Pixelbits (EUW)
: Riot, could you please turn the stats for all champions down a notch?
Its not champion stats which are the issue, it's items One and item will double the champions ad, going from phage+kindle to a finished cleaver will sky rocket the champions damage Items and champion scaling with items has steadily gone up and up and up for the last 3 seasons, combine that with the fact gold is accumulated faster then before (tower plating and minions giving more) if a champ ever falls behind his opponent has vastly more gold then him, much better items and so vastly more power off of a single lost trade Imo tower plating needs to be removed and a lot of items and chsmp scaling needs to be tuned down slightly I don't think this is solved by just net needing all damage by 20% But it can be solved with one simple change to the way riot balances Every time riot buffs a champions or items damage, they must also need another champion or items damage by a similar extent Every time they nerf a champion or items defence, they must also buff another champion or items defence This one "motto" change to balancing would cause the game to become slower over time, while remaining in a balanced state
: Can we don't have this discussione every pre season?
When riot stop making the game worse we can
: I found a gamebreaking BUG NEED InSTA FIX !!!!!
Your an idiot if you think just having an ap ratio means they build zhonyas or is somehow wrong Jhin lucian Tristana kogmaw and varus all have ap ratios in their kit are all of them utterly broken champions who need the ap ratios removed? Stop being a pigeonholing moron and allow people their offmeta builds
BranWagon (EUW)
: Season 10 dissatisfaction (support main)
Imo lol has been progressively getting worse every season since 7 I genuinely think riot don't care what the playerbase want and are ONLY balancing and designing around what tencent is telling them Chinese audiences like to watch in world's Every change they have made in the last three years has resulted in shorter more onsided snowbally games with a total coinflip meta, tanks and traditional mages got the shaft, endless assassin buffs (and endless new assassins) every new champion is just powercreep on old ones, every role only has 2-3 viable picks in it with the rest being defacto worse Games don't feel satisfying anymore, and it's because riot wants them to be over in 25 minutes of flashy one shots
Goki Doki (EUNE)
: A Global Overview Of The "Masked" Massive Support Role Massacre (Nerf)
I saw a comment from riot saying the support items are in a good spot because supports winrates haven't changed much ........ Of %%%%ing course their winrates haven't changed much, there is still a support on every team, they are still going to average a 50% winrate they can't NOT, doesn't mean the role isnt gutted
Cooler39140 (EUNE)
: My Idea for AP Bruiser Changes
Most of these are pretty good suggestions The reason ap bruisers just don't work atm is a bruiser need damage AND survivability I think your steraks equivalent is the best one here as it does.that very well I would also suggest another new item in an "ap black cleaver" I don't know exactly what stats it would have or build out of, but it would definitely have ap, health, CDR and a passive similar to either liandrys or cleavers, incentivising drawn out combat, and rewarding it with a stacking debuff/buff Also personally I think sylas could actually do with some more damage, he's at a 43%winrate in soloq atm and his damage is LOW even if he gets ahead with the sheer number of nerds he's had he just doesn't have enough, my suggestion would be to buff his passive damage He will never be balanceable for both organised pro and soloq while he has his ultimate, so riot shouldn't try Balance him for the playerbase to have fun with him, and let the supposed good players work around that
: Well, actually, i love playing Marksmen in the midlane. But i hate to play Marksmen in the botlane (infact, i don't play ADC, even tho i can if autofilled or someone ask for swap). Reason for that, is probably that i hate to be FORCED to play something without a choice, and when i play bot, i know i have to play a Marksman no matter what. Trying to do differently, expecially in low elo, would be an highway for a troll game. And i don't want to risk that. So i personally don't frown upon the new Marksman. Even less considering that Marksmen are still the less populated class (well, at least if we consider those who are supposedly "viable" in the bot lane. I would gladly play {{champion:104}} ADC if i had the time and the patience to practice it). EDIT: Also it appears that this Aphelios (did i get it right?) may be a knives thrower, and i like those (even tho the guy seems to be another edgy boy Kayn copypasta...).
