Luchjo (EUW)
: Free Hextech Chests By Getting S- Or Higher Could Really Use A Rework
The idea is to encourage players to try new things, rather than farming S ranks on one single champion. And it’s near the end of the year, only 2 months left... so no duh your starting to run dry it’s coming to the end
: idk where you got that rakan turns into his real star guardian form in ult. He stays dark during all skills and only gains his form for a short amount of time during the recall. Xayah gets her pastel colours but only for the duration of her ultimate. She doesnt stay transformed.
Actually rakan does... he becomes pure during his Q and becomes fully corrupted during ult, same as xayah who becomes pure during the ult and fully corrupted during the W.
Nervonn (EUW)
: Return (revert) Akali
New akali is more healthy than old akali, so no old akali won’t be returning... think about it Riot had to rework akali, if they revert her then suddenly they have to rework her again, waste of resources you might as well do a second rework if she’s an issue
: Riot Give udyr a new passiv
Firstly that’s very imbalanced... 35 armour pretty much doubles it early game he’d be impossible to fight. Secondly uydr needs a full VGU, he’s a stat checker with a decent amount wrong with him and he’s on riot’s list... so he will get a new passive as well as completely updated abilities some time in the future
: who do you think will win worlds this year my money is on SKT
Prob SKT again, though I think the potential for an upset is very much there... they have to go through G2 first and historically G2 has SKTs number
: Try laning a sunfire cape sion with cleaver darius, then come back to me.
I’m a sion main, sion doesn’t ever win that period. It’s very easy for Darius to stack up cleaver meaning that sunfire loses 288 gold worth of stats, making it only worth 74% of the price... which means that a good amount of gold is wasted buying a sunfire while no gold is wasted in BC stats. This is before factoring in conquerer or darius’s natural % armour pen. In the match up there is outright no time in the game that a Darius loses to sion... due to how sion Q works it’s very easy for Darius to land his Q, even buffering it with the cc. This alone means that sion struggles to avoid his Q heal and will never be able to out damage him. This isn’t factoring in that Darius has his own interrupt as well, and on one item they will have roughly the same health (Darius has way more base health and the health stacks haven’t happened yet, and BC gives only 25 less health) doesn’t have meaningful armour anymore, and Darius heals more than sion shields (and for cheaper, and on a lower cooldown). So Darius is tankier than sion, deals more damage than sion, heals more than sion, and has no less than 4 different ways to make sion’s early armour purchase feel like buying mana on riven (E passive, conquerer, black cleaver, and a true damage ult)... at what point is sion meant to win this?
Rioter Comments
: Given how they played yesterday I really don't think they will win worlds, unless they pull off something incredible in quarters.
Don’t forget best of 1s are super volatile and can really go either way... G2 are best at best of 5s where the occasional int game matters less... I mean they lost to the wildcard region multiple times during MSI and still took out SKT in a Bo5 So we should be looking at a very different beast in the knockout stage... still not sure if they can beat SKT but so long as the group draw goes favourably and they avoid SKT till the finals then I think they can at least come second pretty easily... or at least put on a good show
: Top lane is already lost in lobby due to counter pick
Then learn how to cope with this... yeah riven has some rough match ups but if you actually watch high level riven players they don’t get hindered by this. For example when vs renekton players like box box can actually win the lane, renekton beats riven early but actually has a weak level 1, where as riven has among the strongest level 1s in the top lane... so it’s more than possible to do an early trade to get renekton low or even kill him, then you’ve got the lead in the lane. Counter pick meta doesn’t exist, in all match ups it’s the player who understands it better that comes out on top, if you wanna play riven you’ve gotta learn how to navigate rough match ups
Cadynn (EUW)
: ***
Fighters get conquerer and buy black cleaver first item... this reduces the first item spike of tanks to nothing. If the tank is currently winning lane then they loose any gold lead they had because it’s gone to stats that aren’t used, and if they are even then they’ve auto lost lane. So yeah fighters are the problem, that’s why top lane tanks are the dead ones... because conquerer and BC counter them without the tank being able to do anything
Immort4l (EUNE)
: ok dude first of all. Coqueror is probably the most balanced rune in the game. Second coqueror is the only thing that stop tanks from just going full armor against ad teamcomps, Third the tanks are bad because mages are op at the time and they have no counter in items yet. Maybe before you speak about something try to look at it from different perspective. Also from this post you seem to not play any champions that are running conqueror. Try it and see how bad it is early game {{sticker:slayer-jinx-catface}}
Conquerer was the biggest mistake in the game, it killed tanks and added power to the clsss that has ruled top lane uncontested for 6 years. The thing stopping tanks from going full armour is % armour pen... fighters get one as their first item so frankly tanks never get a chance to go full armour. And if your full ad vs a tank you deserve to not be able to kill him. Fighters have caused tanks to be in a bad spot for years, they’ve always done their job better... while mages are an issue for tanks as well fighters and % armour pen is just as problematic. So maybe you should take your own advise and try to play a tank into a fighter
: Conqueror does barely nothing to tanks lol. A darius with conqueror and armour penetration can't 1v1 a tank sion.
