Rioter Comments
Cypherous (EUW)
: > Its not about balance, winning and losing arent the most important things here. There are certain champions that I and many others do not want to play against. Same thing different coat of paint, you want to ban champs you deem too strong or you dislike playing against > And does adding a simple ban phase really take that much more time? Ban phase can easily add an extra 2 minutes to champ select, and again in a "for fun" mode that seems redundant, lets not forget this would also restrict the mode to people who didn't have access to a total of 20 champions as you would need a minimum of that to be able to join a draft queue All in all its just adding reasons not to add it
> [{quoted}](name=Cypherous,realm=EUW,application-id=EfgkoU7I,discussion-id=AMuB4Oaq,comment-id=000000000000,timestamp=2018-09-02T19:04:13.381+0000) > > Same thing different coat of paint, you want to ban champs you deem too strong or you dislike playing against Yeah, that's exactly why i would want bans, some champs are annoying. For example i find champs like {{champion:45}},{{champion:17}},{{champion:20}},etc annoying and wouldn't want to play against them, as it would make the game a lot less fun. However, it doesn't matter about the win-rates of these specific champs. They are just annoying. I mean why do you think everyone frequently bans {{champion:157}} in solo Q? His winrate is pretty balanced at 49-51% (depending on elo), yet he is one of the most consistently banned champions. Its because he is frustrating to play against, not because he is actually op. Then again if you want to ban a certain champ because you just dont know how to play against them or think they are too strong, why can't you? I know I cant ban every op champ, just the one that I struggle with the most. > Ban phase can easily add an extra 2 minutes to champ select, and again in a "for fun" mode that seems redundant, lets not forget this would also restrict the mode to people who didn't have access to a total of 20 champions as you would need a minimum of that to be able to join a draft queue > > All in all its just adding reasons not to add it Okay this might be an issue, especially for new players. I see your point, too many bans means they have little choice. But, ban phase does not take 2 mins. If it's like draft bans, then everyone bans at once and that's over pretty quick.
Cypherous (EUW)
: Well considering its supposed to be a "for fun" fast paced mode i would imagine its unlikely they would add the extra time a ban phase would add to it, why exactly does it "need" a ban phase, even if they added a ban phase you're only going to be able to deal with a handful of champions at best so it won't actually solve any balance issues
> [{quoted}](name=Cypherous,realm=EUW,application-id=EfgkoU7I,discussion-id=AMuB4Oaq,comment-id=0000,timestamp=2018-09-02T00:44:37.217+0000) > > Well considering its supposed to be a "for fun" fast paced mode i would imagine its unlikely they would add the extra time a ban phase would add to it, why exactly does it "need" a ban phase, even if they added a ban phase you're only going to be able to deal with a handful of champions at best so it won't actually solve any balance issues Its not about balance, winning and losing arent the most important things here. There are certain champions that I and many others do not want to play against. They are annoying and ruins the fun, that is the most important reason why there should be bans. And does adding a simple ban phase really take that much more time?
Rioter Comments
ShadWooo (EUNE)
: Umm idk, on the other hand it is nice to have still a way to win even when you were losing from start on kills and events - imo if the enemy was making fun of you intentionally not ending or they were unable to end, why not? I was on both sides. I can tell that when I was losing and I was mad of getting oneshots all the time, when this event allowed us to win it felt really good. When I was on the winning team and we were stomping them we had fun whole game so I wasn't mad that we lost due to this event. Afterall its not ranked game where losing might mean to get demoted and the games aren't 40minutes either...
> [{quoted}](name=ShadWooo,realm=EUNE,application-id=39gqIYVI,discussion-id=ULcNfr6t,comment-id=00020000,timestamp=2018-08-28T19:11:33.007+0000) > > Umm idk, on the other hand it is nice to have still a way to win even when you were losing from start on kills and events - imo if the enemy was making fun of you intentionally not ending or they were unable to end, why not? > > I was on both sides. I can tell that when I was losing and I was mad of getting oneshots all the time, when this event allowed us to win it felt really good. When I was on the winning team and we were stomping them we had fun whole game so I wasn't mad that we lost due to this event. Afterall its not ranked game where losing might mean to get demoted and the games aren't 40minutes either... Look, making the death timers shorter will NOT lengthen the game time, for god sake it will probably make the walking nexus' die faster, as more people can attack it! I'm all for come-backs and such. But only if that come-back is deserved. It feels really epic when you pull off a victory against all the odds. BUT, Sudden death practically gives the losing team victory in some cases. If a team is playing poorly, but the winning team cant end the game quickly enough, why should the losing team win?! It is unfair. Real come-backs take skill and patience. The way sudden death works is just annoying because it gives too much advantage to the losing team.
