: Challenger players can abuse oriana really easy same reason why ziggs isn't played yet you can probably climb from iron to diamond with him np.
That just happens because champions get small playrate. People who are playing is mostly newbs, of cause they cannot abuse strong sides of Ziggs. It is not so easy to abuse Ziggs who knows what he is doing.
: If ori gets buffed then she should be buffed in Ultimate Damage and Maybe E damage in later ranks. i find her pretty strong in the early game but her damage is quite weak after laning.
Yea that's the overall game issue. Lane decides games. They balance around first blood rates. So scalings are good but not necessary to win. They can be buffed because it won't affect anything.
Kravixman (EUNE)
: You should probably change few phrases if you want this topic to stay open.
Rioter Comments
Cypherous (EUW)
: Which missions exactly, mine have been working fine
Every single one, related to changing theme. Project, KDA etc. All these missions are bugged. Server side. First win of the day working fine. Like now, I have ZERO missions. Before at beginning of the season it wasn't like that. Missions were renewed upon completion of previous missions.
: The Most Hated Role?
1) ADC is the most hated. A lot of action really depends on how good ADC is shooting. And shooting is the ONLY thing required from ADC. So often ADC is played by "The Guy", lets call him that, who think that instead of shooting, he should do SOMETHING. He goes to dive gets ganked, dies and looses the game. I don't say that ADC is "bad role", but majority of people simply doing it wrong. They tower dive, all-in, rush drake/nash for no reason. Same goes for Leona players, strong champion with majority of players doing totally stupid things. What Leona does is the same as all those "noob ADCs". 2) Second most hated is midlaner. So many times... Midlaner is most impactful and 2v2 powerful role. But people pick useless and %%%%%%ed trash like Malz, because they think their lane is 1v1. While in fact it is 2v2 and even 4v4 when drake comes. Midlane is most team-focused role and 99.9% of people are too dumb to get that. It is easy to pick something which will not die in midlane. But you better pick something which helps you to gank enemy jungler/top/bot, to roam faster and feed from enemy mistakes. Midlane is hated because jungler expects midlane to gank enemy jungler and midlaner is too dump to realise that. Both sides of river is basically free win. Just free gold bag is running around and midlaner should just pick it up. People counterjungle so damn stupid they are basically running gold bags on every elo. People 100% greedy and midlaners too dumb to farm them. Sometimes opposite happens. Jungler runs 1v1 and gets ganked. Blames his midlaner. While he had no right to dive enemy territory. He just thinks like some stupid beast that he can run into enemy borders unpunished, like it is free territory. Without knowing matchup, without knowing his escapes and pressure potential. I have seen Evelynn trying to 1v1 enemy jungler on his territory L4. She gets erased easily. End of game for her. Who these people blame? OFC they blame midlaner. He didn't knew they dive until enemy tower only to die and become useless. 3) Jungle is third. How many times noobs loosing their lanes SOLO and blaming jungler. So much that I just disabled all chat. Greatest invention. Pings is enough for me. Jungle is PLAYMAKER role, while dumb people go for 1v1 and die a lot. Or towerdive, or just go to someones lane "to trade and steal expo". Jungler should never go 1v1. Especially in this meta when jungler is held hostage by low gold. People start to counterjungle for zero reason or greed on drake, die and then lose games. Or some lane is loosing, botlane dies solo, allows enemy free drake and then dumb players question jungler why he didn't get drake. Like it was "free one", while it was not. Smart play is to continue farm because XP/gold is very restricted. Also so dumb junglers exist, who basically do nothing, it is another pain. "The Guy" just seen in some proplayer stream like "tarzaned" or someone else is farming full speed, thinks it is always right and does only that. While in fact he should gank, create pressure, contest river. Ofc some junglers cannot gank before 6 in some matchups, then this passive behaviour could be "worth". Rare exception.
Rioter Comments
VIT Laati (EUNE)
: "Ivern is basically useless trash" Has THE HIGHEST win rate out of all the junglers in Master+. Even if a champ isn't as popular as Yasuo, it doesn't mean it can't be good.
