: Trollers don't get punished, Riot loves toxic behaviour.
'relax, it's just normal' << love those ppl -sigh-
Kpuc (EUW)
: What do you suggest? :) Would be happy to use it instead if it's better! :)
Well personally I always go for op.gg as you can see win percentage + KDA, but it's the same as your site really so I wouldn't know if there's another website that does more in depth analysis. I just feel like as a support you're always so underappreciated so I wanted to inform the new players that at the very least not everything is about kills and brute numbers :P
Hehodas (EUW)
: Yeah, i know right. But i mean, i don't want it to be perfect. But... Look at those %%%%ing screenshot. It's ridiculous.
can't be too difficult to make them perfect... but they rather spend their time on map changes and new champions i geuss
Kpuc (EUW)
: Welcome! I think you should be using this site! Everyone does it! At first it is really hard, you know nothing about the game, items, champions, but when you get used to it it's easier. https://u.gg P.S. ban teemo and yasuo :)))
Not the best site to check statistics.... I just checked myself and because I play a tanky support I always get the lowest carry score xD even in games where I got my adc as fed as Harry Potter's uncle... Seems like it only looks at gold gain/kills but not at all to warding or engaging or any of the stuff that actually wins you the games.... just brute numbers on damage and kills...
Hehodas (EUW)
: Time to fix Ashe Arrow ?
you're actually expecting Riot to fix bugs that have been in there since the beginning of time, boy you're optimistic xD whoever programmed these hitboxes should be fired on the spot because it truely is beyond believe horrific... And fair enough if you can't get it right the first time or even the second time or even the third time but it's been like this for as long as i can remember with every champion i can possibly remember.... These hitboxes are just utterly useless because the animations don't correspond AT all. Either they are too small or they're too wide but they're never JUST perfect....
: Where did you get those numbers from? I mean where can I check how many games have I played by months?
op.gg and then search your own name... it has some statistics
: top side camps are pretty useless and bot is way better
Dhaos (EUW)
: Just a message to thank Riot for making this awesome game
I dig that sweet feeling when i run out of a fight with 100 hp and my team gets a ace cause my engage was beyond perfection ;) deff beats the games that everything goes wrong and you start shouting in frustration because you cannot comprehend how ppl can be this incompetent in a game that it mentally hurts you to even think about what the person could have been thinking xD but I guess every game has it's love and hate moments so chit happens
Gryndall (EUNE)
: Why you are so stupid?
Because the dark lord demands it!!! Because you earn it!!! Because THIS IS SPARTA!!!!
: How long until LP on win/loss balances out?
Well it depends for 50% on your skills (how good are you at turning around matches, helping others get ahead or staying ahead yourself) and 50% on your luck (because if you get the worst of the worst ***** then be sure you won't be winning) and then eventually your winrate becomes 50% and your MMR stabilizes on the current skill level that you possess averagely speaking anyway I guess in most cases your skill level is actually slightly higher than what they give you due to trolls and inters fkin up certain games but it's close enough I suppose..... When that happens you can still improve though in the sense that you just keep playing and learn to get better at the game until your skills improve which in turn raises your winrate which in turn raises your MMR rating. Personally I started playing ranked again a few months ago and I've risen from Bronze to Gold III with a current 59% winrate so my MMR has definitely been going up like crazy :P but only because I took the time with my normal games and learnt a lot there in the sense of warding, helping my adc, strategizing, going for objectives etc.
: You know that feeling?
Don't judge man, they were all having a bad game and it's not their fault!!! IT'S NOT THEIR FAULT, JUST LEAVE THEM ALONE!!!
Hansiman (EUW)
: Many people share computers, not everyone has their own. Banning one person based on MAC-address would ban everyone on the same computer. In several parts of the world, internet cafés are still a very common way to play online games. How would you handle MAC-address bans here? MAC-address is also easy to spoof, so with a quick google search, you could bypass the bans. Now what would you do?