i see you have a confused what im saying i was refering to an "ad marksman" as an adc, not the botlane carry as an adc, graves IS an adc, even if he is in the jungle (though loosely, id say hes more an assassin then a marksmen these days but eh) i was stating that in the last 20 champions 5 of them (6 if you count neeko) are auto based ad marksmen carries while only one fullfills the "tank" role it doesnt matter if you enjoy playing marksmen mid or not, this was a discusion saying that a person who for instance enjoys traditional mages mid, or juggernauts top, hasnt had a new champion in years, while people who enjoy playing marksmen are getting new champion after new champion i for one, dont enjoy marksmen (with rare exception, i dont mind kaisa ez jhin and senna but that is because to me they all feel more like spellcasters then autoattackers) so the fact SO many of the new champions are marksmen, and the next new champion is a marksmen means riot are just not making champions that i enjoy i like playing top lane bruisers, jax, wukong j4 etc, and in the last 20 champions there have been 2 bruisers, camile and kled, one is a jungler, the other is very niche its time riot stoped just pumping out assassins and marksmen (half of he last 20 champions fill those two roles) and actually realeased champions for OTHER players
Morrhen (EUW)
: Gotta admit that new, purely tank hero would be sweet. I personally find an enjoyment in stacking defensive stats on top of each other, diving straight into a fight and initiating fights for my team, while being this moving wall of defensive stats :D On the topic though, I'm surprised you aren't complaining about supports. From recent 8 releases, 4 of them can be used as supports. Champs being Pyke, Neeko, Yuumi and Senna. I get that you're complaining about Senna. But... she really doesn't accomplish the role of a marksman. She really is intended to be an aggresive support. Believe me, Riot itself is going to solidify her as support in 9.24 by doing few changes and pushing her along that way. However, you have one point there - items. Getting new tank items which aren't same over and over would be nice. Getting AP bruiser items is needed. Majority of AP bruisers use same items over and over. There's no diversity in builds.
im not complaining about senna (and i have played her in the adc role btw, maybe after nerf she wont be good there but atm she is an S tier adc) im complaining that the NEXT champion just anounced is another adc, when out of the last 20 champions 5 of them are adcs (and thats no counting neeko who in the past has more often build onhit/attackspeed then mage) im not complaining about supports as neeko "can be" a support, but she is primarily a mage/adc (yes she was used more as an auto attacker then a caster) and pyke i put in the assassin braket not support as that is more his playstyle (i grouped them more on champion type rather then role for example i put kindred as an adc as she IS an auto based ranged marksmen, she is just in the jungle not botlane) the issue isnt that there are new champions in X role, but that despite there being SO many new champions in X role and basicaly no new champions in Y role the next champion is again going to be X players who enjoy playing tanks havnt had a new champion since orn, nearly 2 years ago, and it was basicaly another 2 years before that players who like juggernauts the last champion of that type was illoai, and if you like traditional mages, your brand/annie/lux/xerath etc, the last champion for you was taliyah, who got forced into the jungle, and before that VELKOZ who was 29 champions ago, and is bascialy forced into support now as for ap bruisers, i stand by that ap bruisers in the current game just dont exist they are either tanks or assasins, the prime cases being sylas ekko and gragas all 3 have had tank and full ap builds in the past, all 3 have kits which are very similar in purpose to a riven irelia or pantheon, they are good at picking a target and sticking to them outputing a lot of constant damage but all 3 never feel like "bruisers" they are either full tank, or full ap assassins, never in between, because ap bruiser items just dont exist, there is no ap cleaver or titanic or steraks, and as a result, there are no ap bruisers
Fast Enough (EUNE)
: There's no rule that says that you have to play a marksman bot lane
you dont have to but if you want to be competitive in ranked you are essentially forced to adcs are so far beyond the pale in damage that in a 20min+game the team with the adc WILL beat the non adc team unless they get shit stomped early there is a reason in ranked adcs have been near as makes no difference compulsory since season 2 BUT thats not the point of this discusion the point was that even if you dont have to play an adc, in the last 20 champions 5 have been adcs and 4 assassins while 1 was a tank and 1 was a jugg adcs and assassin player have their new champs/toys while tank players havent had a new character in 2 years its time riot actually treated their playerbase fairly and released new champions in a different role instead of just pumping out more adcs and assassins
Febos (EUW)
: > [{quoted}](name=voidscaler,realm=EUW,application-id=39gqIYVI,discussion-id=6OGE5bvH,comment-id=,timestamp=2019-11-19T21:45:51.198+0000) > > why are we not getting a new top laner, a tank jug or fighter? Two reasons: - Tanks are boring - There are 21 Tanks and 32 Fighters, versus 20 Marksmen. Marksmen are the 2nd least populated class. In fact, 80% of the Marksmen class consists of champions released before 2016; 60% before 2013. In other words, most Marksmen are relatively old and they are less than most other classes. That's the tiny detail many players like you like to forget.
you say tanks are boring i say adcs are boring, id much rather play a slower interesting fight then right click to win in one of 20 variations and even if you do believe tanks are boring, you have to udnerstand players want new things in the last 20 champions ther ehave been 5 new adcs, you have HAD your new things, while tanks have had 1 new champion in that time its time for someone other then an adc or assassin player to get a new champion
Rioter Comments
Infernape (EUW)
: Worst passive? Wukong's is a worse Stoneplate and Kog's is better suited on Ziggs than him.
