the game. is scripting really so prolific they had to ruin the game for so many casual players just to root it out?
Rioter Comments
AsherUA (EUW)
: Easiest (Imo): {{champion:1}} {{champion:36}} {{champion:86}} {{champion:74}} {{champion:11}} {{champion:13}} {{champion:17}} {{champion:23}} {{champion:8}} Hardest: {{champion:136}} {{champion:268}} {{champion:164}} {{champion:41}} {{champion:13}} {{champion:98}} {{champion:4}} Included {{champion:13}} in both lists because he's so stupidly easy that it really makes it hard to play him.
> [{quoted}](name=Asher2406,realm=EUW,application-id=39gqIYVI,discussion-id=2WE03FEE,comment-id=0003,timestamp=2018-12-18T01:48:55.339+0000) > > Easiest (Imo): {{champion:1}} {{champion:36}} {{champion:86}} {{champion:74}} {{champion:11}} {{champion:13}} {{champion:17}} {{champion:23}} {{champion:8}} > Hardest: {{champion:136}} {{champion:268}} {{champion:164}} {{champion:41}} {{champion:13}} {{champion:98}} {{champion:4}} > > Included {{champion:13}} in both lists because he's so stupidly easy that it really makes it hard to play him. Interesting point about ryze. I think thats true for a lot of champs though. I play a lot of {{champion:133}} and people cry at it being a noob champ, which in some ways it is, but it's also super squishy and if not played right is useless.
Rioter Comments
: new account lvling
so because i have an account in another region, it knows and matches me against smurfs. well ok, i like that its not unfair for new players at least. still as a silver player, why am i playing against high lvl smurfs and not bronze/silver/gold? :p
Rioter Comments
Ilovemobas (EUNE)
: Panth is not one shotting anyone due to dark harvest alone. If he is one shotting it means he got fed you dont need very high cs to be fed if you have many champions kills.
> [{quoted}](name=Ilovemobas,realm=EUNE,application-id=39gqIYVI,discussion-id=L2ofRRl8,comment-id=0000,timestamp=2018-12-06T04:03:08.467+0000) > > Panth is not one shotting anyone due to dark harvest alone. If he is one shotting it means he got fed you dont need very high cs to be fed if you have many champions kills. I think we may agree to disagree here. He was not a good player, he didn't win lane against me, I didn't feed him myself for sure and he died constantly. I can't see how someone that had super low Cs, lost lane and died constantly can still be the primary threat.
Rioter Comments
: neeko support
i despise supports that do tonnes of damage. pyke is another one but at least he has to put himself at risk when going in. Neeko has too much range. one mistake and you die, its not really a fun time at all. {{sticker:zombie-brand-facepalm}}
Rioter Comments
Blacknet (EUW)
: Odyssey NO PROGRESS + NO AUGMENTS
Rioter Comments
: If you are playing on laptop, and are using Wi-Fi connection, then that may be the problem. Wi-Fi connection can be unpredictable and unstable. Use an ethernet cable to stabilise your connection more. Also, make sure all other software that use internet connection to download stuff are closed. Such can be Skype updating or in itself, Steam, or any torrent application. If neither of these is the problem, then please [contact Player Support](https://support.riotgames.com/hc/en-us/requests/new) for further help.
> [{quoted}](name=MlND THE GAP,realm=EUW,application-id=eZuvYsEr,discussion-id=elWPbLen,comment-id=0000,timestamp=2018-08-08T22:25:28.883+0000) > > If you are playing on laptop, and are using Wi-Fi connection, then that may be the problem. Wi-Fi connection can be unpredictable and unstable. Use an ethernet cable to stabilise your connection more. > > Also, make sure all other software that use internet connection to download stuff are closed. Such can be Skype updating or in itself, Steam, or any torrent application. > > If neither of these is the problem, then please [contact Player Support](https://support.riotgames.com/hc/en-us/requests/new) for further help. desktop pc with ethernet connection. no other software running
Rioter Comments
Jhynx (EUW)
: Did you really name ur daughter after a video game character? Bruh thats sad
> [{quoted}](name=Sadolm,realm=EUW,application-id=Mpd1UjGe,discussion-id=3mUngWi9,comment-id=0000,timestamp=2018-02-02T13:10:01.303+0000) > > Did you really name ur daughter after a video game character? > > Bruh thats sad Well technically my other daughter named her so no it's not after annie from league. I just figured it was suitable to buy her a Tibbers under the circumstances.