At least Riot can show they're doing effort, right now they are just displaying a clear disinterest and yes in the end it's hard to specifically ban one person but luckily we always have this right and possibility to appeal certain decisions and you can still based on that evidence revert the ban but you did do effort and you made it just that tiny bit less viable to be toxic because spoofing a mac-address or using internet cafe computer and stuff are all just extra steps that you need to take before you can return to your toxic ways... Right now it's done with the click of a button... And yes I realise Riot is a company and thus wants to make money and all of the above costs money but if they're truely such a 0 tolerance company it'd be cool if they actually went right ahead and fly over the cuckoo's nest with their efforts
: where do these Computing geniuses come from
From the mythical land of Alan Turing
Rioter Comments
Hansiman (EUW)
: And then ban a bunch of innocent players at the same time. Not really viable.
ban by mac-address of the PC then they need to buy a new PC and you don't hit anyone else.... But it's nice to hide behind this excuse to keep players in the database ofc :D
: > [{quoted}](name=bloodyfool,realm=EUW,application-id=39gqIYVI,discussion-id=wE1AqVdy,comment-id=000000010000,timestamp=2019-12-02T15:06:03.065+0000) > > you're right until you land in late game where it's dying just as quick as the papers around you.... Had many times as Leona that I could withstand the damage but then late game came and i got nuked...   Tanks are tough melee champions who sacrifice damage in exchange for powerful crowd control. While able to engage enemies in combat,** a tank's purpose isn't usually to kill opponents; rather, tanks excel at disrupting enemies and diverting focus to themselves, allowing them to lock down specific targets (or several targets at once), as well as remove (or peel) threats from their allies.** As tanks can handle burst damage very well, they tend to succeed against assassins and most mages,_** but their vulnerability to continuous damage puts them at a disadvantage against fighters and marksmen.**_ Subcategories of Tanks are vanguards, and wardens.   Tanks are meant to be dying to ADC's and Fighters. Tanks are meant to be the most resilient against BURST damage.
Depends how you build tbh.. mages typically are countered by MR and adc's by armor.. As a support I actually tend to be more resilient to adc's xD but I get your point nonetheless although it's a little beside the point I'm trying to make that late game it really doesn't matter whether you are a tank or a paper mage, you die just as easily because all the damage items just give insane outputs and there aren't enough defensive items to counter that
Smerk (EUW)
: > you're making the assumption that they have unique id's You know that there is public API, right? Every player has unique ID there. You can search player by his public name, but for everything else you need to use ID
alright, didn't know that then indeed it is impossible and at least got some confidence in Riot programming again xD albeit very little
Uraraka (EUNE)
: {{sticker:slayer-pantheon-thumbs}} If your LP gain is far greater than LP lost (like 24:12) you are safe for now. If they're closing in (like 20:16) be careful GL hf :)
it's already gone drastically down to about 18-18 tbh xD but I'm still carrying on my winrate like a badass support :P but it makes sense that the longer this goes on, the higher rank I get, the slower the climb will be and the more I come to my actual skill level and I myself definitely do not think I'll ever be diamond elo because I don't take this game seriously enough for that :P
: > [{quoted}](name=Kitty Cat Nap,realm=EUW,application-id=39gqIYVI,discussion-id=wE1AqVdy,comment-id=0000,timestamp=2019-12-01T17:26:32.391+0000) > > only garen and mundo can still do that atm. > > funny thing i picked up tanks again now with preseason. > nautilus with 2 items can still be a wall atm. Most Tanks are able to tank and have been for a while. Ornn, Malphite, Rammus, Leona, Nautilus, Mundo, Garen, Sion, Maokai etc are all viable tanks.
you're right until you land in late game where it's dying just as quick as the papers around you.... Had many times as Leona that I could withstand the damage but then late game came and i got nuked...
Uraraka (EUNE)
: Always check team mates profile at champ select; checking for win rate, level, number of games played, auto fill, first timing champ, recent games,.... helps you to dodge such games instead of playing them. Losing 3 or 10 lp and preserving MMR is better than losing 12-24lp and losing MMr all while getting tilted. If you're at 50% win rate the matching will give you a loss for every game you win. Because forcing that win rate and giving games faster is more important than giving fair games.