Wukongs passive is incredibly good it's just he normally builds assassin not bruiser/teamfight tank and doesn't make use of it, but the amount of free stats it gives is insane And kogs passive just means if he is hard focused and burst (adc so very likely) he still has some affect in the fight, it's not bad at all
Immort4l (EUNE)
: ok dude first of all. Coqueror is probably the most balanced rune in the game. Second coqueror is the only thing that stop tanks from just going full armor against ad teamcomps, Third the tanks are bad because mages are op at the time and they have no counter in items yet. Maybe before you speak about something try to look at it from different perspective. Also from this post you seem to not play any champions that are running conqueror. Try it and see how bad it is early game {{sticker:slayer-jinx-catface}}
If your going a full ad team comp you are SUPPOSED to be hard countered by a tank....... There shouldn't be a rune that is just a fixall for situations like that, you dug that hole for yourself, lie in it
Lariatas (EUNE)
: CC durations needs a nerf
Outside of one or two egregious cases (morgana q) I think cc is fine in its length The issue is the game has become so much faster and more bursty in the last two seasons then it ever was before causing those even half second ccs to be vastly too long (quianas being able to one shot people before their water snare runs out is not an uncommon thing) The needs to be made less bursty, cc being a pain I. The arse and feeling to lo g is just a side effect of the level of obscene burst currently around
: ADC is the worst role ever
Adc is the objectively strongest role seen easily by the fact they are the only near as makes no difference compulsory role (and always have been) And adc mains will %%%%% until the game is just one adc Vs a other and the other 8 players are just glorified minions
: Diana rework
Diana doesn't even need a rework She just needs ap bruiser items to be a thing Ap bruiser champs get utterly shafted item wise, which forces them to either build full tank or full assassin as they CANT build how they are supposed to Diana functions near identical to irelia or renekton in design but can only build pure assassin as she doesn't have the choice to build bruiser/fighter (you see the same issue with sylas and a few others) She doesn't need a rework, she needs items that are actually designed for her
JancevFTW (EUNE)
: Sylas and Kai'sa
Sylas was 44%winrate before this patch and he was nerfed again He is objectively weak You are allowed to say you don't enjoy Laning against him but you CANNOT say he is op when he is OBJECTIVELY weak And Kaisa is nowhere near as big an issue as an adc like vayne is, vayne has all of Kaisas strengths and then some more on top (far lower cd on her stealth, cc, true damage etc) if you are going to complain about a champion at least be consistent
Zounatic (EUW)
: Karma in 9.19
Welcome to modern riot Where if a pro player likes somthing no one else is allowed to play it Looks at the marvelous examples of sylas solo q being 44% winrate and still being nerfed because pros like him (or aatrox or yuumi or karma or sej etc etc etc) And if pros don't like the thing well....%%%% balance let's buff them until we see them in pro play (vayne oriana riven, all 50%+winrates all getting buffed because riot wants them in pro) Riots new motto should be "%%%% you if you want a balanced game we only care about worlds"
Kravixman (EUNE)
: Taliyah's Kit and Current Meta
I'm sorry did you somehow miss that a taliyah knockback into her mines is basically an insta kill on any champion And that if her q lands all 5 hits (relatively easy) it's one of the highest damage abilities in the game Taliyah has INSANE damage
foxxof120 (EUW)
: Aurelion Sol - patch 9.17 :/
The reason they changed it is actually the same as for pretty much every gripe in the game atm His previous w was a consistent damage ability, while the new one hits faster over a shorter period, but does a lot less constant damage essentially, they tried to make aurelion more bursty, why, because everything in the game is burst atm The more burst the more spectacle in pro
: While I really like the idea and I think it should be implemented in some form. I don't agree with you saying that the E damage is too weak or small. In case you didn't know, E have 2 parts : * First the shielding which deals 100% total AD like you said (if enemies take damage for the full duration * Then Pantheon slams his shield in front of him in cone (like Annie's W) dealing 155 + 150% bonus AD * E can also be reactivated early to cancel the shield and slam directly if you want a burst of damage in your combo The slam alone deals more damage that his Q. Pantheon's E is his biggest damaging ability (I'm talking about non empowered abilities).