: its the final countdoooooooooooooooooown... if you die its over... its supposed to be like that to end games fast... thats why games usually are 15-18 min long max...
> [{quoted}](name=Dark Kimzark,realm=EUW,application-id=39gqIYVI,discussion-id=ULcNfr6t,comment-id=0000,timestamp=2018-08-28T01:30:20.267+0000) > > its the final countdoooooooooooooooooown... > > if you die its over... its supposed to be like that to end games fast... thats why games usually are 15-18 min long max... Yeah i get that its meant to end things fast, but both nexus would die just as fast with normal death timers.
TheNightLt (EUNE)
: Why League of Legends is losing its fun as a game
I wouldnt really call those champs "tryhard". I dont really play them, but honestly they're pretty fun to play.
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PaladinNO (EUNE)
: Count me in for some of that! https://vignette.wikia.nocookie.net/egamia/images/d/da/Ivy_Valentine.jpg/revision/latest?cb=20090423060440 http://soulcalibur.wikia.com/wiki/Snake_Sword https://youtu.be/y0OQ2v7rwJM?t=26
> [{quoted}](name=PaladinNO,realm=EUNE,application-id=Mpd1UjGe,discussion-id=6elsvLEB,comment-id=0004,timestamp=2018-07-05T10:37:17.517+0000) > > Count me in for some of that! > > https://vignette.wikia.nocookie.net/egamia/images/d/da/Ivy_Valentine.jpg/revision/latest?cb=20090423060440 > > http://soulcalibur.wikia.com/wiki/Snake_Sword > > https://youtu.be/y0OQ2v7rwJM?t=26 I havent played much Soul Calibur, but yes! This is pretty similar to what im thinking of here.
BigEasy97 (EUNE)
: what are u a masochist?:DD love the idea
> [{quoted}](name=BigEasy97,realm=EUNE,application-id=Mpd1UjGe,discussion-id=6elsvLEB,comment-id=0003,timestamp=2018-07-04T21:42:03.742+0000) > > what are u a masochist?:DD love the idea hehe thanks man
Luniya (EUNE)
: Gaining 3 spin per auto attack and losing spin for not being in combat for 3-5 seconds is REALLY, REALLY UNFORGIVING! Tryndamere, Kled, Gnar, all of them not only gain more of their bar but they also lose a lot less and take much more time for them to lose their bar, I think the passive values should get checked on. Add an AP and an AD ratio for the Q, if W is a dash you should give the champion extra stats, kind of like Graves, or give it an effect like Lucian's, but if it's the drag then it's pretty much Thresh/Nautilus, so dunno about that one. In the end, the only damaging ability you've given your champion is the Q and some AA bonus from the passive, the R should either give a massive boost to stats, be a great CC tool or deal tons of damage. In summary, I like the idea of the champion, but the kit needs much more work. This is great though, I've been inspired to share my own champion concept that I made a few months ago, I'll have to change the values though... Thanks for a creative weapon concept {{sticker:slayer-pantheon-popcorn}}
> [{quoted}](name=Luniya,realm=EUNE,application-id=Mpd1UjGe,discussion-id=6elsvLEB,comment-id=0005,timestamp=2018-07-05T11:57:48.976+0000) > > Gaining 3 spin per auto attack and losing spin for not being in combat for 3-5 seconds is REALLY, REALLY UNFORGIVING! Tryndamere, Kled, Gnar, all of them not only gain more of their bar but they also lose a lot less and take much more time for them to lose their bar, I think the passive values should get checked on. > > Add an AP and an AD ratio for the Q, if W is a dash you should give the champion extra stats, kind of like Graves, or give it an effect like Lucian's, but if it's the drag then it's pretty much Thresh/Nautilus, so dunno about that one. > > In the end, the only damaging ability you've given your champion is the Q and some AA bonus from the passive, the R should either give a massive boost to stats, be a great CC tool or deal tons of damage. > > In summary, I like the idea of the champion, but the kit needs much more work. > > This is great though, I've been inspired to share my own champion concept that I made a few months ago, I'll have to change the values though... > > Thanks for a creative weapon concept {{sticker:slayer-pantheon-popcorn}} You see i made it pretty unforgiving because having more range is quite a big advantage. So you have to be constantly AA to reach that power. But I see what you mean, maybe gain 5 spin per auto? The reason why i made it so you lose spin so fast is because if you stop spinning an object around in the air, you know, its gonna lose momentum pretty fast, you need to keep swinging. I know, I know, its just a game so maybe it could be more forgiving as you said. For the ultimate, it depends I suppose on what type of champion this would be. If it was a fighter or late-game-scaler, a large stat boost would be good but if it was more of an assassin or mage probably a large damage/cc ult like you said would work. But I'm not really sure what play style it should be. And yeah this is more of an idea or concept, not really a fully fleshed out kit, I just thought it would be cool to have a champ that utilises some sort of whip. I'm glad you liked it, thanks! And I'd like to see your concept too man.