I geuss I'm one of the lucky ones then because atm I'm going on a 58% winrate in Ranked or i'm just too good for my rank (Gold III), not sure xD
Smerk (EUW)
: Nah, that corner case cannot happen. Your name is just a string of character, it means nothing to the system. System identifies every player by their ids, values that are already globally unique, so no need to touch that. And every player's history is tied to that id, not the name. So by changing your name you only change one row in the database, nothing more. You cannot get someone else's history by taking their name. Something like that could only happen as a result of malicious action done by Riot employee. Machine would never do such mistake
you're making the assumption that they have unique id's that seperate them while you have absolutely no clue whether or not this is the case, as i put it is extremely unlikely but it can still happen depending on how well they did their coding and if this is the case then the product is unfit to be delivered but i've seen code in production that is truely horrid so i wouldn't even be surprised if my corner case actually happened xD but we cannot proof that regardless as we have no access or know how of the Riot code base.
Smerk (EUW)
: > I wonder if the username change somehow changed my account with someone else's? Technically shouldn't be possible, because it doesn't let you pick name that is already used by someone. Besides they have to be completely incompetent to tie any actions to account name and not ID
Technically this is possible i suppose, unlikely.. insanely stupid and definitely unfit for any released products but then again we're all human xD in my mind the only way this is possible is the following: 1. The account was on a list to be banned in the banwaves. 2. The person owning the account deletes the account knowing full well he's a big fat troll just for the chits n giggles. 3. The username does not get deleted from the 'to ban' list. 4. Another person claims the deleted account name (which is possible as the account no longer exists in the database). 5. The ban wave hits while the account is valid again because the account was created again so during the check it goes OK and BAM you are banned for the crimes of another. This is an extremely unlikely corner case though that really goes like the furthest i can think but nevertheless it is a possible scenario when you have some bad code which i'm sure Riot does given the infinite hitbox bugs they got going on as well...
: Remove surrender vote from all Solo Ranked games.
i suppose they won't do it but i geuss it's viable to make a mute option for surrender votes like they do with chat, pings AND emotions... may as well add this to the bunch xD
: Pink wards are still incredible gold efficient. The time wasted and vision gained when an enemy destroys them can be in itself more valuable than 75g, let alone, when you can actually have them last for a couple minutes ... Pink wards are NOT gold misused. So, yes, buy pinks, everyone should... Think about it like this, if you have vision, you can take the wave, if you dont, you cant, bcs you might get killed, and then you lose another wave... So a ward can be worth everything from 125g up to 2,5mins worth of minion waves (so a maximum of 5 -> 5*125g = 625g). Pink Wards also can setup ganks, dont count towards your sightstone ward limit and can help to negate the efficiency of enemy warding. There is a reason, why in early season, supports basically only bought gold income items and wards and why there now is a limit to wards to enforce a team based approach on vision.
but the fact is that with the new support items, supports have less money to spend on wards if they wanna keep a decent build and ofc you can argue that your task as a support is that you should get your team fed and that it doesn't matter you're legging behind but well in ranked more often than not it's nice to have a little buffer as you only have control over your own actions (sadly)
Rioter Comments
DarkG0d (EUNE)
: Please do not mix gaming with politics, in EUNE we have people who are not from EU who playing the game. noone cares about it. but just for the sake of conversation where do you suggest the British player base will go?
i think he wants his own little base specifically for the UK xD
: thanks! yea I have a sinking suspicion that im… well, %%%%ed. I tried though, I've filed a support ticket, so now we wait, had to get it off my chest here as well though…. so now we wait
i did get my account back after this happened to me so have hope :)
Morrhen (EUW)
: Finally someone who gets it. The whole support item issue isn't something Riot can patch up with a hotfix. Like they did with Elder Dragon, Sanguine blade and Ezreal. I'm honestly more interested if Riot will resolve the support issue correctly and add also one or two items for tank supports.
> I'm honestly more interested if Riot will resolve the support issue correctly and _**add also one or two items for tank supports.**_ The cursive bold part!!! that is what we supports need!! Glad ppl are of like mind xD
: no, its need fix
i'm kidding xD why so serious?
Ðiabeł (EUW)
: Shaco clone kills 4th drake no soul gained
Leave it in as a feature, shaco is annoying anyway xD
: > [{quoted}](name=bloodyfool,realm=EUW,application-id=39gqIYVI,discussion-id=kwu1sYPq,comment-id=00010002000000000000,timestamp=2019-11-20T11:30:26.074+0000) > > **nowadays seriously anyone can do it, no offense but killing all the monsters is like a walk in the park** I would like to highlight what you previously said because it's very irrational. Yes the jungler champs can do that, the rest? Not even close my friend!