You have to remember during the channel he can't auto, and panth has a relatively high base as even without items, if you are talking pure DPS/damage the channel on the E is a damage decrease over just autoing (the empowered E even more so as it increases the duration of the channel)
: An idea for a Pantheon buff without touching his numbers
Imo the e damage needs to be moved fro. The bash to the duration stabs The bash is the hardest but to land, and atm the stand do basically no damage and are just there as lip service to the old E Move the damage from bash to stabs, make it actually do damage as you channel and make the empowered E actually worth using
: Untargetable is a defined League mechanic. There is no such thing as unhitable.
Yes it's not a defined thing but it is mechanically Fizz when he's on his pole can't be HIT by anything, even if it was already targeted, yuumi can still be hit by things which were already targeted So while you are correct in "unhitable" not being a defined thing, it is a mechanical reality that there is a difference
: > [{quoted}](name=Origami Anivia,realm=EUW,application-id=39gqIYVI,discussion-id=OMG5mjsc,comment-id=000300000001,timestamp=2019-07-21T03:37:58.714+0000) > > Let's see, what was aatrox's identity? Jumping into combat, auto attacks to do more damage and heal and a revive, they got rid of the first 2 with his rework, that leaves the revive. So yeah he lost what made aatrox aatrox. That's why I don't play him anymore. He isn't the champ I used to know and love. > If they do the same to anivia (take her egg away) or take her wall or ult away I'm probably gonna stop playing, I fell in love with every part of anivia just like I did aatrox and they changed him too much. And what made Aatrox what he was before the rework was stat checks, which made him extremely difficult to put into a balanced state. It's why Fiora got reworked. It's why Xin got reworked. It's why things like Jax and Tryndamere always sit in the crosshairs (though their stat ball nature is so baked in to them nothing short of a full VGU would fix it). Also, they aren't going to do anything with Anivia. Unlike Aatrox, she hasn't been a problem child since her inception. She's one of the rare cases of a unique take on a champion archetype that hasn't been a balancing nightmare.
Aatrox was one of the least "stat check" auto based champions I'm the game as he actually had 2 skillshots and both a toggle and a passive he needed to think around to fight Compare that to udyr, Olaf, yi, trynd etc who are vastly more "stat check" then he ever was and remain in the game 100% unchanged while he got completely removed as a character In addition, aatrox WAS a balanced meta pick for nearly a year before the rework with very few changes done to him.st all, while newtrox is a balancing nightmare showing up in nearly every patch
: > [{quoted}](name=KillerCryptid,realm=EUNE,application-id=39gqIYVI,discussion-id=OMG5mjsc,comment-id=0003,timestamp=2019-07-20T19:13:44.453+0000) > > you mean...champions now have counters? oh no > like seriously, the only point that you are making that makes sense is Aatrox, revive isn't the reason why he is strong and it made him lose his character identity > but the rest? no > thank god TK top is not gonna be played anymore cause playing against that is not playing the game, it is not healthy for the game and it was a correct decision to remove it, you want to play mundo? well ban kled if he is such a problem, want to play shen? ban renekton > if you pick after them...maybe don't pick into them a losing matchup? seriously this is simple counter picking Aatrox losing his revive doesn't effect his identity at all. What is right now and has been for a while is high damage sustain monster. All the revive did was give him unnecessary safety in fights.
The revive was litraly what made aatrox aatrox There are tons of high damage sustain champions in the game, but only aatrox had a revive It was his most iconic ability and what distinguished aatrox from other characters
Rioter Comments
: it scales up to 40% tho which isn't bad but i think the ability is useless because it only reflects auto attack damage
It's 40% damage reduction mate That's huge for such a relatively long lasting ability To compare, garens W damage reduction is lower and for less time, same with WW's For such a short range mage it's a REALLY powerfull tool Her issue isn't with that ability, it's with how outdated her kit is, with it being so litraly one dimensional, and with the fact.a huge amount of her "power budget" is eaten by her passive which is one of the strongest things in the game (litraly character defining strong)
: A very simple suggestion.