If your losing a 1v1 as Darius to a sion your doing something very wrong. Conquerer does a lot to tanks, why do you think it getting released was the same patch tanks officially died
Ilovemobas (EUNE)
: YES! please remove the true damage from conquer best balance decision i have seen in a long time!
I mean it’s a step in the right direction, but tanks won’t be in a great spot afterwards
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=Na1VEid5,comment-id=000100010000,timestamp=2019-10-19T23:15:56.148+0000) > > But as time goes on people ask for it to be reverted back to these seasons. You view the negative of the present but the positive from the past, so every current season is the worst, and every past season was good regardless of how good they actually where. > > In reality they are all about equal tbh Worst season ever was 3. Season 4 was very bad too but it was actually the season in which things finally started to get better (starting by putting down for good many broken champs).
Didn’t play enough of S3 to judge (joined during it so I spent most of it pre 30)... but I can understand why with kassawin and such. I don’t think I have a favourite... they all kinda bend into one
: Yea Akali too weak, that is why she is pick-or-ban on Worlds? Because Faker is too dumb to play on weak champion?
At no point did I say she was weak... she’s a good champion especially when played by a good player (like faker), but that doesn’t mean she needs nerfs. It’s disporpotionate in pro play as you need a good player to get anything out of akali and everyone there is a good player who puts more time into learning their champions than we probably do playing the actual game. Like I said needs more data, pantheon has 100% ban rate showing something is wrong, where as akali is in an environment where she is naturally stronger than regular play so Riot needs to look and judge whether she is too strong or not using other data
: Theoretically doesn't mean it has to be untrue each time if it just got worse and worse. {{sticker:slayer-jinx-wink}}
But as time goes on people ask for it to be reverted back to these seasons. You view the negative of the present but the positive from the past, so every current season is the worst, and every past season was good regardless of how good they actually where. In reality they are all about equal tbh
: What if Kassawin appeared in this meta?
but There’s a difference here... bans can come from three reasons, the champion is too strong, the champion counters your own, and the champion is hated... pantheon falls into that first catagory which is why he is being nerfed and why he has a 100% pick and ban rate in worlds. All of the others you mentioned (shaco, garen, blitz, zed, yasuo, Darius, and akali) all fit into the third catagory... the champion is hated and always will be hated... they will draw a high ban rate regardless of how strong they are. So no point nerfing them if it’s just because of community opinion. That’s why riot look at a wealth of information not just ban rates, that way you eliminate extraneous variables. Plus 25% ban rate is pathetic compared to kassawin, not even comparable
: #SAVETHEBOTLANEMETA
Bot lane is the most important lane in the game and that hurts everyone including bot lane... we’ve been asking for riot to nerf the importance of bot lane for months now and that’s been one of the main goals of the preseason. So no it’s not just assasin mains, it’s everyone who isn’t benefiting at all from bot lane being too dominant that’s gonna be for this change
Seasσns (EUW)
: The Meaning of Reworking (Aatrox and Swain)
Reworks happen for many different reasons but the main thing is that the original kit is unhealthy and doesn’t belong in the game anymore, so adding a new champion with the new kit doesn’t solve anything as you’ve still gotta get rid of the old champion. Aatrox was reworked mainly due to his stat check nature... he jumps on someone and whoever strongest wins there’s no outplay or counter play which isn’t healthy... that alone validates him for a rework He also was very unhealthy with his W, high attack speed and rageblade allowed him to proc it way too often creating a balance dilemma... do you make individual hits weak killing him early game and making it unsatisfying but having his late game be balanced, or have each hit be strong making it satisfying early game and broken late game. This is the source of 90% of aatrox’s issues He also was too similar to some other champions, namely trynd and jax... this created a situation where if one is strong the others have to be weak because there’s no point picking them over the strong one... and jax 90% of the time is the strong one. So decoupling him from that playstyle would help him and them. When reworking you remove the thing causing the issue and see what’s left, and actually that’s all Riot did with aatrox, only his W was removed (and E but nobody cared about that ability)... Q got split between Q3 and E, passive was put on ult, the ult is still a steroid, he’ll even parts of his W where put on his passive... just the three hit W that’s gone, and once you remove that it isn’t aatrox anymore. So aatrox was the unfortunate case of the thing needing to go was the thing making him who he was. ___ Swain also had stat check elements on him, he was also a drain tank which has its own set of issues (all drain tanks have been reworked or will be reworked, they are just problematic). And to be honest most of swain was kept the same, just less on point and click DoTs and better windows of weakness. It’s also brings up another point, I mentioned aatrox was causing issues with jax and trynd, and the same thing caused graves to be reworked due to their similarity to lucien... if two champions are too similar they can’t both exist... if Riot released new swain and kept old swain they are too similar meaning both of them will cause massive issues likely resulting in old swain dying big time... which would mean he needs the rework he was meant to get.