Rioter Comments
Alëks (EUW)
: Early game, yes she can chunk you pretty hard, but she can't oneshot you. Late game have a QSS, Cleanse or have the rune that changes your summoner spells. Zoe is in a perfect state right now and won't be recieveing any changes as far as Riot has said.
> [{quoted}](name=Zoe Fate,realm=EUW,application-id=39gqIYVI,discussion-id=gWR8oAER,comment-id=000000000000,timestamp=2017-11-29T00:31:04.307+0000) > > Early game, yes she can chunk you pretty hard, but she can't oneshot you. Late game have a QSS, Cleanse or have the rune that changes your summoner spells. Zoe is in a perfect state right now and won't be recieveing any changes as far as Riot has said. I think in my experience if you get behind like if you get ganked several times and she gets ahead you may as well go afk cos the you either build full Mr and survive but offer nothing in team fights or you try and juke as best you can but get one shot if you make a mistake. If not one shot then near enough to make it impossible to hang about any longer. At least she requires skill. Nothing worse than a a supper strong champ that does almost nothing and still wins (like the current stupid tank meta champs)
Alëks (EUW)
: Q is easy to dodge unless you got hit by E, E is easy to dodge unless you don't know how to use a mouse and keyboard.
> [{quoted}](name=Zoe Fate,realm=EUW,application-id=39gqIYVI,discussion-id=gWR8oAER,comment-id=0000,timestamp=2017-11-28T23:43:38.725+0000) > > Q is easy to dodge unless you got hit by E, E is easy to dodge unless you don't know how to use a mouse and keyboard. or unless it comes from out of vision
Rioter Comments
Rioter Comments
: player score to block ranked play
Interesting thoughts here. Firstly insulting people is never an ok thing to do regardless of how troll or bad they are. I'm guilty of it but if I get pulled up on it I only have myself to blame. Secondly I see that people spam reports all the time but that doesn't ban everyone currently because the system requires some logical explanation for reports. Say 3 or more player report the same person for the same reason then the system retracts points but only if it makes sense based on what the bans are for and how many bans they got. if everyone reports Everyone the system would see no logical correlation so would disregard it. Also if someone banned everyone for inting the same would happen. However if someone actively trolls chances are everyone will report for trolling so it's logical to assume it's legit and so the system will see this and deduct points.
Ropliux (EUNE)
: yes im got ban for insult kid who just feed game 19 times im mad and insult him is stil playing im no because im baned good players got bans because NOOBS GO PLAY RANKEDS AND LOST GAME............................................
> [{quoted}](name=Ropliux,realm=EUNE,application-id=NzaqEm3e,discussion-id=6BAyEwRM,comment-id=0002,timestamp=2017-09-22T07:24:24.100+0000) > > yes im got ban for insult kid who just feed game 19 times im mad and insult him is stil playing im no because im baned good players got bans because NOOBS GO PLAY RANKEDS AND LOST GAME............................................ Did the insults help his game play or inprove yours?
Rioter Comments
: At what point is is reasonable to accept that you just aren't very good at the game and never will be? I have been in Bronze for a year and don't look like leaving any time in the next decade. Now I have just accepted my fate and don't really see any realistic way of escaping.