Dud, he is played by couple of guys and his winrate is basically mood indicator of these two players. Good mood = 100%. Bad mood = 0%.
Rioter Comments
Rioter Comments
: Season 9 ruined EUW too
Solution is "Disable all chat" and sometimes mute your team on top of that.
: It's So Hard To Make A Voice Chat?
League has voIP and nobody is using it because there is Discord. Better quality and group management.
Rioter Comments
: So you want a 2s targeted stun? That's as long as Morgana's Q (a rooting skillshot), are you mad?
well if you seriously compare Panth to Morg, you should argue for the increase two times more (for the 4 second CC) because Panth's W range is less two times
Jesi Oni (EUNE)
: Pick Malzahar~ Yasuo places a wind wall Malzahar throw all abilities thro wind wall and then stunlock-drain his face with ultimate (also thro wind wall). Yasuo cry on all chat
Don't pick Malz. Pick Nasus. Yasuo hits Nasus "AHAHA I POKE YOU". Nasus one Q's minion - gets back full HP. After 40 minutes. Yasuo hits Nasus "AHAHA I BUILD DAMAGE". Nasus two Q's Yasuo to death.
: How do I stop getting tilted for playing against Yasou?
Yasuo is only good against teams of noobs. Noob champ pog.
: She ain’t nerfed cause of her slow... she’s nerfed because of her damage and healing is stupid with limited counter play... at least with zilean you can jump on him to kill or force out his ult.
Nobody wants to play support champions, that's why your support sux and enemy Youumi SEEMS to be better. To get good supports, stop nefing support champions blindly. Youumi countered easy. Just buy Soraka its cheapest champ in whole game.
: i can already hear ezreal mains cry
No they can just split spellblade into 2 versions, for melee and range. Ezreals will buy same spellblade they have now. Bruisers will buy better one.
: Pls make IBG ( Iceborn gauntlet) melee only
All spellblade effects should have been made MELEE only YEARS ago, without all those unnecessary nerfs they throw on it. Same as items like Trinity and other stuff, built specially on Corki/TF etc making buffing those items nearly impossible. While I think buffs for Trinity are necessary, it gives only basic AD, so it scales very poorly, only on very few champions that scaling is good. I think if they change damage of Trinity to (200% base_AD+100% additional_AD+100% armor) it would be good buff to brusers/tanks which are suppressed in this meta. But they cannot do that because range champions will buy it instead. Ezreal should be torn off from connection to spellblade effect of bruser items. If you really want to save spellblade Ezreal, just split spellblade effect into 2 versions, better version for melee and worse version for rangers. Same written above goes to Lich Bane and IBG. With Lich Bane the situation is even more complicated, so I think it better be removed from game entirely (in the way of switch to % of other stats, not AP) cause it replicates scaling on abilities. ---------- CONCLUSION AGREE to buff spellblade for melee champions.
Mártir (EUW)
: Yuumi is unplayable
It is funny how Youumi is nerfed mostly because of her slow, while Zilean has same slowing and never nerfed.
Pxerkza (EUNE)
: one crazy interesting idea on how to make pantheon viable wait for people to stop using conq and start playing him properly before you overbuff the shit out of him and then we have 10 patches where he gets nerfed in a row the champion is already viable due to his E wait for people to start playing with it like they should instead of trying to use it like old panth E
I'm afraid they will just push numbers, until Panth gets 55% winrate, without that winrate being indicative about anything, because 0.1% will actually play him.