: I mean claiming that botlane is the most influential lane in the game is a little hilarious. By all means please try to get to Diamond as an ADC and after that we'll see if you still feel like that. "none of these changes are preseason worthy" So you think that just because it's preseason riot should change the game just for the sake of changing the game regardless of whether it's good or bad? Also you seem to be under the impression that if there was no gold from hitting the tower people wouldn't hit it. You have played league of legends right? You know that taking the turret is part of winning the game? it is physically impossible to win the game without taking at least 1 tier 1 turret. People played the game for 8 seasons without the need to take the turret for plating gold you suddenly think that will stop and everyone will go back to gentlemens agreement farm it out league? You also realise kills give gold right? Kills will still give gold exactly the same as they have always done all people are suggesting is that there should be a little more armour on the turrets to stop them going down at 5 minutes after a jungle gank.
> I mean claiming that botlane is the most influential lane in the game is a little hilarious. By all means please try to get to Diamond as an ADC and after that we'll see if you still feel like that. Never said adc, just bot lane... bot has anywhere between twice to three times the gold income than any other role simply due to there being multiple players (each kill gives assist gold, a gank can at least double the amount gold from a single kill than anywhere else in the map, and there’s two potential kills). That’s why it’s the most important role... because a simple misplay and kill or a successful gank in the bot lane would have to be matched by someone feeding elsewhere, it’s simply not realistic to match a lead in the bot lane resulting in whatever bot lane winning winning the game. And I said better bot wins, I’m not an adc player so that wouldn’t be me winning would it. > So you think that just because it's preseason riot should change the game just for the sake of changing the game regardless of whether it's good or bad? It’s not changing for the sake of changing, nor is it changing only to target an issue. League is a game that evolves and must evolve to survive, that doesn’t mean riot must always be reactive to issues but also proactive for what they think will be improvements... preseason is the only real time riot can implement these changes Same thing was said about plants, and they turned out to be fine and actually good improvements to the game, same with rift herald and elemental drakes... best to give them a chance. Ultimately it’s their game, if there’s a direction riot wanna take it they are the ones that get to choose. > Also you seem to be under the impression that if there was no gold from hitting the tower people wouldn't hit it. You have played league of legends right? You know that taking the turret is part of winning the game? it is physically impossible to win the game without taking at least 1 tier 1 turret. People played the game for 8 seasons without the need to take the turret for plating gold you suddenly think that will stop and everyone will go back to gentlemens agreement farm it out league? You also realise kills give gold right? Kills will still give gold exactly the same as they have always done all people are suggesting is that there should be a little more armour on the turrets to stop them going down at 5 minutes after a jungle gank. But there’s a difference between taking s tower and taking one early. Early game champions rely on doing things like taking early towers, as that’s an advantage that not only opens up the map but also grants a good portion of gold... that creates a larger advantage over their opponent allowing them to snowball and not fall off as fast. By just making towers tankier early you kill this, if you’ve made towers hard to kill with 2 people you’ve made it impossible with 1... suddenly a champion farming under tower or roaming out of lane doesn’t get punished as they can return to lane before they loose anything making playing around your own lane much harder, which in turn kills lane bullies. Your under the impression that so long as a tower gets taken it gives the exact same advantage but that’s wrong... and for an early game champion removing the ability for them to punish opponents leaving them on their own during the laning phase would kill them
: > [{quoted}](name=swampert919,realm=EUW,application-id=39gqIYVI,discussion-id=oFZRUTe7,comment-id=00050000,timestamp=2019-10-18T22:46:07.386+0000) > > No top lane tank is doing fine, even in pro play they’ve been completely forgotten (litterally besides 3-4 Orrn picks there’s been no top lane tanks played at worlds... and no chogath isn’t a tank) > > It’s not that they are no longer unkillable, it’s the fact that it’s too easy to kill them now... why bother playing a tank if you don’t tank more than a regular damage dealer, hence why bruisers or playing tanks full ap like malphite is currently infinitely more useful {{champion:31}} not a tank? LUL
Yep he’s not a tank. Tanks are tanky champions who fall off in damage past early game in exchange for high utility, where as a bruiser is a champion who is tanky and deals high damage. Chogath falls under that second catagory. Ultimately chogath has way more in common with Darius and garen than he’s ever had with sion or Orrn
: So can we talk about the proposed season 10 changes?