Sure they can, there are more jungler champions than EVER.... I mean people can even make Syndra jungle work... shouldn't have tried that in Season 1 she wouldn't be able to kill the first monster...
Uraraka (EUNE)
: True. Problem is that I seem to get most of my team mates from the 50% group and even if I ping for drake, timer, they neglect it even when there is easy chance. Compared to earlier drakes are more important rn and 2 rift herald means easy to snowball especially with first one.
that's why a friend can help, if 2 ppl know what they are doing you can still win a game :P if 3 ppl know then even more awsome but never expect more than 3 players to know what they are doing, that's just the sad reality of the matter :P and sadly pinging is more often ignored than not thanks to Riot it's popular way of /mute all to deal with flamers and inters :D i always play support so that means in my case bot lane has one capable person who can usually get the adc mobilized :P and my friend generally plays top or mid so then in those scenarios you generally have 3 ppl capable of going for good objectives
: Please help how to avoid inting
Generally speaking a good fist rule is the following: 1. After about 2 or 3 engages you notice your opposit laner is better/fed/smarter/you name it because you died 2 or 3 times to him. 2. Just don't go in the lane anymore, stay under turret and wait (i say wait, don't spam the jungler) for the jungler to gank you and help you get even with your opponent and if he doesn't come try and hide under your turret as long as you can. 3. If you notice he starts diving the turret and can get away with killing you then say this once in the chat like, okay top lane is lost i'm going to roam now and do so :) try to help other lanes by ganking and giving them kills. When top pushes too far (attacking the second or first turret) try and ping for assistance to see if any of your other teammates can help you and try and take him down together (but don't go alone), eventually their top will also start roaming and you can utilize your skills in teamfights :) Unlike many ppl believe this game can actually be flipped later in the game with the condition that at least one of your lanes is winning, if they all loose then the game is really hard but you can still win with some champions :P always try and aim for that i geuss! Hopefully my tips can help you a bit when you're feeling like you're feeding so that you can still turn your game around :)
Morrhen (EUW)
: Do toplaners and botlaners understand how important objectives are, when they whine about ganks? Rarely yes. Most of the time, no. On toplane, you have a toplaner whining about how their melee champ can't deal with a ranged pick. On botlane, you have a whiny adc with support who has been hit with gold generation problem. All requiring kills or assists too. Yet, once you gank, they go back to farming and don't bother to help with securing a dragon. Jungle is such a lonely, stressful and unappreciated role.
-laughs in support- more than one role is pretty lonely and stressful tbh xD and the times i've had games where i had to be the one signalling that our jungler should start drake is also alarming but then again we all have our bad and good moments i suppose, if you want everyone to know what they are doing then just get premade with 4 others and go mental
Uraraka (EUNE)
: Do junglers actually understand how important neutral objectives are rn?
i have found that in my ranked games at lower elos about 50% of the players have no idea what they are doing, 25% does have an idea but are so cocky and toxic they just don't care and 25% is nice to play with :) add one of the 25% players and duo with him then you will get out quite quickly to find that the higher the rank, the worse it gets due to the cocky percentage rising :D but other than that this is truely a lovely and fun game to play!
Morrhen (EUW)
: Calling someone with disability 'slurs'' and death/suicide threats is a zero tolerance act. What you can do is report and they'll get banned within a day or two. Additionally, you shouldn't talk and thus encourage these people. Staying calm and rational is the best way to avoid every single punishment there is, while keeping an upper hand :). 1) You don't always get notified if they get banned. 2) Banning people takes a while. Inters are tricky to detect, if the support team member isn't especially harsh. However, if they told you to kill yourself, it's an EASY report and 14 day or maybe even permanent ban. Unless you went way too far with threatening to report them. Riot doesn't like that.