> [{quoted}](name=Wa5abi65,realm=EUW,application-id=39gqIYVI,discussion-id=Qd15vYu1,comment-id=0001000100000000,timestamp=2017-09-13T01:24:29.972+0000) > > At what point is is reasonable to accept that you just aren't very good at the game and never will be? > I have been in Bronze for a year and don't look like leaving any time in the next decade. > Now I have just accepted my fate and don't really see any realistic way of escaping. It's about mindset really. There is an element of luck. It it's about understanding that if you play consistently well, and I mean play the meta game, as in focus on farm, lane control, vison and objectives, understanding tactics and what your opponents are up to then you will get out. You will always loose games but if you are consistent your win ratio will be high enough to get out
Enjutsu (EUNE)
: > If you're a champion that's good at splitting and you end up being behind, ask your team to not force stupid fights I don't think it's that simple, enemy team can be pretty good at forcing a teamfight and whatever you will say won't make a difference.
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=Qd15vYu1,comment-id=00010000,timestamp=2017-09-12T06:06:51.060+0000) > > I don't think it's that simple, enemy team can be pretty good at forcing a teamfight and whatever you will say won't make a difference. This is true but as a split pusher I don't get mad at my team loosing an engage under our turret, I do get frustrated when they loose an engage in the middle of nowhere for no obvious reason. You shouldn't really be engaging at all unless there is a clear purpose such as baron, dragon or towers.
: These are some decent tips, friendo. Especially the farming is a big deal. I'll throw in a few extra tips if you don't mind. * Actually PRACTICE csing. Not necessarily in customs, but really try to get better at it during your games. CS might not be as cool as 20 kills, but they help you getting those awesome 20 kills. * When leaving your lane for roams/objectives/ after the laning phase, also consider exp. A lot of people I play with don't seem tot hink about this. Don't take your jungler's red-buff when there's a massive wave under tower in the lane next to it. Go for the exp instead, it's worth more than trying to get dominance over your own jungle buffs. The exp (and gold) will go wasted, that red buff stays and it's likely tha SOMEONE in your team will get it, resulting in your team having more gold and exp than if you were to let that wave go to waste. When someone is farming a pushed in lane, don't go there with 3 people. You're denying eachother both gold and exp, go to another lane insteadm even if there's less minions there. This specifically tends to somewhat tilt me. It's so annoying and kinda stupid. * If you're a champion that's good at splitting and you end up being behind, ask your team to not force stupid fights. If you're a bruiser get a Hydra (or just Tiamat) if you're an ADC, consider a Statikk or a Runaan's, whichever is better on your champion. It helps you clear waves more eaisly and you can suddenly turn a fight as a 0/3 Sivir (because you have 80 mroe CS than everyone else!) * Lastly, it's a good idea to understand how every champion works. If you get beaten by something, check the wiki of the champions you didn't entirely get, read it thoroughly, google how things exactly work if you're curious. The enxt time you'll have a better idea of how to play against it. Even if you do understand how the champion works, don't be afraid to read it again. You might find something you didn't quite get yet, and even if you do, if you read it again you might understand it better. For example, you did know how it worked, but you didn't quite get how much damage it actually deals or how big the shield exactly was and you got surprised and died. The enxt time you'll be better at respecting those things and will have an easier time to play around it. I'm currently in my promos to Gold 3, have Gold 1 MMR (so most of my enemies tend to be Plat) and I still do this every time. Even if I won, even if I completely dumpstered them, if I got surprised by something, I read up on it. It helps a lot. I even have a fairly good understanding of every champion (there's a few small exceptions) and I still tend to get surprised sometimes. A good example is me not knowing how long Naut's shield lasts (10 seconds). I expected it to be 4-5 ish seconds since that is average and I engaged on a Naut expecting his shield to go away soon and I died. I now know how long it lasts and know how to respect it. Never fed a Nautilus after that game again.
