Ramyskie (EUW)
: What constitute intentional feeding?
Have you ever lost a lane and felt like you couldn't do anything about the enemy killing you over and over again? I know I have. I went 0/5+ on multiple occasions while genuinely trying to win. Sure, I fed. Sure, I might have lost my team these games. But I didn't feed intentionally. I wanted to win. I tried to stop dying. I tried to farm safely and catch up. But the enemy did well to expose my mistakes and exploit my weaknesses. Sometimes it do be like that :sadface: ... The answer is already in your question. Feeding intentionally (i.e. on purpose) constitutes intentional feeding. Knowingly and willingly giving the enemy an advantage as to lose the game for one's own team.
: 1. When the person doesn't listen to advice or pings. There are 3 ways to tell that the player is a feeder who will not listen to anything. First is their lack of defense, they will constantly try to fight and they won't try to hug the tower, most of their fights happen either at the enemy tower or at the middle of their lane. Second is that they won't listen to or look at or they will do the opposite to pings. The jungler just pinged that they are on their way, the feeding player will immediatly start killing the minion wave so that they can start pushing the lane, thus turning the gank into a tower dive while the enemy is at full health. They will ignore every warning ping and will go to the spot where the enemy was last seen just to get themselves killed. If someone says "ALL mid" the most common problem among players... But the feeding player will most likely just make the first attack with out thinking or won't focus on anyone as a teammate. Third is that their minion farming is just bad... They are more focused on aiming their abilities on the enemy player. And no matter what, these players will ignore good advice that could help them. Do not confuse with players who choose to ignore with strategy style advice. 2. When the person chooses a champion, it will most likely be something that no one wanted. A feeding player is most likely gonna pick champions that doesn't make sense for the role they got. On toplane you can practically use anything, but it doesn't mean you should just use anything. Mid is more of a mage and assasins lane and bot is marksmen and supports. But a feeding player will most likely pick something that the team didn't need, or in the usual case, pick a tank for toplane. 3. When the person forgets there is a jungler in the enemy team. You could have vision on the entire map and this player will still not see that the enemy jungler is coming for a gank. Instead of running back to the tower, this person will just try to fight both the laner and jungler. Sometimes it's hard to tell the difference, but a feeding player is most likely gonna die near the enemy tower all because they didn't try to run, while the non feeding player is either near or at ally tower since they tried to run. 4. When the person never asks for help. A feeder will most likely never ask for help. But if they do, it's most likely to get their allies to go to a spot where even they get killed. 5. When person just fails to help. This one is simple, the feeder won't help. They will go for their own kills, they won't focus on an enemy and they won't help an ally on anything. To put it simply, it's hard sometimes. I get constantly called a feeder when I'm on midlane when I am clearly trying to play the game. The best way to tell if someone's a feeder is just looking at what part of the map they died on, did they try to run away from the enemy, did they ask for help? So try to imagine how fun it is being called a feeder when you died at your own tower multiple times, you've been pinging for help 15 minutes, never receive any help when you try to help others and nobody is giving you any decent advice. That's how I can tell when there is an actual feeder in the group.
1. All of these could be true for a player that's genuinely trying to win, but who doesn't know better. In a beginner's mind, it can appear logical to start to play more aggressively and push the lane when they see that help is coming. They might simply not yet have understood advanced concepts like lane management, power spikes, etc. Some of your points also are heavily subject to perspective in a given situation. Some people will split while others think it's time to group and it depends on the circumstances which is the right thing to do. 2. Off-meta champions exist and work for a reason. There are e.g. Vayne top, Malphite mid, Zyra jungle, Yasuo adc, and Swain support, to name a few rather recent/current ones. 3. Map awareness and vision control are tough skills to learn. 4. You shouldn't help lost lanes. It's actually good for you team when the feeder doesn't call for aid. 5. Most assassins and Yis in my games play like that, even when the are 21/0. You can hardly call that feeding. Feeding isn't inherently a bad thing, neither is it reportable. You might simply lack knowledge or understanding for certain parts of the game. What you're describing are ways in which a player might contribute to their team losing the game. None of those points, however, need to have anything to do with intentional feeding. In none of the examples you gave is it evident that the player you are describing has the intention of losing the game.
Cypherous (EUW)
: > Is there an official stance on the state of champ select for the Normal (Blind Pick) queue? If so, please be so kind as to point me to it. An official stance in regards to what exactly > a) haven't yet reached summoner level 10 and/or 20 available champions, or > b) want to play a certain champion and circumvent it being banned. C) just don't like playing draft and want things to start faster and to practice multiple roles without being autofilled > Also, the concept of call order is a greenhouse for negativity and shouldn't be the only feasible strategy to allocating roles. Call order isn't actually a thing, the official stance is pick order http://forums.na.leagueoflegends.com/board/showthread.php?t=3449932 and has been for a long while > Why don't we use positional queues or a variation thereof in blind picks? Kind of defeats the purpose of it being blind, the blind doesn't only refer to you not knowing what the other team has picked but also not knowing what you're going to be getting
> [{quoted}](name=Cypherous,realm=EUW,application-id=Mpd1UjGe,discussion-id=jAlVb6F8,comment-id=0002,timestamp=2019-08-23T09:45:41.019+0000) > An official stance in regards to what exactly > In regards to how Champ Select for Blind Pick works and whether there is any thought put into changing its inner workings. > C) just don't like playing draft and want things to start faster and to practice multiple roles without being autofilled > In my experience, people will much more often pick my role in Blind than I get autofilled in Draft. > Call order isn't actually a thing, the official stance is pick order http://forums.na.leagueoflegends.com/board/showthread.php?t=3449932 and has been for a long while It is. What you and the forums post are referring to is the system of Draft before positional queues were introduced. > Kind of defeats the purpose of it being blind, the blind doesn't only refer to you not knowing what the other team has picked but also not knowing what you're going to be getting You can get that kind of blind by going fill as your primary role in Draft.
Cypherous (EUW)
: > In blind pick, everyone picks at the same time, so there's still call order there. Its still based on pick order, first pick first served, i mean, you can be unhappy with it but thats the nature of blind pick They aren't going to change the blind mode
This is precisely what I hate about the queue. I don't think that the first PvP experience a new player gets on Summoner's Rift should favor a first-come-first-serve mentality. It is however an interesting thought to interpret the "blind" into your own role as well. That is something that never came to my mind.
Rioter Comments
Remmeh (EUW)
: How do people do it?
In my opinion, there are several fundamental and intrinsic problems with the MOBA genre and probably online gaming in general. 1. **Anonymity** I don't think I have to explain this one. Online anonymity takes away many of our inhibitions and lets our true colors shine through. It's easy to spew insults at a stranger while being hidden behind a username. 2. **Competitiveness** Most people play to win or even see fun only in winning. While there is nothing inherently wrong with that, it can lead to an emotional connection to the result of the individual match, where we take a loss as a devaluation of our person. This sets a dangerous tone from the get-go. 3. **Helplessness** In a team setting with up to four strangers, there are many variables outside our own range of influence. Once we see others make mistakes we (in our mind) wouldn't have made, we generally start to give them less than helpful "advice". I think you know the kind. That is probably also one of the reasons why many players feel like they deserve a better rank. Off the top of my head, these are some of League's most detrimental factors to a healthy gaming environment. As for advice on how to cope with toxicity, there are plenty of videos on Youtube for that. I would start with trying not to take things personal and focusing on your improvement as a player more than everything else.

deluggas

Level 88 (EUW)
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