ChefSauce (EUW)
: > [{quoted}](name=baron greyhound,realm=EUW,application-id=NzaqEm3e,discussion-id=6BH7YAaT,comment-id=00040001,timestamp=2017-11-29T11:45:53.055+0000) > > Instructions unclear. 11/2 w/l in ranked preseason You are a sneaky one! Let me explain the difference in your case compared to most of us in this thread to you: 1. You are a one trick and in my opinion this is the best way for climbing fast and efficient, I like that. 2. Your Champ, Veigar, is simply good. He can be played in 3 positions, which is great if you are one-tricking. He can even build other items since his passive over time gives him the damage he needs (as long as you farm well, this is rather easy to achieve), which allows him to safe item slots for other stuff such as tank items, which is OP. 3. Your ELO compared to most of us is basically diamond. I know there is trolls, afks etc. even in your ELO. But I'm sure in Gold and below it's even worse. Remember; you are top 2.5 % so the amount of players in your ELO that are taking the game more seriously is definitely higher. 4. Last but not least a factor that affects us all: Luck. I think you are quite lucky at the moment. Also, your overall winrate is at 49%, which is negative. This clearly tells me you have stopped improving and must have gotten lucky. I mean unless you actually have improved over the past two weeks or so, it's quite obvious that there must be luck involved. Don't take this personal, it's just an objective observation. Peace
i agree mostly with 1,2 some clarification on 4: i decided that i wouldn't go for diamond in season 6 (try to have more fun while playing). this resulted in me doing troll builds often. thats maybe why my winrate is 49% overall... & also explains a bit of why i increased so fast in MMR/LP. I'm prob around my current elo/skill level atm plat1 50lp. (i know i definetly can reach d5) but just playing with the 'right' items on veigar makes a big diffrence ;). with point 3 i kinda disagree. if you're better than most players in ur current elo you will definetly climb. The time it takes is "luck dependant", but honestly when i smurf i've definetly a 60%+ winratio in gold. Just focus on yourself(if you play good & carry games hard you can get 60% + win rate overalot of games)
Faaabro (EUW)
: Slightly magical boots disable „undo“ in shop
Ive noticed the same thing... Prob bc they disabled to undo the receivement of the boots (code wise) which leads to this if u are unlucky
Jack1uk (EUW)
: Matchmaking is broken or is it?
Like said before normale and ranked has different mmr. And i honestly am glad it is this way. I almost never play normal on my accs. It is full of trolling/People testing champs etc. => that's why normal queue exists ... Consider that the players in ur matchmaking do have the same normal mmr range you are in. If you consider that unfair play ranked games like normals. Then it is solely based on the Mmr that you are looking up / only seem to value in ur post
ChefSauce (EUW)
: > [{quoted}](name=Super Hooker,realm=EUW,application-id=NzaqEm3e,discussion-id=6BH7YAaT,comment-id=00000000,timestamp=2017-11-29T00:30:49.479+0000) > > people who "care" dont play in preseason I agree, it sure seems like it! I think I learned my lesson about ranked in preseason. It is sad though, but what can you do.
Meanwhile i continue my climb to diamond :)
: its usually not worth playing ranked in preseason. the percentage of trolls/flamers/leavers is much higher than in the season. just go play normals
Instructions unclear. 11/2 w/l in ranked preseason
: I fully agree on the Azir nerf, but...
Î agree, although azir didn't even needed nerfs imo (î don't play him). & yes the nerf are small. But galio get insane Buff that he will need a hotfix (please with in 24hours). & galio wasn't in a bad spot at all tbh. Other champs that are too strong aren't even touches like trist ... A good example of nerfs they did was the sej & ardent nerfs ,they might be a bit to much nerfed but both definitly neede nerfs
Rioter Comments
Qunxin (EUNE)
: That's a nice wall of text there. I wish I had the time and patience to read all of it. I did read some of it though and I would like to say something on 2 things: - No keystone on champion ghost. I find it perfectly normal. Actually, making the ghost have the keystone would be a problem. Don't you find it OP to be able to proc thunderlord TWICE (more so if the ghost's basic attack would count to both procing it's thunderlord and Morde's thunderlord) or proc both thunderlord and stormraider's surge? - Gold generating items. Morde being able to get the gold from the items of the enemy seems pretty stupid to me. Especially when it comes to Cull and it's +350 gold. How would that even work? Would the ghost need to kill the remaining amount of minions the enemy had to? That would be a real issue. Morde would get nearly as much gold as for the first blood for free. Ghost isn't supposed to be a gold generating machine but an enhancement to your ability to deal damage as well as be a cannon fodder if needed. The issue would be even bigger if you would be able to get the ghost again after receiving that money before the enemy could get his - that could be a +700 gold which is a lot. Also about the titanic hydra and it's AA reset. This sure doesn't make sense at first but I can kind of understand why it's like that. Being able to pull off an AA reset after your 2nd Q to get immediately your 3rd proc would be very strong. You could go Mordekaiser top, max Q 1st and rush Titanic. Not only would you be a little bit more tanky thanks to the additional health, any melee champion wouldn't be even able to trade with you besides maybe AA you once and run away because your Q just deals so much dmg (on level 9 with only Titanic and no runes you would deal around 100 (base damage) + 233,46 (129,7 AD ˣ 180%) + 186,7 (40 + 1467 ˣ 10% of titanic hydra active) = 520,16 damage on only your 3rd Q).