> [{quoted}](name=Werewolf Hentai,realm=EUW,application-id=39gqIYVI,discussion-id=Qd15vYu1,comment-id=0001,timestamp=2017-09-12T06:01:23.757+0000) > > These are some decent tips, friendo. Especially the farming is a big deal. > > I'll throw in a few extra tips if you don't mind. > > * Actually PRACTICE csing. Not necessarily in customs, but really try to get better at it during your games. CS might not be as cool as 20 kills, but they help you getting those awesome 20 kills. > > * When leaving your lane for roams/objectives/ after the laning phase, also consider exp. A lot of people I play with don't seem tot hink about this. Don't take your jungler's red-buff when there's a massive wave under tower in the lane next to it. Go for the exp instead, it's worth more than trying to get dominance over your own jungle buffs. The exp (and gold) will go wasted, that red buff stays and it's likely tha SOMEONE in your team will get it, resulting in your team having more gold and exp than if you were to let that wave go to waste. > When someone is farming a pushed in lane, don't go there with 3 people. You're denying eachother both gold and exp, go to another lane insteadm even if there's less minions there. This specifically tends to somewhat tilt me. It's so annoying and kinda stupid. > > * If you're a champion that's good at splitting and you end up being behind, ask your team to not force stupid fights. If you're a bruiser get a Hydra (or just Tiamat) if you're an ADC, consider a Statikk or a Runaan's, whichever is better on your champion. It helps you clear waves more eaisly and you can suddenly turn a fight as a 0/3 Sivir (because you have 80 mroe CS than everyone else!) > > * Lastly, it's a good idea to understand how every champion works. If you get beaten by something, check the wiki of the champions you didn't entirely get, read it thoroughly, google how things exactly work if you're curious. The enxt time you'll have a better idea of how to play against it. Even if you do understand how the champion works, don't be afraid to read it again. You might find something you didn't quite get yet, and even if you do, if you read it again you might understand it better. For example, you did know how it worked, but you didn't quite get how much damage it actually deals or how big the shield exactly was and you got surprised and died. The enxt time you'll be better at respecting those things and will have an easier time to play around it. > > I'm currently in my promos to Gold 3, have Gold 1 MMR (so most of my enemies tend to be Plat) and I still do this every time. Even if I won, even if I completely dumpstered them, if I got surprised by something, I read up on it. It helps a lot. I even have a fairly good understanding of every champion (there's a few small exceptions) and I still tend to get surprised sometimes. A good example is me not knowing how long Naut's shield lasts (10 seconds). I expected it to be 4-5 ish seconds since that is average and I engaged on a Naut expecting his shield to go away soon and I died. I now know how long it lasts and know how to respect it. Never fed a Nautilus after that game again. I like all these points. I was trying to be short and snappy so I wanted to focus on 3 big game changers for low elo I see every game. I have recently learned top lane so my mechanics are not the best and I often loose trades but my cs is almost always massively better than my opponents and I am a beast after about 20 minutes despite being camped and abused :p.
Enjutsu (EUNE)
: > it seems that about 99% of players hate it but riot seems to enjoy it for some reason so i have an idea. Have you tried to think of why would Riot implement it? Do you think Riot put this thing on purpose because they asumed players would love being forced into a role they don't wanna play?
> [{quoted}](name=Enjutsu,realm=EUNE,application-id=39gqIYVI,discussion-id=B36joAB6,comment-id=0003,timestamp=2017-09-12T05:23:22.340+0000) > > Have you tried to think of why would Riot implement it? > > Do you think Riot put this thing on purpose because they asumed players would love being forced into a role they don't wanna play? Well I understand the reasons. I guess it's just really controversial because for some, short queues are important and for others it's a real tilter. I would love to be able to practise support role until I'm gold level but I hate that role in bronze and even good supports have limited success I find in low Elo. Just my experience, I've heard others have a very different time.