> [{quoted}](name=Morrhen,realm=EUW,application-id=NzaqEm3e,discussion-id=95BkaLGy,comment-id=0000,timestamp=2019-11-22T00:06:24.053+0000) > > Calling someone with disability 'slurs'' and death/suicide threats is a zero tolerance act. > What you can do is report and they'll get banned within a day or two. actually kept track of a guy who told me to go 'kill myself' literally in this sentence but he's still happily playing... so a day or 2? i don't think so.. and yes i did report him, tbh i feel like lately every game i have to report at least 1 player for toxic behavior of any kind -sigh-
Fynne (EUW)
: Bottom lane is a complete fiesta now
what champions do you guys play? because as a tanky support (Leona/Blitz/Alistar/Naut) i seriously notice no difference xD the only thing that annoys me a bit is that i can't pick a support item that adds MR or armor but can only get a support item that adds damage but i can life with that :P
: I also played as Leona yesterday and I agree with you. Feels kinda normal for most of the time. It was just a bit annoying that I couldn't help pushing in LG by lasthitting the minions. (perhaps something like: lasthitting will give you no gold, but give the closest ally all the gold?) would be nice. But I still got all my items. A pure defensive item would be really great, but I think they did this on purpose. All support items give roughly the same (just about a ruby crystal and an apmlifying tome difference) in LG - the only difference is how you get there. You can decide if you want to do it by last hitting minions and pushing the wave or attacking the enemy. That's the main difference I feel between the items.
to me giving more damage sends a conflicted message because you get more damage to gain kills/assists/CS but then the CS gets taken away really as you're not allowed to do that so why the extra damage in the first place xD? If you say okay we want supports to be SUPPORTs and they should ONLY provide utility then give us the necessary stats (tanky stats) to apply this utility as much as possible without dying and without giving too much damage, but that is my personal opinion and i can understand why they would want to give us more damage to help better in kills/assists....
Nar7ia (EUW)
: > Leona is a tanky support therefore is also a tank... so not a poor example at all xD Yes it is a poor example. Leona might be a tank but she builds support items instead of tanky and damaging items. Her ratios are also balanced around being a support rather than a primary tank. > also you say 'he wasn't even fed'... he had a KDA of 4.5:1 and still was only the 3rd in row damager so your statement is not very correct, Man you're making me laugh now. KDA doesn't mean jack when it gets inflated by assists. The guy had only 1 kill, bet even Syndra had more gold than him. Qiayana and Draven also fought more than him (70%+ KP) so, it's one of the reasons why they had higher damage.
so? she's still a tank as you admit so she should be taken into consideration when claiming all tanks still do a lot of damage... they clearly do not as Leona does not do a lot of damage, yes perhaps because of support items but then don't make such a bold claim... simple as that you also have gold statistics so you can look that up if you need to, then you can make an accurate claim that his gold was lower or higher than the others... the claim i make about KDA does make sense though because the more kills/assists you have the more gold you have therefore the better items you have and thus in the end the more damage you have ;) not to mention Shen is a little bit special if your enemy has high hp (so again damage based on the enemy their stats) as described in the Q skill description: Once it arrives, Shen empowers his next 3 basic attacks within 8 seconds to gain 75 bonus range and deal 10 / 16 / 22 / 28 / 34 / 40 (at levels 1 / 4 / 7 / 10 / 13 / 16) plus 2 / 2.5 / 3 / 3.5 / 4% (+1.5% per 100 AP) of target's maximum health as bonus magic damage. If the Spirit Blade collides with an enemy champion, the empowerment is enhanced, dealing 3% (+0.5% per 100 AP) of the target's maximum health as bonus damage and Shen gains 50% bonus attack speed. but yes i agree SOME tanks have a lot of damage and can turn on the most squishy adc easily but i'm very sure that for MOST tanks it's actually untrue that they have a lot of damage
: Try Soraka jungle then, and also with a hard leash from your bot lane. Good luck ;)))
this is such a weird thing to say.... in the old days it was already a challenge to use warwick to jungle xD and forget about Malphite jungling, he didn't have the damage output but now with this new item it's so damn easy... literally every time i get autofilled jungling i can just walk around kill my jungle, gank a bit here n there and win us the game....