Except your wrong in several places. The things the community has been asking for are; less snowbally, top lane tanks to actually be worth picking, and less importance on bot lane (as the game is currently very much better bot wins). The snowball isn’t to do with tower plates, it’s cause defencive itemisation sucks for anyone who isn’t a mage and anti tank is stupidly strong... which means there’s no point building tanky and everyone dies instantly, resulting in 5 damage threats per team all dying at the drop of the hat creating a fast paced snowball fest. Nerfing or getting rid of tower plates won’t change this. Riot have started making strides towards this with the conquerer changes Tanks being dead are due to the reasons above, their items suck and the counter items are too strong... again strides. The bot lane domination is also being targeted though not as heavily as I’d like (little bit less exp ain’t gonna help much)... problem is as soon as bot loses a tiny bit of relivence adc players freak out (not naming names) calling them gutted... so riot isn’t and won’t do anything meaningful to stop this. And before you say anything this bot lane domination hurts adcs just as much as other lanes... why do you think you get so many ganks, junglers are wasting their time ganking anywhere else. None of these changes are preseason worthy, you can do all of these whenever you like... and as the 10th anniversary Riot was going to pull out the stops... so yes nobody asked for the elemental rift, but what we are asking for isn’t preseason material. ___ > In season 9 they introduced a ridiculous new amount of gold in the game which again no one asked for in turret plating when the only thing we wanted was more armour on the turrets early on But that causes other issues... if towers are too difficult to take down early there’d be no reason to try, champions who rely on shoving waves or early game pressure die off because they become incapable of gaining a meaningful lead, kills in lane would matter a lot less as they no longer translate to objectives... resulting in the early game stagnating and becoming a farm fest. Tower plates allow aggressive early game champions to gain an advantage without completely robbing the opposing player of their safety net after the first gank.
: Yes, they are.
No they aren’t... they’ve done nothing wrong... just cause you have a grudge against them doesn’t mean there’s actually an issue
: Single player mode should be available for all queues.
Which would kill ARAM for no good reason There’s no reason to separate the queues, frankly premades aren’t that big of a deal in ARAM
: Yeah, I don't care for people playing with friends ruining my experience.
But it’s totally fine for you to request riot to ruin their experience. Your not more important than them
MidPlayer69 (EUNE)
: Doom Bots
Riot have said they aren’t doing PvE modes anymore, doom bots falls under that catagory
DEOLO (EUNE)
: High noon ashe
Don’t forget the lore of the skin... while the other recent high noon skins are devils Ashe is an angel... so aesthetically she will look different
: In a separate queue, yes.
You realise that wouldn’t work right... teams are odd numbers... it means that duos can only be put with 3 players, and 4 players are impossible. So trying that is a logistical nightmare that would kill the ganemode off... all because you didn’t like people playing with freinds
: My regular request to remove premades from ARAM or create a separate queue for them is here.
ARAM is a for fun gamemode... if there’s any mode that should have premades it’s that one
Antenora (EUW)
: > Tanks arent even tanky anymore Many tanks are doing fine though. Tanks are no longer unkillable at {{item:3025}} {{item:3068}} like earlier seasons.