SkaiBlade (EUW)
: I don't think the problem is actually Auto Fill itself. Let's apply a problem solving technique from project management. It's called "the 5W's"; when you observe a problem, don't try to solve it by taking the immediate cause (asking why once) and change that. Instead, iterate the why-question 5 times to get a lot closer to the actual root of the problem. Let's do this, shall we? Observation: I am stuck in Bronze a lot longer than I used to. 1. Why? Because I lose significatly more games when I am auto filled than when I'm not. 2. Why? Because I am not good at the position I am auto filled. 3. Why? Because I am lacking experience since I hardly ever play it. 4. Why? Because I don't like that position. 5. Why? Because <...> So whatever that is for each individual player (too difficult, too much responsibility, getting flamed, not feeling rewarded, boring, ...), that could be a root-cause. I for example never get auto filled, because I main support, and apparently that role is so sparsely chosen that I can get it every game. Personally I love that role. But I can understand why other people hate it. It's utterly different from other positions, because every single task of yours is one you can't do alone. Even if you go to ward somewhere, you need your other lanes to have their wards planted so you can hopefully see at least 3 enemies to know whether it's safe or not to go off the lane to ward. For this role specifically, I feel the problem is that people have too little experience in playing support. The afforementioned difference is what I think makes it difficult to succeed at it for auto filled people. Nevertheless even those who got auto filled don't use those opportunities to learn something about it or at least learn to appreciate good supports. They rather play half hearted, and are just glad that it's over if they win or otherwise blame auto fill for the loss. If they are back on their primary roles however, they often continue to rant about the other players playing half hearted auto fill support, or - if they got a dedicated support - still don't really appreciate it. ---- Two examples (you can skip these if you're not into story telling): Lately I played a Normal as Janna support. I'm far from awesome, but better than half heartedly playing auto fillers I guess. My ADC was Ashe who took Flash and TP, which is an unconventional choice, but I don't judge. I took Flash and Heal to make up for the lack of Heal. At one point we got ganked from the enemy jungler Elise, and we burn both ults, both flashes and my heal there - but we both stay alive after all. I back behind out turret, but Ashe stays with merely 120 HP and no mana left. She goes back to farming, just to die 8 seconds later because the enemy turned around as soon as the wave shed vision on Ashe. So I did everything I could and actually kept us both alive, but she doesn't appreciate that but rather takes it for granted before throwing the whole play's gains away. This is what makes playing support so frustrating at times. Same match, in the end... Our Veigar mid is pretty fed, and while in front of the enemy mid lane's inhibitor, he flashes backwards into wolf camp camp to kill off Elise who's looping around from the base gate in direction of the blue buff. I turn around from midlane, running after him to support him, as he'll also face two additional enemies there - Lulu and Sion. As soon as he's between the walls of the wolves and the blue buff, the enemy Sion is ulting towards Veigar. I stand before him, but try to flash behind him so he'll take the ult and not me. I plan to abort the Sion knockup with my Q, and reset a potential chase with my ult if necessary. Unfortunately I get caught on the brink of the knockup radius, and am stunned with him, into knockup, into death because their "ADC" Lulu (in fact they didn't have a proper ADC) collapses on us together with Elise who did of course not die from Veigar's attempt. While still dead, he begins to flame in chat like "OMG Janna why flash behind me you killed us both" etc. Actually I supposed he wouldn't survive even if I took the ult, because as soon as I was dead he'd be chased down by a Sion sped up by Lulu, and since he had just used his Flash to get over the wall, he would not have gotten away anyway. So instead I tried a play to keep me alive a bit to get him safely out of there. He doesn't know that (which I don't blame him for, it was a split second decision). He cannot possibly know my plan. But at that point I was 0/5/17, my warding had prohibited a Baron attempt, any my Baron call had worked out for us. It could've been noticed that I wasn't just doing random stuff. Yet it was super obvious to him that it was my fault he died after flashing into three people to pursue his plan... That kind of reaction is what I guess drives away a lot of players from the support role. Because if a carry flashes offensively for a kill, it's okay, if the support afterwards flashes defensively to survive and maybe save the carry, and that play doesn't work out, the carry's death is clearly the support's fault. ;) ---- So after all, using the 5 W's technique, I do not locate the problem at the auto fill. For me, the problem is rather the frequency that auto fill needs to be used to make up for a lack of interest in a certain role at a certain ELO level, which is usually caused by unproper appreciation for those who would maybe play that role if they were actually appreciated for doing that.