Rioter Comments
Marcua (EUW)
: Riot is doing their best
Yes, this needed to be said. Rito is doing the best job they can. {{sticker:sg-ahri-2}}
: Today i finished school!!!
Same! I just finished today! Still got exams to do tho...
: Riven in Bloodmoon
she must be too op i guess? I mean if they actually put in all the assasins, champs like Master Yi might be added and he might be quite op in that mode
sparpo (EUW)
: How come i only ever get legacy skins from rerolling?
almost all of the legacy skins i got just look awful
Rioter Comments
LazySlav (EUNE)
: > [{quoted}](name=OP Champions,realm=EUW,application-id=slFBEUB8,discussion-id=Ukjsludb,comment-id=0006,timestamp=2018-01-09T19:28:42.762+0000) > > I am happy that one for all will be comming back :) > > But is it really that hard to work on one for all while having a game mode like arurf running like normal. I mean you already have a lot of game modes working so you should be able to just activate them without problems and then keep working on one for all, right? Maybe they don't have individual server to run it. And must test on real one where rotating game modes are now. Who knows.
> [{quoted}](name=LazySlav,realm=EUNE,application-id=slFBEUB8,discussion-id=Ukjsludb,comment-id=00060001,timestamp=2018-01-09T20:19:40.079+0000) > > Maybe they don't have individual server to run it. And must test on real one where rotating game modes are now. Who knows. It not a server problem, i remember reading somewhere that they haven't implemented it into the client or something like that
: YAOI VARUS-KUN ~nya~
But like varus the darkin is not gay (well i mean he could be, we dont know, it doesnt say. I mean any champ could be gay but its not nessessarily mentioned) its the humans he merged with who are gay
Krubaver (EUW)
: what champ should I play to solo carry out of silver?
Rioter Comments
Rioter Comments
: Cannot connect to the Authentification Service
: Grievous Wound is the most anti-fun mechanic this game has!
The most unfun effect? I disagree. Really hard CC and {{champion:516}} 's new "brittle" effect has to be among the most UNFUN effects. Champs like {{champion:113}} {{champion:32}} {{champion:89}} {{champion:12}} are not fun to play against. Sure, grievous wounds is strong right now, maybe a little too strong and specific champs like {{champion:266}} suffer the most. But my point is, that GW is not unfun, just annoying. Alot of champs dont even buy lifesteal and, if im playing a tank late game, most adc's can ignore the GW from a thornmail and still heal up from me.
Tymaczek (EUNE)
: Mastery lvl8 + ?
I think if there are any more masteries, they should be based on your win/loss ratio with that champ - a pure indication of mastery. No matter how many games you win or S you get, u could still be bad at that champ. So after you hit mastery 7, you need to prove your skill by how actually good you are. Maybe you need like a winratio of 55% or something.
: Shen Tips
His ult works well with invisible/camouflage champs. When they are stealthed ult them and the enemy won't see the ult effect. I not exactly sure if this works, but I think so. When you ult your sword immediately travels with you so u can press w instantly to shield em from auto atks. Try and get to the brushes first in top lane. Then place your sword in it. After that its easier to make it pass through them because its behind them. That's all for now, there's probably more but I can't remember them right now
Rioter Comments
: What about learning to play against him ?
> [{quoted}](name=Highman King,realm=EUNE,application-id=39gqIYVI,discussion-id=oJd2VW83,comment-id=0005,timestamp=2017-01-04T01:19:12.877+0000) > > What about learning to play against him ? But don't you think people would of found out how to do that by now? It feels like yasou is too difficult to play against. When a champ becomes strong and is played by a lot of people, people find a counter. After some time other people begin to learn to play against it and that champ becomes less strong. This has not happened with yasou.
: One of the last people in the office just chilling out what are you doing?
Its my birthday today :DD and I'm good. How are you?
: Today, i had to go to the school psychiatrist
Heheh, but like, even if you were drawing the real satan it shouldn't matter, because satanism is a real religion and all. So you shouldn't of been sent to the psychiatrist anyway. Is it some sort of hard-line Christian school?
: Yasou is overpowered
Yup, yasou is op as hell. Everybody says he's only good when played correctly... But so is every champion. Every yasou every game seems to get a load of kills and either wins his lane or makes a comeback later on. I don't think he should be nerfed that heavily but windwall definitely needs to be toned down. Hes just annoying and not fun to play against.