This would be an atrocious move by riot if they implemented it For starters they cut off a large amount of players who can't get/afford better internet And secondly ping isn't always stable, some people (such as me) get spikes of ping where it will shoot up for a few seconds before settling down again, is the game to just instaboot me the moment I go above 200? It's an awfull suggestion to a far more complicated problem
: Yuumis untargetability is different from other untargetabilties in the game
Yuumi is "untargetable" not unhitable Other champs like fizz and hi are also unhitable
: Statistical fact: There will always be a champion that is least played ;) Imo the Evelynn will still be a stealth-based jungler with hard CC added. I'd call it a buff.
you cant really call it a buff cos its not the same champ that would be like saying "zed has been reworked into an ap tank, thats a buff" ....well no cos its a completly different champion now that does a completly different thing eve will still be a stealth jungler yeah, but as i said in the origional post basicaly everything about her playstyle, her strengths her weaknesses, hell even the items she builds, has been completly reverted swapped or gutted, nothing about the new eve other then the her invisibility and the name of her q resembles old eve at all and yeah there will always be a least played champ, but more often then not the reason they are the least played has been cos they desperatly need a rework, the champs who hovor around that zone were always urgot yorick and aatrox, three champs who no one in their right mind would say didnt need the rework they got (or in the case of aatrox no one would say they DONT need a rework now) but eve has never been in that lowest played bracket even when shes super weak because her kit has never needed the level of fixing their did/do she needed the xin treatment, a single skill change and probebly a bit of a passive rework but they went full urgot on her and changed everything right down to the very stats she scales with
: So, you'd prefer Eve to stay in an unbalanceable position? By the way, her dash range is shorter than the camouflage range, so even if she has a shorter TTK, she is going to be spotted before that burst comes out, thus adding to the ttk. Can't you just give the rework a chance, instead proclaiming it the end of days?
and current eve doesnt have a dash at all and is one of the lowest burst "assassins" in the game yet her no1 issue is and has always been her coming out of nowhere and rapid killing you with next to no chance to react, so they nerfed her damage, but old evelyn also had some bruiser/utility in her kit so she still did alright new evelyn has a dash and a much lower burst window.......the issue is gonna be worse then ever, so theya re gonna nerf her damage, except new evelyn has NO bruiser or utility in her kit meaning once her damage is gone she will be litraly worthless i have seen the rework, i dont need to give it a chance cos it doesnt take a brilliant mind to realise the rework plays NOTHING like live evelyn does it may as well be a new champ, and all it does is make her biggest balance issue even worse they took a champ that needed only the level of rework xin did, a slight ability change, maybe a passive rework, and did a full urgot on them and the rework is gonna be harder to balance then old eve ever was
: At least she didn't get the Urgot treatment :(
to be fair to the urgot one he was the least played champ in the game at the time eve is nowhere close to the least played champ, they are completly changing her playstyle game role and character not because she needs it like urgot did but because .......well i dont know it doesnt make sense
: It really isn't though. She doesn't have the level of AoE burst that she had that caused the her to get nerfed down a lot. Also, her damage over a long enough amount of time that when she pops out of stealth, unless she's sickeningly ahead, she won't 100-0 without any recourse. Ultimately, this is probably going to got the way of the Galio rework; complain about the rework until a few days after its release, then nothing as people just accept it or find they prefer the new version.
eve never had any aoe burst, ever her e is single target and her ult does a low amount of current health damage and always did, she is and has always been best at single target and with the rework her damage is NOT over a long time, her e is completly front loaded on hit, her ult is an instant hit execute and her q is only 3 casts on a very short cd between those casts (with a long cd between each batch of 3 killing constant damage) her damage is very very fast and hell cos of the execute on her ult she doesnt even need to do that much burst, the ults execute damage means she only needs to do 50-60% of a squishy with other abilities and it will kill them and get her out with the dash from somthing like a protobelt her target has next to no time at all to react before she bursts them down and her burst window is muuuuuuuch smaller then it was before and yes i bet after a few weeks people will accept it, not because its better....its not, they took a unique character who has a range of builds unilke any other and a completly unique playstyle and just made her into an ap version of zed...no they will accept it because they know riot wont change it back despite it being completly against what the character has always been in the past
Altered (EUW)
: Imho, I'm way more excited to play the new evelynn than I ever was about the old one. The new one looks more fun, even though her kit is still: "I'll w, then get close and e and then spam q" (well, old eve was ult first, new one is ult late) She just got the sion treatment. I loved playing old sion ad and ap, do you still see people building him ap? Eve was an AP assassin, but was forced into a diver playstyle over the years with the nerfs and such, so I'm glad to see her being an assassin again.