No top lane tank is doing fine, even in pro play they’ve been completely forgotten (litterally besides 3-4 Orrn picks there’s been no top lane tanks played at worlds... and no chogath isn’t a tank) It’s not that they are no longer unkillable, it’s the fact that it’s too easy to kill them now... why bother playing a tank if you don’t tank more than a regular damage dealer, hence why bruisers or playing tanks full ap like malphite is currently infinitely more useful
Rademenes17 (EUNE)
: > [{quoted}](name=Cat ín The Hat,realm=EUW,application-id=39gqIYVI,discussion-id=oFZRUTe7,comment-id=,timestamp=2019-10-18T10:14:34.888+0000) > > Bruisers are as Tanky as Pure tanks > > Tanks arent even tanky anymore because there is so much armor and magic resist reduction. > Too much True damage + Conqueror. I hope for next season that Tank items can get buffs so tanks will be viable again > There are only few who are viable. Tanks should be tanks and not meatshields cuz they are currently meat shields well well well, what do we have here? Did you ever played full tank Sion, Mordekaiser, Chogath etc ? Those champs can stay under towers like nobody cares and do the their job. I won't even try to tell you how 20k HP Chogath can pressurize whole team...
Chogath and mordekaiser aren’t true tanks, they are both juggernauts (tanky damage dealers, aka bruisers)... so you have proven his point that bruisers are tankier than tanks.
: Team builder support icon should be an epic
You say that like everyone who played back then didn’t just play a game of support just to get the icon... pretty sure you only needed to play one game of support you didn’t even need to win. So it’s really not that rare
Rademenes17 (EUNE)
: Support Pyke is underrated // and probably broken
That implies that everyone doesn’t already know this. He’s been considered one of the strongest solo Q supports for a while now and people have been calling for nerfs for even longer (with nerfs being on the pbe) Personally (as a pyke player) he’s got a lot of counter play that people just don’t bother with making him a noob stomper and is quite high risk... i also think the last set of buffs where unnecessary and shouldn’t have happened (making him give triple kill gold instead of just double was s bad idea) and that what riot is nerfing is more or less fair (decreasing health regen and base health making his mistakes easier to punish).
JustTits (EUNE)
: > > Seems like your part of the ‘ongoing problems’ Oh you have no idea. And it will keep being this way ;)
So you want riot to solve the issues while simultaneously being the problem... sounds like if you get banned or stop playing everyone is happy
: Aren't you people irritated with this role-swaping?
I mean... if it’s beating you then it could be argued that it is meta. That’s what meta means, it stands for Most Effective Tactic Avalible. If a swain support is zoning you off farm and preventing you from playing then it’s doing the job of the support early game, and then transitions into a more damaging role. It’s also got counter play due to the lack of hard cc and peel/engage. Instead of complaining about seemingly unusual champions try to learn these matchups... a big part of their success is that the person playing it knows the match up way better than his opponent allowing for a large advantage... if you learn the match up you rob him of this knowledge and gives you a good chance to win
: Tanks arent Tanky anymore
Pretty much. Conquerer is losing it’s true damage next season so hopefully that helps out, but there’s still a lot f work riot needs to do
Infernape (EUW)
: LoR doesn't have cards that randomly attack another one or have random effects. It's either it does X thing or it doesn't. And you don't need to buy card packs and pray to RNGesus to get the cards you want. You buy them with the game's equivalent of Blue Essence.
Ok so no RNG in card effects, just the usual RNG in card draws (as in which cards you draw from your deck in game)... thought they got rid of drawing a hand from your deck entirely I was so confused lol
Infernape (EUW)
: I found it pretty fun. This coming from someone that hates Hearthstone but did use to play a bit of YuGiOh back in the day. The fact that it uses League's IP and each champion has quotes with one another is pretty sweet. That and the fact there is ZERO RNG in the game is a godsend.
Haven’t had a chance to play it yet, just my observation having played a decent amount of card games from early access... by the time they actually launch the6 get massively improved. How is there no RNG... haven’t played it yet but it’s a card game it not having RNG is outright not computing with my brain right now
Zilawyr (EUW)
: Boring as hell imo, but something for everyone i guess
To be honest, early access/early days card games tend to be pretty boring... low amounts of card diversity tends to put people off. Card games tend to improve over time as more diversity gets added and kinks get ironed out. So if card games are something that could intrest you (they ain’t for everyone tbh) or wanna give it another shot if you wait for it to get on its feet then try it again you might enjoy it more
Arcade Lulu (EUNE)
: Wait.... Qiyana is a teenager too? (I haven't really looked into her lore) Wow, this just became a lot more interesting
While they don’t specify an age they certainly imply it... she mastered her elemental magic at 7 years old, and after a few years challenged her older sister and proved her superiority... so that and her model (size of it and all, she is tiny) she’s prob 14-16 years old... about the same if younger than taliyah.... and that means most likely not of legal age so still definitely within the realms of paedophilia
: Why is every new champ a female?