Rioter Comments
Berrevan (EUW)
: Azir skin thought
Hmm, but he's still from Shurima regardless of whether he's ascended or not, so wouldn't his sun disc turrets and soldiers look the same? Sure the skin of Azir himself would look human but all his abilities would be the same, therefore it would have to be a really cheap skin. For example Redeemed Riven and Swiftbolt Varus, their moves don't change just the champ changes and both these skins are the cheapest for each champ(I think). Not that there's anything wrong with a cheap skin however.
: I have 47113 RP!!! WHO WANTS A SKIN??? #3 ༼ つ ◕_◕ ༽つ
If this is still going on: 1:Dark Star Varus 2:Warlord Shen 3:Arctic Ops Varus Thank you
Savage Devi (EUNE)
: Because for many, creating their own champions isn't for the purpose of somehow getting them into the game but rather express their own creativity and share ideas for the fun of it.
But what's more satisfying than getting our own creation into a game played by millions? At least a rioter could consider or at least a comment as to why they couldn't put this champion into the game? Obviously they couldn't do this for every post but it would just be reassuring to know Riot does care.
Rioter Comments
: So he is viable but not as adc. The guide you give me was very good but there has been big Changes to many of the items ap varus could use. How do you Guild him today?
AP varus is really fun, I dont know how high elo you could take ap varus. I never see someone like Faker or other challengers build anything other than AD caster. AP varus is really good though, I win nearly every laning phase(I really mean almost every time, but champs like yasou are really hard to lane against) and has a better late game than an AD varus. AD varus has a far better poke however, with AP you need to get a little close to the action, but can be a little dangerous. AP has another advantage is that you are tankier and can 1v1 far better than AD varus. When I build AP I usually use in this order: Core: {{item:1055}} - {{item:3027}} - {{item:3115}} (or {{item:3091}} i usually use {{item:3115}} though ) boots: {{item:3009}} (or {{item:3158}} ) optional: {{item:3285}} {{item:3116}} {{item:3089}} {{item:3146}} {{item:3124}} {{item:3026}} Even with ap varus you need to have AD runes/atk speed runes/cooldown, but you have AP masteries. I usually take ghost as the other spell
: What is state of Varus?
I main varus right now and definitely his meta is mid. He's just a really poor adc, either you build ad caster or ap (thats right- ap, its surprisingly powerful). Once i fought another varus in mid (I was also varus, this was a blind match). He built adc and i build hybrid ad caster/ap and in a 1v1 i completely destroyed him. He just couldnt do all that much to me. And just a note ap varus can kill super minions faster than any other champion. Heres a guide explaining how good ap varus can be: http://www.mobafire.com/league-of-legends/build/the-ultimate-ap-varus-guide-500-games-of-ap-varus-452078
AznaktaX (EUNE)
: I....have nothing. Literally, that does sound ludicrous. Even if you didn't participate in most of the objective seizing, that score is pretty insane even for a Challenger smurf Varus.
haha, thank you for the compliment :D . But its weird, its not like i dont try and take towers. i do try and get objectives so i dont no why i cant get a S
Maluber (EUW)
: Object participation plays a large role in what grade you get. I've gotten A's with good kda's that could of been S's had I been there when towers were taken. Likewise I've gotten S's with an average kda but good object participation.
huh... I usually try and get as many towers as possible, but maybe i dont do it enough...
: it's easier to get high scores if you successfully play your champion in a role where no one does, for example, you might find it easier to get an S as an adc if you play it top or mid, which not a lot of people do and when they do it's trolling so that brings the requirements down a bit.
I wonder if {{champion:110}} top would be good... There isnt really much else varus can do and hes not actually that good at being adc, hes stronger building AP or AD caster, which are generally played in mid. But, AP varus is really good at tank killing so i guess top might be a option.
Rioter Comments
: Varus Needs a New Passive
I main varus and he just cant be adc. I play him mid (building ap on varus is surprisingly op) and after while i dont even care about his passive, it just doesnt seem to make all that much of difference. I think maybe they could either change W into the passive then get a new W or just get a completely new passive.
: A jungler that controls minions.
Sounds awesome. I really wanted a champ that could at least do something with minions
Rioter Comments
: I don't main a champion?
"I fear not the man who has practiced 10,000 kicks once, but I fear the man who has practiced one kick 10,000 times" -Bruce Lee
: Towers should be something you are scared of. [Suggestion]
If you want towers to be not bad all game then I think towers should do a small amount of added percent damage. This would mean they able to take down most champs no matter what. I mean like really small: outer turrets do [what ever damage they already have + 2%], mid [damage already + 5%], inner [damage + 1% that increases by 1% every 1 sec] and nexus would be [damage + 2% per 1 sec]. I dont really see why towers need buff, but percent damage is how i think it should be done.
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sparpo

Level 91 (EUW)
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