eve was never an ap assassin she has always been from the start hybrid as for "she looks fun" yeah im not argueing that she still looks enjoyable, but shes not evelynn anymore thats my whole point, the rework does look like a good assassin but it looks and plays NOTHING like evelynn sion is an awfull comparison as his kit was ancient and incredibly basic, he had hit a point where he couldnt remotly compete with newer heros so they needed to full rework evelynn still competes in high tier and still has good a playrate she just has a bit of a difficult kit to balance and like i have said, by pushing her into an upfront burst assassin playstyle they are if anything going to exagerate her current issues, she will either have enough damage to kill a target in one combo making her completly op100% ban with next to no counterplay becasue of her stealth, or she wont have enough damage to kill them in one combo and be litraly useless because thats ALL she does so riot will have to go right back to nerfing her damage massivly so she isn't aids to play against, only this time she doesn't have the bruiser/diver core in her kit to fall back on, she only has burst damage, so she will be a complete dud champion she may have been inteded to be an assassin, but through the years she has long since stopped being one and has evolved with time to be a diver, her playstyle is NOTHING like other assassins and she has very very different strengths and weaknesses from other assassins. this rework is a complete betrayal of how she works on live and is not even slightly fitting for her playstyle or the players who enjoyed her
: Funny thing is, she was always supposed to be the bursty assassin. She's just been toned down so much over the years that she has ended up as this diver. And she does need this rework. The way she is now means that Riot can't actually buff her without unbalancing her due to her perma-stealth. Now she's got the chance to be what she is meant to be. And let's be real, character wise, the old Eve was barebones as all hell and desperately needed some love.
the thing is because they have gone full into her being a bursty assassin all its going to do is highlight the issue of her perma stealth even more more so then ever she will ether be completly op perma ban or utter trash because she now has nothing EXCEPT her burst meaning she either comes out of stealth and isnta kills you, or doesnt at is now useless her it doesnt matter that she was "supposed" to be a bursty assassin thats not even close to how she played or why peopled enjoyed player her and IMO pushing into the diver direction would have not only been faaaaar better balance wise but much more fitting with her current playstyle i completly agree she needed some love, but the way this rework went is NOT what she needed nor what anyone who plays her wanted
: Afai heard her base damage should be good and she has %-max HP damage on E (applies on-hit effects) and %-missing HP damage on R, so tank Eve should work? Also there are a lot of items that make sticking to enemies easier, so a second W or E cast should be possible. Just theorycrafting here, I never played old Eve and dont have access to PBE.
she does % max health on e yes but its a fixed %+ap scaling (doesnt go up with skill level) it also applies on hit effects but the old e applied on hit effects 2ce and gave up to 120% extra attack speed a stat that is now completly missing from her kit meaning the bruiser divers of old are gone her q has been stuck onto 3 casts on a longer cd now meaning her consistant damage is gone its compeltly front loaded meaning there is NO reason to stay in a fight after she has used her cooldowns and her ult does flat damage scaling which goes up the lower health they have but it teleports her away from the fight meaning its litraly a dud skill for a tank bruiser or diver she cant stick to enemies anywhere near as well because her w no longer gives the movespeed bonus and she no longer has the slow or shield from her old ult meaning anyone with any movement skills is gonna have an easy time getting away from her her entire new kit is geared ONLY for one time skill rotation burst and get out, she has nothing which is remotly usefull in a drawn out fight by contrast live eve has slows, movespeed boosts attack speed boosts a low cd on her q, everything about her kit is geared towards diving sticking to her target and staying in the fight for long periods to output her consistant damage not to mention as i have already said one of the best things about live eve is her versatility, how she has ad ap and attack speed on her kit, whereas rework ONLY has ap scaling, making the character with the most diverse range of builds into a character with ONE build
Rioter Comments
: Is Reworked Evelynn too Close to Ahri ?
Reworked eve isn't eve anymore They completely removed half the shit that made her unique Her hybrid scaling, her lack of escape her build diversity, her chase down potential, her consistent damage They killed eve and printed another boring pure assassin


Level 195 (EUW)
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