: Another Leona main! :D (I play Leona since S2 and she is my fallback champion whenever I don't know what do play) If I look at the brutal changes to dragons (damn, they seem strong), I think that the games will probably end a lot quicker. Snowballing seems easier and early fights round the dragons seem more important. The elder buff seems like riot's version of saying "No matter what you do... Win the %%%%ing game now". xD So it seems even less important, that supports won't get a lot of money in LG. We will see if I am correct or not, but I personally don't think that Leona&co will get a lot weaker. Also roaming as a support might get more rewarding, as the ADC will get a lot more experience, so even if you don't manage to kill someone, you will at least get a high level ADC out of it. :D
so i played my first game with Leona and i gotta say i'm not bothered by the cut healing or by the gold income or by the exp cut... it still feels like normal tbh, i didn't notice anything weird or off that i was like mmm i could do this before but not now... the only thing i do think is that it's really stupid that we only have support items that generate damage.... so +X AD/AP, that's just weird i mean you don't need damage as a Leona support, you need to be able to go in and get out with at least half your hp still there.... so give us a support item that improves MR or Armor and i'm happy, the rest of the stats can stay as it won't make me play less or w/e
Nar7ia (EUW)
: Here you go https://imgur.com/Y2Zz9gD Happy? Third highest damage dealt in the game and the guy wasn't even fed. Oh and he had no Thornmail :^) Idk why you wouldn't consider Thornmail in damage calculations. If an item is making a champion tanky while at the same time increasing their damage output, I will consider it in damage calculations no matter how the item does it. Your example of Leona is a poor one as Leona is generally played as a support and not as a main tank/bruiser.
> [{quoted}](name=Nar7ia,realm=EUW,application-id=39gqIYVI,discussion-id=r5eGiqMA,comment-id=000000000000000000010000000100000000,timestamp=2019-11-20T21:35:22.011+0000) > > Here you go > > https://imgur.com/Y2Zz9gD > > Happy? Third highest damage dealt in the game and the guy wasn't even fed. Oh and he had no Thornmail :^) > > Idk why you wouldn't consider Thornmail in damage calculations. If an item is making a champion tanky while at the same time increasing their damage output, I will consider it in damage calculations no matter how the item does it. Your example of Leona is a poor one as Leona is generally played as a support and not as a main tank/bruiser. Leona is a tanky support therefore is also a tank... so not a poor example at all xD also you say 'he wasn't even fed'... he had a KDA of 4.5:1 and still was only the 3rd in row damager so your statement is not very correct, Draven and Qiyana did the most damage so to me this still seems pretty fair and not OP at all....
Uraraka (EUNE)
: That needs an unique summoner spell and having something like a mix of {{summoner:7}} {{summoner:1}} {{summoner:13}} isn't bad for support, but it will be abused by other roles.
their programming is pretty bad if they can't carry the client's specified role over into the game and then act accordingly... in draft mode that is ofc, i understand in normal mode you can't but since ranked is draft mode it should be possible to see oh hey he's a support, cool
: Expect when this happens couple of times, suddenly you and your ADC are two levels behind, good luck trying to come back from that. Burst mage supports can always just buy more mana regen items and not really suffer from the changes, but what are you gonna do with Blitz, Leona, Naut, Braum etc.? Buy Redemption just for the healing aura? Sure you could just wait and buy resist, but good luck getting that gold when you gotta be recalling all the time 'cause even going for one minion under turret is a risk.
i'm sorry but how do you play? if they are doing burst mages and you are leona/blitz/naut then just play aggro and grab the chit outta them... you as the tank won't loose that much hp going in that it sucks you loose your healing.... if anything this is more the ADC's problem than the tanky supports... you can also buy health regen items which give the same benefit as the burst mage their mana regen... if not more :P but then still if you go in a lot and the adc gets kills outta it then it's alright to back because the opposing team will also back... and ofc if you get behind then it goes fast and it sucks hard but that's always the case isn't it? i don't think that has gotten worse without the healing effect over with the healing effect.
: Another Leona main! :D (I play Leona since S2 and she is my fallback champion whenever I don't know what do play) If I look at the brutal changes to dragons (damn, they seem strong), I think that the games will probably end a lot quicker. Snowballing seems easier and early fights round the dragons seem more important. The elder buff seems like riot's version of saying "No matter what you do... Win the %%%%ing game now". xD So it seems even less important, that supports won't get a lot of money in LG. We will see if I am correct or not, but I personally don't think that Leona&co will get a lot weaker. Also roaming as a support might get more rewarding, as the ADC will get a lot more experience, so even if you don't manage to kill someone, you will at least get a high level ADC out of it. :D
I generally roam when my adc is downright awful and i just get too fed up to deal with it xD otherwise i tend to stay as for some reason adc always expect you to jump in front of damage sources or something -sigh- that will suck harder now though given we no longer have targon's brace to heal... that really helped me a lot tbh and i don't understand why they removed that... it wasn't an unfair advantage in my opinion... i also play Alistar and Blitzcrank tbh :P i wanna start improving my Naut game for S10 :) see if i can get another tanky mofo in there :P
: I'm mostly salty about no more Targon. How am I supposed to keep my carry alive as a tank supp against burst mage with CC?