Rioter Comments
Rhaykko (EUW)
: > [{quoted}](name=Kitty Girl,realm=EUW,application-id=39gqIYVI,discussion-id=kWdOXuyx,comment-id=000100000000,timestamp=2019-08-15T17:26:07.770+0000) > > matchmaking System cant be fixed the matchmaking System works "fine", now the people is diferent, win/loose isn't enought to evaluate a player, > In teory matchmaking is fine, but people don't know how to play the game, they dont play safe, they go 1v5 and blame others, and recently there is a lot of smurfs, matchmaking is hard be diferent, You can't evaluate a player by KDA, you only can evaluate mostly by win/lose ratio, but win/lose ration dont care if player got carried all games, you lost game you lose mmr you win game you wim mmr, no matter if you feed or you win 1v9 you will always get mmr. > There no way to know a diference betwen a good and bad player just by winrate. There's clearly no difference between a 400 game 45% WR Bronze II player and a 400 game 55% WR Diamond II player. You can actually tell if a player is good or bad by winrate,but you need a good amount of games to do so.
can confirm diamond noob came to my division, got in the face and flamed
Jupimm (EUNE)
: Is the Matchmaking ever going to be Fixed?
because rito were told specifically that its broken and they just dont understand they keep doing the same, they even increased number of divisions, there isnt enough players to fill all these golds and plats
: My humble suggestion for improving player experience.
Leavers are totally product of Riot's matchmaking. You are fighting the players in this game, in fact you should feel sorry for them cause they were getting in the games they should not, against opponents who are smurfing, boosting etc. Give me Rekkles in my team so I won't be leaving because enemy team got 100T Bang. Always somebody is boosting and it's not funny. My ADC is trash, enemies are duo challengers. They know matchup, I know matchup, but my ADC does not. He goes to die then AFKs.
: Pointless to main Irelia, is she trash?
Noobs lack knowing their win conditions with her. General playerbase knows well how to counter pick.
C4libur (EUNE)
: Randomly while playing the FPS drops to 1 and the CPU sticks to 93% until I restart the PC
: After 2; 3 games always a Problem after champ selet Client doeasnt appear . I quit this game
: Garen vs Urgot - Bugs over Bugs over BUGS :D
Can you just support your word with short video clip? Nobody cares aabout replays, use OBS or any other video rendering to make a clip which normal people like us can watch, don't forget to film with 0.25 speed.
: tahm kench and people killing themself.
Rito games just think that everybody is challenger. Just walk away, nothing really interesting. Their usual practice.
: Played against several pantheons, His damage is not toplane material.
I think this is a good rework. But sadly there is no place on the map for Panty. Reason behind it is that his ult does not deliver. Problem is delay. Remove delay in Pantheon ultimate. Make it smaller radius. But remove delay. Check out Warwick ultimate (still useless but for other reason). No delay. You instantly jump. But easy to miss. Pantheon's ult is both easy to miss and large delay. People still can use protection against Pantheon's ult. Flash out, press barrier etc. Pantheon's ult should be enough threat so people forced to flash it. But they just don't care. Everybody knows where Pantheon is. Where he will jump. It's just same problem with Ekko's W. Useless because of delay, visibility. To get hit by such abilities you gotta be iron-4.
Rioter Comments
Rioter Comments
SuperJunk (EUW)
: every champion which doesn't have ap scaling, can go ap because of lich bane xD (+nashor's tooth for some champs)
Rioter Comments
: Dodging
Dodge is a crutch for temporary fix of broken matchmaking.
Rioter Comments
SinsanitY (EUW)
: Ranked is a mess, not worth the time, and the current "match maker"... I feel like i'm in a Casino
Somewhere in the early of this season I climbed steady until silver elo. Then suddenly something changed and I got all iron players and people with 30% winrate, which are uncarriable. The system is legit broken. It is mixing new players and old, it is putting 30% people together with 47-52%, it is for some reason putting "duos of trash" in my games. Why the hell they still allow duo to exist in soloQ? I was thinking that part was going into Flex. And it will be right solution to move duos into Flex, where they will have fun fighting against trios and 5-man squads.
SinsanitY (EUW)
: Ranked is a mess, not worth the time, and the current "match maker"... I feel like i'm in a Casino
They need that coinflip mechanichs of MM, so the only choice for you as player would be to buy eloboost. What this system needs is total RESET of all scores and new transparent score system. I want to know how much is difference in the match they offer me. Instead they force me to the use of query sites and dodging. Dodging is not good, and I don't want to do it. But I don't want anti-fun games where I get 30% winrate person.