> [{quoted}](name=SkaiBlade,realm=EUW,application-id=39gqIYVI,discussion-id=B36joAB6,comment-id=0002,timestamp=2017-09-12T05:21:24.048+0000) > > I don&#x27;t think the problem is actually Auto Fill itself. Let&#x27;s apply a problem solving technique from project management. It&#x27;s called &quot;the 5W&#x27;s&quot;; when you observe a problem, don&#x27;t try to solve it by taking the immediate cause (asking why once) and change that. Instead, iterate the why-question 5 times to get a lot closer to the actual root of the problem. Let&#x27;s do this, shall we? > > Observation: I am stuck in Bronze a lot longer than I used to. > 1. Why? Because I lose significatly more games when I am auto filled than when I&#x27;m not. > 2. Why? Because I am not good at the position I am auto filled. > 3. Why? Because I am lacking experience since I hardly ever play it. > 4. Why? Because I don&#x27;t like that position. > 5. Why? Because &lt;...&gt; > > So whatever that is for each individual player (too difficult, too much responsibility, getting flamed, not feeling rewarded, boring, ...), that could be a root-cause. > > I for example never get auto filled, because I main support, and apparently that role is so sparsely chosen that I can get it every game. Personally I love that role. But I can understand why other people hate it. It&#x27;s utterly different from other positions, because every single task of yours is one you can&#x27;t do alone. Even if you go to ward somewhere, you need your other lanes to have their wards planted so you can hopefully see at least 3 enemies to know whether it&#x27;s safe or not to go off the lane to ward. > > For this role specifically, I feel the problem is that people have too little experience in playing support. The afforementioned difference is what I think makes it difficult to succeed at it for auto filled people. Nevertheless even those who got auto filled don&#x27;t use those opportunities to learn something about it or at least learn to appreciate good supports. They rather play half hearted, and are just glad that it&#x27;s over if they win or otherwise blame auto fill for the loss. If they are back on their primary roles however, they often continue to rant about the other players playing half hearted auto fill support, or - if they got a dedicated support - still don&#x27;t really appreciate it. > ---- > Two examples (you can skip these if you&#x27;re not into story telling): > Lately I played a Normal as Janna support. I&#x27;m far from awesome, but better than half heartedly playing auto fillers I guess. My ADC was Ashe who took Flash and TP, which is an unconventional choice, but I don&#x27;t judge. I took Flash and Heal to make up for the lack of Heal. At one point we got ganked from the enemy jungler Elise, and we burn both ults, both flashes and my heal there - but we both stay alive after all. I back behind out turret, but Ashe stays with merely 120 HP and no mana left. She goes back to farming, just to die 8 seconds later because the enemy turned around as soon as the wave shed vision on Ashe. So I did everything I could and actually kept us both alive, but she doesn&#x27;t appreciate that but rather takes it for granted before throwing the whole play&#x27;s gains away. This is what makes playing support so frustrating at times. > > Same match, in the end... Our Veigar mid is pretty fed, and while in front of the enemy mid lane&#x27;s inhibitor, he flashes backwards into wolf camp camp to kill off Elise who&#x27;s looping around from the base gate in direction of the blue buff. I turn around from midlane, running after him to support him, as he&#x27;ll also face two additional enemies there - Lulu and Sion. As soon as he&#x27;s between the walls of the wolves and the blue buff, the enemy Sion is ulting towards Veigar. I stand before him, but try to flash behind him so he&#x27;ll take the ult and not me. I plan to abort the Sion knockup with my Q, and reset a potential chase with my ult if necessary. > > Unfortunately I get caught on the brink of the knockup radius, and am stunned with him, into knockup, into death because their &quot;ADC&quot; Lulu (in fact they didn&#x27;t have a proper ADC) collapses on us together with Elise who