targon is still there, just less hp is added from the item out but i suppose that's okay as you have more gold to buy MR/armor/HP items. as for the healing well i geuss this means more recalling than before which is fair.. i could often stay in lane until lvl 6 without too much effort
Leptyx (EUW)
: View allies' masteries in lobby (similarly to viewing their spells)
you can also ask the person in the chat because in the end as all else this will only result in more flaming cause we have a lovely community here xD
Nar7ia (EUW)
: > [{quoted}](name=bloodyfool,realm=EUW,application-id=39gqIYVI,discussion-id=r5eGiqMA,comment-id=000000000000000000010000,timestamp=2019-11-20T11:37:41.238+0000) > > given thornmail was used, the statement is still somewhat correct since the insane damage on the enemy ad damagers got reflected back on him/her but the tank itself did not generate this damage with skillshots or so No, just no. Most tanks are capable of bursting adc's and squishies in 3-4 sec without Thornmail. Thornmail or not, tanks shouldn't be doing higher damage than carries. This Board acts like tanks are weak but tanks are perfectly fine.
but your example is one with thornmail and the thornmail also affects the damage output of these tanks in a positive manner so it is not a correct example, the only time i can kill an adc with Leona is the moment i have my E, W, Q, R and ignite available otherwise they always kill me so if you wanna drive your point home, show me a damage chart where the tank didn't have thornmail and solely did its damage using burts, then we both know that the damage output will not be this high
: I wrote some thoughts about that in another topic, I will just copy them here. You can see that the money cut actually doesn't really matter in most games. It will only hit you in late game. Please note that I am a support main since S1, so I am actually directly hit by that. So it's not just an "omg, nerf all supports, they are too strong, I want to be the only strong person"^^ Let's have a look at the money of spell thief (I won't look at the others, as it would take too much time to look at everything) I won't take into consideration that new spellthief's will get upgraded instantly if you are 5 seconds out of combat and for the old you have to go back. (I wiill take the optimum, so old one gets upgraded instantly, which makes it actually stronger than it truly was) Currently: Costs: 400 Tribute (maximal) 15 every 10 seconds 2 every 10 seconds So you can get 17 every 10 seconds. So after 294.11 seconds, you can get the first Upgrade and Afterwards you can get 18 every 10 seconds, so after another 277.77 seconds you can get the final upgrade. This means that after around 572 seconds you can have 1000 gold because of this item AND a fully upgraded support item. Let's say that you start stacking at 2:30, then you will have it fully stacked at 14:32. So you will have: 60 AP 150 HP 1000 gold (+passive Gold: about 2500) Old version: Cost: 400 11 gold every 10 seconds (maximum) 2 golds every 10 seconds (passive) That means you start with 13 every 10 seconds. With the passive gold bonus, you will get 32 every 10 seconds. That means if you play optimal you can get your upgrade after 140 seconds (same starting time as above, this means at 4:50). Paying 450 you god frostfang: 22 every 10 seconds (if always attacked perfectly) 2 every 10 seconds (passive) Your support item will be at 182 gold. To get to 500, you will need 132.5 seconds. So you will have wards at 7:03 seconds. At 14:32 (when the new version is fully stacked), you will have another 1080 gold through the support item and 855 through passive gold. This means: Roughly you will have wards at about 7:20 with the new version, while a bit earlier (7:00) with the old version. The old version could be a little bit faster, if you get a very early kill or assist, but you also have to go back for it, what you don't need with the new version. So you get wards at about the same time. At 14:30: New version: 60 AP 150 HP 3500 gold Old version (without final upgrade) 20 AP 50% manareg 10% CDR 1935 gold Old Version (with final upgrade) 35 AP 10% CDR 200 HP 50% mana reg 985 gold If you compare it to frostfang, it has 40 AP more, 150 HP more, 10% CDR less and 50% manareg less. So raw statswise I would say that the new one is stronger. Also I believe that 10CDR and 50% manareg is not worth 1600 gold. (you can easily buy it with tat amount of gold) And I believe that with 40 AP will help you make about the same damage as you did before with the bonus magic damage you got on attacking. (especially as it counts for every attack, not only the first three ones) And you also