> Also about the titanic hydra and it's AA reset. This sure doesn't make sense at first but I can kind of understand why it's like that. Being able to pull off an AA reset after your 2nd Q to get immediately your 3rd proc would be very strong. You could go Mordekaiser top, max Q 1st and rush Titanic. Not only would you be a little bit more tanky thanks to the additional health, any melee champion wouldn't be even able to trade with you besides maybe AA you once and run away because your Q just deals so much dmg (on level 9 with only Titanic and no runes you would deal around 100 (base damage) + 233,46 (129,7 AD ˣ 180%) + 186,7 (40 + 1467 ˣ 10% of titanic hydra active) = 520,16 damage on only your 3rd Q). It is unfair. Other champions get an aa reset so morde should have It too. Is like kassadin's flash distance would be halved because his ulti provides a flash (basicly) on low cooldown. Things should be consistent. They could stille nerf the dmg on his q if It woud be broken.
: Ban Blog: Day 1 of 14, Ruthlesslink the toxic Mordekaiser main
I've never banned or anything and î am not toxic at all. But i do understand the fustration you can have That leads to being toxic. As a singed main, i believe singed was in a simular spot as morde is today. With patch 7.14 i now finally can have fun again with singed. I like morde also But î wont play him because his kit feels outdated and u get kited into oblivion
WHACK (EUW)
: What point? Every stat would require calculations if you look deep into it, but nobody gives a freak about it. I remember from old days that reduction and flat pen were applied before void staff. If we haven't heard anything about a change, it probably still works that way.
I'm quitte sure the flat penetration get applied after the voidstaff reduction
: they both have unhealthy kit, if they will be stronger it will be very frustrating to play against Heimer is good as he is right now Aatrox need a rework, not a buff.
i agree that aatrox need a rework, but u can't deny he's just very bad. so why don't buff him a little for people who want to play him. (lets say a very minor +2 base ad ) this won't make him instant op ...., and with heimer i would say 10 less mana cost on w and e . do you think this would impact the rift that much ? it will give them just that 0.0 - 0.5% higher win ratio imo
tortsY (EUNE)
: he already has an ability which can heal him every 3rd basic attack so why would he get lifesteal from getting lvls?? no other champ gets lifesteal from lvls :)
its also a bit of my point it would add something unique. riot reworks champions to give them more of an identity like the malzahar changes (more voidlings) etc. aatrox feels like a champ who should 've most sustain in game if allowed to aa.
tortsY (EUNE)
: But that is the idea of that ability xD that he can choose or to make more dmg and lose hp or heal every 3rd attack xD
aatrox buys lifesteal items like bork at the moment ,giving him lifesteal in base stats could open up other item builds more. aatrox generly wants to use his w for extra dmg if he has some lifesteal
Rioter Comments
: Watch Krepo, Zven and Mithy host a bot lane stream for H2K vs Fnatic!
This was so mich more fun to watch. I want more of this or any other lcs players commenting in a live stream
KMS Enoch (EUNE)
: Who is your one trick pony champion and why? Let's share our champion thoughts
{{champion:27}} You can annoy people alot. and you are legit toxic <3
Sanjay (EUW)
: Heyo, Just a little thought, but i think ohmwrecker is almost impossible to buff/ balance. The reason for that is its active, which itself is incredibly powerful. Imagine the posssibilities with an item that shuts down every tower in range for 3(!) seconds. Especially in cempetetive play it is super valuable to force a tower down by just using a single item. The reason why its never used though are its crappy stats. It doesn't really fit in any build, as its not tnaky enough for a tank (who himself can just tank tower) and does not offer any value for bruisers (who want the active and passive so badly). So obviously the optimal way to buff it is to change its stats (e.g. switch one component for ad). The problem is already mentioned above though; It will either be op or shit, kinda like dfg for example. Hope i could help! Cya, Sanjay {{summoner:31}}
> [{quoted}](name=Sanjay,realm=EUW,application-id=39gqIYVI,discussion-id=r0MTgE9E,comment-id=0001,timestamp=2015-12-19T14:13:38.108+0000) > Imagine the posssibilities with an item that shuts down every tower in range for 3(!) seconds. Especially in cempetetive play it is super valuable to force a tower down by just using a single item. why isn't it used yet then? i've never seen it in competitive play and i can't remember when i ever saw it build by someone else then myself. the active now is appearently not long/strong enough. even a 0.25s longer active won't be viable to you ?
Rioter Comments

baron greyhound

Level 132 (EUW)
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