did of course not die from Veigar&#x27;s attempt. While still dead, he begins to flame in chat like &quot;OMG Janna why flash behind me you killed us both&quot; etc. > > Actually I supposed he wouldn&#x27;t survive even if I took the ult, because as soon as I was dead he&#x27;d be chased down by a Sion sped up by Lulu, and since he had just used his Flash to get over the wall, he would not have gotten away anyway. So instead I tried a play to keep me alive a bit to get him safely out of there. > > He doesn&#x27;t know that (which I don&#x27;t blame him for, it was a split second decision). He cannot possibly know my plan. But at that point I was 0/5/17, my warding had prohibited a Baron attempt, any my Baron call had worked out for us. It could&#x27;ve been noticed that I wasn&#x27;t just doing random stuff. Yet it was super obvious to him that it was my fault he died after flashing into three people to pursue his plan... > > That kind of reaction is what I guess drives away a lot of players from the support role. Because if a carry flashes offensively for a kill, it&#x27;s okay, if the support afterwards flashes defensively to survive and maybe save the carry, and that play doesn&#x27;t work out, the carry&#x27;s death is clearly the support&#x27;s fault. ;) > ---- > So after all, using the 5 W&#x27;s technique, I do not locate the problem at the auto fill. For me, the problem is rather the frequency that auto fill needs to be used to make up for a lack of interest in a certain role at a certain ELO level, which is usually caused by unproper appreciation for those who would maybe play that role if they were actually appreciated for doing that. An example of why I hate support. My last auto fill I played Janna, my ADC was vayne. Now I'm not expert but Janna is kinda one of those champs you can play decent with even if your not overly skilled, very supportive like. We lanes against a draven, Zyra. I even said to my ADC, this lane is horrendously difficult, I'm average at best and both them have disgusting early game damage and out range us, please focus on farming and late game and try not to feed. She spent the whole time trying to make pro level vayne plays and ended up going 0/9 by the end of the landing phase despite me constantly shielding and knocking up etc. I hate feeling that you have no control, if your team can't understand matchups or game basics then as a support you can't do anything to win that game. I main top lane, mostly carries so I can at least split and force objectives and stuff or come support the team if they need help but as a support of people want to play like idiots and feed, the best you can do is try and stop them dying as much, you can force objectives yourself or create map pressure. In a good team I love playing support but auto fill is too risky for me.
: Fill means support, usually. Just because they don't want extended que times doesn't mean they only play support. All role que times were cut down (By almost 3/4) by autofill. I'm not sure how long you've been playing, but when Teambuilder was implemented you'd expect to be in que for about 20 minutes before being put in a game. The que time was so long that it'd often take several attempts because many people got distracted while waiting and miss the ready check.
> [{quoted}](name=Zantonny,realm=EUW,application-id=39gqIYVI,discussion-id=B36joAB6,comment-id=000000000000,timestamp=2017-09-12T01:35:11.760+0000) > > Fill means support, usually. > > Just because they don&#x27;t want extended que times doesn&#x27;t mean they only play support. > All role que times were cut down (By almost 3/4) by autofill. > > I&#x27;m not sure how long you&#x27;ve been playing, but when Teambuilder was implemented you&#x27;d expect to be in que for about 20 minutes before being put in a game. The que time was so long that it&#x27;d often take several attempts because many people got distracted while waiting and miss the ready check. Been playing since season 2 but I've never had queues that long. Team builder beats the old school style of crossing your fingers people didn't troll pick I guess.
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awesomerbob

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