Who cares... we’ve got plenty of unique champions and still more males than females... big deal if you don’t like a new champion leave it for someone who does And the next new champions after Senna is a monk and a underground brawler, and we’ve also got an edgelord teased as well... so just wait for them instead of complaining
: paedophile? Who is a kid in these images?
You realise qyiana is not an adult either right... she’s only a teenager. So still just a kid
: Riot balance team
If riot implemented a fraction of the changes suggested by the community the game would be a mess... most of us don’t do game design and have no idea how to balance a moba, Riot have 10 years of collective experience... they are way more qualified and know more than we do.
JustTits (EUNE)
: Really glad for the new games! Are you gonna fix your first one, though?
Most of those ‘issues’ aren’t something Riot can deal with... what are they supposed to do ban anyone who might be a smurf, that won’t go horribly wrong. > Oh and btw, just so you guys will know: No matter how many games you'll release, I'll make sure to make the players's life a miserable hell by ruining as much people's experience as possible. :) Seems like your part of the ‘ongoing problems’
: wat is even counter to tryndamere?
Cc is the obvious one, controlling him during his out is great Ninja tank are a must have vs him, potentially even a rush item due to how much it stops him... omen as well is a fantastic item if you can itemise for it His ult let’s him extend a fight, but if you’ve got tools to essentially pause fights you can counter it... that’s why I like laning vs trynd with kayn as if he ults I can retaliate. His ult also is limited to reaction time, less effective as you head up the ladder but partially low elo you can back load your burst or spike it suddenly to catch him off guard, ambush bursting from FoW also works. He’s also got no range, poke him Following on from that his damage comes from rage, he also consumes rage to heal... if you put pressure on him you can prevent him from ever being a threat He is amazing at sustained fights, while some champions can outright beat him in these fights most can’t... try to use the tools at your disposal to keep trades short and sweet, longer you are in a fight with him the worse your outcome. He’s trerrible at anything outside of lane besides split pushing, use that predictability to your advantage If push comes to shove tank up and stay under tower, unless fed or your going full damage he can’t usually dive you (especially if you have cc) and most trynds push the wave hard... it’s possible to stay close in gold to him by wave clearing under tower but there is a risk of dives especially if the jungler comes. Supports can mess him up if he ever tries to team fight.
: ps4 and keyboard HELPP
It’s prob gonna be adapted for controllers so no keyboard required.
: Concern about udyr in preseason 2020
Not every champion benefits equally, like with runes some benefits more than others... think infernal it’s not exactly useful on a tank or support who hasn’t brought any ap or ad, or blue buff being pretty much worthless on yasuo. Same here, it doesn’t benefit uydr but it benefits his team enough to still be worth it. Also dragon souls requires 4 dragons if I’ve read that properly, so getting it is pretty rare and requires a team to pretty much get every single dragon to unlock in a realistic game (only 5 dragons spawn, you need to get 4 of them) so they should be very powerful
: they should at the very least improve his atk speed at make it on par with riven, for instance he is sluggish af
Why, riven is built to weave auto attacks in, aatrox doesn’t need to do that due to how his abilities works
: Might want to reread. > frankly I’ve never seen a team with elder not win the fight outright and win, it’s already strong so this is prob just overkill Seen, not experienced. So I’m also including all pro games and streams. It’s extremely rare for a team to beat a team with elder simply because of the amount of raw damage it offers a team, this is regardless of which dragons they have so the bonus stats don’t matter as much as you think.
Except I’m also including all the times where the losing team gets it... again your assuming I’m just using my own personal experiences, I’m also including high elo games, like usual you forget that the internet lets people draw experiences from others.
JustClone (EUNE)
: ***
Might want to reread. > frankly I’ve never seen a team with elder not win the fight outright and win, it’s already strong so this is prob just overkill Seen, not experienced. So I’m also including all pro games and streams. It’s extremely rare for a team to beat a team with elder simply because of the amount of raw damage it offers a team, this is regardless of which dragons they have so the bonus stats don’t matter as much as you think.
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swampert919

Level 163 (EUW)
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