must take into consideration that you have more wards from now on (which you onld had after upgrading the item fully in the old version) So currently, you will have about 1600 gold more with the new version. But from now on it won't give you anymore gold trhough attacking, just the 3 gold per 10 seconds. If you continue using your OLD frostfang perfectly, you will get 24 gold per 10 seconds, so every 10 seconds, you will get 21 gold closer. Hence you will be at the same amount of gold 760 seconds later, so around 27:10 you could (if everything works perfectly for you) have the same amount of gold than before. If you upgrade your support item fully, it will obviously take even more time and the point will be between 30 and 40 minutes. Obviously some other things might change the outcome of this theoretical approach. If an enemy survives with 10 hp with the new version, it would make the old item stronger. If you won't do everything perfectly (like having three stacks on your item for a few seconds, which will obviously happen frmo time to time, especially, when you go back and buy items or if you lasthit a minion, which also happens from time to tim, if you are playing Zyra) The first support item upgrade will come later, which is actually in favor of the new spellthief's. You are correct, that in the early game you are weaker, as you don't have the damage passive on the item. But as soon as you have a first upgrade, you will have more AP (with the additional money, you can always just buy AP items), which increases your damage and it will make you stronger than before. Reaching LG and full items will probably be more difficult than before. So we basically get: EG (until your first back and sup item upgrade at around 8-10 minutes): weaker MG (8-30 minutes): stronger LG: weaker (especially as you can't get 40% CDR as easy as before) Obviously that will be good for some supports and bad for other types of supports. But champions were always changing roles, depending on how everything fits for them. If support doesn't fit for Zyra anymore and she gets buffed, then we will maybe see Zyra midlane again. Champions like MF might be stronger as support again, as she can use the new items. Galio might also be mov viable as support now, as relic shield gives some AP. (If I did some maths wrong... tell me and please forgive me. Everyone does some mistakes from time to time:))
tbh i hadn't really read all of the patch notes but now that i have, i don't think it'll be an issue for me as i rarely go above 50 CS in an entire game length anyway with Leona xD sometimes i do when the game takes like an hour but the average is 35~40 CS so i won't have the problem with the cut down gold anyway and then it is nicer i get the item for free yes, i have always felt like i was somewhat behind w.r.t. other lanes and such especially if you're failing your lane but maybe this balances it out a bit better so i geuss i'll just have to experience and see how it goes with my beloved Leona
Vulpis (EUW)
: There must be something done with Blitzcrank.
> [{quoted}](name=Vulpis,realm=EUW,application-id=39gqIYVI,discussion-id=EAbgAEfA,comment-id=,timestamp=2019-11-20T11:35:19.111+0000) > > I honestly dont care about you laughing at me being Plat 4, and yes I just lost to a Blitzcrank, no need to comment that. > I just think his q is way too much for one ability. Its really long ranged, its hitbox is buggy and him pulling you all the way to himself (and then also knocking you up) is a 99% guaranteed kill for the enemy. Also cleanse and qss dont work against it. Nothing is less fun to play against on botlane. I know it costs 100 mana and 20 seconds on level 1 is pretty high cooldown but I dont think its enough for it being a pretty much guaranteed kill if he hits it. Its that single ability that makes this champion so unbelievable disgusting to play against. A good nerf imo would be higher cooldown on early levels, increased mana costs, less range, make the hook slower or increase cast time. > > P.s. I dont want to be forced to play Sivir everytime the enemy plays Blitzcrank, and 90% of the supports in this elo dont think about picking Morgana against him. all the times i played against blitzcrank as leona, as long as my adc wasn't incapable of dodging his Q's i won the game easily... Morgana also counters the grab so if your supports know what they are doing then you don't need to play Sivir and you still win the game against Blitzcrank precisely cause of the insane CD's he's also pretty easy to counter since you just go in when he's on CD
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bloodyfool

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