Rioter Comments
ZawardoJJ (EUW)
: Champion that you can hypercarry with? (1v5 the enemy team)
1. Play ranked games. At least 50 games on your champ. 2. Don't look for 1v5 champion. 3. Don't troll and play your role. I see you play TK. You pick support, go support your ADC. Buy support item. Place wards. Trade in lane. Find yourself proper ADC player on voice who can CS (in silver they already not so bad in CSing). 4. Expand the champ pool for your role. 5. Understand how bottom lane works (you are support). PS About 1v5 champs. So you wanna be Yasuo main? Then I don't understand why you still not having like 100 games with 0-10 with Yasuo. You can only become a good Yasuo, if you rise from Iron. Become IRON MAN.
: Fizz is Crazy OP (Delete him of the game)
Well if talking seriously, the problem of assassin like Fizz is that there is no balance between competitive and casual play. What is OP in casual won't be OP in competitive. Thats why they buff Yasuo and Fizz to the point of absurd numbers (Fizz is ridiculous base damage, Yasuo is ridiculous both base and scale), while their actual competitive use equals to zero. Because in competitive, people PLACE WARDS. They do it for real, dud :) Unlike all these diamond trash elos (and everything below, like double trash). About Fizz what was funny for me is that why the hell they make assassin which is actually counterpick to all other assassins? That doesn't make sense. Kind of "king of assassins" :) Fizz is only strong because every tank is nerfed, every sustain pick is nerfed.
: Fizz is Crazy OP (Delete him of the game)
Omega Squad Team is already looking for you on Runeterra
Silent Note (EUNE)
: Why is it so frustrating getting a chest?
Because you have the skill on those champions you like, because you played those the most. But if you dislike champion, you won't be good even if it's OP.
: Champions playrates aren't just about balance. Ivern have a very weird and unique playstyle without forgetting that he's a support (what's the least played role that most people get autofilled in? Well, it's support...). So it's very natural that nobody wants to play him. His playstyle also makes him super hard to play since the ivern player needs to be very skilled at him and his team should also know how to play with Ivern (uses his shield and Q dash properly). Those are things not available in lower elos which makes people think he's a troll pick. Btw, as an info, they are working on a mini rework for Ivern that's supposed to hit next season "if the tests go well) that will make him permanently ranged and changes the way his ult works. You can check that [here](https://twitter.com/Squad5lol/status/1158520630691549184/photo/1?ref_src=twsrc%5Etfw%7Ctwcamp%5Etweetembed&ref_url=https%3A%2F%2Fdotesports.com%2Fleague-of-legends%2Fnews%2Fyoull-no-longer-be-matched-against-the-same-player-multiple-times-in-tft-in-patch-9-16).
That's the thing I was saying. Nobody plays that champ -> everybody forgets what he does -> people on that champ are screwed even more cause their team sux.
: Its pretty simple, both champs requiere a Team or better saying teamwork. So thats why they are not picked often in a Game where teamplay or understanding of it is nonexistent.
They are not picked competitive also. Skarner did see some competition only during times of tanking meta. In fact, the higher elo you consider, the less you get those picked. Look challenger stats.
: 0_o Yumi and Ivern are completely different. Only bad Iverns are defined by shield spam, what really makes an impact is Daisy-q-brush usage
They are not different. Both use Athene. Just compare what healing does Yuumi when fed and what shield does Ivern. Ivern just looks useless in comparison.
: Has Ivern Krugs issue been fixed? If not, he will never see much play... jungle is all about fcking Krugs right now
Why? I think Yuumi is just better version of Ivern, so he will never see any play unless they buff him same as her.
Shamose (EUW)
: Ivern sucks ass and skarner is boring af. Skarner is fine balance wise though.
I suspect it's not just about balance with Skarner. Guy barely fits this game at all. He meant to be tanky and close range, and neither of both is true.
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